Bring LindenUDP.Tests back from the dead. No tests are running.
Code drift means that most of this stuff doesn't compile but the structure is still useful. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLPacketServer.cs0.7.2-post-fixes
parent
753f11273f
commit
9edbb4f77a
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@ -29,7 +29,6 @@ using System.Net;
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using log4net.Config;
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using Nini.Config;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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@ -57,27 +56,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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}
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}
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/// <summary>
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/// Add a client for testing
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="testLLUDPServer"></param>
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/// <param name="testPacketServer"></param>
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/// <param name="acm">Agent circuit manager used in setting up the stack</param>
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protected void SetupStack(
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IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
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out AgentCircuitManager acm)
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{
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IConfigSource configSource = new IniConfigSource();
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ClientStackUserSettings userSettings = new ClientStackUserSettings();
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testLLUDPServer = new TestLLUDPServer();
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acm = new AgentCircuitManager();
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uint port = 666;
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testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
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testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
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testLLUDPServer.LocalScene = scene;
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}
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// /// <summary>
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// /// Add a client for testing
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// /// </summary>
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// /// <param name="scene"></param>
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// /// <param name="testLLUDPServer"></param>
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// /// <param name="testPacketServer"></param>
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// /// <param name="acm">Agent circuit manager used in setting up the stack</param>
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// protected void SetupStack(
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// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
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// out AgentCircuitManager acm)
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// {
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// IConfigSource configSource = new IniConfigSource();
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// ClientStackUserSettings userSettings = new ClientStackUserSettings();
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// testLLUDPServer = new TestLLUDPServer();
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// acm = new AgentCircuitManager();
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//
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// uint port = 666;
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// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
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// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
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// testLLUDPServer.LocalScene = scene;
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// }
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/// <summary>
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/// Set up a client for tests which aren't concerned with this process itself and where only one client is being
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@ -145,155 +144,155 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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return onp;
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}
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/// <summary>
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/// Test adding a client to the stack
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/// </summary>
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[Test, LongRunning]
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public void TestAddClient()
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{
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TestHelper.InMethod();
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uint myCircuitCode = 123456;
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UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
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UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
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TestLLUDPServer testLLUDPServer;
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TestLLPacketServer testLLPacketServer;
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AgentCircuitManager acm;
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SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
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AgentCircuitData acd = new AgentCircuitData();
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acd.AgentID = myAgentUuid;
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acd.SessionID = mySessionUuid;
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UseCircuitCodePacket uccp = new UseCircuitCodePacket();
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UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
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= new UseCircuitCodePacket.CircuitCodeBlock();
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uccpCcBlock.Code = myCircuitCode;
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uccpCcBlock.ID = myAgentUuid;
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uccpCcBlock.SessionID = mySessionUuid;
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uccp.CircuitCode = uccpCcBlock;
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EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
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testLLUDPServer.LoadReceive(uccp, testEp);
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testLLUDPServer.ReceiveData(null);
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// Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
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Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
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acm.AddNewCircuit(myCircuitCode, acd);
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testLLUDPServer.LoadReceive(uccp, testEp);
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testLLUDPServer.ReceiveData(null);
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// Should succeed now
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Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
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Assert.IsFalse(testLLUDPServer.HasCircuit(101));
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}
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/// <summary>
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/// Test removing a client from the stack
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/// </summary>
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[Test]
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public void TestRemoveClient()
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{
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TestHelper.InMethod();
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uint myCircuitCode = 123457;
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TestLLUDPServer testLLUDPServer;
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TestLLPacketServer testLLPacketServer;
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AgentCircuitManager acm;
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SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
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AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
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testLLUDPServer.RemoveClientCircuit(myCircuitCode);
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Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
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// Check that removing a non-existant circuit doesn't have any bad effects
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testLLUDPServer.RemoveClientCircuit(101);
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Assert.IsFalse(testLLUDPServer.HasCircuit(101));
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}
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/// <summary>
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/// Make sure that the client stack reacts okay to malformed packets
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/// </summary>
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[Test]
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public void TestMalformedPacketSend()
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{
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TestHelper.InMethod();
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uint myCircuitCode = 123458;
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EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
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MockScene scene = new MockScene();
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TestLLUDPServer testLLUDPServer;
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TestLLPacketServer testLLPacketServer;
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AgentCircuitManager acm;
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SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
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AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
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byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
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// Send two garbled 'packets' in succession
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testLLUDPServer.LoadReceive(data, testEp);
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testLLUDPServer.LoadReceive(data, testEp);
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testLLUDPServer.ReceiveData(null);
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// Check that we are still here
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Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
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Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
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// Check that sending a valid packet to same circuit still succeeds
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Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
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testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
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testLLUDPServer.ReceiveData(null);
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Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
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Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
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}
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/// <summary>
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/// Test that the stack continues to work even if some client has caused a
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/// SocketException on Socket.BeginReceive()
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/// </summary>
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[Test]
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public void TestExceptionOnBeginReceive()
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{
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TestHelper.InMethod();
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MockScene scene = new MockScene();
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uint circuitCodeA = 130000;
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EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
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UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
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UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
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uint circuitCodeB = 130001;
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EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
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UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
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UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
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TestLLUDPServer testLLUDPServer;
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TestLLPacketServer testLLPacketServer;
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AgentCircuitManager acm;
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SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
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AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
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AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
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testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
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testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
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testLLUDPServer.LoadReceiveWithBeginException(epA);
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testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
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testLLUDPServer.ReceiveData(null);
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Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
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Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
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Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
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}
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// /// <summary>
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// /// Test adding a client to the stack
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// /// </summary>
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// [Test, LongRunning]
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// public void TestAddClient()
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// {
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// TestHelper.InMethod();
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//
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// uint myCircuitCode = 123456;
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// UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
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// UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
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//
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// TestLLUDPServer testLLUDPServer;
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// TestLLPacketServer testLLPacketServer;
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// AgentCircuitManager acm;
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// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
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//
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// AgentCircuitData acd = new AgentCircuitData();
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// acd.AgentID = myAgentUuid;
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// acd.SessionID = mySessionUuid;
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//
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// UseCircuitCodePacket uccp = new UseCircuitCodePacket();
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//
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// UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
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// = new UseCircuitCodePacket.CircuitCodeBlock();
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// uccpCcBlock.Code = myCircuitCode;
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// uccpCcBlock.ID = myAgentUuid;
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// uccpCcBlock.SessionID = mySessionUuid;
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// uccp.CircuitCode = uccpCcBlock;
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//
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// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
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//
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// testLLUDPServer.LoadReceive(uccp, testEp);
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// testLLUDPServer.ReceiveData(null);
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//
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// // Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
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// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
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//
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// acm.AddNewCircuit(myCircuitCode, acd);
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//
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// testLLUDPServer.LoadReceive(uccp, testEp);
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// testLLUDPServer.ReceiveData(null);
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//
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// // Should succeed now
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// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
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// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
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// }
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//
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// /// <summary>
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// /// Test removing a client from the stack
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// /// </summary>
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// [Test]
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// public void TestRemoveClient()
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// {
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// TestHelper.InMethod();
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//
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// uint myCircuitCode = 123457;
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//
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// TestLLUDPServer testLLUDPServer;
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// TestLLPacketServer testLLPacketServer;
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// AgentCircuitManager acm;
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// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
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// AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
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//
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// testLLUDPServer.RemoveClientCircuit(myCircuitCode);
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// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
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//
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// // Check that removing a non-existant circuit doesn't have any bad effects
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// testLLUDPServer.RemoveClientCircuit(101);
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// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
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// }
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//
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// /// <summary>
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// /// Make sure that the client stack reacts okay to malformed packets
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// /// </summary>
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// [Test]
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// public void TestMalformedPacketSend()
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// {
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// TestHelper.InMethod();
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//
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// uint myCircuitCode = 123458;
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// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
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// MockScene scene = new MockScene();
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//
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// TestLLUDPServer testLLUDPServer;
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// TestLLPacketServer testLLPacketServer;
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// AgentCircuitManager acm;
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// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
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// AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
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//
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// byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
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//
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// // Send two garbled 'packets' in succession
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// testLLUDPServer.LoadReceive(data, testEp);
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// testLLUDPServer.LoadReceive(data, testEp);
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// testLLUDPServer.ReceiveData(null);
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//
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// // Check that we are still here
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// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
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// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
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//
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// // Check that sending a valid packet to same circuit still succeeds
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// Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
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//
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// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
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// testLLUDPServer.ReceiveData(null);
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//
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// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
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// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
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// }
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//
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// /// <summary>
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// /// Test that the stack continues to work even if some client has caused a
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// /// SocketException on Socket.BeginReceive()
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// /// </summary>
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// [Test]
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// public void TestExceptionOnBeginReceive()
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// {
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// TestHelper.InMethod();
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//
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// MockScene scene = new MockScene();
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//
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// uint circuitCodeA = 130000;
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// EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
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// UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
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// UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
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//
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// uint circuitCodeB = 130001;
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// EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
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// UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
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// UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
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//
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// TestLLUDPServer testLLUDPServer;
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// TestLLPacketServer testLLPacketServer;
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// AgentCircuitManager acm;
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// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
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// AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
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// AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
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//
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// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
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// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
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// testLLUDPServer.LoadReceiveWithBeginException(epA);
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// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
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// testLLUDPServer.ReceiveData(null);
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//
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// Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
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//
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// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
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// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
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// }
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}
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}
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@ -25,6 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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@ -52,14 +53,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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public override void Update() {}
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public override void LoadWorldMap() {}
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public override void AddNewClient(IClientAPI client)
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public override void AddNewClient(IClientAPI client, PresenceType type)
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{
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client.OnObjectName += RecordObjectNameCall;
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}
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public override void RemoveClient(UUID agentID) {}
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public override void CloseAllAgents(uint circuitcode) {}
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public override void RemoveClient(UUID agentID, bool someReason) {}
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// public override void CloseAllAgents(uint circuitcode) {}
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public override bool CheckClient(UUID clientId, IPEndPoint endPoint) { return true; }
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public override void OtherRegionUp(GridRegion otherRegion) { }
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public override bool TryGetScenePresence(UUID uuid, out ScenePresence sp) { sp = null; return false; }
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/// <summary>
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/// Doesn't really matter what the call is - we're using this to test that a packet has actually been received
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@ -27,7 +27,6 @@
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using Nini.Config;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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@ -42,65 +41,65 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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[TestFixture]
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public class PacketHandlerTests
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{
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[Test]
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/// <summary>
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/// More a placeholder, really
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/// </summary>
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public void InPacketTest()
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{
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TestHelper.InMethod();
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AgentCircuitData agent = new AgentCircuitData();
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agent.AgentID = UUID.Random();
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agent.firstname = "testfirstname";
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agent.lastname = "testlastname";
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agent.SessionID = UUID.Zero;
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agent.SecureSessionID = UUID.Zero;
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agent.circuitcode = 123;
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = Vector3.Zero;
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agent.CapsPath = "http://wibble.com";
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TestLLUDPServer testLLUDPServer;
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TestLLPacketServer testLLPacketServer;
|
||||
AgentCircuitManager acm;
|
||||
IScene scene = new MockScene();
|
||||
SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
|
||||
|
||||
TestClient testClient = new TestClient(agent, scene);
|
||||
|
||||
LLPacketHandler packetHandler
|
||||
= new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
|
||||
|
||||
packetHandler.InPacket(new AgentAnimationPacket());
|
||||
LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue();
|
||||
|
||||
Assert.That(receivedPacket, Is.Not.Null);
|
||||
Assert.That(receivedPacket.Incoming, Is.True);
|
||||
Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a client for testing
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="testLLUDPServer"></param>
|
||||
/// <param name="testPacketServer"></param>
|
||||
/// <param name="acm">Agent circuit manager used in setting up the stack</param>
|
||||
protected void SetupStack(
|
||||
IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
|
||||
out AgentCircuitManager acm)
|
||||
{
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
ClientStackUserSettings userSettings = new ClientStackUserSettings();
|
||||
testLLUDPServer = new TestLLUDPServer();
|
||||
acm = new AgentCircuitManager();
|
||||
|
||||
uint port = 666;
|
||||
testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
|
||||
testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
|
||||
testLLUDPServer.LocalScene = scene;
|
||||
}
|
||||
// [Test]
|
||||
// /// <summary>
|
||||
// /// More a placeholder, really
|
||||
// /// </summary>
|
||||
// public void InPacketTest()
|
||||
// {
|
||||
// TestHelper.InMethod();
|
||||
//
|
||||
// AgentCircuitData agent = new AgentCircuitData();
|
||||
// agent.AgentID = UUID.Random();
|
||||
// agent.firstname = "testfirstname";
|
||||
// agent.lastname = "testlastname";
|
||||
// agent.SessionID = UUID.Zero;
|
||||
// agent.SecureSessionID = UUID.Zero;
|
||||
// agent.circuitcode = 123;
|
||||
// agent.BaseFolder = UUID.Zero;
|
||||
// agent.InventoryFolder = UUID.Zero;
|
||||
// agent.startpos = Vector3.Zero;
|
||||
// agent.CapsPath = "http://wibble.com";
|
||||
//
|
||||
// TestLLUDPServer testLLUDPServer;
|
||||
// TestLLPacketServer testLLPacketServer;
|
||||
// AgentCircuitManager acm;
|
||||
// IScene scene = new MockScene();
|
||||
// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
|
||||
//
|
||||
// TestClient testClient = new TestClient(agent, scene);
|
||||
//
|
||||
// LLPacketHandler packetHandler
|
||||
// = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
|
||||
//
|
||||
// packetHandler.InPacket(new AgentAnimationPacket());
|
||||
// LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue();
|
||||
//
|
||||
// Assert.That(receivedPacket, Is.Not.Null);
|
||||
// Assert.That(receivedPacket.Incoming, Is.True);
|
||||
// Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket)));
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// Add a client for testing
|
||||
// /// </summary>
|
||||
// /// <param name="scene"></param>
|
||||
// /// <param name="testLLUDPServer"></param>
|
||||
// /// <param name="testPacketServer"></param>
|
||||
// /// <param name="acm">Agent circuit manager used in setting up the stack</param>
|
||||
// protected void SetupStack(
|
||||
// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
|
||||
// out AgentCircuitManager acm)
|
||||
// {
|
||||
// IConfigSource configSource = new IniConfigSource();
|
||||
// ClientStackUserSettings userSettings = new ClientStackUserSettings();
|
||||
// testLLUDPServer = new TestLLUDPServer();
|
||||
// acm = new AgentCircuitManager();
|
||||
//
|
||||
// uint port = 666;
|
||||
// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
|
||||
// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
|
||||
// testLLUDPServer.LocalScene = scene;
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,87 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse.Packets;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
{
|
||||
public class TestLLPacketServer : LLPacketServer
|
||||
{
|
||||
/// <summary>
|
||||
/// Record counts of packets received
|
||||
/// </summary>
|
||||
protected Dictionary<PacketType, int> m_packetsReceived = new Dictionary<PacketType, int>();
|
||||
|
||||
public TestLLPacketServer(LLUDPServer networkHandler, ClientStackUserSettings userSettings)
|
||||
: base(networkHandler, userSettings)
|
||||
{}
|
||||
|
||||
public override void InPacket(uint circuitCode, Packet packet)
|
||||
{
|
||||
base.InPacket(circuitCode, packet);
|
||||
|
||||
if (m_packetsReceived.ContainsKey(packet.Type))
|
||||
m_packetsReceived[packet.Type]++;
|
||||
else
|
||||
m_packetsReceived[packet.Type] = 1;
|
||||
}
|
||||
|
||||
public int GetTotalPacketsReceived()
|
||||
{
|
||||
int totalCount = 0;
|
||||
|
||||
foreach (int count in m_packetsReceived.Values)
|
||||
totalCount += count;
|
||||
|
||||
return totalCount;
|
||||
}
|
||||
|
||||
public int GetPacketsReceivedFor(PacketType packetType)
|
||||
{
|
||||
if (m_packetsReceived.ContainsKey(packetType))
|
||||
return m_packetsReceived[packetType];
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void RemoveForClient()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID spId = TestHelpers.ParseTail(0x1);
|
||||
|
||||
SceneHelpers.AddScenePresence(m_scene, spId);
|
||||
m_scene.IncomingCloseAgent(spId);
|
||||
|
||||
// TODO: Add more assertions for the other aspects of event queues
|
||||
Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -29,7 +29,9 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
{
|
||||
|
@ -39,42 +41,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
/// </summary>
|
||||
public class TestLLUDPServer : LLUDPServer
|
||||
{
|
||||
public TestLLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
|
||||
: base(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager)
|
||||
{}
|
||||
|
||||
/// <summary>
|
||||
/// The chunks of data to pass to the LLUDPServer when it calls EndReceive
|
||||
/// </summary>
|
||||
protected Queue<ChunkSenderTuple> m_chunksToLoad = new Queue<ChunkSenderTuple>();
|
||||
|
||||
protected override void BeginReceive()
|
||||
{
|
||||
if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException)
|
||||
{
|
||||
ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
|
||||
reusedEpSender = tuple.Sender;
|
||||
throw new SocketException();
|
||||
}
|
||||
}
|
||||
// protected override void BeginReceive()
|
||||
// {
|
||||
// if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException)
|
||||
// {
|
||||
// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
|
||||
// reusedEpSender = tuple.Sender;
|
||||
// throw new SocketException();
|
||||
// }
|
||||
// }
|
||||
|
||||
protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
|
||||
{
|
||||
numBytes = 0;
|
||||
|
||||
//m_log.Debug("Queue size " + m_chunksToLoad.Count);
|
||||
|
||||
if (m_chunksToLoad.Count <= 0)
|
||||
return false;
|
||||
|
||||
ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
|
||||
RecvBuffer = tuple.Data;
|
||||
numBytes = tuple.Data.Length;
|
||||
epSender = tuple.Sender;
|
||||
|
||||
return true;
|
||||
}
|
||||
// protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
|
||||
// {
|
||||
// numBytes = 0;
|
||||
//
|
||||
// //m_log.Debug("Queue size " + m_chunksToLoad.Count);
|
||||
//
|
||||
// if (m_chunksToLoad.Count <= 0)
|
||||
// return false;
|
||||
//
|
||||
// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
|
||||
// RecvBuffer = tuple.Data;
|
||||
// numBytes = tuple.Data.Length;
|
||||
// epSender = tuple.Sender;
|
||||
//
|
||||
// return true;
|
||||
// }
|
||||
|
||||
public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
|
||||
{
|
||||
// Don't do anything just yet
|
||||
}
|
||||
// public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
|
||||
// {
|
||||
// // Don't do anything just yet
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Signal that this chunk should throw an exception on Socket.BeginReceive()
|
||||
|
@ -112,8 +118,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
/// <param name="result"></param>
|
||||
public void ReceiveData(IAsyncResult result)
|
||||
{
|
||||
while (m_chunksToLoad.Count > 0)
|
||||
OnReceivedData(result);
|
||||
// Doesn't work the same way anymore
|
||||
// while (m_chunksToLoad.Count > 0)
|
||||
// OnReceivedData(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -123,10 +130,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
/// <returns></returns>
|
||||
public bool HasCircuit(uint circuitCode)
|
||||
{
|
||||
lock (clientCircuits_reverse)
|
||||
{
|
||||
return clientCircuits_reverse.ContainsKey(circuitCode);
|
||||
}
|
||||
// lock (clientCircuits_reverse)
|
||||
// {
|
||||
// return clientCircuits_reverse.ContainsKey(circuitCode);
|
||||
// }
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
20
prebuild.xml
20
prebuild.xml
|
@ -3067,27 +3067,26 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
<!-- Commented for now until new unit tests are written for the new LLUDP implementation
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.ClientStack.LindenUDP.Tests" path="OpenSim/Region/ClientStack/LindenUDP/Tests" type="Library">
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.ClientStack.LindenUDP.Tests" path="OpenSim/Region/ClientStack/Linden/UDP/Tests" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../../../bin/</OutputPath>
|
||||
<OutputPath>../../../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../../../bin/</OutputPath>
|
||||
<OutputPath>../../../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../../../bin/</ReferencePath>
|
||||
<ReferencePath>../../../../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="log4net"/>
|
||||
<Reference name="Nini" />
|
||||
<Reference name="nunit.framework" />
|
||||
<Reference name="OpenMetaverse"/>
|
||||
<Reference name="OpenMetaverseTypes"/>
|
||||
<Reference name="log4net" path="../../../../../../bin/"/>
|
||||
<Reference name="Nini" path="../../../../../../bin/"/>
|
||||
<Reference name="nunit.framework" path="../../../../../../bin/"/>
|
||||
<Reference name="OpenMetaverse" path="../../../../../../bin/"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../../../../bin/"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Framework.Statistics"/>
|
||||
|
@ -3101,7 +3100,6 @@
|
|||
<Match pattern="*.cs" recurse="false"/>
|
||||
</Files>
|
||||
</Project>
|
||||
-->
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.Tests" path="OpenSim/Region/ScriptEngine" type="Library">
|
||||
<Configuration name="Debug">
|
||||
|
|
Loading…
Reference in New Issue