Some Work on the Primitive class
parent
c43725874f
commit
9f1158ba6a
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@ -41,9 +41,9 @@ namespace OpenSim.Region
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{
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{
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public class Primitive : Entity
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public class Primitive : Entity
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{
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{
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protected PrimData primData;
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internal PrimData primData;
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private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
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private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
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private Dictionary<uint, IClientAPI> m_clientThreads;
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// private Dictionary<uint, IClientAPI> m_clientThreads;
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private ulong m_regionHandle;
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private ulong m_regionHandle;
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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private bool physicsEnabled = false;
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private bool physicsEnabled = false;
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@ -95,7 +95,7 @@ namespace OpenSim.Region
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/// <param name="world"></param>
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/// <param name="world"></param>
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public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world)
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public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world)
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{
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{
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m_clientThreads = clientThreads;
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// m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_regionHandle = regionHandle;
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m_world = world;
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m_world = world;
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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@ -112,7 +112,7 @@ namespace OpenSim.Region
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/// <param name="localID"></param>
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/// <param name="localID"></param>
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public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner, LLUUID fullID, uint localID)
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public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner, LLUUID fullID, uint localID)
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{
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{
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m_clientThreads = clientThreads;
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// m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_regionHandle = regionHandle;
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m_world = world;
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m_world = world;
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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@ -134,7 +134,7 @@ namespace OpenSim.Region
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/// <param name="position"></param>
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/// <param name="position"></param>
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public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner, uint localID, LLVector3 position)
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public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner, uint localID, LLVector3 position)
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{
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{
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m_clientThreads = clientThreads;
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//m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_regionHandle = regionHandle;
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m_world = world;
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m_world = world;
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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@ -191,11 +191,16 @@ namespace OpenSim.Region
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/// </summary>
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/// </summary>
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public override void update()
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public override void update()
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{
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{
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if (this.updateFlag == 1)
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if (this.updateFlag == 1) // is a new prim just been created/reloaded
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{
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{
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this.SendFullUpdateToAllClients();
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this.SendFullUpdateToAllClients();
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this.updateFlag = 0;
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this.updateFlag = 0;
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}
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}
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if (this.updateFlag == 2) //some change has been made so update the clients
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{
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this.SendTerseUpdateToALLClients();
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this.updateFlag = 0;
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -216,7 +221,8 @@ namespace OpenSim.Region
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/// <param name="pos"></param>
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/// <param name="pos"></param>
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public void UpdatePosition(LLVector3 pos)
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public void UpdatePosition(LLVector3 pos)
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{
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{
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this.Pos = new LLVector3(pos.X, pos.Y, pos.Z);
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this.updateFlag = 2;
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}
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}
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/// <summary>
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/// <summary>
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@ -272,58 +278,44 @@ namespace OpenSim.Region
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="client"></param>
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public void GetProperites(IClientAPI client)
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{
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ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
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proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
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proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
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proper.ObjectData[0].ItemID = LLUUID.Zero;
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proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
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proper.ObjectData[0].CreatorID = this.primData.OwnerID;
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proper.ObjectData[0].FolderID = LLUUID.Zero;
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proper.ObjectData[0].FromTaskID = LLUUID.Zero;
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proper.ObjectData[0].GroupID = LLUUID.Zero;
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proper.ObjectData[0].InventorySerial = 0;
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proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
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proper.ObjectData[0].ObjectID = this.uuid;
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proper.ObjectData[0].OwnerID = primData.OwnerID;
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proper.ObjectData[0].TouchName = new byte[0];
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proper.ObjectData[0].TextureID = new byte[0];
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proper.ObjectData[0].SitName = new byte[0];
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proper.ObjectData[0].Name = new byte[0];
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proper.ObjectData[0].Description = new byte[0];
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proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
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proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
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proper.ObjectData[0].GroupMask = this.primData.GroupMask;
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proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
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proper.ObjectData[0].BaseMask = this.primData.BaseMask;
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client.OutPacket(proper);
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}
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#endregion
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#endregion
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# region Inventory Methods
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# region Inventory Methods
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/// <summary>
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///
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/// </summary>
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/// <param name="item"></param>
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/// <returns></returns>
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public bool AddToInventory(InventoryItem item)
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public bool AddToInventory(InventoryItem item)
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{
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{
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return false;
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return false;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="itemID"></param>
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/// <returns></returns>
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public InventoryItem RemoveFromInventory(LLUUID itemID)
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public InventoryItem RemoveFromInventory(LLUUID itemID)
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{
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{
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return null;
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return null;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="simClient"></param>
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/// <param name="packet"></param>
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public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
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public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
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{
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{
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="simClient"></param>
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/// <param name="xferID"></param>
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public void RequestXferInventory(IClientAPI simClient, ulong xferID)
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public void RequestXferInventory(IClientAPI simClient, ulong xferID)
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{
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{
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//will only currently work if the total size of the inventory data array is under about 1000 bytes
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//will only currently work if the total size of the inventory data array is under about 1000 bytes
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@ -336,6 +328,10 @@ namespace OpenSim.Region
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simClient.OutPacket(send);
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simClient.OutPacket(send);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public byte[] ConvertInventoryToBytes()
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public byte[] ConvertInventoryToBytes()
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{
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{
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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@ -353,6 +349,10 @@ namespace OpenSim.Region
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return result;
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return result;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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public void CreateInventoryFromBytes(byte[] data)
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public void CreateInventoryFromBytes(byte[] data)
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{
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{
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@ -362,7 +362,22 @@ namespace OpenSim.Region
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#region Update viewers Methods
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#region Update viewers Methods
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//should change these mehtods, so that outgoing packets are sent through the avatar class?
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
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{
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this.SendFullUpdateToClient(remoteClient);
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for (int i = 0; i < this.children.Count; i++)
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{
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if (this.children[i] is Primitive)
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{
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((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
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}
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}
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}
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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@ -491,7 +506,7 @@ namespace OpenSim.Region
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{
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{
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this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
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this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
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}
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}
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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@ -41,9 +41,10 @@ namespace OpenSim.Region
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public class SceneObject : Entity
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public class SceneObject : Entity
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{
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{
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private LLUUID rootUUID;
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private LLUUID rootUUID;
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private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
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//private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
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private Dictionary<uint, IClientAPI> m_clientThreads;
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protected Primitive rootPrimitive;
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private World m_world;
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private World m_world;
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protected ulong regionHandle;
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/// <summary>
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/// <summary>
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///
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///
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@ -61,6 +62,8 @@ namespace OpenSim.Region
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/// <param name="localID"></param>
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/// <param name="localID"></param>
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public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
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public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
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{
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{
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this.rootPrimitive = new Primitive(null, this.regionHandle, this.m_world);
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this.rootPrimitive.CreateFromPacket(addPacket, agentID, localID);
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}
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}
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/// <summary>
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/// <summary>
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@ -94,33 +97,33 @@ namespace OpenSim.Region
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/// <param name="client"></param>
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/// <param name="client"></param>
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public void GetProperites(IClientAPI client)
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public void GetProperites(IClientAPI client)
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{
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{
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/*
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//needs changing
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ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
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ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
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proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
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proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
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proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
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proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
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proper.ObjectData[0].ItemID = LLUUID.Zero;
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proper.ObjectData[0].ItemID = LLUUID.Zero;
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proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
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proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.primData.CreationDate;
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proper.ObjectData[0].CreatorID = this.primData.OwnerID;
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proper.ObjectData[0].CreatorID = this.rootPrimitive.primData.OwnerID;
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proper.ObjectData[0].FolderID = LLUUID.Zero;
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proper.ObjectData[0].FolderID = LLUUID.Zero;
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proper.ObjectData[0].FromTaskID = LLUUID.Zero;
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proper.ObjectData[0].FromTaskID = LLUUID.Zero;
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proper.ObjectData[0].GroupID = LLUUID.Zero;
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proper.ObjectData[0].GroupID = LLUUID.Zero;
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proper.ObjectData[0].InventorySerial = 0;
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proper.ObjectData[0].InventorySerial = 0;
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proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
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proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
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proper.ObjectData[0].ObjectID = this.uuid;
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proper.ObjectData[0].ObjectID = this.uuid;
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proper.ObjectData[0].OwnerID = primData.OwnerID;
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proper.ObjectData[0].OwnerID = this.rootPrimitive.primData.OwnerID;
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proper.ObjectData[0].TouchName = new byte[0];
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proper.ObjectData[0].TouchName = new byte[0];
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proper.ObjectData[0].TextureID = new byte[0];
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proper.ObjectData[0].TextureID = new byte[0];
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proper.ObjectData[0].SitName = new byte[0];
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proper.ObjectData[0].SitName = new byte[0];
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proper.ObjectData[0].Name = new byte[0];
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proper.ObjectData[0].Name = new byte[0];
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proper.ObjectData[0].Description = new byte[0];
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proper.ObjectData[0].Description = new byte[0];
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proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
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proper.ObjectData[0].OwnerMask = this.rootPrimitive.primData.OwnerMask;
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proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
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proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.primData.NextOwnerMask;
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proper.ObjectData[0].GroupMask = this.primData.GroupMask;
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proper.ObjectData[0].GroupMask = this.rootPrimitive.primData.GroupMask;
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proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
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proper.ObjectData[0].EveryoneMask = this.rootPrimitive.primData.EveryoneMask;
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proper.ObjectData[0].BaseMask = this.primData.BaseMask;
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proper.ObjectData[0].BaseMask = this.rootPrimitive.primData.BaseMask;
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client.OutPacket(proper);
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client.OutPacket(proper);
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* */
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}
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}
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}
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}
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@ -210,7 +210,14 @@ namespace OpenSim.Region
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/// <param name="remoteClient"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
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public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
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{
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{
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foreach (Entity ent in Entities.Values)
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{
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if (ent.localid == localID)
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{
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((OpenSim.Region.Primitive)ent).UpdatePosition(pos);
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break;
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -511,9 +511,9 @@ namespace OpenSim.Region
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remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
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remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
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remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours);
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remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours);
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remoteClient.OnAddPrim += new GenericCall4(this.AddNewPrim);
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remoteClient.OnAddPrim += new GenericCall4(this.AddNewPrim);
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remoteClient.OnUpdatePrimPosition += new UpdatePrimVector(this.UpdatePrimPosition);
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/*
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remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
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/* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
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remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
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remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
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remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest);
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remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest);
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remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest);
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remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest);
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@ -60,6 +60,11 @@ namespace OpenSim
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="circuitCode"></param>
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/// <param name="packet"></param>
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public virtual void ClientInPacket(uint circuitCode, Packet packet)
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public virtual void ClientInPacket(uint circuitCode, Packet packet)
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{
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{
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if (this.ClientThreads.ContainsKey(circuitCode))
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if (this.ClientThreads.ContainsKey(circuitCode))
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@ -68,36 +73,79 @@ namespace OpenSim
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="circuitCode"></param>
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/// <returns></returns>
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public virtual bool AddNewCircuitCodeClient(uint circuitCode)
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public virtual bool AddNewCircuitCodeClient(uint circuitCode)
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{
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{
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return false;
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return false;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="packet"></param>
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public virtual void SendPacketToAllClients(Packet packet)
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public virtual void SendPacketToAllClients(Packet packet)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="packet"></param>
|
||||||
|
/// <param name="simClient"></param>
|
||||||
public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient)
|
public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="packetType"></param>
|
||||||
|
/// <param name="handler"></param>
|
||||||
public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler)
|
public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
public virtual void RegisterClientPacketHandlers()
|
public virtual void RegisterClientPacketHandlers()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="remoteEP"></param>
|
||||||
|
/// <param name="initialcirpack"></param>
|
||||||
|
/// <param name="clientThreads"></param>
|
||||||
|
/// <param name="world"></param>
|
||||||
|
/// <param name="assetCache"></param>
|
||||||
|
/// <param name="packServer"></param>
|
||||||
|
/// <param name="inventoryCache"></param>
|
||||||
|
/// <param name="authenSessions"></param>
|
||||||
|
/// <returns></returns>
|
||||||
protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
|
protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
|
||||||
{
|
{
|
||||||
return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
|
return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="epSender"></param>
|
||||||
|
/// <param name="useCircuit"></param>
|
||||||
|
/// <param name="assetCache"></param>
|
||||||
|
/// <param name="inventoryCache"></param>
|
||||||
|
/// <param name="authenticateSessionsClass"></param>
|
||||||
|
/// <returns></returns>
|
||||||
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass)
|
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass)
|
||||||
{
|
{
|
||||||
ClientView newuser =
|
ClientView newuser =
|
||||||
|
@ -110,11 +158,22 @@ namespace OpenSim
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="buffer"></param>
|
||||||
|
/// <param name="size"></param>
|
||||||
|
/// <param name="flags"></param>
|
||||||
|
/// <param name="circuitcode"></param>
|
||||||
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
|
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
|
||||||
{
|
{
|
||||||
this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
|
this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="circuitcode"></param>
|
||||||
public virtual void RemoveClientCircuit(uint circuitcode)
|
public virtual void RemoveClientCircuit(uint circuitcode)
|
||||||
{
|
{
|
||||||
this._networkHandler.RemoveClientCircuit(circuitcode);
|
this._networkHandler.RemoveClientCircuit(circuitcode);
|
||||||
|
|
Loading…
Reference in New Issue