Some Work on the Primitive class

Sugilite
MW 2007-06-12 14:46:29 +00:00
parent c43725874f
commit 9f1158ba6a
5 changed files with 143 additions and 59 deletions

View File

@ -41,9 +41,9 @@ namespace OpenSim.Region
{
public class Primitive : Entity
{
protected PrimData primData;
internal PrimData primData;
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
private Dictionary<uint, IClientAPI> m_clientThreads;
// private Dictionary<uint, IClientAPI> m_clientThreads;
private ulong m_regionHandle;
private const uint FULL_MASK_PERMISSIONS = 2147483647;
private bool physicsEnabled = false;
@ -95,7 +95,7 @@ namespace OpenSim.Region
/// <param name="world"></param>
public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world)
{
m_clientThreads = clientThreads;
// m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
m_world = world;
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
@ -112,7 +112,7 @@ namespace OpenSim.Region
/// <param name="localID"></param>
public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner, LLUUID fullID, uint localID)
{
m_clientThreads = clientThreads;
// m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
m_world = world;
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
@ -134,7 +134,7 @@ namespace OpenSim.Region
/// <param name="position"></param>
public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner, uint localID, LLVector3 position)
{
m_clientThreads = clientThreads;
//m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
m_world = world;
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
@ -191,11 +191,16 @@ namespace OpenSim.Region
/// </summary>
public override void update()
{
if (this.updateFlag == 1)
if (this.updateFlag == 1) // is a new prim just been created/reloaded
{
this.SendFullUpdateToAllClients();
this.updateFlag = 0;
}
if (this.updateFlag == 2) //some change has been made so update the clients
{
this.SendTerseUpdateToALLClients();
this.updateFlag = 0;
}
}
/// <summary>
@ -216,7 +221,8 @@ namespace OpenSim.Region
/// <param name="pos"></param>
public void UpdatePosition(LLVector3 pos)
{
this.Pos = new LLVector3(pos.X, pos.Y, pos.Z);
this.updateFlag = 2;
}
/// <summary>
@ -272,58 +278,44 @@ namespace OpenSim.Region
}
/// <summary>
///
/// </summary>
/// <param name="client"></param>
public void GetProperites(IClientAPI client)
{
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
proper.ObjectData[0].ItemID = LLUUID.Zero;
proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
proper.ObjectData[0].CreatorID = this.primData.OwnerID;
proper.ObjectData[0].FolderID = LLUUID.Zero;
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
proper.ObjectData[0].GroupID = LLUUID.Zero;
proper.ObjectData[0].InventorySerial = 0;
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
proper.ObjectData[0].ObjectID = this.uuid;
proper.ObjectData[0].OwnerID = primData.OwnerID;
proper.ObjectData[0].TouchName = new byte[0];
proper.ObjectData[0].TextureID = new byte[0];
proper.ObjectData[0].SitName = new byte[0];
proper.ObjectData[0].Name = new byte[0];
proper.ObjectData[0].Description = new byte[0];
proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
proper.ObjectData[0].GroupMask = this.primData.GroupMask;
proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
proper.ObjectData[0].BaseMask = this.primData.BaseMask;
client.OutPacket(proper);
}
#endregion
# region Inventory Methods
/// <summary>
///
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
public bool AddToInventory(InventoryItem item)
{
return false;
}
/// <summary>
///
/// </summary>
/// <param name="itemID"></param>
/// <returns></returns>
public InventoryItem RemoveFromInventory(LLUUID itemID)
{
return null;
}
/// <summary>
///
/// </summary>
/// <param name="simClient"></param>
/// <param name="packet"></param>
public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
{
}
/// <summary>
///
/// </summary>
/// <param name="simClient"></param>
/// <param name="xferID"></param>
public void RequestXferInventory(IClientAPI simClient, ulong xferID)
{
//will only currently work if the total size of the inventory data array is under about 1000 bytes
@ -336,6 +328,10 @@ namespace OpenSim.Region
simClient.OutPacket(send);
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public byte[] ConvertInventoryToBytes()
{
System.Text.Encoding enc = System.Text.Encoding.ASCII;
@ -353,6 +349,10 @@ namespace OpenSim.Region
return result;
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
public void CreateInventoryFromBytes(byte[] data)
{
@ -362,7 +362,22 @@ namespace OpenSim.Region
#region Update viewers Methods
//should change these mehtods, so that outgoing packets are sent through the avatar class?
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
{
this.SendFullUpdateToClient(remoteClient);
for (int i = 0; i < this.children.Count; i++)
{
if (this.children[i] is Primitive)
{
((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
}
}
}
/// <summary>
///
/// </summary>
@ -491,7 +506,7 @@ namespace OpenSim.Region
{
this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
}
/// <summary>
///
/// </summary>

View File

@ -41,9 +41,10 @@ namespace OpenSim.Region
public class SceneObject : Entity
{
private LLUUID rootUUID;
private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
private Dictionary<uint, IClientAPI> m_clientThreads;
//private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
protected Primitive rootPrimitive;
private World m_world;
protected ulong regionHandle;
/// <summary>
///
@ -61,6 +62,8 @@ namespace OpenSim.Region
/// <param name="localID"></param>
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
{
this.rootPrimitive = new Primitive(null, this.regionHandle, this.m_world);
this.rootPrimitive.CreateFromPacket(addPacket, agentID, localID);
}
/// <summary>
@ -94,33 +97,33 @@ namespace OpenSim.Region
/// <param name="client"></param>
public void GetProperites(IClientAPI client)
{
/*
//needs changing
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
proper.ObjectData[0].ItemID = LLUUID.Zero;
proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
proper.ObjectData[0].CreatorID = this.primData.OwnerID;
proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.primData.CreationDate;
proper.ObjectData[0].CreatorID = this.rootPrimitive.primData.OwnerID;
proper.ObjectData[0].FolderID = LLUUID.Zero;
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
proper.ObjectData[0].GroupID = LLUUID.Zero;
proper.ObjectData[0].InventorySerial = 0;
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
proper.ObjectData[0].ObjectID = this.uuid;
proper.ObjectData[0].OwnerID = primData.OwnerID;
proper.ObjectData[0].OwnerID = this.rootPrimitive.primData.OwnerID;
proper.ObjectData[0].TouchName = new byte[0];
proper.ObjectData[0].TextureID = new byte[0];
proper.ObjectData[0].SitName = new byte[0];
proper.ObjectData[0].Name = new byte[0];
proper.ObjectData[0].Description = new byte[0];
proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
proper.ObjectData[0].GroupMask = this.primData.GroupMask;
proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
proper.ObjectData[0].BaseMask = this.primData.BaseMask;
proper.ObjectData[0].OwnerMask = this.rootPrimitive.primData.OwnerMask;
proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.primData.NextOwnerMask;
proper.ObjectData[0].GroupMask = this.rootPrimitive.primData.GroupMask;
proper.ObjectData[0].EveryoneMask = this.rootPrimitive.primData.EveryoneMask;
proper.ObjectData[0].BaseMask = this.rootPrimitive.primData.BaseMask;
client.OutPacket(proper);
* */
}
}

View File

@ -210,7 +210,14 @@ namespace OpenSim.Region
/// <param name="remoteClient"></param>
public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
{
foreach (Entity ent in Entities.Values)
{
if (ent.localid == localID)
{
((OpenSim.Region.Primitive)ent).UpdatePosition(pos);
break;
}
}
}
/// <summary>

View File

@ -511,9 +511,9 @@ namespace OpenSim.Region
remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours);
remoteClient.OnAddPrim += new GenericCall4(this.AddNewPrim);
/*
remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
remoteClient.OnUpdatePrimPosition += new UpdatePrimVector(this.UpdatePrimPosition);
/* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest);
remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest);

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@ -60,6 +60,11 @@ namespace OpenSim
}
}
/// <summary>
///
/// </summary>
/// <param name="circuitCode"></param>
/// <param name="packet"></param>
public virtual void ClientInPacket(uint circuitCode, Packet packet)
{
if (this.ClientThreads.ContainsKey(circuitCode))
@ -68,36 +73,79 @@ namespace OpenSim
}
}
/// <summary>
///
/// </summary>
/// <param name="circuitCode"></param>
/// <returns></returns>
public virtual bool AddNewCircuitCodeClient(uint circuitCode)
{
return false;
}
/// <summary>
///
/// </summary>
/// <param name="packet"></param>
public virtual void SendPacketToAllClients(Packet packet)
{
}
/// <summary>
///
/// </summary>
/// <param name="packet"></param>
/// <param name="simClient"></param>
public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient)
{
}
/// <summary>
///
/// </summary>
/// <param name="packetType"></param>
/// <param name="handler"></param>
public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler)
{
}
/// <summary>
///
/// </summary>
public virtual void RegisterClientPacketHandlers()
{
}
/// <summary>
///
/// </summary>
/// <param name="remoteEP"></param>
/// <param name="initialcirpack"></param>
/// <param name="clientThreads"></param>
/// <param name="world"></param>
/// <param name="assetCache"></param>
/// <param name="packServer"></param>
/// <param name="inventoryCache"></param>
/// <param name="authenSessions"></param>
/// <returns></returns>
protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
{
return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
}
/// <summary>
///
/// </summary>
/// <param name="epSender"></param>
/// <param name="useCircuit"></param>
/// <param name="assetCache"></param>
/// <param name="inventoryCache"></param>
/// <param name="authenticateSessionsClass"></param>
/// <returns></returns>
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass)
{
ClientView newuser =
@ -110,11 +158,22 @@ namespace OpenSim
return true;
}
/// <summary>
///
/// </summary>
/// <param name="buffer"></param>
/// <param name="size"></param>
/// <param name="flags"></param>
/// <param name="circuitcode"></param>
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
{
this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
}
/// <summary>
///
/// </summary>
/// <param name="circuitcode"></param>
public virtual void RemoveClientCircuit(uint circuitcode)
{
this._networkHandler.RemoveClientCircuit(circuitcode);