factor out common scene setup code in InventoryArchiveTestCase
parent
66d2d35425
commit
9ecb745ed7
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@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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protected string m_item1Name = "Ray Gun Item";
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[SetUp]
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public void SetUp()
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public virtual void SetUp()
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{
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m_iarStream = new MemoryStream(m_iarStreamBytes);
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}
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@ -50,7 +50,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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{
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[TestFixture]
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public class InventoryArchiverTests : InventoryArchiveTestCase
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{
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{
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protected TestScene m_scene;
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protected InventoryArchiverModule m_archiverModule;
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[SetUp]
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public override void SetUp()
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{
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base.SetUp();
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SerialiserModule serialiserModule = new SerialiserModule();
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m_archiverModule = new InventoryArchiverModule();
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m_scene = SceneSetupHelpers.SetupScene("Inventory");
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SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
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}
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/// <summary>
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/// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
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/// (subject to change since there is no fixed format yet).
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@ -61,17 +76,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = SceneSetupHelpers.SetupScene("Inventory");
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
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// Create user
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string userFirstName = "Jock";
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string userLastName = "Stirrup";
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string userPassword = "troll";
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
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UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
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UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
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// Create asset
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SceneObjectGroup object1;
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@ -90,12 +100,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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part1.Name = partName;
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object1 = new SceneObjectGroup(part1);
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scene.AddNewSceneObject(object1, false);
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m_scene.AddNewSceneObject(object1, false);
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}
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
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scene.AssetService.Store(asset1);
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m_scene.AssetService.Store(asset1);
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// Create item
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UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
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@ -105,15 +115,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
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= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0];
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(item1);
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m_scene.AddInventoryItem(item1);
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MemoryStream archiveWriteStream = new MemoryStream();
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archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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mre.Reset();
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archiverModule.ArchiveInventory(
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m_archiverModule.ArchiveInventory(
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Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream);
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mre.WaitOne(60000, false);
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@ -177,27 +187,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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SerialiserModule serialiserModule = new SerialiserModule();
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
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Scene scene = SceneSetupHelpers.SetupScene("inventory");
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SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
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UserProfileTestUtils.CreateUserWithInventory(scene, m_ua3, "hampshire");
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UserProfileTestUtils.CreateUserWithInventory(m_scene, m_ua1, "meowfood");
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UserProfileTestUtils.CreateUserWithInventory(m_scene, m_ua3, "hampshire");
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archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
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m_archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
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InventoryItemBase foundItem1
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
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= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
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// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
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// UUID, not the OSPA itself.
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// Assert.That(
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// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
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// "Loaded item non-uuid creator doesn't match original");
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Assert.That(
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foundItem1.CreatorId, Is.EqualTo(m_ua3.PrincipalID.ToString()),
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"Loaded item non-uuid creator doesn't match original");
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@ -207,7 +204,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID),
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"Loaded item owner doesn't match inventory reciever");
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AssetBase asset1 = scene.AssetService.Get(foundItem1.AssetID.ToString());
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AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
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string xmlData = Utils.BytesToString(asset1.Data);
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SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
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@ -224,16 +221,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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SerialiserModule serialiserModule = new SerialiserModule();
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = SceneSetupHelpers.SetupScene("inventory");
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SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
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archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "password", m_iarStream);
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UserProfileTestUtils.CreateUserWithInventory(m_scene, m_ua1, "password");
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m_archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "password", m_iarStream);
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InventoryItemBase foundItem1
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
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= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
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Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
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Assert.That(
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@ -243,7 +235,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua1.PrincipalID),
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"Loaded item uuid creator doesn't match that of the loading user");
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AssetBase asset1 = scene.AssetService.Get(foundItem1.AssetID.ToString());
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AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
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string xmlData = Utils.BytesToString(asset1.Data);
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SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
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