From 9ec9dafae6d8de93332c510ee7fa0159059dd983 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Wed, 20 Jun 2012 01:33:25 +0100 Subject: [PATCH] Lower warn logging on not having friends/group module on permissions to debug. It's a valid configuration not to have these modules, but I think it's still worth logging the fact that certain permissions won't work (always return true) --- .../Region/CoreModules/World/Permissions/PermissionsModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 4f72463b7c..7a8a57c833 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -348,12 +348,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions m_friendsModule = m_scene.RequestModuleInterface(); if (m_friendsModule == null) - m_log.Warn("[PERMISSIONS]: Friends module not found, friend permissions will not work"); + m_log.Debug("[PERMISSIONS]: Friends module not found, friend permissions will not work"); m_groupsModule = m_scene.RequestModuleInterface(); if (m_groupsModule == null) - m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work"); + m_log.Debug("[PERMISSIONS]: Groups module not found, group permissions will not work"); m_moapModule = m_scene.RequestModuleInterface();