Messed up the renaming of the folder, so part one of the fix

Sugilite
MW 2007-06-10 12:28:41 +00:00
parent cb624a4d45
commit 9f25f70b24
23 changed files with 4014 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife.Packets;
namespace OpenSim.Region
{
partial class Avatar
{
private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
private List<Entity> interestList = new List<Entity>();
/// <summary>
/// Forwards a packet to the Avatar's client (IClientAPI object).
/// Note: Quite likely to be obsolete once the Client API is finished
/// </summary>
/// <param name="packet"></param>
public void SendPacketToViewer(Packet packet)
{
this.ControllingClient.OutPacket(packet);
}
/// <summary>
///
/// </summary>
/// <param name="terseBlock"></param>
public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock)
{
}
/// <summary>
///
/// </summary>
public void SendUpdateListToViewer()
{
}
/// <summary>
///
/// </summary>
private void UpdateInterestList()
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
namespace OpenSim.Region
{
partial class Avatar
{
/// <summary>
///
/// </summary>
public override void update()
{
}
/// <summary>
///
/// </summary>
/// <param name="remoteAvatar"></param>
public void SendUpdateToOtherClient(Avatar remoteAvatar)
{
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public ObjectUpdatePacket CreateUpdatePacket()
{
return null;
}
/// <summary>
///
/// </summary>
public void SendInitialPosition()
{
this.ControllingClient.SendAvatarData(m_regionInfo, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 60));
}
/// <summary>
///
/// </summary>
public void SendOurAppearance()
{
}
/// <summary>
///
/// </summary>
/// <param name="OurClient"></param>
public void SendOurAppearance(IClientAPI OurClient)
{
this.ControllingClient.SendWearables(this.Wearables);
}
/// <summary>
///
/// </summary>
/// <param name="avatarInfo"></param>
public void SendAppearanceToOtherAgent(Avatar avatarInfo)
{
}
/// <summary>
///
/// </summary>
/// <param name="texture"></param>
/// <param name="visualParam"></param>
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
{
}
/// <summary>
///
/// </summary>
public void StopMovement()
{
}
/// <summary>
/// Very likely to be deleted soon!
/// </summary>
/// <returns></returns>
public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
{
return null;
}
/// <summary>
///
/// </summary>
/// <param name="animID"></param>
/// <param name="seq"></param>
public void SendAnimPack(LLUUID animID, int seq)
{
}
/// <summary>
///
/// </summary>
public void SendAnimPack()
{
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using Axiom.MathLib;
namespace OpenSim.Region
{
public partial class Avatar : Entity
{
public static bool PhysicsEngineFlying = false;
public static AvatarAnimations Animations;
public string firstname;
public string lastname;
public IClientAPI ControllingClient;
public LLUUID current_anim;
public int anim_seq;
private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
private bool updateflag = false;
private byte movementflag = 0;
private List<NewForce> forcesList = new List<NewForce>();
private short _updateCount = 0;
private Axiom.MathLib.Quaternion bodyRot;
private LLObject.TextureEntry avatarAppearanceTexture = null;
private byte[] visualParams;
private AvatarWearable[] Wearables;
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
private ulong m_regionHandle;
private Dictionary<uint, IClientAPI> m_clientThreads;
private bool childAvatar = false;
protected RegionInfo m_regionInfo;
/// <summary>
///
/// </summary>
/// <param name="theClient"></param>
/// <param name="world"></param>
/// <param name="clientThreads"></param>
/// <param name="regionDat"></param>
public Avatar(IClientAPI theClient, World world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo reginfo)
{
m_world = world;
m_clientThreads = clientThreads;
this.uuid = theClient.AgentId;
m_regionInfo = reginfo;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Avatar.cs - Loading details from grid (DUMMY)");
ControllingClient = theClient;
this.firstname = ControllingClient.FirstName;
this.lastname = ControllingClient.LastName;
localid = this.m_world.NextLocalId;
Pos = ControllingClient.StartPos;
visualParams = new byte[218];
for (int i = 0; i < 218; i++)
{
visualParams[i] = 100;
}
Wearables = AvatarWearable.DefaultWearables;
this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
Console.WriteLine("avatar point 4");
//register for events
ControllingClient.OnRequestWearables += new GenericCall(this.SendOurAppearance);
//ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.CompleteMovement);
ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.SendInitialPosition);
/* ControllingClient.OnAgentUpdate += new GenericCall3(this.HandleAgentUpdate);
ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
* */
ControllingClient.OnParcelPropertiesRequest +=new ParcelPropertiesRequest(this.m_world.parcelManager.handleParcelPropertiesRequest);
ControllingClient.OnParcelDivideRequest += new ParcelDivideRequest(this.m_world.parcelManager.handleParcelDivideRequest);
ControllingClient.OnParcelJoinRequest += new ParcelJoinRequest(this.m_world.parcelManager.handleParcelJoinRequest);
ControllingClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(this.m_world.parcelManager.handleParcelPropertiesUpdateRequest);
ControllingClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(this.m_world.estateManager.handleEstateOwnerMessage);
}
/// <summary>
///
/// </summary>
public PhysicsActor PhysActor
{
set
{
this._physActor = value;
}
get
{
return _physActor;
}
}
/// <summary>
///
/// </summary>
/// <param name="status"></param>
public void ChildStatusChange(bool status)
{
}
/// <summary>
///
/// </summary>
public override void addForces()
{
}
/// <summary>
/// likely to removed very soon
/// </summary>
/// <param name="name"></param>
public static void SetupTemplate(string name)
{
}
/// <summary>
/// likely to removed very soon
/// </summary>
/// <param name="objdata"></param>
protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
{
}
/// <summary>
///
/// </summary>
public void CompleteMovement()
{
this.ControllingClient.MoveAgentIntoRegion(m_regionInfo);
}
/// <summary>
///
/// </summary>
/// <param name="pack"></param>
public void HandleAgentUpdate(Packet pack)
{
this.HandleUpdate((AgentUpdatePacket)pack);
}
/// <summary>
///
/// </summary>
/// <param name="pack"></param>
public void HandleUpdate(AgentUpdatePacket pack)
{
}
/// <summary>
///
/// </summary>
public void SendRegionHandshake()
{
}
/// <summary>
///
/// </summary>
public static void LoadAnims()
{
}
/// <summary>
///
/// </summary>
public override void LandRenegerated()
{
}
public class NewForce
{
public float X;
public float Y;
public float Z;
public NewForce()
{
}
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using System.Xml;
namespace OpenSim.Region
{
public class AvatarAnimations
{
public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
public AvatarAnimations()
{
}
public void LoadAnims()
{
//OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
XmlDocument doc = new XmlDocument();
doc.Load(reader);
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
{
if ( nod.Attributes["name"] != null)
{
AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
}
}
reader.Close();
// OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Avatar.Animations.AnimsLLUUID)
{
AnimsNames.Add(kp.Value, kp.Key);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Axiom.MathLib;
using OpenSim.Physics.Manager;
using OpenSim.Region.types;
using libsecondlife;
using OpenSim.Region.Scripting;
namespace OpenSim.Region
{
public abstract class Entity : IScriptReadonlyEntity
{
public libsecondlife.LLUUID uuid;
public uint localid;
public LLVector3 velocity;
public Quaternion rotation;
protected List<Entity> children;
protected LLVector3 m_pos;
protected PhysicsActor _physActor;
protected World m_world;
protected string m_name;
/// <summary>
///
/// </summary>
public virtual string Name
{
get { return m_name; }
}
/// <summary>
///
/// </summary>
public virtual LLVector3 Pos
{
get
{
if (this._physActor != null)
{
m_pos.X = _physActor.Position.X;
m_pos.Y = _physActor.Position.Y;
m_pos.Z = _physActor.Position.Z;
}
return m_pos;
}
set
{
if (this._physActor != null)
{
try
{
lock (this.m_world.SyncRoot)
{
this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
m_pos = value;
}
}
/// <summary>
/// Creates a new Entity (should not occur on it's own)
/// </summary>
public Entity()
{
uuid = new libsecondlife.LLUUID();
localid = 0;
m_pos = new LLVector3();
velocity = new LLVector3();
rotation = new Quaternion();
m_name = "(basic entity)";
children = new List<Entity>();
}
/// <summary>
///
/// </summary>
public virtual void addForces()
{
foreach (Entity child in children)
{
child.addForces();
}
}
/// <summary>
/// Performs any updates that need to be done at each frame. This function is overridable from it's children.
/// </summary>
public virtual void update() {
// Do any per-frame updates needed that are applicable to every type of entity
foreach (Entity child in children)
{
child.update();
}
}
/// <summary>
/// Returns a mesh for this object and any dependents
/// </summary>
/// <returns>The mesh of this entity tree</returns>
public virtual Mesh getMesh()
{
Mesh mesh = new Mesh();
foreach (Entity child in children)
{
mesh += child.getMesh();
}
return mesh;
}
/// <summary>
/// Called at a set interval to inform entities that they should back themsleves up to the DB
/// </summary>
public virtual void BackUp()
{
}
/// <summary>
/// Infoms the entity that the land (heightmap) has changed
/// </summary>
public virtual void LandRenegerated()
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Types;
using OpenSim.Framework.Interfaces;
using OpenSim.Region;
using OpenSim;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim.Region.Estate
{
/// <summary>
/// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings
/// </summary>
public class EstateManager
{
private World m_world;
private RegionInfo m_regInfo;
public EstateManager(World world,RegionInfo reginfo)
{
m_world = world; //Estate settings found at world.m_regInfo.estateSettings
m_regInfo = reginfo;
}
private bool convertParamStringToBool(byte[] field)
{
string s = Helpers.FieldToUTF8String(field);
if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
{
return true;
}
return false;
}
public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
{
if (remote_client.AgentId == m_regInfo.MasterAvatarAssignedUUID)
{
switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
{
case "getinfo":
Console.WriteLine("GETINFO Requested");
this.sendRegionInfoPacketToAll();
break;
case "setregioninfo":
if (packet.ParamList.Length != 9)
{
OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
}
else
{
m_regInfo.estateSettings.regionFlags = libsecondlife.Simulator.RegionFlags.None;
if (convertParamStringToBool(packet.ParamList[0].Parameter))
{
m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockTerraform;
}
if (convertParamStringToBool(packet.ParamList[1].Parameter))
{
m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.NoFly;
}
if (convertParamStringToBool(packet.ParamList[2].Parameter))
{
m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowDamage;
}
if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
{
m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockLandResell;
}
int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
m_regInfo.estateSettings.simAccess = (libsecondlife.Simulator.SimAccess)tempMatureLevel;
if (convertParamStringToBool(packet.ParamList[7].Parameter))
{
m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.RestrictPushObject;
}
if (convertParamStringToBool(packet.ParamList[8].Parameter))
{
m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowParcelChanges;
}
sendRegionInfoPacketToAll();
}
break;
case "texturebase":
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 2)
{
LLUUID tempUUID = new LLUUID(splitField[1]);
switch (Convert.ToInt16(splitField[0]))
{
case 0:
m_regInfo.estateSettings.terrainBase0 = tempUUID;
break;
case 1:
m_regInfo.estateSettings.terrainBase1 = tempUUID;
break;
case 2:
m_regInfo.estateSettings.terrainBase2 = tempUUID;
break;
case 3:
m_regInfo.estateSettings.terrainBase3 = tempUUID;
break;
}
}
}
break;
case "texturedetail":
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 2)
{
LLUUID tempUUID = new LLUUID(splitField[1]);
switch (Convert.ToInt16(splitField[0]))
{
case 0:
m_regInfo.estateSettings.terrainDetail0 = tempUUID;
break;
case 1:
m_regInfo.estateSettings.terrainDetail1 = tempUUID;
break;
case 2:
m_regInfo.estateSettings.terrainDetail2 = tempUUID;
break;
case 3:
m_regInfo.estateSettings.terrainDetail3 = tempUUID;
break;
}
}
}
break;
case "textureheights":
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 3)
{
float tempHeightLow = (float)Convert.ToDecimal(splitField[1]);
float tempHeightHigh = (float)Convert.ToDecimal(splitField[2]);
switch (Convert.ToInt16(splitField[0]))
{
case 0:
m_regInfo.estateSettings.terrainStartHeight0 = tempHeightLow;
m_regInfo.estateSettings.terrainHeightRange0 = tempHeightHigh;
break;
case 1:
m_regInfo.estateSettings.terrainStartHeight1 = tempHeightLow;
m_regInfo.estateSettings.terrainHeightRange1 = tempHeightHigh;
break;
case 2:
m_regInfo.estateSettings.terrainStartHeight2 = tempHeightLow;
m_regInfo.estateSettings.terrainHeightRange2 = tempHeightHigh;
break;
case 3:
m_regInfo.estateSettings.terrainStartHeight3 = tempHeightLow;
m_regInfo.estateSettings.terrainHeightRange3 = tempHeightHigh;
break;
}
}
}
break;
case "texturecommit":
sendRegionHandshakeToAll();
break;
case "setregionterrain":
if (packet.ParamList.Length != 9)
{
OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
}
else
{
m_regInfo.estateSettings.waterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
m_regInfo.estateSettings.terrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
m_regInfo.estateSettings.terrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
m_regInfo.estateSettings.useFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter);
m_regInfo.estateSettings.sunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
sendRegionInfoPacketToAll();
}
break;
default:
OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
break;
}
}
}
public void sendRegionInfoPacketToAll()
{
List<Avatar> avatars = m_world.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
this.sendRegionInfoPacket(avatars[i].ControllingClient);
}
}
public void sendRegionHandshakeToAll()
{
List<Avatar> avatars = m_world.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
this.sendRegionHandshake(avatars[i].ControllingClient);
}
}
public void sendRegionInfoPacket(IClientAPI remote_client)
{
AgentCircuitData circuitData = remote_client.RequestClientInfo();
RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor;
regionInfoPacket.RegionInfo.EstateID = m_regInfo.estateSettings.estateID;
regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.estateSettings.maxAgents;
regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.estateSettings.objectBonusFactor;
regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.estateSettings.parentEstateID;
regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter;
regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX;
regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY;
regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_regInfo.RegionName);
regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour;
regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit;
regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit;
regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.estateSettings.useFixedSun;
regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight;
remote_client.OutPacket(regionInfoPacket);
}
public void sendRegionHandshake(IClientAPI remoteClient)
{
remoteClient.SendRegionHandshake(m_regInfo);
}
}
}

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<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<HintPath>System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml" >
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="libsecondlife.dll" >
<HintPath>..\..\bin\libsecondlife.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Axiom.MathLib.dll" >
<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Db4objects.Db4o.dll" >
<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj">
<Name>OpenSim.Terrain.BasicTerrain</Name>
<Project>{2270B8FE-0000-0000-0000-000000000000}</Project>
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<ProjectReference Include="..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj">
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</ProjectReference>
<ProjectReference Include="..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
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<ProjectReference Include="..\..\Common\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj">
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
<Name>OpenSim.Physics.Manager</Name>
<Project>{8BE16150-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\..\Common\OpenSim.Servers\OpenSim.Servers.csproj">
<Name>OpenSim.Servers</Name>
<Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
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<ProjectReference Include="..\..\Common\XmlRpcCS\XMLRPC.csproj">
<Name>XMLRPC</Name>
<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\..\Common\OpenGrid.Framework.Communications\OpenGrid.Framework.Communications.csproj">
<Name>OpenGrid.Framework.Communications</Name>
<Project>{683344D5-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Avatar.Client.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Avatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Avatar.Update.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="AvatarAnimations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Entity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ParcelManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SceneObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World.Scripting.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="WorldBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Estate\EstateManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="scripting\IScriptContext.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="scripting\IScriptEntity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="scripting\IScriptHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="scripting\Script.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="scripting\ScriptFactory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="scripting\Scripts\FollowRandomAvatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="types\Mesh.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="types\Triangle.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

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@ -0,0 +1,71 @@
<?xml version="1.0" ?>
<project name="OpenSim.World" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.World" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="Avatar.Client.cs" />
<include name="Avatar.cs" />
<include name="Avatar.Update.cs" />
<include name="AvatarAnimations.cs" />
<include name="Entity.cs" />
<include name="ParcelManager.cs" />
<include name="Primitive.cs" />
<include name="SceneObject.cs" />
<include name="World.cs" />
<include name="World.PacketHandlers.cs" />
<include name="World.Scripting.cs" />
<include name="WorldBase.cs" />
<include name="Estate/EstateManager.cs" />
<include name="scripting/IScriptContext.cs" />
<include name="scripting/IScriptEntity.cs" />
<include name="scripting/IScriptHandler.cs" />
<include name="scripting/Script.cs" />
<include name="scripting/ScriptFactory.cs" />
<include name="scripting/Scripts/FollowRandomAvatar.cs" />
<include name="types/Mesh.cs" />
<include name="types/Triangle.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../../bin/libsecondlife.dll" />
<include name="../../bin/Axiom.MathLib.dll" />
<include name="../../bin/Db4objects.Db4o.dll" />
<include name="../../bin/OpenSim.Terrain.BasicTerrain.dll" />
<include name="../../bin/OpenSim.Framework.dll" />
<include name="../../bin/OpenSim.Framework.Console.dll" />
<include name="../../bin/OpenSim.GenericConfig.Xml.dll" />
<include name="../../bin/OpenSim.Physics.Manager.dll" />
<include name="../../bin/OpenSim.Servers.dll" />
<include name="../../bin/XMLRPC.dll" />
<include name="../../bin/OpenGrid.Framework.Communications.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
<copy todir="${project::get-base-directory()}/../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

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@ -0,0 +1,890 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenSim.Region
{
#region ParcelManager Class
/// <summary>
/// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc)
/// </summary>
public class ParcelManager : OpenSim.Framework.Interfaces.ILocalStorageParcelReceiver
{
#region Constants
//Parcel types set with flags in ParcelOverlay.
//Only one of these can be used.
public const byte PARCEL_TYPE_PUBLIC = (byte)0; //Equals 00000000
public const byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
public const byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
public const byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
public const byte PARCEL_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
public const byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
//Flags that when set, a border on the given side will be placed
//NOTE: North and East is assumable by the west and south sides (if parcel to east has a west border, then I have an east border; etc)
//This took forever to figure out -- jeesh. /blame LL for even having to send these
public const byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
public const byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
//RequestResults (I think these are right, they seem to work):
public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel
public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel
//These are other constants. Yay!
public const int START_PARCEL_LOCAL_ID = 1;
#endregion
#region Member Variables
public Dictionary<int, Parcel> parcelList = new Dictionary<int, Parcel>();
private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
private int[,] parcelIDList = new int[64, 64];
private World m_world;
private RegionInfo m_regInfo;
#endregion
#region Constructors
public ParcelManager(World world, RegionInfo reginfo)
{
m_world = world;
m_regInfo = reginfo;
parcelIDList.Initialize();
}
#endregion
#region Member Functions
#region Parcel From Storage Functions
public void ParcelFromStorage(ParcelData data)
{
Parcel new_parcel = new Parcel(data.ownerID, data.isGroupOwned, m_world);
new_parcel.parcelData = data.Copy();
new_parcel.setParcelBitmapFromByteArray();
addParcel(new_parcel);
}
public void NoParcelDataFromStorage()
{
resetSimParcels();
}
#endregion
#region Parcel Add/Remove/Get/Create
/// <summary>
/// Creates a basic Parcel object without an owner (a zeroed key)
/// </summary>
/// <returns></returns>
public Parcel createBaseParcel()
{
return new Parcel(new LLUUID(), false, m_world);
}
/// <summary>
/// Adds a parcel to the stored list and adds them to the parcelIDList to what they own
/// </summary>
/// <param name="new_parcel">The parcel being added</param>
public void addParcel(Parcel new_parcel)
{
lastParcelLocalID++;
new_parcel.parcelData.localID = lastParcelLocalID;
parcelList.Add(lastParcelLocalID, new_parcel.Copy());
bool[,] parcelBitmap = new_parcel.getParcelBitmap();
int x, y;
for (x = 0; x < 64; x++)
{
for (y = 0; y < 64; y++)
{
if (parcelBitmap[x, y])
{
parcelIDList[x, y] = lastParcelLocalID;
}
}
}
parcelList[lastParcelLocalID].forceUpdateParcelInfo();
}
/// <summary>
/// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList
/// </summary>
/// <param name="local_id">Parcel.localID of the parcel to remove.</param>
public void removeParcel(int local_id)
{
int x, y;
for (x = 0; x < 64; x++)
{
for (y = 0; y < 64; y++)
{
if (parcelIDList[x, y] == local_id)
{
throw new Exception("Could not remove parcel. Still being used at " + x + ", " + y);
}
}
}
m_world.localStorage.RemoveParcel(parcelList[local_id].parcelData);
parcelList.Remove(local_id);
}
private void performFinalParcelJoin(Parcel master, Parcel slave)
{
int x, y;
bool[,] parcelBitmapSlave = slave.getParcelBitmap();
for (x = 0; x < 64; x++)
{
for (y = 0; y < 64; y++)
{
if (parcelBitmapSlave[x, y])
{
parcelIDList[x, y] = master.parcelData.localID;
}
}
}
removeParcel(slave.parcelData.localID);
}
/// <summary>
/// Get the parcel at the specified point
/// </summary>
/// <param name="x">Value between 0 - 256 on the x axis of the point</param>
/// <param name="y">Value between 0 - 256 on the y axis of the point</param>
/// <returns>Parcel at the point supplied</returns>
public Parcel getParcel(int x, int y)
{
if (x > 256 || y > 256 || x < 0 || y < 0)
{
throw new Exception("Error: Parcel not found at point " + x + ", " + y);
}
else
{
return parcelList[parcelIDList[x / 4, y / 4]];
}
}
#endregion
#region Parcel Modification
/// <summary>
/// Subdivides a parcel
/// </summary>
/// <param name="start_x">West Point</param>
/// <param name="start_y">South Point</param>
/// <param name="end_x">East Point</param>
/// <param name="end_y">North Point</param>
/// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param>
/// <returns>Returns true if successful</returns>
private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
{
//First, lets loop through the points and make sure they are all in the same parcel
//Get the parcel at start
Parcel startParcel = getParcel(start_x, start_y);
if (startParcel == null) return false; //No such parcel at the beginning
//Loop through the points
try
{
int totalX = end_x - start_x;
int totalY = end_y - start_y;
int x, y;
for (y = 0; y < totalY; y++)
{
for (x = 0; x < totalX; x++)
{
Parcel tempParcel = getParcel(start_x + x, start_y + y);
if (tempParcel == null) return false; //No such parcel at that point
if (tempParcel != startParcel) return false; //Subdividing over 2 parcels; no-no
}
}
}
catch (Exception e)
{
return false; //Exception. For now, lets skip subdivision
}
//If we are still here, then they are subdividing within one parcel
//Check owner
if (startParcel.parcelData.ownerID != attempting_user_id)
{
return false; //They cant do this!
}
//Lets create a new parcel with bitmap activated at that point (keeping the old parcels info)
Parcel newParcel = startParcel.Copy();
newParcel.parcelData.parcelName = "Subdivision of " + newParcel.parcelData.parcelName;
newParcel.parcelData.globalID = LLUUID.Random();
newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y));
//Now, lets set the subdivision area of the original to false
int startParcelIndex = startParcel.parcelData.localID;
parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(startParcel.getParcelBitmap(), start_x, start_y, end_x, end_y, false));
parcelList[startParcelIndex].forceUpdateParcelInfo();
//Now add the new parcel
addParcel(newParcel);
return true;
}
/// <summary>
/// Join 2 parcels together
/// </summary>
/// <param name="start_x">x value in first parcel</param>
/// <param name="start_y">y value in first parcel</param>
/// <param name="end_x">x value in second parcel</param>
/// <param name="end_y">y value in second parcel</param>
/// <param name="attempting_user_id">LLUUID of the avatar trying to join the parcels</param>
/// <returns>Returns true if successful</returns>
private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
{
end_x -= 4;
end_y -= 4;
//NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box!
//This should be fixed later -- somewhat "incomplete code" --Ming
Parcel startParcel, endParcel;
try
{
startParcel = getParcel(start_x, start_y);
endParcel = getParcel(end_x, end_y);
}
catch (Exception e)
{
return false; //Error occured when trying to get the start and end parcels
}
if (startParcel == endParcel)
{
return false; //Subdivision of the same parcel is not allowed
}
//Check the parcel owners:
if (startParcel.parcelData.ownerID != endParcel.parcelData.ownerID)
{
return false;
}
if (startParcel.parcelData.ownerID != attempting_user_id)
{
//TODO: Group editing stuff. Avatar owner support for now
return false;
}
//Same owners! Lets join them
//Merge them to startParcel
parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap()));
performFinalParcelJoin(startParcel, endParcel);
return true;
}
#endregion
#region Parcel Updating
/// <summary>
/// Where we send the ParcelOverlay packet to the client
/// </summary>
/// <param name="remote_client">The object representing the client</param>
public void sendParcelOverlay(IClientAPI remote_client)
{
const int PARCEL_BLOCKS_PER_PACKET = 1024;
int x, y = 0;
byte[] byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
int byteArrayCount = 0;
int sequenceID = 0;
ParcelOverlayPacket packet;
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
byte tempByte = (byte)0; //This represents the byte for the current 4x4
Parcel currentParcelBlock = getParcel(x * 4, y * 4);
if (currentParcelBlock.parcelData.ownerID == remote_client.AgentId)
{
//Owner Flag
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER);
}
else if (currentParcelBlock.parcelData.salePrice > 0 && (currentParcelBlock.parcelData.authBuyerID == LLUUID.Zero || currentParcelBlock.parcelData.authBuyerID == remote_client.AgentId))
{
//Sale Flag
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE);
}
else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero)
{
//Public Flag
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC);
}
else
{
//Other Flag
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_OTHER);
}
//Now for border control
if (x == 0)
{
tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
}
else if (getParcel((x - 1) * 4, y * 4) != currentParcelBlock)
{
tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
}
if (y == 0)
{
tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
}
else if (getParcel(x * 4, (y - 1) * 4) != currentParcelBlock)
{
tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
}
byteArray[byteArrayCount] = tempByte;
byteArrayCount++;
if (byteArrayCount >= PARCEL_BLOCKS_PER_PACKET)
{
byteArrayCount = 0;
packet = new ParcelOverlayPacket();
packet.ParcelData.Data = byteArray;
packet.ParcelData.SequenceID = sequenceID;
remote_client.OutPacket((Packet)packet);
sequenceID++;
byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
}
}
}
packet = new ParcelOverlayPacket();
packet.ParcelData.Data = byteArray;
packet.ParcelData.SequenceID = sequenceID; //Eh?
remote_client.OutPacket((Packet)packet);
}
public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client)
{
//Get the parcels within the bounds
List<Parcel> temp = new List<Parcel>();
int x, y, i;
int inc_x = end_x - start_x;
int inc_y = end_y - start_y;
for (x = 0; x < inc_x; x++)
{
for (y = 0; y < inc_y; y++)
{
OpenSim.Region.Parcel currentParcel = getParcel(start_x + x, start_y + y);
if (!temp.Contains(currentParcel))
{
currentParcel.forceUpdateParcelInfo();
temp.Add(currentParcel);
}
}
}
int requestResult = ParcelManager.PARCEL_RESULT_ONE_PARCEL;
if (temp.Count > 1)
{
requestResult = ParcelManager.PARCEL_RESULT_MULTIPLE_PARCELS;
}
for (i = 0; i < temp.Count; i++)
{
temp[i].sendParcelProperties(sequence_id, snap_selection, requestResult, remote_client);
}
sendParcelOverlay(remote_client);
}
public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
{
if (parcelList.ContainsKey(packet.ParcelData.LocalID))
{
parcelList[packet.ParcelData.LocalID].updateParcelProperties(packet, remote_client);
}
}
public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
{
subdivide(west, south, east, north, remote_client.AgentId);
}
public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client)
{
join(west, south, east, north, remote_client.AgentId);
}
#endregion
/// <summary>
/// Resets the sim to the default parcel (full sim parcel owned by the default user)
/// </summary>
public void resetSimParcels()
{
//Remove all the parcels in the sim and add a blank, full sim parcel set to public
parcelList.Clear();
lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
parcelIDList.Initialize();
Parcel fullSimParcel = new Parcel(LLUUID.Zero, false, m_world);
fullSimParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(0, 0, 256, 256));
fullSimParcel.parcelData.parcelName = "Your Sim Parcel";
fullSimParcel.parcelData.parcelDesc = "";
fullSimParcel.parcelData.ownerID = m_regInfo.MasterAvatarAssignedUUID;
fullSimParcel.parcelData.salePrice = 1;
fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.ForSale;
fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Leased;
addParcel(fullSimParcel);
}
#endregion
}
#endregion
#region Parcel Class
/// <summary>
/// Keeps track of a specific parcel's information
/// </summary>
public class Parcel
{
#region Member Variables
public ParcelData parcelData = new ParcelData();
public World m_world;
private bool[,] parcelBitmap = new bool[64, 64];
#endregion
#region Constructors
public Parcel(LLUUID owner_id, bool is_group_owned, World world)
{
m_world = world;
parcelData.ownerID = owner_id;
parcelData.isGroupOwned = is_group_owned;
}
#endregion
#region Member Functions
#region General Functions
/// <summary>
/// Checks to see if this parcel contains a point
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns>Returns true if the parcel contains the specified point</returns>
public bool containsPoint(int x, int y)
{
if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
{
return (parcelBitmap[x / 4, y / 4] == true);
}
else
{
return false;
}
}
public Parcel Copy()
{
Parcel newParcel = new Parcel(this.parcelData.ownerID, this.parcelData.isGroupOwned, m_world);
//Place all new variables here!
newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone());
newParcel.parcelData = parcelData.Copy();
return newParcel;
}
#endregion
#region Packet Request Handling
/// <summary>
/// Sends parcel properties as requested
/// </summary>
/// <param name="sequence_id">ID sent by client for them to keep track of</param>
/// <param name="snap_selection">Bool sent by client for them to use</param>
/// <param name="remote_client">Object representing the client</param>
public void sendParcelProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
{
ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
updatePacket.ParcelData.AABBMax = parcelData.AABBMax;
updatePacket.ParcelData.AABBMin = parcelData.AABBMin;
updatePacket.ParcelData.Area = parcelData.area;
updatePacket.ParcelData.AuctionID = parcelData.auctionID;
updatePacket.ParcelData.AuthBuyerID = parcelData.authBuyerID; //unemplemented
updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray;
updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(parcelData.parcelDesc);
updatePacket.ParcelData.Category = (byte)parcelData.category;
updatePacket.ParcelData.ClaimDate = parcelData.claimDate;
updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice;
updatePacket.ParcelData.GroupID = parcelData.groupID;
updatePacket.ParcelData.GroupPrims = parcelData.groupPrims;
updatePacket.ParcelData.IsGroupOwned = parcelData.isGroupOwned;
updatePacket.ParcelData.LandingType = (byte)parcelData.landingType;
updatePacket.ParcelData.LocalID = parcelData.localID;
updatePacket.ParcelData.MaxPrims = 1000; //unemplemented
updatePacket.ParcelData.MediaAutoScale = parcelData.mediaAutoScale;
updatePacket.ParcelData.MediaID = parcelData.mediaID;
updatePacket.ParcelData.MediaURL = Helpers.StringToField(parcelData.mediaURL);
updatePacket.ParcelData.MusicURL = Helpers.StringToField(parcelData.musicURL);
updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName);
updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
updatePacket.ParcelData.OtherCount = 0; //unemplemented
updatePacket.ParcelData.OtherPrims = 0; //unemplented
updatePacket.ParcelData.OwnerID = parcelData.ownerID;
updatePacket.ParcelData.OwnerPrims = 0; //unemplemented
updatePacket.ParcelData.ParcelFlags = (uint)parcelData.parcelFlags; //unemplemented
updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented
updatePacket.ParcelData.PassHours = parcelData.passHours;
updatePacket.ParcelData.PassPrice = parcelData.passPrice;
updatePacket.ParcelData.PublicCount = 0; //unemplemented
updatePacket.ParcelData.RegionDenyAnonymous = false; //unemplemented
updatePacket.ParcelData.RegionDenyIdentified = false; //unemplemented
updatePacket.ParcelData.RegionDenyTransacted = false; //unemplemented
updatePacket.ParcelData.RegionPushOverride = true; //unemplemented
updatePacket.ParcelData.RentPrice = 0; //??
updatePacket.ParcelData.RequestResult = request_result;
updatePacket.ParcelData.SalePrice = parcelData.salePrice; //unemplemented
updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented
updatePacket.ParcelData.SelfCount = 0;//unemplemented
updatePacket.ParcelData.SequenceID = sequence_id;
updatePacket.ParcelData.SimWideMaxPrims = 15000; //unemplemented
updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented
updatePacket.ParcelData.SnapSelection = snap_selection;
updatePacket.ParcelData.SnapshotID = parcelData.snapshotID;
updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus;
updatePacket.ParcelData.TotalPrims = 0; //unemplemented
updatePacket.ParcelData.UserLocation = parcelData.userLocation;
updatePacket.ParcelData.UserLookAt = parcelData.userLookAt;
remote_client.OutPacket((Packet)updatePacket);
}
public void updateParcelProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
{
if (remote_client.AgentId == parcelData.ownerID)
{
//Needs later group support
parcelData.authBuyerID = packet.ParcelData.AuthBuyerID;
parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
parcelData.groupID = packet.ParcelData.GroupID;
parcelData.landingType = packet.ParcelData.LandingType;
parcelData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
parcelData.mediaID = packet.ParcelData.MediaID;
parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
parcelData.parcelName = libsecondlife.Helpers.FieldToUTF8String(packet.ParcelData.Name);
parcelData.parcelFlags = (libsecondlife.Parcel.ParcelFlags)packet.ParcelData.ParcelFlags;
parcelData.passHours = packet.ParcelData.PassHours;
parcelData.passPrice = packet.ParcelData.PassPrice;
parcelData.salePrice = packet.ParcelData.SalePrice;
parcelData.snapshotID = packet.ParcelData.SnapshotID;
parcelData.userLocation = packet.ParcelData.UserLocation;
parcelData.userLookAt = packet.ParcelData.UserLookAt;
List<Avatar> avatars = m_world.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
Parcel over = m_world.parcelManager.getParcel((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
if (over == this)
{
sendParcelProperties(0, false, 0, avatars[i].ControllingClient);
}
}
}
}
#endregion
#region Update Functions
/// <summary>
/// Updates the AABBMin and AABBMax values after area/shape modification of parcel
/// </summary>
private void updateAABBAndAreaValues()
{
int min_x = 64;
int min_y = 64;
int max_x = 0;
int max_y = 0;
int tempArea = 0;
int x, y;
for (x = 0; x < 64; x++)
{
for (y = 0; y < 64; y++)
{
if (parcelBitmap[x, y] == true)
{
if (min_x > x) min_x = x;
if (min_y > y) min_y = y;
if (max_x < x) max_x = x;
if (max_y < y) max_y = y;
tempArea += 16; //16sqm parcel
}
}
}
parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]);
parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]);
parcelData.area = tempArea;
}
public void updateParcelBitmapByteArray()
{
parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes();
}
/// <summary>
/// Update all settings in parcel such as area, bitmap byte array, etc
/// </summary>
public void forceUpdateParcelInfo()
{
this.updateAABBAndAreaValues();
this.updateParcelBitmapByteArray();
}
public void setParcelBitmapFromByteArray()
{
parcelBitmap = convertBytesToParcelBitmap();
}
#endregion
#region Parcel Bitmap Functions
/// <summary>
/// Sets the parcel's bitmap manually
/// </summary>
/// <param name="bitmap">64x64 block representing where this parcel is on a map</param>
public void setParcelBitmap(bool[,] bitmap)
{
if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
{
//Throw an exception - The bitmap is not 64x64
throw new Exception("Error: Invalid Parcel Bitmap");
}
else
{
//Valid: Lets set it
parcelBitmap = bitmap;
forceUpdateParcelInfo();
}
}
/// <summary>
/// Gets the parcels bitmap manually
/// </summary>
/// <returns></returns>
public bool[,] getParcelBitmap()
{
return parcelBitmap;
}
/// <summary>
/// Converts the parcel bitmap to a packet friendly byte array
/// </summary>
/// <returns></returns>
private byte[] convertParcelBitmapToBytes()
{
byte[] tempConvertArr = new byte[512];
byte tempByte = 0;
int x, y, i, byteNum = 0;
i = 0;
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8));
if (i % 8 == 0)
{
tempConvertArr[byteNum] = tempByte;
tempByte = (byte)0;
i = 0;
byteNum++;
}
}
}
return tempConvertArr;
}
private bool[,] convertBytesToParcelBitmap()
{
bool[,] tempConvertMap = new bool[64, 64];
tempConvertMap.Initialize();
byte tempByte = 0;
int x = 0, y = 0, i = 0, bitNum = 0;
for (i = 0; i < 512; i++)
{
tempByte = parcelData.parcelBitmapByteArray[i];
for (bitNum = 0; bitNum < 8; bitNum++)
{
bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
tempConvertMap[x, y] = bit;
x++;
if (x > 63)
{
x = 0;
y++;
}
}
}
return tempConvertMap;
}
/// <summary>
/// Full sim parcel creation
/// </summary>
/// <returns></returns>
public static bool[,] basicFullRegionParcelBitmap()
{
return getSquareParcelBitmap(0, 0, 256, 256);
}
/// <summary>
/// Used to modify the bitmap between the x and y points. Points use 64 scale
/// </summary>
/// <param name="start_x"></param>
/// <param name="start_y"></param>
/// <param name="end_x"></param>
/// <param name="end_y"></param>
/// <returns></returns>
public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y)
{
bool[,] tempBitmap = new bool[64, 64];
tempBitmap.Initialize();
tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
return tempBitmap;
}
/// <summary>
/// Change a parcel's bitmap at within a square and set those points to a specific value
/// </summary>
/// <param name="parcel_bitmap"></param>
/// <param name="start_x"></param>
/// <param name="start_y"></param>
/// <param name="end_x"></param>
/// <param name="end_y"></param>
/// <param name="set_value"></param>
/// <returns></returns>
public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
{
if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2)
{
//Throw an exception - The bitmap is not 64x64
throw new Exception("Error: Invalid Parcel Bitmap in modifyParcelBitmapSquare()");
}
int x, y;
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
if (x >= start_x / 4 && x < end_x / 4
&& y >= start_y / 4 && y < end_y / 4)
{
parcel_bitmap[x, y] = set_value;
}
}
}
return parcel_bitmap;
}
/// <summary>
/// Join the true values of 2 bitmaps together
/// </summary>
/// <param name="bitmap_base"></param>
/// <param name="bitmap_add"></param>
/// <returns></returns>
public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
{
if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
{
//Throw an exception - The bitmap is not 64x64
throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeParcelBitmaps");
}
if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
{
//Throw an exception - The bitmap is not 64x64
throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps");
}
int x, y;
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
if (bitmap_add[x, y])
{
bitmap_base[x, y] = true;
}
}
}
return bitmap_base;
}
#endregion
#endregion
}
#endregion
}

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@ -0,0 +1,491 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.types;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
namespace OpenSim.Region
{
public class Primitive : Entity
{
protected PrimData primData;
//private ObjectUpdatePacket OurPacket;
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
private Dictionary<uint, IClientAPI> m_clientThreads;
private ulong m_regionHandle;
private const uint FULL_MASK_PERMISSIONS = 2147483647;
private bool physicsEnabled = false;
private Dictionary<LLUUID, InventoryItem> inventoryItems;
#region Properties
public LLVector3 Scale
{
set
{
this.primData.Scale = value;
//this.dirtyFlag = true;
}
get
{
return this.primData.Scale;
}
}
public PhysicsActor PhysActor
{
set
{
this._physActor = value;
}
}
public override LLVector3 Pos
{
get
{
return base.Pos;
}
set
{
base.Pos = value;
}
}
#endregion
public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world)
{
m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
m_world = world;
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
}
public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner)
{
m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
m_world = world;
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
this.primData = new PrimData();
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
this.primData.OwnerID = owner;
}
public byte[] GetByteArray()
{
byte[] result = null;
List<byte[]> dataArrays = new List<byte[]>();
dataArrays.Add(primData.ToBytes());
foreach (Entity child in children)
{
if (child is OpenSim.Region.Primitive)
{
dataArrays.Add(((OpenSim.Region.Primitive)child).GetByteArray());
}
}
byte[] primstart = Helpers.StringToField("<Prim>");
byte[] primend = Helpers.StringToField("</Prim>");
int totalLength = primstart.Length + primend.Length;
for (int i = 0; i < dataArrays.Count; i++)
{
totalLength += dataArrays[i].Length;
}
result = new byte[totalLength];
int arraypos = 0;
Array.Copy(primstart, 0, result, 0, primstart.Length);
arraypos += primstart.Length;
for (int i = 0; i < dataArrays.Count; i++)
{
Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
arraypos += dataArrays[i].Length;
}
Array.Copy(primend, 0, result, arraypos, primend.Length);
return result;
}
#region Overridden Methods
public override void update()
{
LLVector3 pos2 = new LLVector3(0, 0, 0);
}
public override void BackUp()
{
}
#endregion
#region Packet handlers
public void UpdatePosition(LLVector3 pos)
{
}
public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
{
this.primData.PathBegin = addPacket.PathBegin;
this.primData.PathEnd = addPacket.PathEnd;
this.primData.PathScaleX = addPacket.PathScaleX;
this.primData.PathScaleY = addPacket.PathScaleY;
this.primData.PathShearX = addPacket.PathShearX;
this.primData.PathShearY = addPacket.PathShearY;
this.primData.PathSkew = addPacket.PathSkew;
this.primData.ProfileBegin = addPacket.ProfileBegin;
this.primData.ProfileEnd = addPacket.ProfileEnd;
this.primData.PathCurve = addPacket.PathCurve;
this.primData.ProfileCurve = addPacket.ProfileCurve;
this.primData.ProfileHollow = addPacket.ProfileHollow;
this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
this.primData.PathRevolutions = addPacket.PathRevolutions;
this.primData.PathTaperX = addPacket.PathTaperX;
this.primData.PathTaperY = addPacket.PathTaperY;
this.primData.PathTwist = addPacket.PathTwist;
this.primData.PathTwistBegin = addPacket.PathTwistBegin;
}
public void UpdateTexture(byte[] tex)
{
this.primData.Texture = tex;
//this.dirtyFlag = true;
}
public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
{
}
public void AssignToParent(Primitive prim)
{
}
public void GetProperites(IClientAPI client)
{
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
proper.ObjectData[0].ItemID = LLUUID.Zero;
proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
proper.ObjectData[0].CreatorID = this.primData.OwnerID;
proper.ObjectData[0].FolderID = LLUUID.Zero;
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
proper.ObjectData[0].GroupID = LLUUID.Zero;
proper.ObjectData[0].InventorySerial = 0;
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
proper.ObjectData[0].ObjectID = this.uuid;
proper.ObjectData[0].OwnerID = primData.OwnerID;
proper.ObjectData[0].TouchName = new byte[0];
proper.ObjectData[0].TextureID = new byte[0];
proper.ObjectData[0].SitName = new byte[0];
proper.ObjectData[0].Name = new byte[0];
proper.ObjectData[0].Description = new byte[0];
proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
proper.ObjectData[0].GroupMask = this.primData.GroupMask;
proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
proper.ObjectData[0].BaseMask = this.primData.BaseMask;
client.OutPacket(proper);
}
#endregion
# region Inventory Methods
public bool AddToInventory(InventoryItem item)
{
return false;
}
public InventoryItem RemoveFromInventory(LLUUID itemID)
{
return null;
}
public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
{
}
public void RequestXferInventory(IClientAPI simClient, ulong xferID)
{
//will only currently work if the total size of the inventory data array is under about 1000 bytes
SendXferPacketPacket send = new SendXferPacketPacket();
send.XferID.ID = xferID;
send.XferID.Packet = 1 + 2147483648;
send.DataPacket.Data = this.ConvertInventoryToBytes();
simClient.OutPacket(send);
}
public byte[] ConvertInventoryToBytes()
{
System.Text.Encoding enc = System.Text.Encoding.ASCII;
byte[] result = new byte[0];
List<byte[]> inventoryData = new List<byte[]>();
int totallength = 0;
foreach (InventoryItem invItem in inventoryItems.Values)
{
byte[] data = enc.GetBytes(invItem.ExportString());
inventoryData.Add(data);
totallength += data.Length;
}
//TODO: copy arrays into the single result array
return result;
}
public void CreateInventoryFromBytes(byte[] data)
{
}
#endregion
#region Update viewers Methods
//should change these mehtods, so that outgoing packets are sent through the avatar class
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
LLVector3 lPos;
if (this._physActor != null && this.physicsEnabled)
{
PhysicsVector pPos = this._physActor.Position;
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
}
else
{
lPos = this.Pos;
}
ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
outPacket.ObjectData[0] = this.CreateUpdateBlock();
byte[] pb = lPos.GetBytes();
Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
remoteClient.OutPacket(outPacket);
}
public void SendFullUpdateToAllClients()
{
}
public void SendTerseUpdateToClient(IClientAPI RemoteClient)
{
}
public void SendTerseUpdateToALLClients()
{
}
#endregion
#region Create Methods
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
{
PrimData PData = new PrimData();
this.primData = PData;
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
PData.OwnerID = ownerID;
PData.PCode = addPacket.ObjectData.PCode;
PData.PathBegin = addPacket.ObjectData.PathBegin;
PData.PathEnd = addPacket.ObjectData.PathEnd;
PData.PathScaleX = addPacket.ObjectData.PathScaleX;
PData.PathScaleY = addPacket.ObjectData.PathScaleY;
PData.PathShearX = addPacket.ObjectData.PathShearX;
PData.PathShearY = addPacket.ObjectData.PathShearY;
PData.PathSkew = addPacket.ObjectData.PathSkew;
PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
PData.Scale = addPacket.ObjectData.Scale;
PData.PathCurve = addPacket.ObjectData.PathCurve;
PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
PData.ParentID = 0;
PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
PData.PathTaperX = addPacket.ObjectData.PathTaperX;
PData.PathTaperY = addPacket.ObjectData.PathTaperY;
PData.PathTwist = addPacket.ObjectData.PathTwist;
PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
LLVector3 pos1 = addPacket.ObjectData.RayEnd;
this.primData.FullID = this.uuid = LLUUID.Random();
this.localid = (uint)(localID);
this.primData.Position = this.Pos = pos1;
}
public void CreateFromBytes(byte[] data)
{
}
public void CreateFromPrimData(PrimData primData)
{
this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
}
public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
{
}
#endregion
#region Packet Update Methods
protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
{
objdata.PSBlock = new byte[0];
objdata.ExtraParams = new byte[1];
objdata.MediaURL = new byte[0];
objdata.NameValue = new byte[0];
objdata.Text = new byte[0];
objdata.TextColor = new byte[4];
objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
objdata.JointPivot = new LLVector3(0, 0, 0);
objdata.Material = 3;
objdata.TextureAnim = new byte[0];
objdata.Sound = LLUUID.Zero;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
this.primData.Texture = objdata.TextureEntry = ntex.ToBytes();
objdata.State = 0;
objdata.Data = new byte[0];
objdata.ObjectData = new byte[60];
objdata.ObjectData[46] = 128;
objdata.ObjectData[47] = 63;
}
protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData)
{
objectData.OwnerID = this.primData.OwnerID;
objectData.PCode = this.primData.PCode;
objectData.PathBegin = this.primData.PathBegin;
objectData.PathEnd = this.primData.PathEnd;
objectData.PathScaleX = this.primData.PathScaleX;
objectData.PathScaleY = this.primData.PathScaleY;
objectData.PathShearX = this.primData.PathShearX;
objectData.PathShearY = this.primData.PathShearY;
objectData.PathSkew = this.primData.PathSkew;
objectData.ProfileBegin = this.primData.ProfileBegin;
objectData.ProfileEnd = this.primData.ProfileEnd;
objectData.Scale = this.primData.Scale;
objectData.PathCurve = this.primData.PathCurve;
objectData.ProfileCurve = this.primData.ProfileCurve;
objectData.ParentID = this.primData.ParentID;
objectData.ProfileHollow = this.primData.ProfileHollow;
objectData.PathRadiusOffset = this.primData.PathRadiusOffset;
objectData.PathRevolutions = this.primData.PathRevolutions;
objectData.PathTaperX = this.primData.PathTaperX;
objectData.PathTaperY = this.primData.PathTaperY;
objectData.PathTwist = this.primData.PathTwist;
objectData.PathTwistBegin = this.primData.PathTwistBegin;
}
#endregion
protected ObjectUpdatePacket.ObjectDataBlock CreateUpdateBlock()
{
ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
this.SetDefaultPacketValues(objupdate);
objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
this.SetPacketShapeData(objupdate);
byte[] pb = this.Pos.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length);
return objupdate;
}
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
{
uint ID = this.localid;
byte[] bytes = new byte[60];
int i = 0;
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
dat.TextureEntry = new byte[0];
bytes[i++] = (byte)(ID % 256);
bytes[i++] = (byte)((ID >> 8) % 256);
bytes[i++] = (byte)((ID >> 16) % 256);
bytes[i++] = (byte)((ID >> 24) % 256);
bytes[i++] = 0;
bytes[i++] = 0;
LLVector3 lPos;
Axiom.MathLib.Quaternion lRot;
if (this._physActor != null && this.physicsEnabled)
{
PhysicsVector pPos = this._physActor.Position;
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
lRot = this._physActor.Orientation;
}
else
{
lPos = this.Pos;
lRot = this.rotation;
}
byte[] pb = lPos.GetBytes();
Array.Copy(pb, 0, bytes, i, pb.Length);
i += 12;
ushort ac = 32767;
//vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
//accel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
ushort rw, rx, ry, rz;
rw = (ushort)(32768 * (lRot.w + 1));
rx = (ushort)(32768 * (lRot.x + 1));
ry = (ushort)(32768 * (lRot.y + 1));
rz = (ushort)(32768 * (lRot.z + 1));
//rot
bytes[i++] = (byte)(rx % 256);
bytes[i++] = (byte)((rx >> 8) % 256);
bytes[i++] = (byte)(ry % 256);
bytes[i++] = (byte)((ry >> 8) % 256);
bytes[i++] = (byte)(rz % 256);
bytes[i++] = (byte)((rz >> 8) % 256);
bytes[i++] = (byte)(rw % 256);
bytes[i++] = (byte)((rw >> 8) % 256);
//rotation vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
dat.Data = bytes;
return dat;
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.types;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
namespace OpenSim.Region
{
public class SceneObject : Entity
{
private LLUUID rootUUID;
private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
private Dictionary<uint, IClientAPI> m_clientThreads;
private World m_world;
/// <summary>
///
/// </summary>
public SceneObject()
{
}
/// <summary>
///
/// </summary>
/// <param name="addPacket"></param>
/// <param name="agentID"></param>
/// <param name="localID"></param>
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
{
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
public void CreateFromBytes(byte[] data)
{
}
/// <summary>
///
/// </summary>
public override void update()
{
}
/// <summary>
///
/// </summary>
public override void BackUp()
{
}
/// <summary>
///
/// </summary>
/// <param name="client"></param>
public void GetProperites(IClientAPI client)
{
/*
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
proper.ObjectData[0].ItemID = LLUUID.Zero;
proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
proper.ObjectData[0].CreatorID = this.primData.OwnerID;
proper.ObjectData[0].FolderID = LLUUID.Zero;
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
proper.ObjectData[0].GroupID = LLUUID.Zero;
proper.ObjectData[0].InventorySerial = 0;
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
proper.ObjectData[0].ObjectID = this.uuid;
proper.ObjectData[0].OwnerID = primData.OwnerID;
proper.ObjectData[0].TouchName = new byte[0];
proper.ObjectData[0].TextureID = new byte[0];
proper.ObjectData[0].SitName = new byte[0];
proper.ObjectData[0].Name = new byte[0];
proper.ObjectData[0].Description = new byte[0];
proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
proper.ObjectData[0].GroupMask = this.primData.GroupMask;
proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
proper.ObjectData[0].BaseMask = this.primData.BaseMask;
client.OutPacket(proper);
* */
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
namespace OpenSim.Region
{
public partial class World
{
/// <summary>
///
/// </summary>
/// <param name="action"></param>
/// <param name="north"></param>
/// <param name="west"></param>
public void ModifyTerrain(byte action, float north, float west)
{
switch (action)
{
case 1:
// raise terrain
Terrain.raise(north, west, 10.0, 0.001);
RegenerateTerrain(true, (int)north, (int)west);
break;
case 2:
//lower terrain
Terrain.lower(north, west, 10.0, 0.001);
RegenerateTerrain(true, (int)north, (int)west);
break;
}
return;
}
/// <summary>
///
/// </summary>
/// <param name="message"></param>
/// <param name="type"></param>
/// <param name="fromPos"></param>
/// <param name="fromName"></param>
/// <param name="fromAgentID"></param>
public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
Console.WriteLine("Chat message");
Avatar avatar = null;
foreach (IClientAPI client in m_clientThreads.Values)
{
int dis = -1000;
if (this.Avatars.ContainsKey(client.AgentId))
{
avatar = this.Avatars[client.AgentId];
// int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
dis= (int)avatar.Pos.GetDistanceTo(fromPos);
Console.WriteLine("found avatar at " +dis);
}
switch (type)
{
case 0: // Whisper
if ((dis < 10) && (dis > -10))
{
//should change so the message is sent through the avatar rather than direct to the ClientView
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
}
break;
case 1: // Say
if ((dis < 30) && (dis > -30))
{
Console.WriteLine("sending chat");
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
}
break;
case 2: // Shout
if ((dis < 100) && (dis > -100))
{
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
}
break;
case 0xff: // Broadcast
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
break;
}
}
}
/// <summary>
///
/// </summary>
/// <param name="primAsset"></param>
/// <param name="pos"></param>
public void RezObject(AssetBase primAsset, LLVector3 pos)
{
}
/// <summary>
///
/// </summary>
/// <param name="packet"></param>
/// <param name="simClient"></param>
public void DeRezObject(Packet packet, IClientAPI simClient)
{
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
public void SendAvatarsToClient(IClientAPI remoteClient)
{
}
/// <summary>
///
/// </summary>
/// <param name="parentPrim"></param>
/// <param name="childPrims"></param>
public void LinkObjects(uint parentPrim, List<uint> childPrims)
{
}
/// <summary>
///
/// </summary>
/// <param name="primLocalID"></param>
/// <param name="shapeBlock"></param>
public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
{
}
/// <summary>
///
/// </summary>
/// <param name="primLocalID"></param>
/// <param name="remoteClient"></param>
public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
{
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="packet"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
{
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="texture"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
{
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="pos"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
{
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="rot"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
{
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="scale"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
{
}
/// <summary>
/// Sends prims to a client
/// </summary>
/// <param name="RemoteClient">Client to send to</param>
public void GetInitialPrims(IClientAPI RemoteClient)
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using libsecondlife;
namespace OpenSim.Region
{
public partial class World
{
private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();
/// <summary>
///
/// </summary>
private void LoadScriptEngines()
{
this.LoadScriptPlugins();
}
/// <summary>
///
/// </summary>
public void LoadScriptPlugins()
{
string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
for (int i = 0; i < pluginFiles.Length; i++)
{
this.AddPlugin(pluginFiles[i]);
}
}
/// <summary>
///
/// </summary>
/// <param name="FileName"></param>
private void AddPlugin(string FileName)
{
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IScriptEngine", true);
if (typeInterface != null)
{
IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Init(this);
this.scriptEngines.Add(plug.GetName(), plug);
}
typeInterface = null;
}
}
}
pluginAssembly = null;
}
/// <summary>
///
/// </summary>
/// <param name="scriptType"></param>
/// <param name="scriptName"></param>
/// <param name="script"></param>
/// <param name="ent"></param>
public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
{
if(this.scriptEngines.ContainsKey(scriptType))
{
this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid);
}
}
#region IScriptAPI Methods
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <returns></returns>
public OSVector3 GetEntityPosition(uint localID)
{
OSVector3 res = new OSVector3();
// Console.WriteLine("script- getting entity " + localID + " position");
foreach (Entity entity in this.Entities.Values)
{
if (entity.localid == localID)
{
res.X = entity.Pos.X;
res.Y = entity.Pos.Y;
res.Z = entity.Pos.Z;
}
}
return res;
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="z"></param>
public void SetEntityPosition(uint localID, float x , float y, float z)
{
foreach (Entity entity in this.Entities.Values)
{
if (entity.localid == localID && entity is Primitive)
{
LLVector3 pos = entity.Pos;
pos.X = x;
pos.Y = y;
Primitive prim = entity as Primitive;
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
//prim.UpdatePosition(pos);
// Console.WriteLine("script- setting entity " + localID + " positon");
}
}
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public uint GetRandomAvatarID()
{
//Console.WriteLine("script- getting random avatar id");
uint res = 0;
foreach (Entity entity in this.Entities.Values)
{
if (entity is Avatar)
{
res = entity.localid;
}
}
return res;
}
#endregion
}
}

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using System;
using libsecondlife;
using libsecondlife.Packets;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using System.IO;
using System.Threading;
using System.Timers;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
using OpenSim.Framework;
using OpenSim.Region.Scripting;
using OpenSim.Terrain;
using OpenGrid.Framework.Communications;
using OpenSim.Region.Estate;
namespace OpenSim.Region
{
public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI
{
protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
protected Dictionary<libsecondlife.LLUUID, Primitive> Prims;
private PhysicsScene phyScene;
private float timeStep = 0.1f;
public ILocalStorage localStorage;
private Random Rand = new Random();
private uint _primCount = 702000;
private int storageCount;
private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
private Dictionary<string, ScriptFactory> m_scripts;
private Mutex updateLock;
public string m_datastore;
protected AuthenticateSessionsBase authenticateHandler;
protected RegionCommsHostBase regionCommsHost;
protected RegionServerCommsManager commsManager;
public ParcelManager parcelManager;
public EstateManager estateManager;
#region Properties
/// <summary>
///
/// </summary>
public PhysicsScene PhysScene
{
set
{
this.phyScene = value;
}
get
{
return (this.phyScene);
}
}
#endregion
#region Constructors
/// <summary>
/// Creates a new World class, and a region to go with it.
/// </summary>
/// <param name="clientThreads">Dictionary to contain client threads</param>
/// <param name="regionHandle">Region Handle for this region</param>
/// <param name="regionName">Region Name for this region</param>
public World(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan)
{
try
{
updateLock = new Mutex(false);
this.authenticateHandler = authen;
this.commsManager = commsMan;
m_clientThreads = clientThreads;
m_regInfo = regInfo;
m_regionHandle = m_regInfo.RegionHandle;
m_regionName = m_regInfo.RegionName;
this.m_datastore = m_regInfo.DataStore;
this.RegisterRegionWithComms();
parcelManager = new ParcelManager(this, this.m_regInfo);
estateManager = new EstateManager(this, this.m_regInfo);
m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
m_scripts = new Dictionary<string, ScriptFactory>();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance");
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
Avatars = new Dictionary<LLUUID, Avatar>();
Prims = new Dictionary<LLUUID, Primitive>();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap");
TerrainManager = new TerrainManager(new SecondLife());
Terrain = new TerrainEngine();
Avatar.SetupTemplate("avatar-texture.dat");
Avatar.LoadAnims();
//this.SetDefaultScripts();
//this.LoadScriptEngines();
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString());
}
}
#endregion
/// <summary>
///
/// </summary>
public void StartTimer()
{
m_heartbeatTimer.Enabled = true;
m_heartbeatTimer.Interval = 100;
m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
}
#region Update Methods
/// <summary>
/// Performs per-frame updates regularly
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
void Heartbeat(object sender, System.EventArgs e)
{
this.Update();
}
/// <summary>
/// Performs per-frame updates on the world, this should be the central world loop
/// </summary>
public override void Update()
{
updateLock.WaitOne();
try
{
if (this.phyScene.IsThreaded)
{
this.phyScene.GetResults();
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].addForces();
}
lock (this.m_syncRoot)
{
this.phyScene.Simulate(timeStep);
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].update();
}
foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
{
scriptHandler.OnFrame();
}
foreach (IScriptEngine scripteng in this.scriptEngines.Values)
{
scripteng.OnFrame();
}
//backup world data
this.storageCount++;
if (storageCount > 1200) //set to how often you want to backup
{
this.Backup();
storageCount = 0;
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString());
}
updateLock.ReleaseMutex();
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public bool Backup()
{
try
{
// Terrain backup routines
if (Terrain.tainted > 0)
{
Terrain.tainted = 0;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving.");
localStorage.SaveMap(Terrain.getHeights1D());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics.");
lock (this.m_syncRoot)
{
phyScene.SetTerrain(Terrain.getHeights1D());
}
}
// Primitive backup routines
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives");
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].BackUp();
}
//Parcel backup routines
ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
int i = 0;
foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values)
{
parcels[i] = parcel.parcelData;
i++;
}
localStorage.SaveParcels(parcels);
// Backup successful
return true;
}
catch (Exception e)
{
// Backup failed
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString());
return false;
}
}
#endregion
#region Setup Methods
/// <summary>
/// Loads a new storage subsystem from a named library
/// </summary>
/// <param name="dllName">Storage Library</param>
/// <returns>Successful or not</returns>
public bool LoadStorageDLL(string dllName)
{
try
{
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
ILocalStorage store = null;
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
if (typeInterface != null)
{
ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
store = plug;
store.Initialise(this.m_datastore);
break;
}
typeInterface = null;
}
}
}
pluginAssembly = null;
this.localStorage = store;
return (store == null);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
return false;
}
}
#endregion
#region Regenerate Terrain
/// <summary>
/// Rebuilds the terrain using a procedural algorithm
/// </summary>
public void RegenerateTerrain()
{
try
{
Terrain.hills();
lock (this.m_syncRoot)
{
this.phyScene.SetTerrain(Terrain.getHeights1D());
}
this.localStorage.SaveMap(this.Terrain.getHeights1D());
foreach (IClientAPI client in m_clientThreads.Values)
{
this.SendLayerData(client);
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].LandRenegerated();
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
/// <summary>
/// Rebuilds the terrain using a 2D float array
/// </summary>
/// <param name="newMap">256,256 float array containing heights</param>
public void RegenerateTerrain(float[,] newMap)
{
try
{
this.Terrain.setHeights2D(newMap);
lock (this.m_syncRoot)
{
this.phyScene.SetTerrain(this.Terrain.getHeights1D());
}
this.localStorage.SaveMap(this.Terrain.getHeights1D());
foreach (IClientAPI client in m_clientThreads.Values)
{
this.SendLayerData(client);
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].LandRenegerated();
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
/// <summary>
/// Rebuilds the terrain assuming changes occured at a specified point[?]
/// </summary>
/// <param name="changes">???</param>
/// <param name="pointx">???</param>
/// <param name="pointy">???</param>
public void RegenerateTerrain(bool changes, int pointx, int pointy)
{
try
{
if (changes)
{
/* Dont save here, rely on tainting system instead */
foreach (IClientAPI client in m_clientThreads.Values)
{
this.SendLayerData(pointx, pointy, client);
}
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
#endregion
#region Load Terrain
/// <summary>
/// Loads the World heightmap
/// </summary>
public override void LoadWorldMap()
{
try
{
float[] map = this.localStorage.LoadWorld();
if (map == null)
{
Console.WriteLine("creating new terrain");
this.Terrain.hills();
this.localStorage.SaveMap(this.Terrain.getHeights1D());
}
else
{
this.Terrain.setHeights1D(map);
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
}
}
#endregion
#region Primitives Methods
/// <summary>
/// Loads the World's objects
/// </summary>
public void LoadPrimsFromStorage()
{
try
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives");
this.localStorage.LoadPrimitives(this);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
}
}
/// <summary>
/// Loads a specific object from storage
/// </summary>
/// <param name="prim">The object to load</param>
public void PrimFromStorage(PrimData prim)
{
}
/// <summary>
///
/// </summary>
/// <param name="addPacket"></param>
/// <param name="agentClient"></param>
public void AddNewPrim(Packet addPacket, IClientAPI agentClient)
{
AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId);
}
/// <summary>
///
/// </summary>
/// <param name="addPacket"></param>
/// <param name="ownerID"></param>
public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
{
}
#endregion
#region Add/Remove Avatar Methods
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param
/// <param name="agentID"></param>
/// <param name="child"></param>
public override void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child)
{
remoteClient.OnRegionHandShakeReply += new GenericCall(this.SendLayerData);
//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours);
Avatar newAvatar = null;
try
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
newAvatar = new Avatar(remoteClient, this, m_clientThreads, this.m_regInfo);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake ");
//newAvatar.SendRegionHandshake();
this.estateManager.sendRegionHandshake(remoteClient);
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
lock (this.m_syncRoot)
{
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
}
lock (Entities)
{
if (!Entities.ContainsKey(agentID))
{
this.Entities.Add(agentID, newAvatar);
}
else
{
Entities[agentID] = newAvatar;
}
}
lock (Avatars)
{
if (Avatars.ContainsKey(agentID))
{
Avatars[agentID] = newAvatar;
}
else
{
this.Avatars.Add(agentID, newAvatar);
}
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
}
return;
}
/// <summary>
///
/// </summary>
protected void InformClientOfNeighbours(IClientAPI remoteClient)
{
// Console.WriteLine("informing client of neighbouring regions");
List<RegionInfo> neighbours = this.commsManager.RequestNeighbours(this.m_regInfo);
//Console.WriteLine("we have " + neighbours.Count + " neighbouring regions");
if (neighbours != null)
{
for (int i = 0; i < neighbours.Count; i++)
{
// Console.WriteLine("sending neighbours data");
AgentCircuitData agent = remoteClient.RequestClientInfo();
agent.BaseFolder = LLUUID.Zero;
agent.InventoryFolder = LLUUID.Zero;
agent.startpos = new LLVector3(128, 128, 70);
this.commsManager.InformNeighbourOfChildAgent(neighbours[i].RegionHandle, agent);
remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].IPListenAddr), (ushort)neighbours[i].IPListenPort);
}
}
}
/// <summary>
///
/// </summary>
/// <param name="agentID"></param>
public override void RemoveAvatar(LLUUID agentID)
{
return;
}
#endregion
#region Request Avatars List Methods
//The idea is to have a group of method that return a list of avatars meeting some requirement
// ie it could be all Avatars within a certain range of the calling prim/avatar.
/// <summary>
/// Request a List of all Avatars in this World
/// </summary>
/// <returns></returns>
public List<Avatar> RequestAvatarList()
{
List<Avatar> result = new List<Avatar>();
foreach (Avatar avatar in Avatars.Values)
{
result.Add(avatar);
}
return result;
}
#endregion
#region ShutDown
/// <summary>
/// Tidy before shutdown
/// </summary>
public override void Close()
{
try
{
this.localStorage.ShutDown();
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
}
}
#endregion
#region RegionCommsHost
/// <summary>
///
/// </summary>
public void RegisterRegionWithComms()
{
this.regionCommsHost = this.commsManager.RegisterRegion(this.m_regInfo);
if (this.regionCommsHost != null)
{
this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection);
}
}
/// <summary>
///
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="agent"></param>
public void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
{
// Console.WriteLine("World.cs - add new user connection");
//should just check that its meant for this region
if (regionHandle == this.m_regInfo.RegionHandle)
{
this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
}
}
#endregion
/// <summary>
///
/// </summary>
/// <param name="px"></param>
/// <param name="py"></param>
/// <param name="RemoteClient"></param>
public override void SendLayerData(int px, int py, IClientAPI RemoteClient)
{
RemoteClient.SendLayerData( Terrain.getHeights1D() );
}
}
}

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using System;
using libsecondlife;
using libsecondlife.Packets;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using System.IO;
using System.Threading;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
using OpenSim.Region.Scripting;
using OpenSim.Terrain;
namespace OpenSim.Region
{
public abstract class WorldBase : IWorld
{
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
protected Dictionary<uint, IClientAPI> m_clientThreads;
protected ulong m_regionHandle;
protected string m_regionName;
protected RegionInfo m_regInfo;
public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
protected object m_syncRoot = new object();
private uint m_nextLocalId = 8880000;
#region Update Methods
/// <summary>
/// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
/// </summary>
public abstract void Update();
#endregion
#region Terrain Methods
/// <summary>
/// Loads the World heightmap
/// </summary>
public abstract void LoadWorldMap();
/// <summary>
/// Send the region heightmap to the client
/// </summary>
/// <param name="RemoteClient">Client to send to</param>
public virtual void SendLayerData(IClientAPI RemoteClient)
{
RemoteClient.SendLayerData(Terrain.getHeights1D());
}
/// <summary>
/// Sends a specified patch to a client
/// </summary>
/// <param name="px">Patch coordinate (x) 0..16</param>
/// <param name="py">Patch coordinate (y) 0..16</param>
/// <param name="RemoteClient">The client to send to</param>
public abstract void SendLayerData(int px, int py, IClientAPI RemoteClient);
#endregion
#region Add/Remove Agent/Avatar
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="agentID"></param>
/// <param name="child"></param>
public abstract void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child);
/// <summary>
///
/// </summary>
/// <param name="agentID"></param>
public abstract void RemoveAvatar(LLUUID agentID);
#endregion
/// <summary>
///
/// </summary>
/// <returns></returns>
public virtual RegionInfo RegionInfo
{
get { return null; }
}
public object SyncRoot
{
get { return m_syncRoot; }
}
public uint NextLocalId
{
get { return m_nextLocalId++; }
}
#region Shutdown
/// <summary>
/// Tidy before shutdown
/// </summary>
public abstract void Close();
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Region.Scripting
{
public interface IScriptContext
{
IScriptEntity Entity { get; }
bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar);
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Region.Scripting
{
public interface IScriptReadonlyEntity
{
LLVector3 Pos { get; }
string Name { get; }
}
public interface IScriptEntity
{
LLVector3 Pos { get; set; }
string Name { get; }
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Physics.Manager;
using OpenSim.Region;
using Avatar=OpenSim.Region.Avatar;
using Primitive = OpenSim.Region.Primitive;
namespace OpenSim.Region.Scripting
{
public delegate void ScriptEventHandler(IScriptContext context);
public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
{
private World m_world;
private Script m_script;
private Entity m_entity;
public LLUUID ScriptId
{
get
{
return m_script.ScriptId;
}
}
public void OnFrame()
{
m_script.OnFrame(this);
}
public ScriptHandler(Script script, Entity entity, World world)
{
m_script = script;
m_entity = entity;
m_world = world;
}
#region IScriptContext Members
IScriptEntity IScriptContext.Entity
{
get
{
return this;
}
}
bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
{
foreach (Entity entity in m_world.Entities.Values )
{
if( entity is Avatar )
{
avatar = entity;
return true;
}
}
avatar = null;
return false;
}
#endregion
#region IScriptEntity and IScriptReadonlyEntity Members
public string Name
{
get
{
return m_entity.Name;
}
}
public LLVector3 Pos
{
get
{
return m_entity.Pos;
}
set
{
if (m_entity is Primitive)
{
Primitive prim = m_entity as Primitive;
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
// prim.UpdatePosition( value );
}
}
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Region.Scripting
{
public class Script
{
private LLUUID m_scriptId;
public virtual LLUUID ScriptId
{
get
{
return m_scriptId;
}
}
public Script( LLUUID scriptId )
{
m_scriptId = scriptId;
}
public ScriptEventHandler OnFrame;
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.Scripting
{
public delegate Script ScriptFactory();
}

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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Region.Scripting
{
public class FollowRandomAvatar : Script
{
public FollowRandomAvatar()
: base(LLUUID.Random())
{
OnFrame += MyOnFrame;
}
private void MyOnFrame(IScriptContext context)
{
LLVector3 pos = context.Entity.Pos;
IScriptReadonlyEntity avatar;
if (context.TryGetRandomAvatar(out avatar))
{
LLVector3 avatarPos = avatar.Pos;
float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2;
float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2;
LLVector3 newPos = new LLVector3(x, y, pos.Z);
context.Entity.Pos = newPos;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.types
{
// TODO: This will need some performance tuning no doubt.
public class Mesh
{
public List<Triangle> mesh;
/// <summary>
///
/// </summary>
public Mesh()
{
mesh = new List<Triangle>();
}
/// <summary>
///
/// </summary>
/// <param name="tri"></param>
public void AddTri(Triangle tri)
{
mesh.Add(tri);
}
/// <summary>
///
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
public static Mesh operator +(Mesh a, Mesh b)
{
a.mesh.AddRange(b.mesh);
return a;
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using Axiom.MathLib;
namespace OpenSim.Region.types
{
public class Triangle
{
Vector3 a;
Vector3 b;
Vector3 c;
/// <summary>
///
/// </summary>
public Triangle()
{
a = new Vector3();
b = new Vector3();
c = new Vector3();
}
/// <summary>
///
/// </summary>
/// <param name="A"></param>
/// <param name="B"></param>
/// <param name="C"></param>
public Triangle(Vector3 A, Vector3 B, Vector3 C)
{
a = A;
b = B;
c = C;
}
}
}