Some Work on the Primitive class
parent
c43725874f
commit
9f1158ba6a
|
@ -41,9 +41,9 @@ namespace OpenSim.Region
|
|||
{
|
||||
public class Primitive : Entity
|
||||
{
|
||||
protected PrimData primData;
|
||||
internal PrimData primData;
|
||||
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
|
||||
private Dictionary<uint, IClientAPI> m_clientThreads;
|
||||
// private Dictionary<uint, IClientAPI> m_clientThreads;
|
||||
private ulong m_regionHandle;
|
||||
private const uint FULL_MASK_PERMISSIONS = 2147483647;
|
||||
private bool physicsEnabled = false;
|
||||
|
@ -95,7 +95,7 @@ namespace OpenSim.Region
|
|||
/// <param name="world"></param>
|
||||
public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world)
|
||||
{
|
||||
m_clientThreads = clientThreads;
|
||||
// m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
|
@ -112,7 +112,7 @@ namespace OpenSim.Region
|
|||
/// <param name="localID"></param>
|
||||
public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner, LLUUID fullID, uint localID)
|
||||
{
|
||||
m_clientThreads = clientThreads;
|
||||
// m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
|
@ -134,7 +134,7 @@ namespace OpenSim.Region
|
|||
/// <param name="position"></param>
|
||||
public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner, uint localID, LLVector3 position)
|
||||
{
|
||||
m_clientThreads = clientThreads;
|
||||
//m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
|
@ -191,11 +191,16 @@ namespace OpenSim.Region
|
|||
/// </summary>
|
||||
public override void update()
|
||||
{
|
||||
if (this.updateFlag == 1)
|
||||
if (this.updateFlag == 1) // is a new prim just been created/reloaded
|
||||
{
|
||||
this.SendFullUpdateToAllClients();
|
||||
this.updateFlag = 0;
|
||||
}
|
||||
if (this.updateFlag == 2) //some change has been made so update the clients
|
||||
{
|
||||
this.SendTerseUpdateToALLClients();
|
||||
this.updateFlag = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -216,7 +221,8 @@ namespace OpenSim.Region
|
|||
/// <param name="pos"></param>
|
||||
public void UpdatePosition(LLVector3 pos)
|
||||
{
|
||||
|
||||
this.Pos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||
this.updateFlag = 2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -272,58 +278,44 @@ namespace OpenSim.Region
|
|||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
public void GetProperites(IClientAPI client)
|
||||
{
|
||||
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
||||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
||||
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
||||
proper.ObjectData[0].ItemID = LLUUID.Zero;
|
||||
proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
|
||||
proper.ObjectData[0].CreatorID = this.primData.OwnerID;
|
||||
proper.ObjectData[0].FolderID = LLUUID.Zero;
|
||||
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
|
||||
proper.ObjectData[0].GroupID = LLUUID.Zero;
|
||||
proper.ObjectData[0].InventorySerial = 0;
|
||||
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
|
||||
proper.ObjectData[0].ObjectID = this.uuid;
|
||||
proper.ObjectData[0].OwnerID = primData.OwnerID;
|
||||
proper.ObjectData[0].TouchName = new byte[0];
|
||||
proper.ObjectData[0].TextureID = new byte[0];
|
||||
proper.ObjectData[0].SitName = new byte[0];
|
||||
proper.ObjectData[0].Name = new byte[0];
|
||||
proper.ObjectData[0].Description = new byte[0];
|
||||
proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
|
||||
proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
|
||||
proper.ObjectData[0].GroupMask = this.primData.GroupMask;
|
||||
proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
|
||||
proper.ObjectData[0].BaseMask = this.primData.BaseMask;
|
||||
|
||||
client.OutPacket(proper);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
# region Inventory Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
public bool AddToInventory(InventoryItem item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="itemID"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryItem RemoveFromInventory(LLUUID itemID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="simClient"></param>
|
||||
/// <param name="packet"></param>
|
||||
public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="simClient"></param>
|
||||
/// <param name="xferID"></param>
|
||||
public void RequestXferInventory(IClientAPI simClient, ulong xferID)
|
||||
{
|
||||
//will only currently work if the total size of the inventory data array is under about 1000 bytes
|
||||
|
@ -336,6 +328,10 @@ namespace OpenSim.Region
|
|||
simClient.OutPacket(send);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public byte[] ConvertInventoryToBytes()
|
||||
{
|
||||
System.Text.Encoding enc = System.Text.Encoding.ASCII;
|
||||
|
@ -353,6 +349,10 @@ namespace OpenSim.Region
|
|||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public void CreateInventoryFromBytes(byte[] data)
|
||||
{
|
||||
|
||||
|
@ -362,7 +362,22 @@ namespace OpenSim.Region
|
|||
|
||||
#region Update viewers Methods
|
||||
|
||||
//should change these mehtods, so that outgoing packets are sent through the avatar class?
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
|
||||
{
|
||||
this.SendFullUpdateToClient(remoteClient);
|
||||
for (int i = 0; i < this.children.Count; i++)
|
||||
{
|
||||
if (this.children[i] is Primitive)
|
||||
{
|
||||
((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
|
|
@ -41,9 +41,10 @@ namespace OpenSim.Region
|
|||
public class SceneObject : Entity
|
||||
{
|
||||
private LLUUID rootUUID;
|
||||
private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
|
||||
private Dictionary<uint, IClientAPI> m_clientThreads;
|
||||
//private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
|
||||
protected Primitive rootPrimitive;
|
||||
private World m_world;
|
||||
protected ulong regionHandle;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
|
@ -61,6 +62,8 @@ namespace OpenSim.Region
|
|||
/// <param name="localID"></param>
|
||||
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
|
||||
{
|
||||
this.rootPrimitive = new Primitive(null, this.regionHandle, this.m_world);
|
||||
this.rootPrimitive.CreateFromPacket(addPacket, agentID, localID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -94,33 +97,33 @@ namespace OpenSim.Region
|
|||
/// <param name="client"></param>
|
||||
public void GetProperites(IClientAPI client)
|
||||
{
|
||||
/*
|
||||
//needs changing
|
||||
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
||||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
||||
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
||||
proper.ObjectData[0].ItemID = LLUUID.Zero;
|
||||
proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
|
||||
proper.ObjectData[0].CreatorID = this.primData.OwnerID;
|
||||
proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.primData.CreationDate;
|
||||
proper.ObjectData[0].CreatorID = this.rootPrimitive.primData.OwnerID;
|
||||
proper.ObjectData[0].FolderID = LLUUID.Zero;
|
||||
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
|
||||
proper.ObjectData[0].GroupID = LLUUID.Zero;
|
||||
proper.ObjectData[0].InventorySerial = 0;
|
||||
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
|
||||
proper.ObjectData[0].ObjectID = this.uuid;
|
||||
proper.ObjectData[0].OwnerID = primData.OwnerID;
|
||||
proper.ObjectData[0].OwnerID = this.rootPrimitive.primData.OwnerID;
|
||||
proper.ObjectData[0].TouchName = new byte[0];
|
||||
proper.ObjectData[0].TextureID = new byte[0];
|
||||
proper.ObjectData[0].SitName = new byte[0];
|
||||
proper.ObjectData[0].Name = new byte[0];
|
||||
proper.ObjectData[0].Description = new byte[0];
|
||||
proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
|
||||
proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
|
||||
proper.ObjectData[0].GroupMask = this.primData.GroupMask;
|
||||
proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
|
||||
proper.ObjectData[0].BaseMask = this.primData.BaseMask;
|
||||
proper.ObjectData[0].OwnerMask = this.rootPrimitive.primData.OwnerMask;
|
||||
proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.primData.NextOwnerMask;
|
||||
proper.ObjectData[0].GroupMask = this.rootPrimitive.primData.GroupMask;
|
||||
proper.ObjectData[0].EveryoneMask = this.rootPrimitive.primData.EveryoneMask;
|
||||
proper.ObjectData[0].BaseMask = this.rootPrimitive.primData.BaseMask;
|
||||
|
||||
client.OutPacket(proper);
|
||||
* */
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -210,7 +210,14 @@ namespace OpenSim.Region
|
|||
/// <param name="remoteClient"></param>
|
||||
public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
foreach (Entity ent in Entities.Values)
|
||||
{
|
||||
if (ent.localid == localID)
|
||||
{
|
||||
((OpenSim.Region.Primitive)ent).UpdatePosition(pos);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -511,9 +511,9 @@ namespace OpenSim.Region
|
|||
remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
|
||||
remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours);
|
||||
remoteClient.OnAddPrim += new GenericCall4(this.AddNewPrim);
|
||||
remoteClient.OnUpdatePrimPosition += new UpdatePrimVector(this.UpdatePrimPosition);
|
||||
|
||||
/*
|
||||
remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
|
||||
/* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
|
||||
remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
|
||||
remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest);
|
||||
remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest);
|
||||
|
|
|
@ -60,6 +60,11 @@ namespace OpenSim
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="circuitCode"></param>
|
||||
/// <param name="packet"></param>
|
||||
public virtual void ClientInPacket(uint circuitCode, Packet packet)
|
||||
{
|
||||
if (this.ClientThreads.ContainsKey(circuitCode))
|
||||
|
@ -68,36 +73,79 @@ namespace OpenSim
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="circuitCode"></param>
|
||||
/// <returns></returns>
|
||||
public virtual bool AddNewCircuitCodeClient(uint circuitCode)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="packet"></param>
|
||||
public virtual void SendPacketToAllClients(Packet packet)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="packet"></param>
|
||||
/// <param name="simClient"></param>
|
||||
public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="packetType"></param>
|
||||
/// <param name="handler"></param>
|
||||
public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual void RegisterClientPacketHandlers()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteEP"></param>
|
||||
/// <param name="initialcirpack"></param>
|
||||
/// <param name="clientThreads"></param>
|
||||
/// <param name="world"></param>
|
||||
/// <param name="assetCache"></param>
|
||||
/// <param name="packServer"></param>
|
||||
/// <param name="inventoryCache"></param>
|
||||
/// <param name="authenSessions"></param>
|
||||
/// <returns></returns>
|
||||
protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
|
||||
{
|
||||
return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="epSender"></param>
|
||||
/// <param name="useCircuit"></param>
|
||||
/// <param name="assetCache"></param>
|
||||
/// <param name="inventoryCache"></param>
|
||||
/// <param name="authenticateSessionsClass"></param>
|
||||
/// <returns></returns>
|
||||
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass)
|
||||
{
|
||||
ClientView newuser =
|
||||
|
@ -110,11 +158,22 @@ namespace OpenSim
|
|||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="buffer"></param>
|
||||
/// <param name="size"></param>
|
||||
/// <param name="flags"></param>
|
||||
/// <param name="circuitcode"></param>
|
||||
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
|
||||
{
|
||||
this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="circuitcode"></param>
|
||||
public virtual void RemoveClientCircuit(uint circuitcode)
|
||||
{
|
||||
this._networkHandler.RemoveClientCircuit(circuitcode);
|
||||
|
|
Loading…
Reference in New Issue