* refactor: break out sog original xml serialization to a separate class
parent
fcfc97a4bf
commit
9f39a490b5
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@ -1816,7 +1816,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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UUID assetID = UUID.Zero;
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string sceneObjectXml = objectGroup.ToXmlString();
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
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// Get the user info of the item destination
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//
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@ -2040,7 +2040,7 @@ namespace OpenSim.Region.Framework.Scenes
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"[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
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grp.UUID, grp.GetAttachmentPoint());
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string sceneObjectXml = objectGroup.ToXmlString();
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
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CachedUserInfo userInfo =
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CommsManager.UserProfileCacheService.GetUserDetails(agentID);
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@ -2111,7 +2111,7 @@ namespace OpenSim.Region.Framework.Scenes
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itemID = UUID.Zero;
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if (grp != null)
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{
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string sceneObjectXml = grp.ToXmlString();
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
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CachedUserInfo userInfo =
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CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
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@ -44,6 +44,7 @@ using OpenSim.Framework.Communications.Clients;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes.Scripting;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Region.Physics.Manager;
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using Timer=System.Timers.Timer;
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using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
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@ -3383,7 +3384,7 @@ namespace OpenSim.Region.Framework.Scenes
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break;
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case 2: // Sell a copy
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string sceneObjectXml = group.ToXmlString();
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
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CachedUserInfo userInfo =
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CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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@ -655,50 +655,6 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion
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public string ToXmlString()
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{
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using (StringWriter sw = new StringWriter())
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{
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using (XmlTextWriter writer = new XmlTextWriter(sw))
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{
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ToXml(writer);
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}
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return sw.ToString();
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}
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}
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public void ToXml(XmlTextWriter writer)
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{
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//m_log.DebugFormat("[SOG]: Starting serialization of {0}", Name);
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//int time = System.Environment.TickCount;
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writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
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writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
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m_rootPart.ToXml(writer);
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writer.WriteEndElement();
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writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
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lock (m_parts)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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if (part.UUID != m_rootPart.UUID)
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{
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writer.WriteStartElement(String.Empty, "Part", String.Empty);
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part.ToXml(writer);
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writer.WriteEndElement();
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}
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}
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}
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writer.WriteEndElement(); // OtherParts
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SaveScriptedState(writer);
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writer.WriteEndElement(); // SceneObjectGroup
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//m_log.DebugFormat("[SOG]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
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}
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public string ToXmlString2()
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{
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using (StringWriter sw = new StringWriter())
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@ -714,7 +670,6 @@ namespace OpenSim.Region.Framework.Scenes
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public void ToXml2(XmlTextWriter writer)
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{
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//m_log.DebugFormat("[SOG]: Starting serialization of SOG {0} to XML2", Name);
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//int time = System.Environment.TickCount;
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@ -738,12 +693,10 @@ namespace OpenSim.Region.Framework.Scenes
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writer.WriteEndElement(); // End of SceneObjectGroup
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//m_log.DebugFormat("[SOG]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time);
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}
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private void SaveScriptedState(XmlTextWriter writer)
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public void SaveScriptedState(XmlTextWriter writer)
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{
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XmlDocument doc = new XmlDocument();
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Dictionary<UUID,string> states = new Dictionary<UUID,string>();
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@ -774,7 +727,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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writer.WriteEndElement(); // End of GroupScriptStates
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}
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}
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/// <summary>
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@ -90,7 +90,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (ent is SceneObjectGroup)
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{
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stream.WriteLine(((SceneObjectGroup) ent).ToXmlString());
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stream.WriteLine(SceneObjectSerializer.ToOriginalXmlFormat((SceneObjectGroup)ent));
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primCount++;
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}
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}
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@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
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//int time = System.Environment.TickCount;
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SceneObjectGroup so = new SceneObjectGroup();
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SceneObjectGroup sceneObject = new SceneObjectGroup();
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// libomv.types changes UUID to Guid
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serialization = serialization.Replace("<UUID>", "<Guid>");
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@ -94,7 +94,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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{
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sr = new StringReader(parts[0].InnerXml);
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reader = new XmlTextReader(sr);
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so.SetRootPart(SceneObjectPart.FromXml(fromUserInventoryItemID, reader));
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sceneObject.SetRootPart(SceneObjectPart.FromXml(fromUserInventoryItemID, reader));
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reader.Close();
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sr.Close();
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}
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@ -107,7 +107,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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reader = new XmlTextReader(sr);
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SceneObjectPart part = SceneObjectPart.FromXml(reader);
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linkNum = part.LinkNum;
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so.AddPart(part);
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sceneObject.AddPart(part);
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part.LinkNum = linkNum;
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part.TrimPermissions();
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part.StoreUndoState();
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@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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// Script state may, or may not, exist. Not having any, is NOT
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// ever a problem.
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so.LoadScriptState(doc);
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sceneObject.LoadScriptState(doc);
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}
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catch (Exception e)
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{
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@ -127,7 +127,61 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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//m_log.DebugFormat("[SERIALIZER]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
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return so;
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}
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return sceneObject;
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}
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/// <summary>
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/// Serialize a scene object to the original xml format
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/// </summary>
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/// <param name="sceneObject"></param>
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/// <returns></returns>
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public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject)
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{
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using (StringWriter sw = new StringWriter())
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{
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using (XmlTextWriter writer = new XmlTextWriter(sw))
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{
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ToOriginalXmlFormat(sceneObject, writer);
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}
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return sw.ToString();
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}
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}
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/// <summary>
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/// Serialize a scene object to the original xml format
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/// </summary>
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/// <param name="sceneObject"></param>
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/// <returns></returns>
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public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer)
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{
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//m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name);
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//int time = System.Environment.TickCount;
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writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
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writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
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sceneObject.RootPart.ToXml(writer);
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writer.WriteEndElement();
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writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
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lock (sceneObject.Children)
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{
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foreach (SceneObjectPart part in sceneObject.Children.Values)
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{
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if (part.UUID != sceneObject.RootPart.UUID)
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{
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writer.WriteStartElement(String.Empty, "Part", String.Empty);
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part.ToXml(writer);
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writer.WriteEndElement();
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}
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}
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}
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writer.WriteEndElement(); // OtherParts
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sceneObject.SaveScriptedState(writer);
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writer.WriteEndElement(); // SceneObjectGroup
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//m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
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}
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}
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}
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