Fixed string issue in compiler
parent
b4c9b6bd19
commit
9eba3d2f89
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@ -31,7 +31,7 @@ using System;
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namespace OpenSim.Region.ScriptEngine.Common
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{
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[Serializable]
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public class LSL_Types
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public partial class LSL_Types
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{
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// Types are kept is separate .dll to avoid having to add whatever .dll it is in it to script AppDomain
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@ -47,9 +47,9 @@ namespace OpenSim.Region.ScriptEngine.Common
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public Vector3(Vector3 vector)
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{
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x = (float) vector.x;
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y = (float) vector.y;
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z = (float) vector.z;
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x = (float)vector.x;
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y = (float)vector.y;
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z = (float)vector.z;
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}
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public Vector3(double X, double Y, double Z)
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@ -98,7 +98,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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if (!(o is Vector3)) return false;
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Vector3 vector = (Vector3) o;
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Vector3 vector = (Vector3)o;
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return (x == vector.x && x == vector.x && z == vector.z);
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}
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@ -120,16 +120,16 @@ namespace OpenSim.Region.ScriptEngine.Common
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public static Vector3 operator *(Vector3 lhs, Vector3 rhs)
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{
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return new Vector3(lhs.x*rhs.x, lhs.y*rhs.y, lhs.z*rhs.z);
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return new Vector3(lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z);
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}
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public static Vector3 operator %(Vector3 v1, Vector3 v2)
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{
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//Cross product
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Vector3 tv;
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tv.x = (v1.y*v2.z) - (v1.z*v2.y);
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tv.y = (v1.z*v2.x) - (v1.x*v2.z);
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tv.z = (v1.x*v2.y) - (v1.y*v2.x);
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tv.x = (v1.y * v2.z) - (v1.z * v2.y);
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tv.y = (v1.z * v2.x) - (v1.x * v2.z);
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tv.z = (v1.x * v2.y) - (v1.y * v2.x);
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return tv;
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}
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@ -140,19 +140,19 @@ namespace OpenSim.Region.ScriptEngine.Common
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// Vector-Float and Float-Vector Math
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public static Vector3 operator *(Vector3 vec, float val)
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{
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return new Vector3(vec.x*val, vec.y*val, vec.z*val);
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return new Vector3(vec.x * val, vec.y * val, vec.z * val);
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}
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public static Vector3 operator *(float val, Vector3 vec)
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{
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return new Vector3(vec.x*val, vec.y*val, vec.z*val);
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return new Vector3(vec.x * val, vec.y * val, vec.z * val);
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}
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public static Vector3 operator /(Vector3 v, float f)
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{
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v.x = v.x/f;
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v.y = v.y/f;
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v.z = v.z/f;
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v.x = v.x / f;
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v.y = v.y / f;
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v.z = v.z / f;
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return v;
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}
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@ -188,7 +188,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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Quaternion vq = new Quaternion(v.x, v.y, v.z, 0);
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Quaternion nq = new Quaternion(-r.x, -r.y, -r.z, r.s);
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Quaternion result = (r*vq)*nq;
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Quaternion result = (r * vq) * nq;
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return new Vector3(result.x, result.y, result.z);
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}
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@ -200,7 +200,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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Quaternion vq = new Quaternion(vec.x, vec.y, vec.z, 0);
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Quaternion nq = new Quaternion(-quat.x, -quat.y, -quat.z, quat.s);
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Quaternion result = (quat*vq)*nq;
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Quaternion result = (quat * vq) * nq;
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return new Vector3(result.x, result.y, result.z);
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}
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@ -211,28 +211,28 @@ namespace OpenSim.Region.ScriptEngine.Common
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public static double Dot(Vector3 v1, Vector3 v2)
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{
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return (v1.x*v2.x) + (v1.y*v2.y) + (v1.z*v2.z);
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return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z);
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}
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public static Vector3 Cross(Vector3 v1, Vector3 v2)
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{
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return new Vector3
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(
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v1.y*v2.z - v1.z*v2.y,
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v1.z*v2.x - v1.x*v2.z,
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v1.x*v2.y - v1.y*v2.x
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v1.y * v2.z - v1.z * v2.y,
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v1.z * v2.x - v1.x * v2.z,
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v1.x * v2.y - v1.y * v2.x
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);
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}
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public static float Mag(Vector3 v)
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{
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return (float) Math.Sqrt(v.x*v.y + v.y*v.y + v.z*v.z);
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return (float)Math.Sqrt(v.x * v.y + v.y * v.y + v.z * v.z);
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}
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public static Vector3 Norm(Vector3 vector)
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{
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float mag = Mag(vector);
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return new Vector3(vector.x/mag, vector.y/mag, vector.z/mag);
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return new Vector3(vector.x / mag, vector.y / mag, vector.z / mag);
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}
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#endregion
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@ -250,10 +250,10 @@ namespace OpenSim.Region.ScriptEngine.Common
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public Quaternion(Quaternion Quat)
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{
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x = (float) Quat.x;
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y = (float) Quat.y;
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z = (float) Quat.z;
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s = (float) Quat.s;
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x = (float)Quat.x;
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y = (float)Quat.y;
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z = (float)Quat.z;
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s = (float)Quat.s;
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}
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public Quaternion(double X, double Y, double Z, double S)
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@ -276,7 +276,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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res = res & Double.TryParse(tmps[3], out s);
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}
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#endregion
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#endregion
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#region Overriders
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@ -289,7 +289,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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if (!(o is Quaternion)) return false;
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Quaternion quaternion = (Quaternion) o;
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Quaternion quaternion = (Quaternion)o;
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return x == quaternion.x && y == quaternion.y && z == quaternion.z && s == quaternion.s;
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}
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@ -315,10 +315,10 @@ namespace OpenSim.Region.ScriptEngine.Common
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public static Quaternion operator *(Quaternion a, Quaternion b)
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{
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Quaternion c;
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c.x = a.s*b.x + a.x*b.s + a.y*b.z - a.z*b.y;
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c.y = a.s*b.y + a.y*b.s + a.z*b.x - a.x*b.z;
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c.z = a.s*b.z + a.z*b.s + a.x*b.y - a.y*b.x;
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c.s = a.s*b.s - a.x*b.x - a.y*b.y - a.z*b.z;
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c.x = a.s * b.x + a.x * b.s + a.y * b.z - a.z * b.y;
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c.y = a.s * b.y + a.y * b.s + a.z * b.x - a.x * b.z;
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c.z = a.s * b.z + a.z * b.s + a.x * b.y - a.y * b.x;
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c.s = a.s * b.s - a.x * b.x - a.y * b.y - a.z * b.z;
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return c;
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}
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}
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@ -411,7 +411,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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output = "[";
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foreach (object o in m_data)
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{
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if (o.GetType().ToString() == "System.String")
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if (o is System.String)
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{
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output = output + "\"" + o + "\", ";
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}
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@ -438,12 +438,26 @@ namespace OpenSim.Region.ScriptEngine.Common
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output = output + o.ToString();
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}
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return output;
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}
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public class String
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public struct String
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{
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// Our own little string
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internal string actualString;
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public static implicit operator bool(String mString)
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{
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if (mString.actualString.Length == 0)
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return true;
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return false;
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}
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public override string ToString()
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{
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return actualString;
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}
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}
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}
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}
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}
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@ -47,7 +47,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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dataTypes.Add("void", "void");
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dataTypes.Add("integer", "int");
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dataTypes.Add("float", "double");
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dataTypes.Add("string", "LSL_Types.String");
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dataTypes.Add("string", "string");
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dataTypes.Add("key", "string");
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dataTypes.Add("vector", "LSL_Types.Vector3");
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dataTypes.Add("rotation", "LSL_Types.Quaternion");
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