Fix console set and get of max scene rate. Was performing wrong calculation - throttle buckets are set in bytes, not bits
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				|  | @ -159,7 +159,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|                 "debug lludp set", | ||||
|                 "debug lludp set <param> <value>", | ||||
|                 "Set a parameter for the server.", | ||||
|                 "Only current setting is 'scene-throttle-max' which sets the current max cumulative kbit/s provided for this scene to clients", | ||||
|                 "Only current setting is 'scene-throttle-max' which sets the current max cumulative kbps provided for this scene to clients", | ||||
|                 HandleSetCommand); | ||||
| 
 | ||||
|             m_console.Commands.AddCommand( | ||||
|  | @ -181,7 +181,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|             cdl.AddRow("Adaptive throttles", m_udpServer.ThrottleRates.AdaptiveThrottlesEnabled); | ||||
|             cdl.AddRow( | ||||
|                 "Max scene throttle",  | ||||
|                 m_udpServer.MaxTotalDripRate != 0 ? string.Format("{0} kbit", m_udpServer.MaxTotalDripRate / 8 / 1000) : "unset"); | ||||
|                 m_udpServer.MaxTotalDripRate != 0 ? string.Format("{0} kbps", m_udpServer.MaxTotalDripRate * 8 / 1000) : "unset"); | ||||
| 
 | ||||
|             m_console.Output(cdl.ToString()); | ||||
| 
 | ||||
|  | @ -418,7 +418,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|                 if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, rawValue, out newValue)) | ||||
|                     return; | ||||
| 
 | ||||
|                 m_udpServer.Throttle.RequestedDripRate = newValue * 8 * 1000; | ||||
|                 m_udpServer.Throttle.RequestedDripRate = newValue * 1000 / 8; | ||||
|             } | ||||
| 
 | ||||
|             m_console.OutputFormat("{0} set to {1} in {2}", param, rawValue, m_udpServer.Scene.Name); | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)