streamling m_PendingAcks logic to get rid of gratuitous List<...>

instantiations and object copies.
0.6.6-post-fixes
Dr Scofield 2009-06-25 08:00:18 +00:00
parent b84834c45b
commit 9f83f124c7
1 changed files with 20 additions and 20 deletions

View File

@ -61,7 +61,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// A list of the packets we haven't acked yet
//
private Dictionary<uint, uint> m_PendingAcks = new Dictionary<uint, uint>();
private List<uint> m_PendingAcks = new List<uint>();
private Dictionary<uint, uint> m_PendingAcksMap = new Dictionary<uint, uint>();
private Dictionary<uint, LLQueItem> m_NeedAck =
new Dictionary<uint, LLQueItem>();
@ -236,16 +237,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
packet.Header.AckList = new uint[count];
packet.Header.AppendedAcks = true;
int i = 0;
foreach (uint ack in new List<uint>(m_PendingAcks.Keys))
for(int i = 0; i < count; i++)
{
packet.Header.AckList[i] = ack;
i++;
m_PendingAcks.Remove(ack);
if (i >= count) // That is how much space there is
break;
packet.Header.AckList[i] = m_PendingAcks[i];
m_PendingAcksMap.Remove(m_PendingAcks[i]);
}
m_PendingAcks.RemoveRange(0, count);
}
}
@ -376,15 +373,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (acks.Packets == null ||
acks.Packets.Length != m_PendingAcks.Count)
acks.Packets = new PacketAckPacket.PacketsBlock[m_PendingAcks.Count];
int i = 0;
foreach (uint ack in new List<uint>(m_PendingAcks.Keys))
for (int i = 0; i < m_PendingAcks.Count; i++)
{
acks.Packets[i] = new PacketAckPacket.PacketsBlock();
acks.Packets[i].ID = ack;
acks.Packets[i].ID = m_PendingAcks[i];
m_PendingAcks.Remove(ack);
i++;
m_PendingAcksMap.Remove(m_PendingAcks[i]);
}
m_PendingAcksMap.Clear();
acks.Header.Reliable = false;
OutPacket(acks, ThrottleOutPacketType.Unknown);
@ -400,8 +397,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
if (m_PendingAcks.Count < 250)
{
if (!m_PendingAcks.ContainsKey(packet.Header.Sequence))
m_PendingAcks.Add(packet.Header.Sequence,
if (!m_PendingAcksMap.ContainsKey(packet.Header.Sequence))
m_PendingAcks.Add(packet.Header.Sequence);
m_PendingAcksMap.Add(packet.Header.Sequence,
packet.Header.Sequence);
return;
}
@ -416,8 +414,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//
if (m_PendingAcks.Count < 250)
{
if (!m_PendingAcks.ContainsKey(packet.Header.Sequence))
m_PendingAcks.Add(packet.Header.Sequence,
if (!m_PendingAcksMap.ContainsKey(packet.Header.Sequence))
m_PendingAcks.Add(packet.Header.Sequence);
m_PendingAcksMap.Add(packet.Header.Sequence,
packet.Header.Sequence);
return;
}
@ -593,6 +592,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
SendPacketStats();
m_NeedAck.Clear();
m_PendingAcks.Clear();
m_PendingAcksMap.Clear();
m_Sequence += 1000000;
}