* Play the 'landing' animation when landing and minimize the collision protection offset so the animations match up.
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@ -540,7 +540,8 @@ namespace OpenSim.Region.Environment.Scenes
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// Add 1/2 the avatar's height to it's position so it doesn't shoot into the air
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// Add 1/2 the avatar's height to it's position so it doesn't shoot into the air
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// when the avatar stands up
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// when the avatar stands up
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AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (m_avHeight/2));
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AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (m_avHeight/6));
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SetMovementAnimation(Animations.AnimsLLUUID["LAND"], 2);
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SendFullUpdateToAllClients();
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SendFullUpdateToAllClients();
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}
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}
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