* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets are most definitely handled.
* My guess is someone was using them to diagnose a problem and they've been in the console output ever since.afrisby
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1ccf80f8d2
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9ea4c03b8f
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@ -3476,11 +3476,11 @@ namespace OpenSim.Region.ClientStack
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// Send the client the ping response back
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// Pass the same PingID in the matching packet
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// Handled In the packet processing
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MainLog.Instance.Debug("CLIENT", "possibly unhandled StartPingCheck packet");
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//MainLog.Instance.Debug("CLIENT", "possibly unhandled StartPingCheck packet");
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break;
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case PacketType.CompletePingCheck:
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// TODO: Perhaps this should be processed on the Sim to determine whether or not to drop a dead client
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MainLog.Instance.Warn("CLIENT", "unhandled CompletePingCheck packet");
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//MainLog.Instance.Warn("CLIENT", "unhandled CompletePingCheck packet");
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break;
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case PacketType.ObjectScale:
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// TODO: handle this packet
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@ -3530,7 +3530,7 @@ namespace OpenSim.Region.ClientStack
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break;
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case PacketType.UseCircuitCode:
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// TODO: handle this packet
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MainLog.Instance.Warn("CLIENT", "unhandled UseCircuitCode packet");
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//MainLog.Instance.Warn("CLIENT", "unhandled UseCircuitCode packet");
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break;
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case PacketType.EconomyDataRequest:
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// TODO: handle this packet
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@ -1406,7 +1406,10 @@ namespace OpenSim.Region.Environment.Scenes
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"http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() +
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"/CAPS/" + agent.CapsPath + "0000/");
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cap.RegisterHandlers();
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if (agent.child)
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{
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}
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cap.AddNewInventoryItem = AddInventoryItem;
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cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset;
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cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset;
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