* Update to send the parcel gathering error to a .Debug message.. so that a developer can see it in the environment, but it doesn't cause any adverse effects.
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37ea050886
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9f3170b49f
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@ -457,38 +457,44 @@ namespace OpenSim.Region.Environment.LandManagement
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//Now for border control
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//Now for border control
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try
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{
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Land westParcel = getLandObject((x - 1) * 4, y * 4);
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Land southParcel = getLandObject(x * 4, (y - 1) * 4);
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if (x == 0)
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{
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tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
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}
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else if (westParcel != null && westParcel != currentParcelBlock)
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{
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tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
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}
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Land westParcel = getLandObject((x - 1) * 4, y * 4);
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if (y == 0)
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Land southParcel = getLandObject(x * 4, (y - 1) * 4);
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{
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if (x == 0)
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tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
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{
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}
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tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
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else if (southParcel != null && southParcel != currentParcelBlock)
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}
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{
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else if (westParcel != null && westParcel != currentParcelBlock)
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tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
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{
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}
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tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
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}
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if (y == 0)
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byteArray[byteArrayCount] = tempByte;
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{
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byteArrayCount++;
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tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
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if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
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{
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byteArrayCount = 0;
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packet = new ParcelOverlayPacket();
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packet.ParcelData.Data = byteArray;
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packet.ParcelData.SequenceID = sequenceID;
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remote_client.OutPacket((Packet)packet, ThrottleOutPacketType.Task);
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sequenceID++;
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byteArray = new byte[LAND_BLOCKS_PER_PACKET];
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}
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}
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}
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else if (southParcel != null && southParcel != currentParcelBlock)
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catch (System.Exception)
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{
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{
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tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
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OpenSim.Framework.Console.MainLog.Instance.Debug("LAND", "Skipped Land checks because avatar is out of bounds");
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}
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byteArray[byteArrayCount] = tempByte;
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byteArrayCount++;
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if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
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{
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byteArrayCount = 0;
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packet = new ParcelOverlayPacket();
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packet.ParcelData.Data = byteArray;
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packet.ParcelData.SequenceID = sequenceID;
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remote_client.OutPacket((Packet)packet, ThrottleOutPacketType.Task);
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sequenceID++;
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byteArray = new byte[LAND_BLOCKS_PER_PACKET];
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}
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}
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}
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}
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}
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}
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