Messed up the renaming of the folder, so part one of the fix
parent
cb624a4d45
commit
9f25f70b24
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@ -0,0 +1,48 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife.Packets;
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namespace OpenSim.Region
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{
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partial class Avatar
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{
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private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
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private List<Entity> interestList = new List<Entity>();
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/// <summary>
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/// Forwards a packet to the Avatar's client (IClientAPI object).
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/// Note: Quite likely to be obsolete once the Client API is finished
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/// </summary>
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/// <param name="packet"></param>
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public void SendPacketToViewer(Packet packet)
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{
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this.ControllingClient.OutPacket(packet);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="terseBlock"></param>
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public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock)
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{
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}
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/// <summary>
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///
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/// </summary>
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public void SendUpdateListToViewer()
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{
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}
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/// <summary>
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///
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/// </summary>
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private void UpdateInterestList()
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{
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}
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}
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}
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@ -0,0 +1,121 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Interfaces;
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namespace OpenSim.Region
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{
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partial class Avatar
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{
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/// <summary>
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///
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/// </summary>
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public override void update()
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteAvatar"></param>
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public void SendUpdateToOtherClient(Avatar remoteAvatar)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public ObjectUpdatePacket CreateUpdatePacket()
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{
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return null;
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}
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/// <summary>
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///
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/// </summary>
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public void SendInitialPosition()
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{
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this.ControllingClient.SendAvatarData(m_regionInfo, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 60));
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}
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/// <summary>
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///
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/// </summary>
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public void SendOurAppearance()
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="OurClient"></param>
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public void SendOurAppearance(IClientAPI OurClient)
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{
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this.ControllingClient.SendWearables(this.Wearables);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="avatarInfo"></param>
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public void SendAppearanceToOtherAgent(Avatar avatarInfo)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="texture"></param>
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/// <param name="visualParam"></param>
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public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
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{
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}
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/// <summary>
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///
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/// </summary>
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public void StopMovement()
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{
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}
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/// <summary>
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/// Very likely to be deleted soon!
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/// </summary>
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/// <returns></returns>
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public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
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{
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return null;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="animID"></param>
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/// <param name="seq"></param>
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public void SendAnimPack(LLUUID animID, int seq)
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{
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}
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/// <summary>
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///
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/// </summary>
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public void SendAnimPack()
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{
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}
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}
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}
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@ -0,0 +1,206 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using Axiom.MathLib;
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namespace OpenSim.Region
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{
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public partial class Avatar : Entity
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{
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public static bool PhysicsEngineFlying = false;
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public static AvatarAnimations Animations;
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public string firstname;
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public string lastname;
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public IClientAPI ControllingClient;
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public LLUUID current_anim;
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public int anim_seq;
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private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
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private bool updateflag = false;
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private byte movementflag = 0;
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private List<NewForce> forcesList = new List<NewForce>();
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private short _updateCount = 0;
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private Axiom.MathLib.Quaternion bodyRot;
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private LLObject.TextureEntry avatarAppearanceTexture = null;
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private byte[] visualParams;
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private AvatarWearable[] Wearables;
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private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
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private ulong m_regionHandle;
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private Dictionary<uint, IClientAPI> m_clientThreads;
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private bool childAvatar = false;
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protected RegionInfo m_regionInfo;
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/// <summary>
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///
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/// </summary>
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/// <param name="theClient"></param>
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/// <param name="world"></param>
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/// <param name="clientThreads"></param>
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/// <param name="regionDat"></param>
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public Avatar(IClientAPI theClient, World world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo reginfo)
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{
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m_world = world;
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m_clientThreads = clientThreads;
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this.uuid = theClient.AgentId;
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m_regionInfo = reginfo;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Avatar.cs - Loading details from grid (DUMMY)");
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ControllingClient = theClient;
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this.firstname = ControllingClient.FirstName;
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this.lastname = ControllingClient.LastName;
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localid = this.m_world.NextLocalId;
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Pos = ControllingClient.StartPos;
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visualParams = new byte[218];
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for (int i = 0; i < 218; i++)
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{
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visualParams[i] = 100;
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}
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Wearables = AvatarWearable.DefaultWearables;
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this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
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Console.WriteLine("avatar point 4");
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//register for events
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ControllingClient.OnRequestWearables += new GenericCall(this.SendOurAppearance);
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//ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
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ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.CompleteMovement);
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ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.SendInitialPosition);
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/* ControllingClient.OnAgentUpdate += new GenericCall3(this.HandleAgentUpdate);
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ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
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ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
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ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
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* */
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ControllingClient.OnParcelPropertiesRequest +=new ParcelPropertiesRequest(this.m_world.parcelManager.handleParcelPropertiesRequest);
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ControllingClient.OnParcelDivideRequest += new ParcelDivideRequest(this.m_world.parcelManager.handleParcelDivideRequest);
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ControllingClient.OnParcelJoinRequest += new ParcelJoinRequest(this.m_world.parcelManager.handleParcelJoinRequest);
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ControllingClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(this.m_world.parcelManager.handleParcelPropertiesUpdateRequest);
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ControllingClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(this.m_world.estateManager.handleEstateOwnerMessage);
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}
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/// <summary>
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///
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/// </summary>
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public PhysicsActor PhysActor
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{
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set
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{
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this._physActor = value;
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}
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get
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{
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return _physActor;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="status"></param>
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public void ChildStatusChange(bool status)
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{
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}
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/// <summary>
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///
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/// </summary>
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public override void addForces()
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{
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}
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/// <summary>
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/// likely to removed very soon
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/// </summary>
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/// <param name="name"></param>
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public static void SetupTemplate(string name)
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{
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}
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/// <summary>
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/// likely to removed very soon
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/// </summary>
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/// <param name="objdata"></param>
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protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
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{
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}
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/// <summary>
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///
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/// </summary>
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public void CompleteMovement()
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{
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this.ControllingClient.MoveAgentIntoRegion(m_regionInfo);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pack"></param>
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public void HandleAgentUpdate(Packet pack)
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{
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this.HandleUpdate((AgentUpdatePacket)pack);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pack"></param>
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public void HandleUpdate(AgentUpdatePacket pack)
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{
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}
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/// <summary>
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///
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/// </summary>
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public void SendRegionHandshake()
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{
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}
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/// <summary>
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///
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/// </summary>
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public static void LoadAnims()
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{
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}
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/// <summary>
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///
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/// </summary>
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public override void LandRenegerated()
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{
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}
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public class NewForce
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{
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public float X;
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public float Y;
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public float Z;
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public NewForce()
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{
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}
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}
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}
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}
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@ -0,0 +1,73 @@
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using System.Xml;
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namespace OpenSim.Region
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{
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public class AvatarAnimations
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{
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public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
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public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
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public AvatarAnimations()
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{
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}
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public void LoadAnims()
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{
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//OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
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XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
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XmlDocument doc = new XmlDocument();
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doc.Load(reader);
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foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
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{
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if ( nod.Attributes["name"] != null)
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{
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AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
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}
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}
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reader.Close();
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// OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
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foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Avatar.Animations.AnimsLLUUID)
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{
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AnimsNames.Add(kp.Value, kp.Key);
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}
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}
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}
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}
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@ -0,0 +1,138 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Axiom.MathLib;
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using OpenSim.Physics.Manager;
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using OpenSim.Region.types;
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using libsecondlife;
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using OpenSim.Region.Scripting;
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namespace OpenSim.Region
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{
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public abstract class Entity : IScriptReadonlyEntity
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{
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public libsecondlife.LLUUID uuid;
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public uint localid;
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public LLVector3 velocity;
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public Quaternion rotation;
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protected List<Entity> children;
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protected LLVector3 m_pos;
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protected PhysicsActor _physActor;
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protected World m_world;
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protected string m_name;
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/// <summary>
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///
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/// </summary>
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public virtual string Name
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{
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get { return m_name; }
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}
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/// <summary>
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///
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/// </summary>
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public virtual LLVector3 Pos
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{
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get
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{
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if (this._physActor != null)
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{
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m_pos.X = _physActor.Position.X;
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m_pos.Y = _physActor.Position.Y;
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m_pos.Z = _physActor.Position.Z;
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}
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return m_pos;
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}
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set
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{
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if (this._physActor != null)
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{
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try
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{
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lock (this.m_world.SyncRoot)
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{
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this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
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}
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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}
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}
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m_pos = value;
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}
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}
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/// <summary>
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/// Creates a new Entity (should not occur on it's own)
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/// </summary>
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public Entity()
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{
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uuid = new libsecondlife.LLUUID();
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localid = 0;
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m_pos = new LLVector3();
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velocity = new LLVector3();
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rotation = new Quaternion();
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m_name = "(basic entity)";
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children = new List<Entity>();
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}
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/// <summary>
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///
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/// </summary>
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public virtual void addForces()
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{
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foreach (Entity child in children)
|
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{
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child.addForces();
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}
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}
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|
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/// <summary>
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/// Performs any updates that need to be done at each frame. This function is overridable from it's children.
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/// </summary>
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public virtual void update() {
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// Do any per-frame updates needed that are applicable to every type of entity
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foreach (Entity child in children)
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{
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child.update();
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}
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}
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/// <summary>
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/// Returns a mesh for this object and any dependents
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/// </summary>
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/// <returns>The mesh of this entity tree</returns>
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public virtual Mesh getMesh()
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{
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Mesh mesh = new Mesh();
|
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foreach (Entity child in children)
|
||||
{
|
||||
mesh += child.getMesh();
|
||||
}
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called at a set interval to inform entities that they should back themsleves up to the DB
|
||||
/// </summary>
|
||||
public virtual void BackUp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Infoms the entity that the land (heightmap) has changed
|
||||
/// </summary>
|
||||
public virtual void LandRenegerated()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,272 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region;
|
||||
using OpenSim;
|
||||
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
|
||||
namespace OpenSim.Region.Estate
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings
|
||||
/// </summary>
|
||||
public class EstateManager
|
||||
{
|
||||
private World m_world;
|
||||
private RegionInfo m_regInfo;
|
||||
|
||||
public EstateManager(World world,RegionInfo reginfo)
|
||||
{
|
||||
m_world = world; //Estate settings found at world.m_regInfo.estateSettings
|
||||
m_regInfo = reginfo;
|
||||
}
|
||||
|
||||
private bool convertParamStringToBool(byte[] field)
|
||||
{
|
||||
string s = Helpers.FieldToUTF8String(field);
|
||||
if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
|
||||
{
|
||||
if (remote_client.AgentId == m_regInfo.MasterAvatarAssignedUUID)
|
||||
{
|
||||
switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
|
||||
{
|
||||
case "getinfo":
|
||||
Console.WriteLine("GETINFO Requested");
|
||||
this.sendRegionInfoPacketToAll();
|
||||
|
||||
break;
|
||||
case "setregioninfo":
|
||||
if (packet.ParamList.Length != 9)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_regInfo.estateSettings.regionFlags = libsecondlife.Simulator.RegionFlags.None;
|
||||
|
||||
if (convertParamStringToBool(packet.ParamList[0].Parameter))
|
||||
{
|
||||
m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockTerraform;
|
||||
}
|
||||
|
||||
if (convertParamStringToBool(packet.ParamList[1].Parameter))
|
||||
{
|
||||
m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.NoFly;
|
||||
}
|
||||
|
||||
if (convertParamStringToBool(packet.ParamList[2].Parameter))
|
||||
{
|
||||
m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowDamage;
|
||||
}
|
||||
|
||||
if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
|
||||
{
|
||||
m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockLandResell;
|
||||
}
|
||||
|
||||
|
||||
int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
|
||||
m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
|
||||
|
||||
float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
|
||||
m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
|
||||
|
||||
int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
|
||||
m_regInfo.estateSettings.simAccess = (libsecondlife.Simulator.SimAccess)tempMatureLevel;
|
||||
|
||||
|
||||
if (convertParamStringToBool(packet.ParamList[7].Parameter))
|
||||
{
|
||||
m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.RestrictPushObject;
|
||||
}
|
||||
|
||||
if (convertParamStringToBool(packet.ParamList[8].Parameter))
|
||||
{
|
||||
m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowParcelChanges;
|
||||
}
|
||||
|
||||
sendRegionInfoPacketToAll();
|
||||
|
||||
}
|
||||
break;
|
||||
case "texturebase":
|
||||
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
||||
{
|
||||
string s = Helpers.FieldToUTF8String(block.Parameter);
|
||||
string[] splitField = s.Split(' ');
|
||||
if (splitField.Length == 2)
|
||||
{
|
||||
LLUUID tempUUID = new LLUUID(splitField[1]);
|
||||
switch (Convert.ToInt16(splitField[0]))
|
||||
{
|
||||
case 0:
|
||||
m_regInfo.estateSettings.terrainBase0 = tempUUID;
|
||||
break;
|
||||
case 1:
|
||||
m_regInfo.estateSettings.terrainBase1 = tempUUID;
|
||||
break;
|
||||
case 2:
|
||||
m_regInfo.estateSettings.terrainBase2 = tempUUID;
|
||||
break;
|
||||
case 3:
|
||||
m_regInfo.estateSettings.terrainBase3 = tempUUID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "texturedetail":
|
||||
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
||||
{
|
||||
|
||||
string s = Helpers.FieldToUTF8String(block.Parameter);
|
||||
string[] splitField = s.Split(' ');
|
||||
if (splitField.Length == 2)
|
||||
{
|
||||
LLUUID tempUUID = new LLUUID(splitField[1]);
|
||||
switch (Convert.ToInt16(splitField[0]))
|
||||
{
|
||||
case 0:
|
||||
m_regInfo.estateSettings.terrainDetail0 = tempUUID;
|
||||
break;
|
||||
case 1:
|
||||
m_regInfo.estateSettings.terrainDetail1 = tempUUID;
|
||||
break;
|
||||
case 2:
|
||||
m_regInfo.estateSettings.terrainDetail2 = tempUUID;
|
||||
break;
|
||||
case 3:
|
||||
m_regInfo.estateSettings.terrainDetail3 = tempUUID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "textureheights":
|
||||
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
||||
{
|
||||
|
||||
string s = Helpers.FieldToUTF8String(block.Parameter);
|
||||
string[] splitField = s.Split(' ');
|
||||
if (splitField.Length == 3)
|
||||
{
|
||||
|
||||
float tempHeightLow = (float)Convert.ToDecimal(splitField[1]);
|
||||
float tempHeightHigh = (float)Convert.ToDecimal(splitField[2]);
|
||||
|
||||
switch (Convert.ToInt16(splitField[0]))
|
||||
{
|
||||
case 0:
|
||||
m_regInfo.estateSettings.terrainStartHeight0 = tempHeightLow;
|
||||
m_regInfo.estateSettings.terrainHeightRange0 = tempHeightHigh;
|
||||
break;
|
||||
case 1:
|
||||
m_regInfo.estateSettings.terrainStartHeight1 = tempHeightLow;
|
||||
m_regInfo.estateSettings.terrainHeightRange1 = tempHeightHigh;
|
||||
break;
|
||||
case 2:
|
||||
m_regInfo.estateSettings.terrainStartHeight2 = tempHeightLow;
|
||||
m_regInfo.estateSettings.terrainHeightRange2 = tempHeightHigh;
|
||||
break;
|
||||
case 3:
|
||||
m_regInfo.estateSettings.terrainStartHeight3 = tempHeightLow;
|
||||
m_regInfo.estateSettings.terrainHeightRange3 = tempHeightHigh;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "texturecommit":
|
||||
sendRegionHandshakeToAll();
|
||||
break;
|
||||
case "setregionterrain":
|
||||
if (packet.ParamList.Length != 9)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_regInfo.estateSettings.waterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
|
||||
m_regInfo.estateSettings.terrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
|
||||
m_regInfo.estateSettings.terrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
|
||||
m_regInfo.estateSettings.useFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter);
|
||||
m_regInfo.estateSettings.sunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
|
||||
|
||||
sendRegionInfoPacketToAll();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void sendRegionInfoPacketToAll()
|
||||
{
|
||||
List<Avatar> avatars = m_world.RequestAvatarList();
|
||||
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
this.sendRegionInfoPacket(avatars[i].ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
public void sendRegionHandshakeToAll()
|
||||
{
|
||||
List<Avatar> avatars = m_world.RequestAvatarList();
|
||||
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
this.sendRegionHandshake(avatars[i].ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
public void sendRegionInfoPacket(IClientAPI remote_client)
|
||||
{
|
||||
|
||||
AgentCircuitData circuitData = remote_client.RequestClientInfo();
|
||||
|
||||
RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
|
||||
regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
|
||||
regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
|
||||
regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor;
|
||||
regionInfoPacket.RegionInfo.EstateID = m_regInfo.estateSettings.estateID;
|
||||
regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.estateSettings.maxAgents;
|
||||
regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.estateSettings.objectBonusFactor;
|
||||
regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.estateSettings.parentEstateID;
|
||||
regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter;
|
||||
regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX;
|
||||
regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY;
|
||||
regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
|
||||
regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
|
||||
regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_regInfo.RegionName);
|
||||
regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour;
|
||||
regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit;
|
||||
regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit;
|
||||
regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.estateSettings.useFixedSun;
|
||||
regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight;
|
||||
|
||||
remote_client.OutPacket(regionInfoPacket);
|
||||
}
|
||||
|
||||
public void sendRegionHandshake(IClientAPI remoteClient)
|
||||
{
|
||||
remoteClient.SendRegionHandshake(m_regInfo);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,204 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{642A14A8-0000-0000-0000-000000000000}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.World</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.World</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" >
|
||||
<HintPath>System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="libsecondlife.dll" >
|
||||
<HintPath>..\..\bin\libsecondlife.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Axiom.MathLib.dll" >
|
||||
<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Db4objects.Db4o.dll" >
|
||||
<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj">
|
||||
<Name>OpenSim.Terrain.BasicTerrain</Name>
|
||||
<Project>{2270B8FE-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj">
|
||||
<Name>OpenSim.Framework</Name>
|
||||
<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
|
||||
<Name>OpenSim.Framework.Console</Name>
|
||||
<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Common\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj">
|
||||
<Name>OpenSim.GenericConfig.Xml</Name>
|
||||
<Project>{E88EF749-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
|
||||
<Name>OpenSim.Physics.Manager</Name>
|
||||
<Project>{8BE16150-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Common\OpenSim.Servers\OpenSim.Servers.csproj">
|
||||
<Name>OpenSim.Servers</Name>
|
||||
<Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Common\XmlRpcCS\XMLRPC.csproj">
|
||||
<Name>XMLRPC</Name>
|
||||
<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Common\OpenGrid.Framework.Communications\OpenGrid.Framework.Communications.csproj">
|
||||
<Name>OpenGrid.Framework.Communications</Name>
|
||||
<Project>{683344D5-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Avatar.Client.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Avatar.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Avatar.Update.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="AvatarAnimations.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Entity.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ParcelManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Primitive.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="SceneObject.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World.PacketHandlers.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World.Scripting.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="WorldBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Estate\EstateManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="scripting\IScriptContext.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="scripting\IScriptEntity.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="scripting\IScriptHandler.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="scripting\Script.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="scripting\ScriptFactory.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="scripting\Scripts\FollowRandomAvatar.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="types\Mesh.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="types\Triangle.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,71 @@
|
|||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim.World" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||
<resources prefix="OpenSim.World" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="Avatar.Client.cs" />
|
||||
<include name="Avatar.cs" />
|
||||
<include name="Avatar.Update.cs" />
|
||||
<include name="AvatarAnimations.cs" />
|
||||
<include name="Entity.cs" />
|
||||
<include name="ParcelManager.cs" />
|
||||
<include name="Primitive.cs" />
|
||||
<include name="SceneObject.cs" />
|
||||
<include name="World.cs" />
|
||||
<include name="World.PacketHandlers.cs" />
|
||||
<include name="World.Scripting.cs" />
|
||||
<include name="WorldBase.cs" />
|
||||
<include name="Estate/EstateManager.cs" />
|
||||
<include name="scripting/IScriptContext.cs" />
|
||||
<include name="scripting/IScriptEntity.cs" />
|
||||
<include name="scripting/IScriptHandler.cs" />
|
||||
<include name="scripting/Script.cs" />
|
||||
<include name="scripting/ScriptFactory.cs" />
|
||||
<include name="scripting/Scripts/FollowRandomAvatar.cs" />
|
||||
<include name="types/Mesh.cs" />
|
||||
<include name="types/Triangle.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="System.Xml.dll" />
|
||||
<include name="../../bin/libsecondlife.dll" />
|
||||
<include name="../../bin/Axiom.MathLib.dll" />
|
||||
<include name="../../bin/Db4objects.Db4o.dll" />
|
||||
<include name="../../bin/OpenSim.Terrain.BasicTerrain.dll" />
|
||||
<include name="../../bin/OpenSim.Framework.dll" />
|
||||
<include name="../../bin/OpenSim.Framework.Console.dll" />
|
||||
<include name="../../bin/OpenSim.GenericConfig.Xml.dll" />
|
||||
<include name="../../bin/OpenSim.Physics.Manager.dll" />
|
||||
<include name="../../bin/OpenSim.Servers.dll" />
|
||||
<include name="../../bin/XMLRPC.dll" />
|
||||
<include name="../../bin/OpenGrid.Framework.Communications.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
|
||||
<copy todir="${project::get-base-directory()}/../../bin/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
|
@ -0,0 +1,890 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.Region
|
||||
{
|
||||
|
||||
|
||||
#region ParcelManager Class
|
||||
/// <summary>
|
||||
/// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc)
|
||||
/// </summary>
|
||||
public class ParcelManager : OpenSim.Framework.Interfaces.ILocalStorageParcelReceiver
|
||||
{
|
||||
|
||||
#region Constants
|
||||
//Parcel types set with flags in ParcelOverlay.
|
||||
//Only one of these can be used.
|
||||
public const byte PARCEL_TYPE_PUBLIC = (byte)0; //Equals 00000000
|
||||
public const byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
|
||||
public const byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
|
||||
public const byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
|
||||
public const byte PARCEL_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
|
||||
public const byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
|
||||
|
||||
|
||||
//Flags that when set, a border on the given side will be placed
|
||||
//NOTE: North and East is assumable by the west and south sides (if parcel to east has a west border, then I have an east border; etc)
|
||||
//This took forever to figure out -- jeesh. /blame LL for even having to send these
|
||||
public const byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
|
||||
public const byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
|
||||
|
||||
//RequestResults (I think these are right, they seem to work):
|
||||
public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel
|
||||
public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel
|
||||
|
||||
//These are other constants. Yay!
|
||||
public const int START_PARCEL_LOCAL_ID = 1;
|
||||
#endregion
|
||||
|
||||
#region Member Variables
|
||||
public Dictionary<int, Parcel> parcelList = new Dictionary<int, Parcel>();
|
||||
private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
|
||||
private int[,] parcelIDList = new int[64, 64];
|
||||
|
||||
private World m_world;
|
||||
private RegionInfo m_regInfo;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
public ParcelManager(World world, RegionInfo reginfo)
|
||||
{
|
||||
|
||||
m_world = world;
|
||||
m_regInfo = reginfo;
|
||||
parcelIDList.Initialize();
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Member Functions
|
||||
|
||||
#region Parcel From Storage Functions
|
||||
public void ParcelFromStorage(ParcelData data)
|
||||
{
|
||||
Parcel new_parcel = new Parcel(data.ownerID, data.isGroupOwned, m_world);
|
||||
new_parcel.parcelData = data.Copy();
|
||||
new_parcel.setParcelBitmapFromByteArray();
|
||||
addParcel(new_parcel);
|
||||
|
||||
}
|
||||
|
||||
public void NoParcelDataFromStorage()
|
||||
{
|
||||
resetSimParcels();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Parcel Add/Remove/Get/Create
|
||||
/// <summary>
|
||||
/// Creates a basic Parcel object without an owner (a zeroed key)
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Parcel createBaseParcel()
|
||||
{
|
||||
return new Parcel(new LLUUID(), false, m_world);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a parcel to the stored list and adds them to the parcelIDList to what they own
|
||||
/// </summary>
|
||||
/// <param name="new_parcel">The parcel being added</param>
|
||||
public void addParcel(Parcel new_parcel)
|
||||
{
|
||||
lastParcelLocalID++;
|
||||
new_parcel.parcelData.localID = lastParcelLocalID;
|
||||
parcelList.Add(lastParcelLocalID, new_parcel.Copy());
|
||||
|
||||
|
||||
bool[,] parcelBitmap = new_parcel.getParcelBitmap();
|
||||
int x, y;
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
if (parcelBitmap[x, y])
|
||||
{
|
||||
parcelIDList[x, y] = lastParcelLocalID;
|
||||
}
|
||||
}
|
||||
}
|
||||
parcelList[lastParcelLocalID].forceUpdateParcelInfo();
|
||||
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList
|
||||
/// </summary>
|
||||
/// <param name="local_id">Parcel.localID of the parcel to remove.</param>
|
||||
public void removeParcel(int local_id)
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
if (parcelIDList[x, y] == local_id)
|
||||
{
|
||||
throw new Exception("Could not remove parcel. Still being used at " + x + ", " + y);
|
||||
}
|
||||
}
|
||||
}
|
||||
m_world.localStorage.RemoveParcel(parcelList[local_id].parcelData);
|
||||
parcelList.Remove(local_id);
|
||||
}
|
||||
|
||||
private void performFinalParcelJoin(Parcel master, Parcel slave)
|
||||
{
|
||||
int x, y;
|
||||
bool[,] parcelBitmapSlave = slave.getParcelBitmap();
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
if (parcelBitmapSlave[x, y])
|
||||
{
|
||||
parcelIDList[x, y] = master.parcelData.localID;
|
||||
}
|
||||
}
|
||||
}
|
||||
removeParcel(slave.parcelData.localID);
|
||||
}
|
||||
/// <summary>
|
||||
/// Get the parcel at the specified point
|
||||
/// </summary>
|
||||
/// <param name="x">Value between 0 - 256 on the x axis of the point</param>
|
||||
/// <param name="y">Value between 0 - 256 on the y axis of the point</param>
|
||||
/// <returns>Parcel at the point supplied</returns>
|
||||
public Parcel getParcel(int x, int y)
|
||||
{
|
||||
if (x > 256 || y > 256 || x < 0 || y < 0)
|
||||
{
|
||||
throw new Exception("Error: Parcel not found at point " + x + ", " + y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return parcelList[parcelIDList[x / 4, y / 4]];
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Parcel Modification
|
||||
/// <summary>
|
||||
/// Subdivides a parcel
|
||||
/// </summary>
|
||||
/// <param name="start_x">West Point</param>
|
||||
/// <param name="start_y">South Point</param>
|
||||
/// <param name="end_x">East Point</param>
|
||||
/// <param name="end_y">North Point</param>
|
||||
/// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param>
|
||||
/// <returns>Returns true if successful</returns>
|
||||
private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
|
||||
{
|
||||
//First, lets loop through the points and make sure they are all in the same parcel
|
||||
//Get the parcel at start
|
||||
Parcel startParcel = getParcel(start_x, start_y);
|
||||
if (startParcel == null) return false; //No such parcel at the beginning
|
||||
|
||||
//Loop through the points
|
||||
try
|
||||
{
|
||||
int totalX = end_x - start_x;
|
||||
int totalY = end_y - start_y;
|
||||
int x, y;
|
||||
for (y = 0; y < totalY; y++)
|
||||
{
|
||||
for (x = 0; x < totalX; x++)
|
||||
{
|
||||
Parcel tempParcel = getParcel(start_x + x, start_y + y);
|
||||
if (tempParcel == null) return false; //No such parcel at that point
|
||||
if (tempParcel != startParcel) return false; //Subdividing over 2 parcels; no-no
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return false; //Exception. For now, lets skip subdivision
|
||||
}
|
||||
|
||||
//If we are still here, then they are subdividing within one parcel
|
||||
//Check owner
|
||||
if (startParcel.parcelData.ownerID != attempting_user_id)
|
||||
{
|
||||
return false; //They cant do this!
|
||||
}
|
||||
|
||||
//Lets create a new parcel with bitmap activated at that point (keeping the old parcels info)
|
||||
Parcel newParcel = startParcel.Copy();
|
||||
newParcel.parcelData.parcelName = "Subdivision of " + newParcel.parcelData.parcelName;
|
||||
newParcel.parcelData.globalID = LLUUID.Random();
|
||||
|
||||
newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y));
|
||||
|
||||
//Now, lets set the subdivision area of the original to false
|
||||
int startParcelIndex = startParcel.parcelData.localID;
|
||||
parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(startParcel.getParcelBitmap(), start_x, start_y, end_x, end_y, false));
|
||||
parcelList[startParcelIndex].forceUpdateParcelInfo();
|
||||
|
||||
|
||||
//Now add the new parcel
|
||||
addParcel(newParcel);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Join 2 parcels together
|
||||
/// </summary>
|
||||
/// <param name="start_x">x value in first parcel</param>
|
||||
/// <param name="start_y">y value in first parcel</param>
|
||||
/// <param name="end_x">x value in second parcel</param>
|
||||
/// <param name="end_y">y value in second parcel</param>
|
||||
/// <param name="attempting_user_id">LLUUID of the avatar trying to join the parcels</param>
|
||||
/// <returns>Returns true if successful</returns>
|
||||
private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
|
||||
{
|
||||
end_x -= 4;
|
||||
end_y -= 4;
|
||||
|
||||
//NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box!
|
||||
//This should be fixed later -- somewhat "incomplete code" --Ming
|
||||
Parcel startParcel, endParcel;
|
||||
|
||||
try
|
||||
{
|
||||
startParcel = getParcel(start_x, start_y);
|
||||
endParcel = getParcel(end_x, end_y);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return false; //Error occured when trying to get the start and end parcels
|
||||
}
|
||||
if (startParcel == endParcel)
|
||||
{
|
||||
return false; //Subdivision of the same parcel is not allowed
|
||||
}
|
||||
|
||||
//Check the parcel owners:
|
||||
if (startParcel.parcelData.ownerID != endParcel.parcelData.ownerID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (startParcel.parcelData.ownerID != attempting_user_id)
|
||||
{
|
||||
//TODO: Group editing stuff. Avatar owner support for now
|
||||
return false;
|
||||
}
|
||||
|
||||
//Same owners! Lets join them
|
||||
//Merge them to startParcel
|
||||
parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap()));
|
||||
performFinalParcelJoin(startParcel, endParcel);
|
||||
|
||||
return true;
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Parcel Updating
|
||||
/// <summary>
|
||||
/// Where we send the ParcelOverlay packet to the client
|
||||
/// </summary>
|
||||
/// <param name="remote_client">The object representing the client</param>
|
||||
public void sendParcelOverlay(IClientAPI remote_client)
|
||||
{
|
||||
const int PARCEL_BLOCKS_PER_PACKET = 1024;
|
||||
int x, y = 0;
|
||||
byte[] byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
|
||||
int byteArrayCount = 0;
|
||||
int sequenceID = 0;
|
||||
ParcelOverlayPacket packet;
|
||||
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
byte tempByte = (byte)0; //This represents the byte for the current 4x4
|
||||
Parcel currentParcelBlock = getParcel(x * 4, y * 4);
|
||||
|
||||
if (currentParcelBlock.parcelData.ownerID == remote_client.AgentId)
|
||||
{
|
||||
//Owner Flag
|
||||
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER);
|
||||
}
|
||||
else if (currentParcelBlock.parcelData.salePrice > 0 && (currentParcelBlock.parcelData.authBuyerID == LLUUID.Zero || currentParcelBlock.parcelData.authBuyerID == remote_client.AgentId))
|
||||
{
|
||||
//Sale Flag
|
||||
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE);
|
||||
}
|
||||
else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero)
|
||||
{
|
||||
//Public Flag
|
||||
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Other Flag
|
||||
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_OTHER);
|
||||
}
|
||||
|
||||
|
||||
//Now for border control
|
||||
if (x == 0)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
|
||||
}
|
||||
else if (getParcel((x - 1) * 4, y * 4) != currentParcelBlock)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
|
||||
}
|
||||
|
||||
if (y == 0)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
|
||||
}
|
||||
else if (getParcel(x * 4, (y - 1) * 4) != currentParcelBlock)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
|
||||
}
|
||||
|
||||
byteArray[byteArrayCount] = tempByte;
|
||||
byteArrayCount++;
|
||||
if (byteArrayCount >= PARCEL_BLOCKS_PER_PACKET)
|
||||
{
|
||||
byteArrayCount = 0;
|
||||
packet = new ParcelOverlayPacket();
|
||||
packet.ParcelData.Data = byteArray;
|
||||
packet.ParcelData.SequenceID = sequenceID;
|
||||
remote_client.OutPacket((Packet)packet);
|
||||
sequenceID++;
|
||||
byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
packet = new ParcelOverlayPacket();
|
||||
packet.ParcelData.Data = byteArray;
|
||||
packet.ParcelData.SequenceID = sequenceID; //Eh?
|
||||
remote_client.OutPacket((Packet)packet);
|
||||
}
|
||||
|
||||
public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client)
|
||||
{
|
||||
//Get the parcels within the bounds
|
||||
List<Parcel> temp = new List<Parcel>();
|
||||
int x, y, i;
|
||||
int inc_x = end_x - start_x;
|
||||
int inc_y = end_y - start_y;
|
||||
for (x = 0; x < inc_x; x++)
|
||||
{
|
||||
for (y = 0; y < inc_y; y++)
|
||||
{
|
||||
OpenSim.Region.Parcel currentParcel = getParcel(start_x + x, start_y + y);
|
||||
if (!temp.Contains(currentParcel))
|
||||
{
|
||||
currentParcel.forceUpdateParcelInfo();
|
||||
temp.Add(currentParcel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int requestResult = ParcelManager.PARCEL_RESULT_ONE_PARCEL;
|
||||
if (temp.Count > 1)
|
||||
{
|
||||
requestResult = ParcelManager.PARCEL_RESULT_MULTIPLE_PARCELS;
|
||||
}
|
||||
|
||||
for (i = 0; i < temp.Count; i++)
|
||||
{
|
||||
temp[i].sendParcelProperties(sequence_id, snap_selection, requestResult, remote_client);
|
||||
}
|
||||
|
||||
|
||||
sendParcelOverlay(remote_client);
|
||||
}
|
||||
|
||||
public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
|
||||
{
|
||||
if (parcelList.ContainsKey(packet.ParcelData.LocalID))
|
||||
{
|
||||
parcelList[packet.ParcelData.LocalID].updateParcelProperties(packet, remote_client);
|
||||
}
|
||||
}
|
||||
public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
|
||||
{
|
||||
subdivide(west, south, east, north, remote_client.AgentId);
|
||||
}
|
||||
public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client)
|
||||
{
|
||||
join(west, south, east, north, remote_client.AgentId);
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Resets the sim to the default parcel (full sim parcel owned by the default user)
|
||||
/// </summary>
|
||||
public void resetSimParcels()
|
||||
{
|
||||
//Remove all the parcels in the sim and add a blank, full sim parcel set to public
|
||||
parcelList.Clear();
|
||||
lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
|
||||
parcelIDList.Initialize();
|
||||
|
||||
Parcel fullSimParcel = new Parcel(LLUUID.Zero, false, m_world);
|
||||
|
||||
fullSimParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(0, 0, 256, 256));
|
||||
fullSimParcel.parcelData.parcelName = "Your Sim Parcel";
|
||||
fullSimParcel.parcelData.parcelDesc = "";
|
||||
|
||||
fullSimParcel.parcelData.ownerID = m_regInfo.MasterAvatarAssignedUUID;
|
||||
fullSimParcel.parcelData.salePrice = 1;
|
||||
fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.ForSale;
|
||||
fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Leased;
|
||||
|
||||
addParcel(fullSimParcel);
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Parcel Class
|
||||
/// <summary>
|
||||
/// Keeps track of a specific parcel's information
|
||||
/// </summary>
|
||||
public class Parcel
|
||||
{
|
||||
#region Member Variables
|
||||
public ParcelData parcelData = new ParcelData();
|
||||
public World m_world;
|
||||
|
||||
private bool[,] parcelBitmap = new bool[64, 64];
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Constructors
|
||||
public Parcel(LLUUID owner_id, bool is_group_owned, World world)
|
||||
{
|
||||
m_world = world;
|
||||
parcelData.ownerID = owner_id;
|
||||
parcelData.isGroupOwned = is_group_owned;
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Member Functions
|
||||
|
||||
#region General Functions
|
||||
/// <summary>
|
||||
/// Checks to see if this parcel contains a point
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <returns>Returns true if the parcel contains the specified point</returns>
|
||||
public bool containsPoint(int x, int y)
|
||||
{
|
||||
if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
|
||||
{
|
||||
return (parcelBitmap[x / 4, y / 4] == true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public Parcel Copy()
|
||||
{
|
||||
Parcel newParcel = new Parcel(this.parcelData.ownerID, this.parcelData.isGroupOwned, m_world);
|
||||
|
||||
//Place all new variables here!
|
||||
newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone());
|
||||
newParcel.parcelData = parcelData.Copy();
|
||||
|
||||
return newParcel;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Packet Request Handling
|
||||
/// <summary>
|
||||
/// Sends parcel properties as requested
|
||||
/// </summary>
|
||||
/// <param name="sequence_id">ID sent by client for them to keep track of</param>
|
||||
/// <param name="snap_selection">Bool sent by client for them to use</param>
|
||||
/// <param name="remote_client">Object representing the client</param>
|
||||
public void sendParcelProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
|
||||
{
|
||||
|
||||
ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
|
||||
updatePacket.ParcelData.AABBMax = parcelData.AABBMax;
|
||||
updatePacket.ParcelData.AABBMin = parcelData.AABBMin;
|
||||
updatePacket.ParcelData.Area = parcelData.area;
|
||||
updatePacket.ParcelData.AuctionID = parcelData.auctionID;
|
||||
updatePacket.ParcelData.AuthBuyerID = parcelData.authBuyerID; //unemplemented
|
||||
|
||||
updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray;
|
||||
|
||||
updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(parcelData.parcelDesc);
|
||||
updatePacket.ParcelData.Category = (byte)parcelData.category;
|
||||
updatePacket.ParcelData.ClaimDate = parcelData.claimDate;
|
||||
updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice;
|
||||
updatePacket.ParcelData.GroupID = parcelData.groupID;
|
||||
updatePacket.ParcelData.GroupPrims = parcelData.groupPrims;
|
||||
updatePacket.ParcelData.IsGroupOwned = parcelData.isGroupOwned;
|
||||
updatePacket.ParcelData.LandingType = (byte)parcelData.landingType;
|
||||
updatePacket.ParcelData.LocalID = parcelData.localID;
|
||||
updatePacket.ParcelData.MaxPrims = 1000; //unemplemented
|
||||
updatePacket.ParcelData.MediaAutoScale = parcelData.mediaAutoScale;
|
||||
updatePacket.ParcelData.MediaID = parcelData.mediaID;
|
||||
updatePacket.ParcelData.MediaURL = Helpers.StringToField(parcelData.mediaURL);
|
||||
updatePacket.ParcelData.MusicURL = Helpers.StringToField(parcelData.musicURL);
|
||||
updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName);
|
||||
updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
|
||||
updatePacket.ParcelData.OtherCount = 0; //unemplemented
|
||||
updatePacket.ParcelData.OtherPrims = 0; //unemplented
|
||||
updatePacket.ParcelData.OwnerID = parcelData.ownerID;
|
||||
updatePacket.ParcelData.OwnerPrims = 0; //unemplemented
|
||||
updatePacket.ParcelData.ParcelFlags = (uint)parcelData.parcelFlags; //unemplemented
|
||||
updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented
|
||||
updatePacket.ParcelData.PassHours = parcelData.passHours;
|
||||
updatePacket.ParcelData.PassPrice = parcelData.passPrice;
|
||||
updatePacket.ParcelData.PublicCount = 0; //unemplemented
|
||||
updatePacket.ParcelData.RegionDenyAnonymous = false; //unemplemented
|
||||
updatePacket.ParcelData.RegionDenyIdentified = false; //unemplemented
|
||||
updatePacket.ParcelData.RegionDenyTransacted = false; //unemplemented
|
||||
updatePacket.ParcelData.RegionPushOverride = true; //unemplemented
|
||||
updatePacket.ParcelData.RentPrice = 0; //??
|
||||
updatePacket.ParcelData.RequestResult = request_result;
|
||||
updatePacket.ParcelData.SalePrice = parcelData.salePrice; //unemplemented
|
||||
updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented
|
||||
updatePacket.ParcelData.SelfCount = 0;//unemplemented
|
||||
updatePacket.ParcelData.SequenceID = sequence_id;
|
||||
updatePacket.ParcelData.SimWideMaxPrims = 15000; //unemplemented
|
||||
updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented
|
||||
updatePacket.ParcelData.SnapSelection = snap_selection;
|
||||
updatePacket.ParcelData.SnapshotID = parcelData.snapshotID;
|
||||
updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus;
|
||||
updatePacket.ParcelData.TotalPrims = 0; //unemplemented
|
||||
updatePacket.ParcelData.UserLocation = parcelData.userLocation;
|
||||
updatePacket.ParcelData.UserLookAt = parcelData.userLookAt;
|
||||
remote_client.OutPacket((Packet)updatePacket);
|
||||
}
|
||||
|
||||
public void updateParcelProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
|
||||
{
|
||||
if (remote_client.AgentId == parcelData.ownerID)
|
||||
{
|
||||
//Needs later group support
|
||||
parcelData.authBuyerID = packet.ParcelData.AuthBuyerID;
|
||||
parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
|
||||
parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
|
||||
parcelData.groupID = packet.ParcelData.GroupID;
|
||||
parcelData.landingType = packet.ParcelData.LandingType;
|
||||
parcelData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
|
||||
parcelData.mediaID = packet.ParcelData.MediaID;
|
||||
parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
|
||||
parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
|
||||
parcelData.parcelName = libsecondlife.Helpers.FieldToUTF8String(packet.ParcelData.Name);
|
||||
parcelData.parcelFlags = (libsecondlife.Parcel.ParcelFlags)packet.ParcelData.ParcelFlags;
|
||||
parcelData.passHours = packet.ParcelData.PassHours;
|
||||
parcelData.passPrice = packet.ParcelData.PassPrice;
|
||||
parcelData.salePrice = packet.ParcelData.SalePrice;
|
||||
parcelData.snapshotID = packet.ParcelData.SnapshotID;
|
||||
parcelData.userLocation = packet.ParcelData.UserLocation;
|
||||
parcelData.userLookAt = packet.ParcelData.UserLookAt;
|
||||
|
||||
List<Avatar> avatars = m_world.RequestAvatarList();
|
||||
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
Parcel over = m_world.parcelManager.getParcel((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
|
||||
if (over == this)
|
||||
{
|
||||
sendParcelProperties(0, false, 0, avatars[i].ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Update Functions
|
||||
/// <summary>
|
||||
/// Updates the AABBMin and AABBMax values after area/shape modification of parcel
|
||||
/// </summary>
|
||||
private void updateAABBAndAreaValues()
|
||||
{
|
||||
int min_x = 64;
|
||||
int min_y = 64;
|
||||
int max_x = 0;
|
||||
int max_y = 0;
|
||||
int tempArea = 0;
|
||||
int x, y;
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
if (parcelBitmap[x, y] == true)
|
||||
{
|
||||
if (min_x > x) min_x = x;
|
||||
if (min_y > y) min_y = y;
|
||||
if (max_x < x) max_x = x;
|
||||
if (max_y < y) max_y = y;
|
||||
tempArea += 16; //16sqm parcel
|
||||
}
|
||||
}
|
||||
}
|
||||
parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]);
|
||||
parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]);
|
||||
parcelData.area = tempArea;
|
||||
}
|
||||
|
||||
public void updateParcelBitmapByteArray()
|
||||
{
|
||||
parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update all settings in parcel such as area, bitmap byte array, etc
|
||||
/// </summary>
|
||||
public void forceUpdateParcelInfo()
|
||||
{
|
||||
this.updateAABBAndAreaValues();
|
||||
this.updateParcelBitmapByteArray();
|
||||
}
|
||||
|
||||
public void setParcelBitmapFromByteArray()
|
||||
{
|
||||
parcelBitmap = convertBytesToParcelBitmap();
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Parcel Bitmap Functions
|
||||
/// <summary>
|
||||
/// Sets the parcel's bitmap manually
|
||||
/// </summary>
|
||||
/// <param name="bitmap">64x64 block representing where this parcel is on a map</param>
|
||||
public void setParcelBitmap(bool[,] bitmap)
|
||||
{
|
||||
if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
|
||||
{
|
||||
//Throw an exception - The bitmap is not 64x64
|
||||
throw new Exception("Error: Invalid Parcel Bitmap");
|
||||
}
|
||||
else
|
||||
{
|
||||
//Valid: Lets set it
|
||||
parcelBitmap = bitmap;
|
||||
forceUpdateParcelInfo();
|
||||
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Gets the parcels bitmap manually
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool[,] getParcelBitmap()
|
||||
{
|
||||
return parcelBitmap;
|
||||
}
|
||||
/// <summary>
|
||||
/// Converts the parcel bitmap to a packet friendly byte array
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private byte[] convertParcelBitmapToBytes()
|
||||
{
|
||||
byte[] tempConvertArr = new byte[512];
|
||||
byte tempByte = 0;
|
||||
int x, y, i, byteNum = 0;
|
||||
i = 0;
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8));
|
||||
if (i % 8 == 0)
|
||||
{
|
||||
tempConvertArr[byteNum] = tempByte;
|
||||
tempByte = (byte)0;
|
||||
i = 0;
|
||||
byteNum++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return tempConvertArr;
|
||||
}
|
||||
|
||||
private bool[,] convertBytesToParcelBitmap()
|
||||
{
|
||||
bool[,] tempConvertMap = new bool[64, 64];
|
||||
tempConvertMap.Initialize();
|
||||
byte tempByte = 0;
|
||||
int x = 0, y = 0, i = 0, bitNum = 0;
|
||||
for (i = 0; i < 512; i++)
|
||||
{
|
||||
tempByte = parcelData.parcelBitmapByteArray[i];
|
||||
for (bitNum = 0; bitNum < 8; bitNum++)
|
||||
{
|
||||
bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
|
||||
tempConvertMap[x, y] = bit;
|
||||
x++;
|
||||
if (x > 63)
|
||||
{
|
||||
x = 0;
|
||||
y++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
return tempConvertMap;
|
||||
}
|
||||
/// <summary>
|
||||
/// Full sim parcel creation
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static bool[,] basicFullRegionParcelBitmap()
|
||||
{
|
||||
return getSquareParcelBitmap(0, 0, 256, 256);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to modify the bitmap between the x and y points. Points use 64 scale
|
||||
/// </summary>
|
||||
/// <param name="start_x"></param>
|
||||
/// <param name="start_y"></param>
|
||||
/// <param name="end_x"></param>
|
||||
/// <param name="end_y"></param>
|
||||
/// <returns></returns>
|
||||
public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y)
|
||||
{
|
||||
|
||||
bool[,] tempBitmap = new bool[64, 64];
|
||||
tempBitmap.Initialize();
|
||||
|
||||
tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
|
||||
return tempBitmap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Change a parcel's bitmap at within a square and set those points to a specific value
|
||||
/// </summary>
|
||||
/// <param name="parcel_bitmap"></param>
|
||||
/// <param name="start_x"></param>
|
||||
/// <param name="start_y"></param>
|
||||
/// <param name="end_x"></param>
|
||||
/// <param name="end_y"></param>
|
||||
/// <param name="set_value"></param>
|
||||
/// <returns></returns>
|
||||
public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
|
||||
{
|
||||
if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2)
|
||||
{
|
||||
//Throw an exception - The bitmap is not 64x64
|
||||
throw new Exception("Error: Invalid Parcel Bitmap in modifyParcelBitmapSquare()");
|
||||
}
|
||||
|
||||
int x, y;
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
if (x >= start_x / 4 && x < end_x / 4
|
||||
&& y >= start_y / 4 && y < end_y / 4)
|
||||
{
|
||||
parcel_bitmap[x, y] = set_value;
|
||||
}
|
||||
}
|
||||
}
|
||||
return parcel_bitmap;
|
||||
}
|
||||
/// <summary>
|
||||
/// Join the true values of 2 bitmaps together
|
||||
/// </summary>
|
||||
/// <param name="bitmap_base"></param>
|
||||
/// <param name="bitmap_add"></param>
|
||||
/// <returns></returns>
|
||||
public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
|
||||
{
|
||||
if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
|
||||
{
|
||||
//Throw an exception - The bitmap is not 64x64
|
||||
throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeParcelBitmaps");
|
||||
}
|
||||
if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
|
||||
{
|
||||
//Throw an exception - The bitmap is not 64x64
|
||||
throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps");
|
||||
|
||||
}
|
||||
|
||||
int x, y;
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
if (bitmap_add[x, y])
|
||||
{
|
||||
bitmap_base[x, y] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return bitmap_base;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,491 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Region.types;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
|
||||
namespace OpenSim.Region
|
||||
{
|
||||
public class Primitive : Entity
|
||||
{
|
||||
protected PrimData primData;
|
||||
//private ObjectUpdatePacket OurPacket;
|
||||
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
|
||||
private Dictionary<uint, IClientAPI> m_clientThreads;
|
||||
private ulong m_regionHandle;
|
||||
private const uint FULL_MASK_PERMISSIONS = 2147483647;
|
||||
private bool physicsEnabled = false;
|
||||
|
||||
private Dictionary<LLUUID, InventoryItem> inventoryItems;
|
||||
|
||||
#region Properties
|
||||
|
||||
public LLVector3 Scale
|
||||
{
|
||||
set
|
||||
{
|
||||
this.primData.Scale = value;
|
||||
//this.dirtyFlag = true;
|
||||
}
|
||||
get
|
||||
{
|
||||
return this.primData.Scale;
|
||||
}
|
||||
}
|
||||
|
||||
public PhysicsActor PhysActor
|
||||
{
|
||||
set
|
||||
{
|
||||
this._physActor = value;
|
||||
}
|
||||
}
|
||||
public override LLVector3 Pos
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Pos;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.Pos = value;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world)
|
||||
{
|
||||
m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
}
|
||||
|
||||
public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner)
|
||||
{
|
||||
m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
this.primData = new PrimData();
|
||||
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
this.primData.OwnerID = owner;
|
||||
}
|
||||
|
||||
public byte[] GetByteArray()
|
||||
{
|
||||
byte[] result = null;
|
||||
List<byte[]> dataArrays = new List<byte[]>();
|
||||
dataArrays.Add(primData.ToBytes());
|
||||
foreach (Entity child in children)
|
||||
{
|
||||
if (child is OpenSim.Region.Primitive)
|
||||
{
|
||||
dataArrays.Add(((OpenSim.Region.Primitive)child).GetByteArray());
|
||||
}
|
||||
}
|
||||
byte[] primstart = Helpers.StringToField("<Prim>");
|
||||
byte[] primend = Helpers.StringToField("</Prim>");
|
||||
int totalLength = primstart.Length + primend.Length;
|
||||
for (int i = 0; i < dataArrays.Count; i++)
|
||||
{
|
||||
totalLength += dataArrays[i].Length;
|
||||
}
|
||||
|
||||
result = new byte[totalLength];
|
||||
int arraypos = 0;
|
||||
Array.Copy(primstart, 0, result, 0, primstart.Length);
|
||||
arraypos += primstart.Length;
|
||||
for (int i = 0; i < dataArrays.Count; i++)
|
||||
{
|
||||
Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
|
||||
arraypos += dataArrays[i].Length;
|
||||
}
|
||||
Array.Copy(primend, 0, result, arraypos, primend.Length);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#region Overridden Methods
|
||||
|
||||
public override void update()
|
||||
{
|
||||
LLVector3 pos2 = new LLVector3(0, 0, 0);
|
||||
}
|
||||
|
||||
public override void BackUp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Packet handlers
|
||||
|
||||
public void UpdatePosition(LLVector3 pos)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
|
||||
{
|
||||
this.primData.PathBegin = addPacket.PathBegin;
|
||||
this.primData.PathEnd = addPacket.PathEnd;
|
||||
this.primData.PathScaleX = addPacket.PathScaleX;
|
||||
this.primData.PathScaleY = addPacket.PathScaleY;
|
||||
this.primData.PathShearX = addPacket.PathShearX;
|
||||
this.primData.PathShearY = addPacket.PathShearY;
|
||||
this.primData.PathSkew = addPacket.PathSkew;
|
||||
this.primData.ProfileBegin = addPacket.ProfileBegin;
|
||||
this.primData.ProfileEnd = addPacket.ProfileEnd;
|
||||
this.primData.PathCurve = addPacket.PathCurve;
|
||||
this.primData.ProfileCurve = addPacket.ProfileCurve;
|
||||
this.primData.ProfileHollow = addPacket.ProfileHollow;
|
||||
this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
|
||||
this.primData.PathRevolutions = addPacket.PathRevolutions;
|
||||
this.primData.PathTaperX = addPacket.PathTaperX;
|
||||
this.primData.PathTaperY = addPacket.PathTaperY;
|
||||
this.primData.PathTwist = addPacket.PathTwist;
|
||||
this.primData.PathTwistBegin = addPacket.PathTwistBegin;
|
||||
}
|
||||
|
||||
public void UpdateTexture(byte[] tex)
|
||||
{
|
||||
this.primData.Texture = tex;
|
||||
//this.dirtyFlag = true;
|
||||
}
|
||||
|
||||
public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void AssignToParent(Primitive prim)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void GetProperites(IClientAPI client)
|
||||
{
|
||||
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
||||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
||||
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
||||
proper.ObjectData[0].ItemID = LLUUID.Zero;
|
||||
proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
|
||||
proper.ObjectData[0].CreatorID = this.primData.OwnerID;
|
||||
proper.ObjectData[0].FolderID = LLUUID.Zero;
|
||||
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
|
||||
proper.ObjectData[0].GroupID = LLUUID.Zero;
|
||||
proper.ObjectData[0].InventorySerial = 0;
|
||||
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
|
||||
proper.ObjectData[0].ObjectID = this.uuid;
|
||||
proper.ObjectData[0].OwnerID = primData.OwnerID;
|
||||
proper.ObjectData[0].TouchName = new byte[0];
|
||||
proper.ObjectData[0].TextureID = new byte[0];
|
||||
proper.ObjectData[0].SitName = new byte[0];
|
||||
proper.ObjectData[0].Name = new byte[0];
|
||||
proper.ObjectData[0].Description = new byte[0];
|
||||
proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
|
||||
proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
|
||||
proper.ObjectData[0].GroupMask = this.primData.GroupMask;
|
||||
proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
|
||||
proper.ObjectData[0].BaseMask = this.primData.BaseMask;
|
||||
|
||||
client.OutPacket(proper);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
# region Inventory Methods
|
||||
|
||||
public bool AddToInventory(InventoryItem item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public InventoryItem RemoveFromInventory(LLUUID itemID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void RequestXferInventory(IClientAPI simClient, ulong xferID)
|
||||
{
|
||||
//will only currently work if the total size of the inventory data array is under about 1000 bytes
|
||||
SendXferPacketPacket send = new SendXferPacketPacket();
|
||||
|
||||
send.XferID.ID = xferID;
|
||||
send.XferID.Packet = 1 + 2147483648;
|
||||
send.DataPacket.Data = this.ConvertInventoryToBytes();
|
||||
|
||||
simClient.OutPacket(send);
|
||||
}
|
||||
|
||||
public byte[] ConvertInventoryToBytes()
|
||||
{
|
||||
System.Text.Encoding enc = System.Text.Encoding.ASCII;
|
||||
byte[] result = new byte[0];
|
||||
List<byte[]> inventoryData = new List<byte[]>();
|
||||
int totallength = 0;
|
||||
foreach (InventoryItem invItem in inventoryItems.Values)
|
||||
{
|
||||
byte[] data = enc.GetBytes(invItem.ExportString());
|
||||
inventoryData.Add(data);
|
||||
totallength += data.Length;
|
||||
}
|
||||
//TODO: copy arrays into the single result array
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void CreateInventoryFromBytes(byte[] data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Update viewers Methods
|
||||
|
||||
//should change these mehtods, so that outgoing packets are sent through the avatar class
|
||||
public void SendFullUpdateToClient(IClientAPI remoteClient)
|
||||
{
|
||||
LLVector3 lPos;
|
||||
if (this._physActor != null && this.physicsEnabled)
|
||||
{
|
||||
PhysicsVector pPos = this._physActor.Position;
|
||||
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
||||
}
|
||||
else
|
||||
{
|
||||
lPos = this.Pos;
|
||||
}
|
||||
|
||||
ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
|
||||
outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
outPacket.ObjectData[0] = this.CreateUpdateBlock();
|
||||
byte[] pb = lPos.GetBytes();
|
||||
Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
|
||||
|
||||
remoteClient.OutPacket(outPacket);
|
||||
}
|
||||
|
||||
public void SendFullUpdateToAllClients()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendTerseUpdateToClient(IClientAPI RemoteClient)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendTerseUpdateToALLClients()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Create Methods
|
||||
|
||||
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
|
||||
{
|
||||
PrimData PData = new PrimData();
|
||||
this.primData = PData;
|
||||
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
|
||||
PData.OwnerID = ownerID;
|
||||
PData.PCode = addPacket.ObjectData.PCode;
|
||||
PData.PathBegin = addPacket.ObjectData.PathBegin;
|
||||
PData.PathEnd = addPacket.ObjectData.PathEnd;
|
||||
PData.PathScaleX = addPacket.ObjectData.PathScaleX;
|
||||
PData.PathScaleY = addPacket.ObjectData.PathScaleY;
|
||||
PData.PathShearX = addPacket.ObjectData.PathShearX;
|
||||
PData.PathShearY = addPacket.ObjectData.PathShearY;
|
||||
PData.PathSkew = addPacket.ObjectData.PathSkew;
|
||||
PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
|
||||
PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
|
||||
PData.Scale = addPacket.ObjectData.Scale;
|
||||
PData.PathCurve = addPacket.ObjectData.PathCurve;
|
||||
PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
|
||||
PData.ParentID = 0;
|
||||
PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
|
||||
PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
|
||||
PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
|
||||
PData.PathTaperX = addPacket.ObjectData.PathTaperX;
|
||||
PData.PathTaperY = addPacket.ObjectData.PathTaperY;
|
||||
PData.PathTwist = addPacket.ObjectData.PathTwist;
|
||||
PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
|
||||
LLVector3 pos1 = addPacket.ObjectData.RayEnd;
|
||||
this.primData.FullID = this.uuid = LLUUID.Random();
|
||||
this.localid = (uint)(localID);
|
||||
this.primData.Position = this.Pos = pos1;
|
||||
}
|
||||
|
||||
public void CreateFromBytes(byte[] data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void CreateFromPrimData(PrimData primData)
|
||||
{
|
||||
this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
|
||||
}
|
||||
|
||||
public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Packet Update Methods
|
||||
protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
|
||||
{
|
||||
objdata.PSBlock = new byte[0];
|
||||
objdata.ExtraParams = new byte[1];
|
||||
objdata.MediaURL = new byte[0];
|
||||
objdata.NameValue = new byte[0];
|
||||
objdata.Text = new byte[0];
|
||||
objdata.TextColor = new byte[4];
|
||||
objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
|
||||
objdata.JointPivot = new LLVector3(0, 0, 0);
|
||||
objdata.Material = 3;
|
||||
objdata.TextureAnim = new byte[0];
|
||||
objdata.Sound = LLUUID.Zero;
|
||||
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
|
||||
this.primData.Texture = objdata.TextureEntry = ntex.ToBytes();
|
||||
objdata.State = 0;
|
||||
objdata.Data = new byte[0];
|
||||
|
||||
objdata.ObjectData = new byte[60];
|
||||
objdata.ObjectData[46] = 128;
|
||||
objdata.ObjectData[47] = 63;
|
||||
}
|
||||
|
||||
protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData)
|
||||
{
|
||||
objectData.OwnerID = this.primData.OwnerID;
|
||||
objectData.PCode = this.primData.PCode;
|
||||
objectData.PathBegin = this.primData.PathBegin;
|
||||
objectData.PathEnd = this.primData.PathEnd;
|
||||
objectData.PathScaleX = this.primData.PathScaleX;
|
||||
objectData.PathScaleY = this.primData.PathScaleY;
|
||||
objectData.PathShearX = this.primData.PathShearX;
|
||||
objectData.PathShearY = this.primData.PathShearY;
|
||||
objectData.PathSkew = this.primData.PathSkew;
|
||||
objectData.ProfileBegin = this.primData.ProfileBegin;
|
||||
objectData.ProfileEnd = this.primData.ProfileEnd;
|
||||
objectData.Scale = this.primData.Scale;
|
||||
objectData.PathCurve = this.primData.PathCurve;
|
||||
objectData.ProfileCurve = this.primData.ProfileCurve;
|
||||
objectData.ParentID = this.primData.ParentID;
|
||||
objectData.ProfileHollow = this.primData.ProfileHollow;
|
||||
objectData.PathRadiusOffset = this.primData.PathRadiusOffset;
|
||||
objectData.PathRevolutions = this.primData.PathRevolutions;
|
||||
objectData.PathTaperX = this.primData.PathTaperX;
|
||||
objectData.PathTaperY = this.primData.PathTaperY;
|
||||
objectData.PathTwist = this.primData.PathTwist;
|
||||
objectData.PathTwistBegin = this.primData.PathTwistBegin;
|
||||
}
|
||||
|
||||
#endregion
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreateUpdateBlock()
|
||||
{
|
||||
ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
|
||||
this.SetDefaultPacketValues(objupdate);
|
||||
objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
|
||||
this.SetPacketShapeData(objupdate);
|
||||
byte[] pb = this.Pos.GetBytes();
|
||||
Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length);
|
||||
return objupdate;
|
||||
}
|
||||
|
||||
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
|
||||
{
|
||||
uint ID = this.localid;
|
||||
byte[] bytes = new byte[60];
|
||||
|
||||
int i = 0;
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
|
||||
dat.TextureEntry = new byte[0];
|
||||
bytes[i++] = (byte)(ID % 256);
|
||||
bytes[i++] = (byte)((ID >> 8) % 256);
|
||||
bytes[i++] = (byte)((ID >> 16) % 256);
|
||||
bytes[i++] = (byte)((ID >> 24) % 256);
|
||||
bytes[i++] = 0;
|
||||
bytes[i++] = 0;
|
||||
|
||||
LLVector3 lPos;
|
||||
Axiom.MathLib.Quaternion lRot;
|
||||
if (this._physActor != null && this.physicsEnabled)
|
||||
{
|
||||
PhysicsVector pPos = this._physActor.Position;
|
||||
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
||||
lRot = this._physActor.Orientation;
|
||||
}
|
||||
else
|
||||
{
|
||||
lPos = this.Pos;
|
||||
lRot = this.rotation;
|
||||
}
|
||||
byte[] pb = lPos.GetBytes();
|
||||
Array.Copy(pb, 0, bytes, i, pb.Length);
|
||||
i += 12;
|
||||
ushort ac = 32767;
|
||||
|
||||
//vel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
//accel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
ushort rw, rx, ry, rz;
|
||||
rw = (ushort)(32768 * (lRot.w + 1));
|
||||
rx = (ushort)(32768 * (lRot.x + 1));
|
||||
ry = (ushort)(32768 * (lRot.y + 1));
|
||||
rz = (ushort)(32768 * (lRot.z + 1));
|
||||
|
||||
//rot
|
||||
bytes[i++] = (byte)(rx % 256);
|
||||
bytes[i++] = (byte)((rx >> 8) % 256);
|
||||
bytes[i++] = (byte)(ry % 256);
|
||||
bytes[i++] = (byte)((ry >> 8) % 256);
|
||||
bytes[i++] = (byte)(rz % 256);
|
||||
bytes[i++] = (byte)((rz >> 8) % 256);
|
||||
bytes[i++] = (byte)(rw % 256);
|
||||
bytes[i++] = (byte)((rw >> 8) % 256);
|
||||
|
||||
//rotation vel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
dat.Data = bytes;
|
||||
return dat;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,100 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Region.types;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
|
||||
namespace OpenSim.Region
|
||||
{
|
||||
public class SceneObject : Entity
|
||||
{
|
||||
private LLUUID rootUUID;
|
||||
private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
|
||||
private Dictionary<uint, IClientAPI> m_clientThreads;
|
||||
private World m_world;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public SceneObject()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="addPacket"></param>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="localID"></param>
|
||||
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public void CreateFromBytes(byte[] data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void BackUp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
public void GetProperites(IClientAPI client)
|
||||
{
|
||||
/*
|
||||
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
||||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
||||
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
||||
proper.ObjectData[0].ItemID = LLUUID.Zero;
|
||||
proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
|
||||
proper.ObjectData[0].CreatorID = this.primData.OwnerID;
|
||||
proper.ObjectData[0].FolderID = LLUUID.Zero;
|
||||
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
|
||||
proper.ObjectData[0].GroupID = LLUUID.Zero;
|
||||
proper.ObjectData[0].InventorySerial = 0;
|
||||
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
|
||||
proper.ObjectData[0].ObjectID = this.uuid;
|
||||
proper.ObjectData[0].OwnerID = primData.OwnerID;
|
||||
proper.ObjectData[0].TouchName = new byte[0];
|
||||
proper.ObjectData[0].TextureID = new byte[0];
|
||||
proper.ObjectData[0].SitName = new byte[0];
|
||||
proper.ObjectData[0].Name = new byte[0];
|
||||
proper.ObjectData[0].Description = new byte[0];
|
||||
proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
|
||||
proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
|
||||
proper.ObjectData[0].GroupMask = this.primData.GroupMask;
|
||||
proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
|
||||
proper.ObjectData[0].BaseMask = this.primData.BaseMask;
|
||||
|
||||
client.OutPacket(proper);
|
||||
* */
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,219 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Region
|
||||
{
|
||||
public partial class World
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="north"></param>
|
||||
/// <param name="west"></param>
|
||||
public void ModifyTerrain(byte action, float north, float west)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case 1:
|
||||
// raise terrain
|
||||
Terrain.raise(north, west, 10.0, 0.001);
|
||||
RegenerateTerrain(true, (int)north, (int)west);
|
||||
break;
|
||||
case 2:
|
||||
//lower terrain
|
||||
Terrain.lower(north, west, 10.0, 0.001);
|
||||
RegenerateTerrain(true, (int)north, (int)west);
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="message"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="fromPos"></param>
|
||||
/// <param name="fromName"></param>
|
||||
/// <param name="fromAgentID"></param>
|
||||
public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
|
||||
{
|
||||
Console.WriteLine("Chat message");
|
||||
Avatar avatar = null;
|
||||
foreach (IClientAPI client in m_clientThreads.Values)
|
||||
{
|
||||
int dis = -1000;
|
||||
if (this.Avatars.ContainsKey(client.AgentId))
|
||||
{
|
||||
|
||||
avatar = this.Avatars[client.AgentId];
|
||||
// int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
|
||||
dis= (int)avatar.Pos.GetDistanceTo(fromPos);
|
||||
Console.WriteLine("found avatar at " +dis);
|
||||
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case 0: // Whisper
|
||||
if ((dis < 10) && (dis > -10))
|
||||
{
|
||||
//should change so the message is sent through the avatar rather than direct to the ClientView
|
||||
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
|
||||
}
|
||||
break;
|
||||
case 1: // Say
|
||||
if ((dis < 30) && (dis > -30))
|
||||
{
|
||||
Console.WriteLine("sending chat");
|
||||
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
|
||||
}
|
||||
break;
|
||||
case 2: // Shout
|
||||
if ((dis < 100) && (dis > -100))
|
||||
{
|
||||
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xff: // Broadcast
|
||||
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="primAsset"></param>
|
||||
/// <param name="pos"></param>
|
||||
public void RezObject(AssetBase primAsset, LLVector3 pos)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="packet"></param>
|
||||
/// <param name="simClient"></param>
|
||||
public void DeRezObject(Packet packet, IClientAPI simClient)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void SendAvatarsToClient(IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="parentPrim"></param>
|
||||
/// <param name="childPrims"></param>
|
||||
public void LinkObjects(uint parentPrim, List<uint> childPrims)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="primLocalID"></param>
|
||||
/// <param name="shapeBlock"></param>
|
||||
public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="primLocalID"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="packet"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="texture"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="rot"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="scale"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends prims to a client
|
||||
/// </summary>
|
||||
/// <param name="RemoteClient">Client to send to</param>
|
||||
public void GetInitialPrims(IClientAPI RemoteClient)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,157 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region
|
||||
{
|
||||
public partial class World
|
||||
{
|
||||
private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
private void LoadScriptEngines()
|
||||
{
|
||||
this.LoadScriptPlugins();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void LoadScriptPlugins()
|
||||
{
|
||||
string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
|
||||
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
|
||||
|
||||
|
||||
for (int i = 0; i < pluginFiles.Length; i++)
|
||||
{
|
||||
this.AddPlugin(pluginFiles[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="FileName"></param>
|
||||
private void AddPlugin(string FileName)
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IScriptEngine", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
plug.Init(this);
|
||||
this.scriptEngines.Add(plug.GetName(), plug);
|
||||
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pluginAssembly = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="scriptType"></param>
|
||||
/// <param name="scriptName"></param>
|
||||
/// <param name="script"></param>
|
||||
/// <param name="ent"></param>
|
||||
public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
|
||||
{
|
||||
if(this.scriptEngines.ContainsKey(scriptType))
|
||||
{
|
||||
this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid);
|
||||
}
|
||||
}
|
||||
|
||||
#region IScriptAPI Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <returns></returns>
|
||||
public OSVector3 GetEntityPosition(uint localID)
|
||||
{
|
||||
OSVector3 res = new OSVector3();
|
||||
// Console.WriteLine("script- getting entity " + localID + " position");
|
||||
foreach (Entity entity in this.Entities.Values)
|
||||
{
|
||||
if (entity.localid == localID)
|
||||
{
|
||||
res.X = entity.Pos.X;
|
||||
res.Y = entity.Pos.Y;
|
||||
res.Z = entity.Pos.Z;
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <param name="z"></param>
|
||||
public void SetEntityPosition(uint localID, float x , float y, float z)
|
||||
{
|
||||
foreach (Entity entity in this.Entities.Values)
|
||||
{
|
||||
if (entity.localid == localID && entity is Primitive)
|
||||
{
|
||||
LLVector3 pos = entity.Pos;
|
||||
pos.X = x;
|
||||
pos.Y = y;
|
||||
Primitive prim = entity as Primitive;
|
||||
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
|
||||
//prim.UpdatePosition(pos);
|
||||
// Console.WriteLine("script- setting entity " + localID + " positon");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public uint GetRandomAvatarID()
|
||||
{
|
||||
//Console.WriteLine("script- getting random avatar id");
|
||||
uint res = 0;
|
||||
foreach (Entity entity in this.Entities.Values)
|
||||
{
|
||||
if (entity is Avatar)
|
||||
{
|
||||
res = entity.localid;
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,634 @@
|
|||
using System;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Scripting;
|
||||
using OpenSim.Terrain;
|
||||
using OpenGrid.Framework.Communications;
|
||||
using OpenSim.Region.Estate;
|
||||
|
||||
|
||||
namespace OpenSim.Region
|
||||
{
|
||||
public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI
|
||||
{
|
||||
protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
|
||||
protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
|
||||
protected Dictionary<libsecondlife.LLUUID, Primitive> Prims;
|
||||
private PhysicsScene phyScene;
|
||||
private float timeStep = 0.1f;
|
||||
public ILocalStorage localStorage;
|
||||
private Random Rand = new Random();
|
||||
private uint _primCount = 702000;
|
||||
private int storageCount;
|
||||
private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
|
||||
private Dictionary<string, ScriptFactory> m_scripts;
|
||||
private Mutex updateLock;
|
||||
public string m_datastore;
|
||||
protected AuthenticateSessionsBase authenticateHandler;
|
||||
protected RegionCommsHostBase regionCommsHost;
|
||||
protected RegionServerCommsManager commsManager;
|
||||
|
||||
public ParcelManager parcelManager;
|
||||
public EstateManager estateManager;
|
||||
|
||||
#region Properties
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public PhysicsScene PhysScene
|
||||
{
|
||||
set
|
||||
{
|
||||
this.phyScene = value;
|
||||
}
|
||||
get
|
||||
{
|
||||
return (this.phyScene);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
/// <summary>
|
||||
/// Creates a new World class, and a region to go with it.
|
||||
/// </summary>
|
||||
/// <param name="clientThreads">Dictionary to contain client threads</param>
|
||||
/// <param name="regionHandle">Region Handle for this region</param>
|
||||
/// <param name="regionName">Region Name for this region</param>
|
||||
public World(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan)
|
||||
{
|
||||
try
|
||||
{
|
||||
updateLock = new Mutex(false);
|
||||
this.authenticateHandler = authen;
|
||||
this.commsManager = commsMan;
|
||||
m_clientThreads = clientThreads;
|
||||
m_regInfo = regInfo;
|
||||
m_regionHandle = m_regInfo.RegionHandle;
|
||||
m_regionName = m_regInfo.RegionName;
|
||||
this.m_datastore = m_regInfo.DataStore;
|
||||
this.RegisterRegionWithComms();
|
||||
|
||||
parcelManager = new ParcelManager(this, this.m_regInfo);
|
||||
estateManager = new EstateManager(this, this.m_regInfo);
|
||||
|
||||
m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
|
||||
m_scripts = new Dictionary<string, ScriptFactory>();
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance");
|
||||
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
|
||||
Avatars = new Dictionary<LLUUID, Avatar>();
|
||||
Prims = new Dictionary<LLUUID, Primitive>();
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap");
|
||||
TerrainManager = new TerrainManager(new SecondLife());
|
||||
Terrain = new TerrainEngine();
|
||||
Avatar.SetupTemplate("avatar-texture.dat");
|
||||
|
||||
Avatar.LoadAnims();
|
||||
|
||||
//this.SetDefaultScripts();
|
||||
//this.LoadScriptEngines();
|
||||
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void StartTimer()
|
||||
{
|
||||
m_heartbeatTimer.Enabled = true;
|
||||
m_heartbeatTimer.Interval = 100;
|
||||
m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
|
||||
}
|
||||
|
||||
|
||||
#region Update Methods
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Performs per-frame updates regularly
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
void Heartbeat(object sender, System.EventArgs e)
|
||||
{
|
||||
this.Update();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs per-frame updates on the world, this should be the central world loop
|
||||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
updateLock.WaitOne();
|
||||
try
|
||||
{
|
||||
if (this.phyScene.IsThreaded)
|
||||
{
|
||||
this.phyScene.GetResults();
|
||||
|
||||
}
|
||||
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].addForces();
|
||||
}
|
||||
|
||||
lock (this.m_syncRoot)
|
||||
{
|
||||
this.phyScene.Simulate(timeStep);
|
||||
}
|
||||
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].update();
|
||||
}
|
||||
|
||||
foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
|
||||
{
|
||||
scriptHandler.OnFrame();
|
||||
}
|
||||
foreach (IScriptEngine scripteng in this.scriptEngines.Values)
|
||||
{
|
||||
scripteng.OnFrame();
|
||||
}
|
||||
//backup world data
|
||||
this.storageCount++;
|
||||
if (storageCount > 1200) //set to how often you want to backup
|
||||
{
|
||||
this.Backup();
|
||||
storageCount = 0;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString());
|
||||
}
|
||||
updateLock.ReleaseMutex();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool Backup()
|
||||
{
|
||||
try
|
||||
{
|
||||
// Terrain backup routines
|
||||
if (Terrain.tainted > 0)
|
||||
{
|
||||
Terrain.tainted = 0;
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving.");
|
||||
localStorage.SaveMap(Terrain.getHeights1D());
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics.");
|
||||
lock (this.m_syncRoot)
|
||||
{
|
||||
phyScene.SetTerrain(Terrain.getHeights1D());
|
||||
}
|
||||
}
|
||||
|
||||
// Primitive backup routines
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives");
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].BackUp();
|
||||
}
|
||||
|
||||
//Parcel backup routines
|
||||
ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
|
||||
int i = 0;
|
||||
foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values)
|
||||
{
|
||||
parcels[i] = parcel.parcelData;
|
||||
i++;
|
||||
}
|
||||
localStorage.SaveParcels(parcels);
|
||||
|
||||
// Backup successful
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// Backup failed
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Setup Methods
|
||||
/// <summary>
|
||||
/// Loads a new storage subsystem from a named library
|
||||
/// </summary>
|
||||
/// <param name="dllName">Storage Library</param>
|
||||
/// <returns>Successful or not</returns>
|
||||
public bool LoadStorageDLL(string dllName)
|
||||
{
|
||||
try
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
ILocalStorage store = null;
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
store = plug;
|
||||
|
||||
store.Initialise(this.m_datastore);
|
||||
break;
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
pluginAssembly = null;
|
||||
this.localStorage = store;
|
||||
return (store == null);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Regenerate Terrain
|
||||
|
||||
/// <summary>
|
||||
/// Rebuilds the terrain using a procedural algorithm
|
||||
/// </summary>
|
||||
public void RegenerateTerrain()
|
||||
{
|
||||
try
|
||||
{
|
||||
Terrain.hills();
|
||||
|
||||
lock (this.m_syncRoot)
|
||||
{
|
||||
this.phyScene.SetTerrain(Terrain.getHeights1D());
|
||||
}
|
||||
this.localStorage.SaveMap(this.Terrain.getHeights1D());
|
||||
|
||||
foreach (IClientAPI client in m_clientThreads.Values)
|
||||
{
|
||||
this.SendLayerData(client);
|
||||
}
|
||||
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].LandRenegerated();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rebuilds the terrain using a 2D float array
|
||||
/// </summary>
|
||||
/// <param name="newMap">256,256 float array containing heights</param>
|
||||
public void RegenerateTerrain(float[,] newMap)
|
||||
{
|
||||
try
|
||||
{
|
||||
this.Terrain.setHeights2D(newMap);
|
||||
lock (this.m_syncRoot)
|
||||
{
|
||||
this.phyScene.SetTerrain(this.Terrain.getHeights1D());
|
||||
}
|
||||
this.localStorage.SaveMap(this.Terrain.getHeights1D());
|
||||
|
||||
foreach (IClientAPI client in m_clientThreads.Values)
|
||||
{
|
||||
this.SendLayerData(client);
|
||||
}
|
||||
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].LandRenegerated();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rebuilds the terrain assuming changes occured at a specified point[?]
|
||||
/// </summary>
|
||||
/// <param name="changes">???</param>
|
||||
/// <param name="pointx">???</param>
|
||||
/// <param name="pointy">???</param>
|
||||
public void RegenerateTerrain(bool changes, int pointx, int pointy)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (changes)
|
||||
{
|
||||
/* Dont save here, rely on tainting system instead */
|
||||
|
||||
foreach (IClientAPI client in m_clientThreads.Values)
|
||||
{
|
||||
this.SendLayerData(pointx, pointy, client);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Load Terrain
|
||||
/// <summary>
|
||||
/// Loads the World heightmap
|
||||
/// </summary>
|
||||
public override void LoadWorldMap()
|
||||
{
|
||||
try
|
||||
{
|
||||
float[] map = this.localStorage.LoadWorld();
|
||||
if (map == null)
|
||||
{
|
||||
Console.WriteLine("creating new terrain");
|
||||
this.Terrain.hills();
|
||||
|
||||
this.localStorage.SaveMap(this.Terrain.getHeights1D());
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Terrain.setHeights1D(map);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Primitives Methods
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Loads the World's objects
|
||||
/// </summary>
|
||||
public void LoadPrimsFromStorage()
|
||||
{
|
||||
try
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives");
|
||||
this.localStorage.LoadPrimitives(this);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a specific object from storage
|
||||
/// </summary>
|
||||
/// <param name="prim">The object to load</param>
|
||||
public void PrimFromStorage(PrimData prim)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="addPacket"></param>
|
||||
/// <param name="agentClient"></param>
|
||||
public void AddNewPrim(Packet addPacket, IClientAPI agentClient)
|
||||
{
|
||||
AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="addPacket"></param>
|
||||
/// <param name="ownerID"></param>
|
||||
public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Add/Remove Avatar Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="child"></param>
|
||||
public override void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child)
|
||||
{
|
||||
remoteClient.OnRegionHandShakeReply += new GenericCall(this.SendLayerData);
|
||||
//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
|
||||
remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
|
||||
remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours);
|
||||
|
||||
Avatar newAvatar = null;
|
||||
try
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
|
||||
newAvatar = new Avatar(remoteClient, this, m_clientThreads, this.m_regInfo);
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world");
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake ");
|
||||
|
||||
//newAvatar.SendRegionHandshake();
|
||||
this.estateManager.sendRegionHandshake(remoteClient);
|
||||
|
||||
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
|
||||
lock (this.m_syncRoot)
|
||||
{
|
||||
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
|
||||
}
|
||||
|
||||
lock (Entities)
|
||||
{
|
||||
if (!Entities.ContainsKey(agentID))
|
||||
{
|
||||
this.Entities.Add(agentID, newAvatar);
|
||||
}
|
||||
else
|
||||
{
|
||||
Entities[agentID] = newAvatar;
|
||||
}
|
||||
}
|
||||
lock (Avatars)
|
||||
{
|
||||
if (Avatars.ContainsKey(agentID))
|
||||
{
|
||||
Avatars[agentID] = newAvatar;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Avatars.Add(agentID, newAvatar);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
protected void InformClientOfNeighbours(IClientAPI remoteClient)
|
||||
{
|
||||
// Console.WriteLine("informing client of neighbouring regions");
|
||||
List<RegionInfo> neighbours = this.commsManager.RequestNeighbours(this.m_regInfo);
|
||||
|
||||
//Console.WriteLine("we have " + neighbours.Count + " neighbouring regions");
|
||||
if (neighbours != null)
|
||||
{
|
||||
for (int i = 0; i < neighbours.Count; i++)
|
||||
{
|
||||
// Console.WriteLine("sending neighbours data");
|
||||
AgentCircuitData agent = remoteClient.RequestClientInfo();
|
||||
agent.BaseFolder = LLUUID.Zero;
|
||||
agent.InventoryFolder = LLUUID.Zero;
|
||||
agent.startpos = new LLVector3(128, 128, 70);
|
||||
this.commsManager.InformNeighbourOfChildAgent(neighbours[i].RegionHandle, agent);
|
||||
remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].IPListenAddr), (ushort)neighbours[i].IPListenPort);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
public override void RemoveAvatar(LLUUID agentID)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Request Avatars List Methods
|
||||
//The idea is to have a group of method that return a list of avatars meeting some requirement
|
||||
// ie it could be all Avatars within a certain range of the calling prim/avatar.
|
||||
|
||||
/// <summary>
|
||||
/// Request a List of all Avatars in this World
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public List<Avatar> RequestAvatarList()
|
||||
{
|
||||
List<Avatar> result = new List<Avatar>();
|
||||
|
||||
foreach (Avatar avatar in Avatars.Values)
|
||||
{
|
||||
result.Add(avatar);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region ShutDown
|
||||
/// <summary>
|
||||
/// Tidy before shutdown
|
||||
/// </summary>
|
||||
public override void Close()
|
||||
{
|
||||
try
|
||||
{
|
||||
this.localStorage.ShutDown();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region RegionCommsHost
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void RegisterRegionWithComms()
|
||||
{
|
||||
this.regionCommsHost = this.commsManager.RegisterRegion(this.m_regInfo);
|
||||
if (this.regionCommsHost != null)
|
||||
{
|
||||
this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="agent"></param>
|
||||
public void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
|
||||
{
|
||||
// Console.WriteLine("World.cs - add new user connection");
|
||||
//should just check that its meant for this region
|
||||
if (regionHandle == this.m_regInfo.RegionHandle)
|
||||
{
|
||||
this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="px"></param>
|
||||
/// <param name="py"></param>
|
||||
/// <param name="RemoteClient"></param>
|
||||
public override void SendLayerData(int px, int py, IClientAPI RemoteClient)
|
||||
{
|
||||
RemoteClient.SendLayerData( Terrain.getHeights1D() );
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,111 @@
|
|||
using System;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Region.Scripting;
|
||||
using OpenSim.Terrain;
|
||||
|
||||
namespace OpenSim.Region
|
||||
{
|
||||
public abstract class WorldBase : IWorld
|
||||
{
|
||||
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
|
||||
protected Dictionary<uint, IClientAPI> m_clientThreads;
|
||||
protected ulong m_regionHandle;
|
||||
protected string m_regionName;
|
||||
protected RegionInfo m_regInfo;
|
||||
|
||||
public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
|
||||
protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
|
||||
protected object m_syncRoot = new object();
|
||||
private uint m_nextLocalId = 8880000;
|
||||
|
||||
#region Update Methods
|
||||
/// <summary>
|
||||
/// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
|
||||
/// </summary>
|
||||
public abstract void Update();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Terrain Methods
|
||||
|
||||
/// <summary>
|
||||
/// Loads the World heightmap
|
||||
/// </summary>
|
||||
public abstract void LoadWorldMap();
|
||||
|
||||
/// <summary>
|
||||
/// Send the region heightmap to the client
|
||||
/// </summary>
|
||||
/// <param name="RemoteClient">Client to send to</param>
|
||||
public virtual void SendLayerData(IClientAPI RemoteClient)
|
||||
{
|
||||
RemoteClient.SendLayerData(Terrain.getHeights1D());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a specified patch to a client
|
||||
/// </summary>
|
||||
/// <param name="px">Patch coordinate (x) 0..16</param>
|
||||
/// <param name="py">Patch coordinate (y) 0..16</param>
|
||||
/// <param name="RemoteClient">The client to send to</param>
|
||||
public abstract void SendLayerData(int px, int py, IClientAPI RemoteClient);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Add/Remove Agent/Avatar
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="child"></param>
|
||||
public abstract void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child);
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
public abstract void RemoveAvatar(LLUUID agentID);
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual RegionInfo RegionInfo
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public object SyncRoot
|
||||
{
|
||||
get { return m_syncRoot; }
|
||||
}
|
||||
|
||||
public uint NextLocalId
|
||||
{
|
||||
get { return m_nextLocalId++; }
|
||||
}
|
||||
|
||||
#region Shutdown
|
||||
/// <summary>
|
||||
/// Tidy before shutdown
|
||||
/// </summary>
|
||||
public abstract void Close();
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Scripting
|
||||
{
|
||||
public interface IScriptContext
|
||||
{
|
||||
IScriptEntity Entity { get; }
|
||||
bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Scripting
|
||||
{
|
||||
public interface IScriptReadonlyEntity
|
||||
{
|
||||
LLVector3 Pos { get; }
|
||||
string Name { get; }
|
||||
}
|
||||
|
||||
public interface IScriptEntity
|
||||
{
|
||||
LLVector3 Pos { get; set; }
|
||||
string Name { get; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,98 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Region;
|
||||
using Avatar=OpenSim.Region.Avatar;
|
||||
using Primitive = OpenSim.Region.Primitive;
|
||||
|
||||
namespace OpenSim.Region.Scripting
|
||||
{
|
||||
public delegate void ScriptEventHandler(IScriptContext context);
|
||||
|
||||
public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
|
||||
{
|
||||
private World m_world;
|
||||
private Script m_script;
|
||||
private Entity m_entity;
|
||||
|
||||
public LLUUID ScriptId
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_script.ScriptId;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnFrame()
|
||||
{
|
||||
m_script.OnFrame(this);
|
||||
}
|
||||
|
||||
public ScriptHandler(Script script, Entity entity, World world)
|
||||
{
|
||||
m_script = script;
|
||||
m_entity = entity;
|
||||
m_world = world;
|
||||
}
|
||||
|
||||
#region IScriptContext Members
|
||||
|
||||
IScriptEntity IScriptContext.Entity
|
||||
{
|
||||
get
|
||||
{
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
|
||||
{
|
||||
foreach (Entity entity in m_world.Entities.Values )
|
||||
{
|
||||
if( entity is Avatar )
|
||||
{
|
||||
avatar = entity;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
avatar = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IScriptEntity and IScriptReadonlyEntity Members
|
||||
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_entity.Name;
|
||||
}
|
||||
}
|
||||
|
||||
public LLVector3 Pos
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_entity.Pos;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (m_entity is Primitive)
|
||||
{
|
||||
Primitive prim = m_entity as Primitive;
|
||||
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
|
||||
// prim.UpdatePosition( value );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Scripting
|
||||
{
|
||||
public class Script
|
||||
{
|
||||
private LLUUID m_scriptId;
|
||||
public virtual LLUUID ScriptId
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_scriptId;
|
||||
}
|
||||
}
|
||||
|
||||
public Script( LLUUID scriptId )
|
||||
{
|
||||
m_scriptId = scriptId;
|
||||
}
|
||||
|
||||
public ScriptEventHandler OnFrame;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,8 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.Scripting
|
||||
{
|
||||
public delegate Script ScriptFactory();
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Scripting
|
||||
{
|
||||
public class FollowRandomAvatar : Script
|
||||
{
|
||||
public FollowRandomAvatar()
|
||||
: base(LLUUID.Random())
|
||||
{
|
||||
OnFrame += MyOnFrame;
|
||||
}
|
||||
|
||||
private void MyOnFrame(IScriptContext context)
|
||||
{
|
||||
LLVector3 pos = context.Entity.Pos;
|
||||
|
||||
IScriptReadonlyEntity avatar;
|
||||
|
||||
if (context.TryGetRandomAvatar(out avatar))
|
||||
{
|
||||
LLVector3 avatarPos = avatar.Pos;
|
||||
|
||||
float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2;
|
||||
float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2;
|
||||
|
||||
LLVector3 newPos = new LLVector3(x, y, pos.Z);
|
||||
|
||||
context.Entity.Pos = newPos;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.types
|
||||
{
|
||||
// TODO: This will need some performance tuning no doubt.
|
||||
public class Mesh
|
||||
{
|
||||
public List<Triangle> mesh;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public Mesh()
|
||||
{
|
||||
mesh = new List<Triangle>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="tri"></param>
|
||||
public void AddTri(Triangle tri)
|
||||
{
|
||||
mesh.Add(tri);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="a"></param>
|
||||
/// <param name="b"></param>
|
||||
/// <returns></returns>
|
||||
public static Mesh operator +(Mesh a, Mesh b)
|
||||
{
|
||||
a.mesh.AddRange(b.mesh);
|
||||
return a;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Axiom.MathLib;
|
||||
|
||||
namespace OpenSim.Region.types
|
||||
{
|
||||
public class Triangle
|
||||
{
|
||||
Vector3 a;
|
||||
Vector3 b;
|
||||
Vector3 c;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public Triangle()
|
||||
{
|
||||
a = new Vector3();
|
||||
b = new Vector3();
|
||||
c = new Vector3();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="A"></param>
|
||||
/// <param name="B"></param>
|
||||
/// <param name="C"></param>
|
||||
public Triangle(Vector3 A, Vector3 B, Vector3 C)
|
||||
{
|
||||
a = A;
|
||||
b = B;
|
||||
c = C;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue