* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets are most definitely handled.
* My guess is someone was using them to diagnose a problem and they've been in the console output ever since.afrisby
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			@ -3476,11 +3476,11 @@ namespace OpenSim.Region.ClientStack
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                        // Send the client the ping response back
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                        // Pass the same PingID in the matching packet
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                        // Handled In the packet processing
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                        MainLog.Instance.Debug("CLIENT", "possibly unhandled StartPingCheck packet");
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                        //MainLog.Instance.Debug("CLIENT", "possibly unhandled StartPingCheck packet");
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                        break;
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                    case PacketType.CompletePingCheck:
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                        // TODO: Perhaps this should be processed on the Sim to determine whether or not to drop a dead client
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                        MainLog.Instance.Warn("CLIENT", "unhandled CompletePingCheck packet");
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                        //MainLog.Instance.Warn("CLIENT", "unhandled CompletePingCheck packet");
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                        break;
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                    case PacketType.ObjectScale:
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                        // TODO: handle this packet
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			@ -3530,7 +3530,7 @@ namespace OpenSim.Region.ClientStack
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                        break;
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                    case PacketType.UseCircuitCode:
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                        // TODO: handle this packet
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                        MainLog.Instance.Warn("CLIENT", "unhandled UseCircuitCode packet");
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                        //MainLog.Instance.Warn("CLIENT", "unhandled UseCircuitCode packet");
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                        break;
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                    case PacketType.EconomyDataRequest:
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                        // TODO: handle this packet
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			@ -1406,7 +1406,10 @@ namespace OpenSim.Region.Environment.Scenes
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                                    "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() +
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                                    "/CAPS/" + agent.CapsPath + "0000/");
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                    cap.RegisterHandlers();
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                    if (agent.child)
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                    {
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                    }
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                    cap.AddNewInventoryItem = AddInventoryItem;
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                    cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset;
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                    cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset;
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