Partially implement share with group option for object inventory items
If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anywayslimupdates
parent
ee198eaa11
commit
9ecad50419
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@ -670,7 +670,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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AsyncPacketProcess packetObject = (AsyncPacketProcess)state;
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AsyncPacketProcess packetObject = (AsyncPacketProcess)state;
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packetObject.result = packetObject.Method(packetObject.ClientView, packetObject.Pack);
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packetObject.result = packetObject.Method(packetObject.ClientView, packetObject.Pack);
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}
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}
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#endregion Packet Handling
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#endregion Packet Handling
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@ -7683,12 +7682,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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newTaskItem.GroupPermissions = updatetask.InventoryData.GroupMask;
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newTaskItem.GroupPermissions = updatetask.InventoryData.GroupMask;
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newTaskItem.EveryonePermissions = updatetask.InventoryData.EveryoneMask;
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newTaskItem.EveryonePermissions = updatetask.InventoryData.EveryoneMask;
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newTaskItem.NextPermissions = updatetask.InventoryData.NextOwnerMask;
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newTaskItem.NextPermissions = updatetask.InventoryData.NextOwnerMask;
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// Unused? Clicking share with group sets GroupPermissions instead, so perhaps this is something
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// different
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//newTaskItem.GroupOwned=updatetask.InventoryData.GroupOwned;
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//newTaskItem.GroupOwned=updatetask.InventoryData.GroupOwned;
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newTaskItem.Type = updatetask.InventoryData.Type;
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newTaskItem.Type = updatetask.InventoryData.Type;
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newTaskItem.InvType = updatetask.InventoryData.InvType;
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newTaskItem.InvType = updatetask.InventoryData.InvType;
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newTaskItem.Flags = updatetask.InventoryData.Flags;
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newTaskItem.Flags = updatetask.InventoryData.Flags;
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//newTaskItem.SaleType=updatetask.InventoryData.SaleType;
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//newTaskItem.SaleType=updatetask.InventoryData.SaleType;
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//newTaskItem.SalePrice=updatetask.InventoryData.SalePrice;;
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//newTaskItem.SalePrice=updatetask.InventoryData.SalePrice;
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newTaskItem.Name = Util.FieldToString(updatetask.InventoryData.Name);
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newTaskItem.Name = Util.FieldToString(updatetask.InventoryData.Name);
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newTaskItem.Description = Util.FieldToString(updatetask.InventoryData.Description);
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newTaskItem.Description = Util.FieldToString(updatetask.InventoryData.Description);
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newTaskItem.CreationDate = (uint)updatetask.InventoryData.CreationDate;
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newTaskItem.CreationDate = (uint)updatetask.InventoryData.CreationDate;
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@ -11615,6 +11617,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public PacketMethod method;
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public PacketMethod method;
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public bool Async;
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public bool Async;
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}
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}
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public class AsyncPacketProcess
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public class AsyncPacketProcess
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{
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{
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public bool result = false;
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public bool result = false;
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@ -1160,6 +1160,7 @@ namespace OpenSim.Region.Framework.Scenes
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item = LibraryService.LibraryRootFolder.FindItem(itemID);
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item = LibraryService.LibraryRootFolder.FindItem(itemID);
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}
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}
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// If we've found the item in the user's inventory or in the library
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if (item != null)
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if (item != null)
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{
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{
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part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
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part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
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@ -173,7 +173,9 @@ namespace OpenSim.Region.Framework.Scenes
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item.NextPermissions;
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item.NextPermissions;
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taskItem.NextPermissions = item.NextPermissions;
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taskItem.NextPermissions = item.NextPermissions;
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taskItem.CurrentPermissions |= 8;
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taskItem.CurrentPermissions |= 8;
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} else {
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}
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else
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{
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taskItem.BasePermissions = item.BasePermissions;
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taskItem.BasePermissions = item.BasePermissions;
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taskItem.CurrentPermissions = item.CurrentPermissions;
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taskItem.CurrentPermissions = item.CurrentPermissions;
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taskItem.CurrentPermissions |= 8;
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taskItem.CurrentPermissions |= 8;
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@ -527,6 +527,7 @@ namespace OpenSim.Region.Framework.Scenes
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item.ParentID = m_part.UUID;
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item.ParentID = m_part.UUID;
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item.ParentPartID = m_part.UUID;
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item.ParentPartID = m_part.UUID;
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item.Name = name;
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item.Name = name;
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item.GroupID = m_part.GroupID;
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lock (m_items)
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lock (m_items)
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{
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{
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@ -619,6 +620,12 @@ namespace OpenSim.Region.Framework.Scenes
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item.ParentID = m_part.UUID;
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item.ParentID = m_part.UUID;
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item.ParentPartID = m_part.UUID;
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item.ParentPartID = m_part.UUID;
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item.Flags = m_items[item.ItemID].Flags;
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item.Flags = m_items[item.ItemID].Flags;
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// If group permissions have been set on, check that the groupID is up to date in case it has
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// changed since permissions were last set.
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if (item.GroupPermissions != (uint)PermissionMask.None)
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item.GroupID = m_part.GroupID;
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if (item.AssetID == UUID.Zero)
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if (item.AssetID == UUID.Zero)
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{
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{
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item.AssetID = m_items[item.ItemID].AssetID;
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item.AssetID = m_items[item.ItemID].AssetID;
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@ -770,6 +777,7 @@ namespace OpenSim.Region.Framework.Scenes
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uint everyoneMask = 0;
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uint everyoneMask = 0;
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uint baseMask = item.BasePermissions;
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uint baseMask = item.BasePermissions;
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uint ownerMask = item.CurrentPermissions;
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uint ownerMask = item.CurrentPermissions;
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uint groupMask = item.GroupPermissions;
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invString.AddItemStart();
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invString.AddItemStart();
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invString.AddNameValueLine("item_id", item.ItemID.ToString());
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invString.AddNameValueLine("item_id", item.ItemID.ToString());
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@ -779,7 +787,7 @@ namespace OpenSim.Region.Framework.Scenes
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invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
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invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
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invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
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invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
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invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0));
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invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
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invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
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invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
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invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
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invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
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