comment out a debug msg. more on gods being Gods
parent
addca0737c
commit
9f5e19127d
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@ -358,7 +358,7 @@ namespace OpenSim.Region.ClientStack.Linden
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return queue.Count > 0;
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}
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m_log.WarnFormat("POLLED FOR EVENTS BY {0} unknown agent", agentID);
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//m_log.WarnFormat("POLLED FOR EVENTS BY {0} unknown agent", agentID);
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return true;
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}
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@ -164,12 +164,12 @@ namespace OpenSim.Region.Framework.Scenes
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lock (parcelLock)
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{
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bool oldhide = m_currentParcelHide;
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bool check = true;
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bool checksame = true;
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if (value != m_currentParcelUUID)
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{
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m_previusParcelHide = m_currentParcelHide;
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m_previusParcelUUID = m_currentParcelUUID;
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check = false;
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checksame = false;
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}
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m_currentParcelUUID = value;
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m_currentParcelHide = false;
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@ -177,8 +177,9 @@ namespace OpenSim.Region.Framework.Scenes
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ILandObject land = m_scene.LandChannel.GetLandObject(AbsolutePosition.X, AbsolutePosition.Y);
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if (land != null && !land.LandData.SeeAVs)
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m_currentParcelHide = true;
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if (m_previusParcelUUID != UUID.Zero)
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ParcelCrossCheck(m_currentParcelUUID,m_previusParcelUUID,m_currentParcelHide, m_previusParcelHide, oldhide,check);
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ParcelCrossCheck(m_currentParcelUUID,m_previusParcelUUID,m_currentParcelHide, m_previusParcelHide, oldhide,checksame);
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}
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}
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}
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@ -1923,8 +1924,11 @@ namespace OpenSim.Region.Framework.Scenes
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}
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// if hide force a check
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if (!IsChildAgent && newhide)
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{
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ParcelCrossCheck(m_currentParcelUUID, m_previusParcelUUID,
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true, m_previusParcelHide, false, true);
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m_currentParcelHide = newhide;
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}
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}
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/// <summary>
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@ -5511,13 +5515,15 @@ namespace OpenSim.Region.Framework.Scenes
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continue;
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// only those on previus parcel need receive kills
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if (previusParcelUUID == p.currentParcelUUID && p.GodLevel < 200)
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if (previusParcelUUID == p.currentParcelUUID)
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{
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killsToSendto.Add(p); // they dont see me
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killsToSendme.Add(p); // i dont see them
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if(p.GodLevel < 200)
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killsToSendto.Add(p); // they dont see me
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if(GodLevel < 200)
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killsToSendme.Add(p); // i dont see them
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}
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// only those on new parcel need see
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if (currentParcelUUID == p.currentParcelUUID || p.GodLevel >= 200)
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if (currentParcelUUID == p.currentParcelUUID)
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{
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viewsToSendto.Add(p); // they see me
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viewsToSendme.Add(p); // i see them
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@ -5561,7 +5567,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
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continue;
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// only those old parcel need receive kills
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if (previusParcelUUID == p.currentParcelUUID && p.GodLevel < 200)
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if (previusParcelUUID == p.currentParcelUUID && GodLevel < 200)
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{
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killsToSendme.Add(p); // i dont see them
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}
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