diff --git a/OpenSim/Grid/GridServer/GridManager.cs b/OpenSim/Grid/GridServer/GridManager.cs index 8e838d1d56..64e8e4bdfc 100644 --- a/OpenSim/Grid/GridServer/GridManager.cs +++ b/OpenSim/Grid/GridServer/GridManager.cs @@ -162,13 +162,11 @@ namespace OpenSim.Grid.GridServer { Dictionary regions = new Dictionary(); - SimProfileData[] neighbours; - foreach (KeyValuePair kvp in _plugins) { try { - neighbours = kvp.Value.GetProfilesInRange(xmin, ymin, xmax, ymax); + SimProfileData[] neighbours = kvp.Value.GetProfilesInRange(xmin, ymin, xmax, ymax); foreach (SimProfileData neighbour in neighbours) { regions[neighbour.regionHandle] = neighbour; diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 5b17d95d48..83626b8c5c 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -429,6 +429,7 @@ namespace OpenSim.Region.Environment.Scenes // Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!"); return; } + int i = 0; bool update_movementflag = false; bool update_rotation = false;