comment out a debug msg. more on gods being Gods
parent
addca0737c
commit
9f5e19127d
|
@ -358,7 +358,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
return queue.Count > 0;
|
return queue.Count > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.WarnFormat("POLLED FOR EVENTS BY {0} unknown agent", agentID);
|
//m_log.WarnFormat("POLLED FOR EVENTS BY {0} unknown agent", agentID);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -164,12 +164,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
lock (parcelLock)
|
lock (parcelLock)
|
||||||
{
|
{
|
||||||
bool oldhide = m_currentParcelHide;
|
bool oldhide = m_currentParcelHide;
|
||||||
bool check = true;
|
bool checksame = true;
|
||||||
if (value != m_currentParcelUUID)
|
if (value != m_currentParcelUUID)
|
||||||
{
|
{
|
||||||
m_previusParcelHide = m_currentParcelHide;
|
m_previusParcelHide = m_currentParcelHide;
|
||||||
m_previusParcelUUID = m_currentParcelUUID;
|
m_previusParcelUUID = m_currentParcelUUID;
|
||||||
check = false;
|
checksame = false;
|
||||||
}
|
}
|
||||||
m_currentParcelUUID = value;
|
m_currentParcelUUID = value;
|
||||||
m_currentParcelHide = false;
|
m_currentParcelHide = false;
|
||||||
|
@ -177,8 +177,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
ILandObject land = m_scene.LandChannel.GetLandObject(AbsolutePosition.X, AbsolutePosition.Y);
|
ILandObject land = m_scene.LandChannel.GetLandObject(AbsolutePosition.X, AbsolutePosition.Y);
|
||||||
if (land != null && !land.LandData.SeeAVs)
|
if (land != null && !land.LandData.SeeAVs)
|
||||||
m_currentParcelHide = true;
|
m_currentParcelHide = true;
|
||||||
|
|
||||||
if (m_previusParcelUUID != UUID.Zero)
|
if (m_previusParcelUUID != UUID.Zero)
|
||||||
ParcelCrossCheck(m_currentParcelUUID,m_previusParcelUUID,m_currentParcelHide, m_previusParcelHide, oldhide,check);
|
ParcelCrossCheck(m_currentParcelUUID,m_previusParcelUUID,m_currentParcelHide, m_previusParcelHide, oldhide,checksame);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1923,8 +1924,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
// if hide force a check
|
// if hide force a check
|
||||||
if (!IsChildAgent && newhide)
|
if (!IsChildAgent && newhide)
|
||||||
|
{
|
||||||
ParcelCrossCheck(m_currentParcelUUID, m_previusParcelUUID,
|
ParcelCrossCheck(m_currentParcelUUID, m_previusParcelUUID,
|
||||||
true, m_previusParcelHide, false, true);
|
true, m_previusParcelHide, false, true);
|
||||||
|
m_currentParcelHide = newhide;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -5511,13 +5515,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// only those on previus parcel need receive kills
|
// only those on previus parcel need receive kills
|
||||||
if (previusParcelUUID == p.currentParcelUUID && p.GodLevel < 200)
|
if (previusParcelUUID == p.currentParcelUUID)
|
||||||
{
|
{
|
||||||
killsToSendto.Add(p); // they dont see me
|
if(p.GodLevel < 200)
|
||||||
killsToSendme.Add(p); // i dont see them
|
killsToSendto.Add(p); // they dont see me
|
||||||
|
if(GodLevel < 200)
|
||||||
|
killsToSendme.Add(p); // i dont see them
|
||||||
}
|
}
|
||||||
// only those on new parcel need see
|
// only those on new parcel need see
|
||||||
if (currentParcelUUID == p.currentParcelUUID || p.GodLevel >= 200)
|
if (currentParcelUUID == p.currentParcelUUID)
|
||||||
{
|
{
|
||||||
viewsToSendto.Add(p); // they see me
|
viewsToSendto.Add(p); // they see me
|
||||||
viewsToSendme.Add(p); // i see them
|
viewsToSendme.Add(p); // i see them
|
||||||
|
@ -5561,7 +5567,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
|
if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
|
||||||
continue;
|
continue;
|
||||||
// only those old parcel need receive kills
|
// only those old parcel need receive kills
|
||||||
if (previusParcelUUID == p.currentParcelUUID && p.GodLevel < 200)
|
if (previusParcelUUID == p.currentParcelUUID && GodLevel < 200)
|
||||||
{
|
{
|
||||||
killsToSendme.Add(p); // i dont see them
|
killsToSendme.Add(p); // i dont see them
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue