Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
9ee6afb887
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@ -170,6 +170,7 @@ namespace OpenSim.Data.MySQL
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"ParticleSystem, ClickAction, Material, " +
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"CollisionSound, CollisionSoundVolume, " +
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"PassTouches, " +
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"PassCollisions, " +
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"LinkNumber, MediaURL, KeyframeMotion, " +
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"PhysicsShapeType, Density, GravityModifier, " +
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"Friction, Restitution) values (" + "?UUID, " +
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@ -203,7 +204,7 @@ namespace OpenSim.Data.MySQL
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"?SaleType, ?ColorR, ?ColorG, " +
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"?ColorB, ?ColorA, ?ParticleSystem, " +
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"?ClickAction, ?Material, ?CollisionSound, " +
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"?CollisionSoundVolume, ?PassTouches, " +
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"?CollisionSoundVolume, ?PassTouches, ?PassCollisions, " +
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"?LinkNumber, ?MediaURL, ?KeyframeMotion, " +
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"?PhysicsShapeType, ?Density, ?GravityModifier, " +
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"?Friction, ?Restitution)";
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@ -1231,6 +1232,7 @@ namespace OpenSim.Data.MySQL
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prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"];
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prim.PassTouches = ((sbyte)row["PassTouches"] != 0);
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prim.PassCollisions = ((sbyte)row["PassCollisions"] != 0);
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prim.LinkNum = (int)row["LinkNumber"];
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if (!(row["MediaURL"] is System.DBNull))
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@ -1605,6 +1607,11 @@ namespace OpenSim.Data.MySQL
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else
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cmd.Parameters.AddWithValue("PassTouches", 0);
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if (prim.PassCollisions)
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cmd.Parameters.AddWithValue("PassCollisions", 1);
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else
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cmd.Parameters.AddWithValue("PassCollisions", 0);
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cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum);
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cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl);
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@ -123,10 +123,16 @@ namespace OpenSim.Region.Framework.Scenes
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/// </value>
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public const int ALL_SIDES = -1;
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private const scriptEvents PhyscicsNeededSubsEvents = (
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private const scriptEvents PhysicsNeededSubsEvents = (
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scriptEvents.collision | scriptEvents.collision_start | scriptEvents.collision_end |
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scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
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);
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private const scriptEvents PhyscicsPhantonSubsEvents = (
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scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
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);
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private const scriptEvents PhyscicsVolumeDtcSubsEvents = (
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scriptEvents.collision_start | scriptEvents.collision_end
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);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -1882,7 +1888,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment
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&& !(Shape.PathCurve == (byte)Extrusion.Flexible))
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{
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AddToPhysics(isPhysical, isPhantom, building, isPhysical);
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UpdatePhysicsSubscribedEvents(); // not sure if appliable here
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}
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else
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PhysActor = null; // just to be sure
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}
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@ -1975,6 +1984,7 @@ namespace OpenSim.Region.Framework.Scenes
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bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0);
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dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
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// dupe.UpdatePhysicsSubscribedEvents(); // not sure...
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}
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if (dupe.PhysActor != null)
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@ -2564,7 +2574,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0)
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if ((ParentGroup.RootPart.ScriptEvents & ev) != 0)
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sendToRoot = true;
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}
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if (sendToRoot && ParentGroup.RootPart != this)
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@ -2602,6 +2612,21 @@ namespace OpenSim.Region.Framework.Scenes
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List<uint> endedColliders = new List<uint>();
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List<uint> startedColliders = new List<uint>();
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if (collissionswith.Count == 0)
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{
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if (m_lastColliders.Count == 0)
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return; // nothing to do
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foreach (uint localID in m_lastColliders)
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{
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endedColliders.Add(localID);
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}
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m_lastColliders.Clear();
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}
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else
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{
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// calculate things that started colliding this time
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// and build up list of colliders this time
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foreach (uint localid in collissionswith.Keys)
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@ -2625,22 +2650,20 @@ namespace OpenSim.Region.Framework.Scenes
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// remove things that ended colliding from the last colliders list
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foreach (uint localID in endedColliders)
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m_lastColliders.Remove(localID);
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}
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// play the sound.
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if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f)
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SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
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SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
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if(!ParentGroup.RootPart.VolumeDetectActive)
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SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
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SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
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if (startedColliders.Contains(0))
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{
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SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
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if (m_lastColliders.Contains(0))
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SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding);
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else
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SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
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}
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if (endedColliders.Contains(0))
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SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd);
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}
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@ -4384,7 +4407,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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AddToPhysics(UsePhysics, SetPhantom, building, false);
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pa = PhysActor;
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/*
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if (pa != null)
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{
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if (
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@ -4394,14 +4417,16 @@ namespace OpenSim.Region.Framework.Scenes
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// ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
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// ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
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// ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
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((AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero)
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// (CollisionSound != UUID.Zero)
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((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) ||
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((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) ||
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(CollisionSound != UUID.Zero)
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)
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{
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pa.OnCollisionUpdate += PhysicsCollision;
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pa.SubscribeEvents(1000);
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}
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}
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*/
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}
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else // it already has a physical representation
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@ -4413,9 +4438,13 @@ namespace OpenSim.Region.Framework.Scenes
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else
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pa.SetVolumeDetect(0);
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*/
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if (pa.Building != building)
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pa.Building = building;
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}
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UpdatePhysicsSubscribedEvents();
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}
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}
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@ -4538,8 +4567,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <remarks>
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/// This isn't the same as turning off physical, since even without being physical the prim has a physics
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/// representation for collision detection. Rather, this would be used in situations such as making a prim
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/// phantom.
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/// representation for collision detection.
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/// </remarks>
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public void RemoveFromPhysics()
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{
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@ -4703,8 +4731,51 @@ namespace OpenSim.Region.Framework.Scenes
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ScheduleFullUpdate();
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}
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private void UpdatePhysicsSubscribedEvents()
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{
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PhysicsActor pa = PhysActor;
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if (pa == null)
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return;
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pa.OnCollisionUpdate -= PhysicsCollision;
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bool hassound = ( CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f);
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scriptEvents CombinedEvents = AggregateScriptEvents;
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// merge with root part
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if (ParentGroup != null && ParentGroup.RootPart != null)
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CombinedEvents |= ParentGroup.RootPart.AggregateScriptEvents;
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// submit to this part case
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if (VolumeDetectActive)
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{
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CombinedEvents &= PhyscicsVolumeDtcSubsEvents;
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hassound = false;
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}
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else if ((Flags & PrimFlags.Phantom) != 0)
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CombinedEvents &= PhyscicsPhantonSubsEvents;
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else
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CombinedEvents &= PhysicsNeededSubsEvents;
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if (hassound || CombinedEvents != 0)
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{
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// subscribe to physics updates.
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pa.OnCollisionUpdate += PhysicsCollision;
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pa.SubscribeEvents(50); // 20 reports per second
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}
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else
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{
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pa.UnSubscribeEvents();
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}
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}
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public void aggregateScriptEvents()
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{
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if (ParentGroup == null || ParentGroup.RootPart == null)
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return;
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AggregateScriptEvents = 0;
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// Aggregate script events
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@ -4736,7 +4807,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop;
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}
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/*
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PhysicsActor pa = PhysActor;
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if (pa != null)
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{
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@ -4747,7 +4818,7 @@ namespace OpenSim.Region.Framework.Scenes
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// ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
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// ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
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// ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
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((AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero)
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((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero)
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)
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{
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// subscribe to physics updates.
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@ -4760,6 +4831,9 @@ namespace OpenSim.Region.Framework.Scenes
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pa.OnCollisionUpdate -= PhysicsCollision;
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}
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}
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*/
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UpdatePhysicsSubscribedEvents();
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//if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
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//{
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// ParentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting;
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@ -194,8 +194,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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public int givefakeori = 0;
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private Quaternion fakeori;
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public int m_eventsubscription;
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private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
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private int m_eventsubscription;
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private int m_cureventsubscription;
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private CollisionEventUpdate CollisionEventsThisFrame = null;
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private bool SentEmptyCollisionsEvent;
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public volatile bool childPrim;
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@ -931,12 +933,21 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override void SubscribeEvents(int ms)
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{
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m_eventsubscription = ms;
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m_cureventsubscription = 0;
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if (CollisionEventsThisFrame == null)
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CollisionEventsThisFrame = new CollisionEventUpdate();
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SentEmptyCollisionsEvent = false;
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_parent_scene.AddCollisionEventReporting(this);
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}
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public override void UnSubscribeEvents()
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{
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_parent_scene.RemoveCollisionEventReporting(this);
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if (CollisionEventsThisFrame != null)
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{
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CollisionEventsThisFrame.Clear();
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CollisionEventsThisFrame = null;
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}
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m_eventsubscription = 0;
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}
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@ -944,7 +955,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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if (CollisionEventsThisFrame == null)
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CollisionEventsThisFrame = new CollisionEventUpdate();
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CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
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}
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@ -953,14 +963,34 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (CollisionEventsThisFrame == null)
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return;
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if (m_cureventsubscription < m_eventsubscription)
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return;
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m_cureventsubscription = 0;
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int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
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if (!SentEmptyCollisionsEvent || ncolisions > 0)
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{
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base.SendCollisionUpdate(CollisionEventsThisFrame);
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|
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if (CollisionEventsThisFrame.m_objCollisionList.Count == 0)
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CollisionEventsThisFrame = null;
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if (ncolisions == 0)
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SentEmptyCollisionsEvent = true;
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else
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CollisionEventsThisFrame = new CollisionEventUpdate();
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{
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SentEmptyCollisionsEvent = false;
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CollisionEventsThisFrame.Clear();
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}
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}
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}
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internal void AddCollisionFrameTime(int t)
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{
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// protect it from overflow crashing
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if (m_cureventsubscription + t >= int.MaxValue)
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m_cureventsubscription = 0;
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m_cureventsubscription += t;
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}
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public override bool SubscribedEvents()
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{
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if (m_eventsubscription > 0)
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|
|
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@ -620,8 +620,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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return d.JointCreateContactPtr(world, contactgroup, contact);
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}
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|
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private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
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{
|
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if (ContactgeomsArray == IntPtr.Zero || index >= contactsPerCollision)
|
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@ -1153,6 +1151,31 @@ namespace OpenSim.Region.Physics.OdePlugin
|
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}
|
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}
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break;
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case ActorTypes.Ground:
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case ActorTypes.Unknown:
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default:
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switch ((ActorTypes)p2.PhysicsActorType)
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{
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case ActorTypes.Agent:
|
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if (p2 is OdeCharacter)
|
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{
|
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cc2 = (OdeCharacter)p2;
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obj2LocalID = cc2.m_localID;
|
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if (p2events)
|
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cc2.AddCollisionEvent(0, contact);
|
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}
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break;
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case ActorTypes.Prim:
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if (p2 is OdePrim)
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{
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cp2 = (OdePrim)p2;
|
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obj2LocalID = cp2.m_localID;
|
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if (p2events)
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cp2.AddCollisionEvent(0, contact);
|
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}
|
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break;
|
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}
|
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break;
|
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}
|
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}
|
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||||
|
@ -1875,7 +1898,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
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|
||||
case ActorTypes.Prim:
|
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OdePrim pobj = (OdePrim)obj;
|
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if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
|
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{
|
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pobj.AddCollisionFrameTime((int)(ODE_STEPSIZE * 1000.0f));
|
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pobj.SendCollisions();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
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Reference in New Issue