Fixed string issue in compiler

afrisby
Tedd Hansen 2008-01-01 11:28:56 +00:00
parent b4c9b6bd19
commit 9eba3d2f89
2 changed files with 49 additions and 35 deletions

View File

@ -31,7 +31,7 @@ using System;
namespace OpenSim.Region.ScriptEngine.Common
{
[Serializable]
public class LSL_Types
public partial class LSL_Types
{
// Types are kept is separate .dll to avoid having to add whatever .dll it is in it to script AppDomain
@ -411,7 +411,7 @@ namespace OpenSim.Region.ScriptEngine.Common
output = "[";
foreach (object o in m_data)
{
if (o.GetType().ToString() == "System.String")
if (o is System.String)
{
output = output + "\"" + o + "\", ";
}
@ -438,12 +438,26 @@ namespace OpenSim.Region.ScriptEngine.Common
output = output + o.ToString();
}
return output;
}
public class String
public struct String
{
// Our own little string
internal string actualString;
public static implicit operator bool(String mString)
{
if (mString.actualString.Length == 0)
return true;
return false;
}
public override string ToString()
{
return actualString;
}
}
}
}
}
}

View File

@ -47,7 +47,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
dataTypes.Add("void", "void");
dataTypes.Add("integer", "int");
dataTypes.Add("float", "double");
dataTypes.Add("string", "LSL_Types.String");
dataTypes.Add("string", "string");
dataTypes.Add("key", "string");
dataTypes.Add("vector", "LSL_Types.Vector3");
dataTypes.Add("rotation", "LSL_Types.Quaternion");