Fixed string issue in compiler

afrisby
Tedd Hansen 2008-01-01 11:28:56 +00:00
parent b4c9b6bd19
commit 9eba3d2f89
2 changed files with 49 additions and 35 deletions

View File

@ -31,7 +31,7 @@ using System;
namespace OpenSim.Region.ScriptEngine.Common namespace OpenSim.Region.ScriptEngine.Common
{ {
[Serializable] [Serializable]
public class LSL_Types public partial class LSL_Types
{ {
// Types are kept is separate .dll to avoid having to add whatever .dll it is in it to script AppDomain // Types are kept is separate .dll to avoid having to add whatever .dll it is in it to script AppDomain
@ -47,9 +47,9 @@ namespace OpenSim.Region.ScriptEngine.Common
public Vector3(Vector3 vector) public Vector3(Vector3 vector)
{ {
x = (float) vector.x; x = (float)vector.x;
y = (float) vector.y; y = (float)vector.y;
z = (float) vector.z; z = (float)vector.z;
} }
public Vector3(double X, double Y, double Z) public Vector3(double X, double Y, double Z)
@ -98,7 +98,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{ {
if (!(o is Vector3)) return false; if (!(o is Vector3)) return false;
Vector3 vector = (Vector3) o; Vector3 vector = (Vector3)o;
return (x == vector.x && x == vector.x && z == vector.z); return (x == vector.x && x == vector.x && z == vector.z);
} }
@ -120,16 +120,16 @@ namespace OpenSim.Region.ScriptEngine.Common
public static Vector3 operator *(Vector3 lhs, Vector3 rhs) public static Vector3 operator *(Vector3 lhs, Vector3 rhs)
{ {
return new Vector3(lhs.x*rhs.x, lhs.y*rhs.y, lhs.z*rhs.z); return new Vector3(lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z);
} }
public static Vector3 operator %(Vector3 v1, Vector3 v2) public static Vector3 operator %(Vector3 v1, Vector3 v2)
{ {
//Cross product //Cross product
Vector3 tv; Vector3 tv;
tv.x = (v1.y*v2.z) - (v1.z*v2.y); tv.x = (v1.y * v2.z) - (v1.z * v2.y);
tv.y = (v1.z*v2.x) - (v1.x*v2.z); tv.y = (v1.z * v2.x) - (v1.x * v2.z);
tv.z = (v1.x*v2.y) - (v1.y*v2.x); tv.z = (v1.x * v2.y) - (v1.y * v2.x);
return tv; return tv;
} }
@ -140,19 +140,19 @@ namespace OpenSim.Region.ScriptEngine.Common
// Vector-Float and Float-Vector Math // Vector-Float and Float-Vector Math
public static Vector3 operator *(Vector3 vec, float val) public static Vector3 operator *(Vector3 vec, float val)
{ {
return new Vector3(vec.x*val, vec.y*val, vec.z*val); return new Vector3(vec.x * val, vec.y * val, vec.z * val);
} }
public static Vector3 operator *(float val, Vector3 vec) public static Vector3 operator *(float val, Vector3 vec)
{ {
return new Vector3(vec.x*val, vec.y*val, vec.z*val); return new Vector3(vec.x * val, vec.y * val, vec.z * val);
} }
public static Vector3 operator /(Vector3 v, float f) public static Vector3 operator /(Vector3 v, float f)
{ {
v.x = v.x/f; v.x = v.x / f;
v.y = v.y/f; v.y = v.y / f;
v.z = v.z/f; v.z = v.z / f;
return v; return v;
} }
@ -188,7 +188,7 @@ namespace OpenSim.Region.ScriptEngine.Common
Quaternion vq = new Quaternion(v.x, v.y, v.z, 0); Quaternion vq = new Quaternion(v.x, v.y, v.z, 0);
Quaternion nq = new Quaternion(-r.x, -r.y, -r.z, r.s); Quaternion nq = new Quaternion(-r.x, -r.y, -r.z, r.s);
Quaternion result = (r*vq)*nq; Quaternion result = (r * vq) * nq;
return new Vector3(result.x, result.y, result.z); return new Vector3(result.x, result.y, result.z);
} }
@ -200,7 +200,7 @@ namespace OpenSim.Region.ScriptEngine.Common
Quaternion vq = new Quaternion(vec.x, vec.y, vec.z, 0); Quaternion vq = new Quaternion(vec.x, vec.y, vec.z, 0);
Quaternion nq = new Quaternion(-quat.x, -quat.y, -quat.z, quat.s); Quaternion nq = new Quaternion(-quat.x, -quat.y, -quat.z, quat.s);
Quaternion result = (quat*vq)*nq; Quaternion result = (quat * vq) * nq;
return new Vector3(result.x, result.y, result.z); return new Vector3(result.x, result.y, result.z);
} }
@ -211,28 +211,28 @@ namespace OpenSim.Region.ScriptEngine.Common
public static double Dot(Vector3 v1, Vector3 v2) public static double Dot(Vector3 v1, Vector3 v2)
{ {
return (v1.x*v2.x) + (v1.y*v2.y) + (v1.z*v2.z); return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z);
} }
public static Vector3 Cross(Vector3 v1, Vector3 v2) public static Vector3 Cross(Vector3 v1, Vector3 v2)
{ {
return new Vector3 return new Vector3
( (
v1.y*v2.z - v1.z*v2.y, v1.y * v2.z - v1.z * v2.y,
v1.z*v2.x - v1.x*v2.z, v1.z * v2.x - v1.x * v2.z,
v1.x*v2.y - v1.y*v2.x v1.x * v2.y - v1.y * v2.x
); );
} }
public static float Mag(Vector3 v) public static float Mag(Vector3 v)
{ {
return (float) Math.Sqrt(v.x*v.y + v.y*v.y + v.z*v.z); return (float)Math.Sqrt(v.x * v.y + v.y * v.y + v.z * v.z);
} }
public static Vector3 Norm(Vector3 vector) public static Vector3 Norm(Vector3 vector)
{ {
float mag = Mag(vector); float mag = Mag(vector);
return new Vector3(vector.x/mag, vector.y/mag, vector.z/mag); return new Vector3(vector.x / mag, vector.y / mag, vector.z / mag);
} }
#endregion #endregion
@ -250,10 +250,10 @@ namespace OpenSim.Region.ScriptEngine.Common
public Quaternion(Quaternion Quat) public Quaternion(Quaternion Quat)
{ {
x = (float) Quat.x; x = (float)Quat.x;
y = (float) Quat.y; y = (float)Quat.y;
z = (float) Quat.z; z = (float)Quat.z;
s = (float) Quat.s; s = (float)Quat.s;
} }
public Quaternion(double X, double Y, double Z, double S) public Quaternion(double X, double Y, double Z, double S)
@ -289,7 +289,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{ {
if (!(o is Quaternion)) return false; if (!(o is Quaternion)) return false;
Quaternion quaternion = (Quaternion) o; Quaternion quaternion = (Quaternion)o;
return x == quaternion.x && y == quaternion.y && z == quaternion.z && s == quaternion.s; return x == quaternion.x && y == quaternion.y && z == quaternion.z && s == quaternion.s;
} }
@ -315,10 +315,10 @@ namespace OpenSim.Region.ScriptEngine.Common
public static Quaternion operator *(Quaternion a, Quaternion b) public static Quaternion operator *(Quaternion a, Quaternion b)
{ {
Quaternion c; Quaternion c;
c.x = a.s*b.x + a.x*b.s + a.y*b.z - a.z*b.y; c.x = a.s * b.x + a.x * b.s + a.y * b.z - a.z * b.y;
c.y = a.s*b.y + a.y*b.s + a.z*b.x - a.x*b.z; c.y = a.s * b.y + a.y * b.s + a.z * b.x - a.x * b.z;
c.z = a.s*b.z + a.z*b.s + a.x*b.y - a.y*b.x; c.z = a.s * b.z + a.z * b.s + a.x * b.y - a.y * b.x;
c.s = a.s*b.s - a.x*b.x - a.y*b.y - a.z*b.z; c.s = a.s * b.s - a.x * b.x - a.y * b.y - a.z * b.z;
return c; return c;
} }
} }
@ -411,7 +411,7 @@ namespace OpenSim.Region.ScriptEngine.Common
output = "["; output = "[";
foreach (object o in m_data) foreach (object o in m_data)
{ {
if (o.GetType().ToString() == "System.String") if (o is System.String)
{ {
output = output + "\"" + o + "\", "; output = output + "\"" + o + "\", ";
} }
@ -438,12 +438,26 @@ namespace OpenSim.Region.ScriptEngine.Common
output = output + o.ToString(); output = output + o.ToString();
} }
return output; return output;
} }
public class String public struct String
{ {
// Our own little string
internal string actualString;
public static implicit operator bool(String mString)
{
if (mString.actualString.Length == 0)
return true;
return false;
}
public override string ToString()
{
return actualString;
}
} }
} }
} }
} }

View File

@ -47,7 +47,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
dataTypes.Add("void", "void"); dataTypes.Add("void", "void");
dataTypes.Add("integer", "int"); dataTypes.Add("integer", "int");
dataTypes.Add("float", "double"); dataTypes.Add("float", "double");
dataTypes.Add("string", "LSL_Types.String"); dataTypes.Add("string", "string");
dataTypes.Add("key", "string"); dataTypes.Add("key", "string");
dataTypes.Add("vector", "LSL_Types.Vector3"); dataTypes.Add("vector", "LSL_Types.Vector3");
dataTypes.Add("rotation", "LSL_Types.Quaternion"); dataTypes.Add("rotation", "LSL_Types.Quaternion");