Merge branch 'master' into careminster-presence-refactor
commit
9f8acbfe3e
|
@ -7,8 +7,8 @@
|
|||
<property name="distbindir" value="distbin" />
|
||||
<target name="distbin">
|
||||
<copy file="bin/OpenSim.ini.example" tofile="bin/OpenSim.ini"/>
|
||||
<copy file="bin/config-include/StandaloneCommon.ini.example" tofile="bin/config-include/StandaloneCommon.ini"/>
|
||||
<delete dir="${distbindir}"/>
|
||||
<!-- <copy file="*" todir="${distbindir}"/> -->
|
||||
<copy todir="${distbindir}">
|
||||
<fileset>
|
||||
<include name="**"/>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
== Building OpenSim ==
|
||||
=== Building OpenSim ===
|
||||
|
||||
=== Building on Windows ===
|
||||
|
||||
|
|
|
@ -0,0 +1,38 @@
|
|||
BEGIN TRANSACTION;
|
||||
|
||||
CREATE TABLE inventoryfolders(
|
||||
folderName varchar(255),
|
||||
type integer,
|
||||
version integer,
|
||||
folderID varchar(255) primary key,
|
||||
agentID varchar(255) not null default '00000000-0000-0000-0000-000000000000',
|
||||
parentFolderID varchar(255) not null default '00000000-0000-0000-0000-000000000000');
|
||||
|
||||
CREATE TABLE inventoryitems(
|
||||
assetID varchar(255),
|
||||
assetType integer,
|
||||
inventoryName varchar(255),
|
||||
inventoryDescription varchar(255),
|
||||
inventoryNextPermissions integer,
|
||||
inventoryCurrentPermissions integer,
|
||||
invType integer,
|
||||
creatorID varchar(255),
|
||||
inventoryBasePermissions integer,
|
||||
inventoryEveryOnePermissions integer,
|
||||
salePrice integer default 99,
|
||||
saleType integer default 0,
|
||||
creationDate integer default 2000,
|
||||
groupID varchar(255) default '00000000-0000-0000-0000-000000000000',
|
||||
groupOwned integer default 0,
|
||||
flags integer default 0,
|
||||
inventoryID varchar(255) primary key,
|
||||
parentFolderID varchar(255) not null default '00000000-0000-0000-0000-000000000000',
|
||||
avatarID varchar(255) not null default '00000000-0000-0000-0000-000000000000',
|
||||
inventoryGroupPermissions integer not null default 0);
|
||||
|
||||
create index inventoryfolders_agentid on inventoryfolders(agentID);
|
||||
create index inventoryfolders_parentid on inventoryfolders(parentFolderID);
|
||||
create index inventoryitems_parentfolderid on inventoryitems(parentFolderID);
|
||||
create index inventoryitems_avatarid on inventoryitems(avatarID);
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,9 @@
|
|||
BEGIN TRANSACTION;
|
||||
|
||||
ATTACH 'inventoryStore.db' AS old;
|
||||
|
||||
INSERT INTO inventoryfolders (folderName, type, version, folderID, agentID, parentFolderID) SELECT `name` AS folderName, `type` AS type, `version` AS version, `UUID` AS folderID, `agentID` AS agentID, `parentID` AS parentFolderID from old.inventoryfolders;
|
||||
|
||||
INSERT INTO inventoryitems (assetID, assetType, inventoryName, inventoryDescription, inventoryNextPermissions, inventoryCurrentPermissions, invType, creatorID, inventoryBasePermissions, inventoryEveryOnePermissions, salePrice, saleType, creationDate, groupID, groupOwned, flags, inventoryID, parentFolderID, avatarID, inventoryGroupPermissions) SELECT `assetID`, `assetType` AS assetType, `inventoryName` AS inventoryName, `inventoryDescription` AS inventoryDescription, `inventoryNextPermissions` AS inventoryNextPermissions, `inventoryCurrentPermissions` AS inventoryCurrentPermissions, `invType` AS invType, `creatorsID` AS creatorID, `inventoryBasePermissions` AS inventoryBasePermissions, `inventoryEveryOnePermissions` AS inventoryEveryOnePermissions, `salePrice` AS salePrice, `saleType` AS saleType, `creationDate` AS creationDate, `groupID` AS groupID, `groupOwned` AS groupOwned, `flags` AS flags, `UUID` AS inventoryID, `parentFolderID` AS parentFolderID, `avatarID` AS avatarID, `inventoryGroupPermissions` AS inventoryGroupPermissions FROM old.inventoryitems;
|
||||
|
||||
COMMIT;
|
|
@ -29,6 +29,8 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using Mono.Data.Sqlite;
|
||||
|
@ -37,6 +39,8 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
public class SQLiteAuthenticationData : SQLiteFramework, IAuthenticationData
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_Realm;
|
||||
private List<string> m_ColumnNames;
|
||||
private int m_LastExpire;
|
||||
|
@ -157,7 +161,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.ToString());
|
||||
m_log.Error("[SQLITE]: Exception storing authentication data", e);
|
||||
//CloseCommand(cmd);
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -59,7 +59,7 @@ namespace OpenSim.Data.SQLite
|
|||
if (!m_initialized)
|
||||
{
|
||||
m_Connection = new SqliteConnection(connectionString);
|
||||
Console.WriteLine(string.Format("OPENING CONNECTION FOR {0} USING {1}", storeName, connectionString));
|
||||
//Console.WriteLine(string.Format("OPENING CONNECTION FOR {0} USING {1}", storeName, connectionString));
|
||||
m_Connection.Open();
|
||||
|
||||
if (storeName != String.Empty)
|
||||
|
|
|
@ -49,7 +49,7 @@ namespace OpenSim.Data.SQLite
|
|||
public SQLiteXInventoryData(string conn, string realm)
|
||||
{
|
||||
m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
|
||||
conn, "inventoryfolders", "InventoryStore");
|
||||
conn, "inventoryfolders", "XInventoryStore");
|
||||
m_Items = new SqliteItemHandler(
|
||||
conn, "inventoryitems", String.Empty);
|
||||
}
|
||||
|
|
|
@ -29,6 +29,8 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using Mono.Data.SqliteClient;
|
||||
|
@ -37,6 +39,8 @@ namespace OpenSim.Data.SQLiteLegacy
|
|||
{
|
||||
public class SQLiteAuthenticationData : SQLiteFramework, IAuthenticationData
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_Realm;
|
||||
private List<string> m_ColumnNames;
|
||||
private int m_LastExpire;
|
||||
|
@ -162,7 +166,7 @@ namespace OpenSim.Data.SQLiteLegacy
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.ToString());
|
||||
m_log.Error("[SQLITE]: Exception storing authentication data", e);
|
||||
CloseCommand(cmd);
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -122,6 +122,8 @@ namespace OpenSim.Framework
|
|||
private int _type = 0;
|
||||
private UUID _oldID;
|
||||
|
||||
private bool _ownerChanged = false;
|
||||
|
||||
public UUID AssetID {
|
||||
get {
|
||||
return _assetID;
|
||||
|
@ -320,6 +322,15 @@ namespace OpenSim.Framework
|
|||
}
|
||||
}
|
||||
|
||||
public bool OwnerChanged {
|
||||
get {
|
||||
return _ownerChanged;
|
||||
}
|
||||
set {
|
||||
_ownerChanged = value;
|
||||
}
|
||||
}
|
||||
|
||||
// See ICloneable
|
||||
|
||||
#region ICloneable Members
|
||||
|
|
|
@ -47,7 +47,6 @@
|
|||
<RegionModule id="RemoteInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteInventoryServicesConnector" />
|
||||
<RegionModule id="RemoteXInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteXInventoryServicesConnector" />
|
||||
<RegionModule id="HGInventoryBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.HGInventoryBroker" />
|
||||
<RegionModule id="HGInventoryBroker2" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.HGInventoryBroker2" />
|
||||
<RegionModule id="LocalNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.LocalNeighbourServicesConnector" />
|
||||
<RegionModule id="RemoteNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.RemoteNeighbourServicesConnector" />
|
||||
<RegionModule id="LocalLandServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Land.LocalLandServicesConnector" />
|
||||
|
|
|
@ -41,20 +41,21 @@ using OpenMetaverse;
|
|||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
{
|
||||
public class HGInventoryBroker : BaseInventoryConnector, INonSharedRegionModule, IInventoryService
|
||||
public class HGInventoryBroker : ISharedRegionModule, IInventoryService
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static bool m_Initialized = false;
|
||||
private static bool m_Enabled = false;
|
||||
|
||||
private static IInventoryService m_GridService;
|
||||
private static ISessionAuthInventoryService m_HGService;
|
||||
private static IInventoryService m_LocalGridInventoryService;
|
||||
private Dictionary<string, IInventoryService> m_connectors = new Dictionary<string, IInventoryService>();
|
||||
|
||||
private Scene m_Scene;
|
||||
private IUserAccountService m_UserAccountService;
|
||||
// A cache of userIDs --> ServiceURLs, for HGBroker only
|
||||
protected Dictionary<UUID, string> m_InventoryURLs = new Dictionary<UUID,string>();
|
||||
|
||||
private List<Scene> m_Scenes = new List<Scene>();
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
|
@ -68,67 +69,45 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (!m_Initialized)
|
||||
IConfig moduleConfig = source.Configs["Modules"];
|
||||
if (moduleConfig != null)
|
||||
{
|
||||
IConfig moduleConfig = source.Configs["Modules"];
|
||||
if (moduleConfig != null)
|
||||
string name = moduleConfig.GetString("InventoryServices", "");
|
||||
if (name == Name)
|
||||
{
|
||||
string name = moduleConfig.GetString("InventoryServices", "");
|
||||
if (name == Name)
|
||||
IConfig inventoryConfig = source.Configs["InventoryService"];
|
||||
if (inventoryConfig == null)
|
||||
{
|
||||
IConfig inventoryConfig = source.Configs["InventoryService"];
|
||||
if (inventoryConfig == null)
|
||||
{
|
||||
m_log.Error("[HG INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
|
||||
return;
|
||||
}
|
||||
|
||||
string localDll = inventoryConfig.GetString("LocalGridInventoryService",
|
||||
String.Empty);
|
||||
string HGDll = inventoryConfig.GetString("HypergridInventoryService",
|
||||
String.Empty);
|
||||
|
||||
if (localDll == String.Empty)
|
||||
{
|
||||
m_log.Error("[HG INVENTORY CONNECTOR]: No LocalGridInventoryService named in section InventoryService");
|
||||
//return;
|
||||
throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
|
||||
}
|
||||
|
||||
if (HGDll == String.Empty)
|
||||
{
|
||||
m_log.Error("[HG INVENTORY CONNECTOR]: No HypergridInventoryService named in section InventoryService");
|
||||
//return;
|
||||
throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
|
||||
}
|
||||
|
||||
Object[] args = new Object[] { source };
|
||||
m_GridService =
|
||||
ServerUtils.LoadPlugin<IInventoryService>(localDll,
|
||||
args);
|
||||
|
||||
m_HGService =
|
||||
ServerUtils.LoadPlugin<ISessionAuthInventoryService>(HGDll,
|
||||
args);
|
||||
|
||||
if (m_GridService == null)
|
||||
{
|
||||
m_log.Error("[HG INVENTORY CONNECTOR]: Can't load local inventory service");
|
||||
return;
|
||||
}
|
||||
if (m_HGService == null)
|
||||
{
|
||||
m_log.Error("[HG INVENTORY CONNECTOR]: Can't load hypergrid inventory service");
|
||||
return;
|
||||
}
|
||||
|
||||
Init(source);
|
||||
|
||||
m_Enabled = true;
|
||||
m_log.Info("[HG INVENTORY CONNECTOR]: HG inventory broker enabled");
|
||||
m_log.Error("[HG INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
|
||||
return;
|
||||
}
|
||||
|
||||
string localDll = inventoryConfig.GetString("LocalGridInventoryService",
|
||||
String.Empty);
|
||||
//string HGDll = inventoryConfig.GetString("HypergridInventoryService",
|
||||
// String.Empty);
|
||||
|
||||
if (localDll == String.Empty)
|
||||
{
|
||||
m_log.Error("[HG INVENTORY CONNECTOR]: No LocalGridInventoryService named in section InventoryService");
|
||||
//return;
|
||||
throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
|
||||
}
|
||||
|
||||
Object[] args = new Object[] { source };
|
||||
m_LocalGridInventoryService =
|
||||
ServerUtils.LoadPlugin<IInventoryService>(localDll,
|
||||
args);
|
||||
|
||||
if (m_LocalGridInventoryService == null)
|
||||
{
|
||||
m_log.Error("[HG INVENTORY CONNECTOR]: Can't load local inventory service");
|
||||
return;
|
||||
}
|
||||
|
||||
m_Enabled = true;
|
||||
m_log.InfoFormat("[HG INVENTORY CONNECTOR]: HG inventory broker enabled with inner connector of type {0}", m_LocalGridInventoryService.GetType());
|
||||
}
|
||||
m_Initialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -145,11 +124,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_Scene = scene;
|
||||
m_UserAccountService = m_Scene.UserAccountService;
|
||||
m_Scenes.Add(scene);
|
||||
|
||||
scene.RegisterModuleInterface<IInventoryService>(this);
|
||||
m_cache.AddRegion(scene);
|
||||
|
||||
scene.EventManager.OnClientClosed += OnClientClosed;
|
||||
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
|
@ -157,7 +137,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_cache.RemoveRegion(scene);
|
||||
m_Scenes.Remove(scene);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
|
@ -169,260 +149,307 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
|
||||
}
|
||||
|
||||
#region URL Cache
|
||||
|
||||
void OnClientClosed(UUID clientID, Scene scene)
|
||||
{
|
||||
if (m_InventoryURLs.ContainsKey(clientID)) // if it's in cache
|
||||
{
|
||||
ScenePresence sp = null;
|
||||
foreach (Scene s in m_Scenes)
|
||||
{
|
||||
s.TryGetScenePresence(clientID, out sp);
|
||||
if ((sp != null) && !sp.IsChildAgent && (s != scene))
|
||||
{
|
||||
m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping inventoryURL in cache",
|
||||
scene.RegionInfo.RegionName, clientID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
DropInventoryServiceURL(clientID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the user's inventory URL from its serviceURLs, if the user is foreign,
|
||||
/// and sticks it in the cache
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
private void CacheInventoryServiceURL(UUID userID)
|
||||
{
|
||||
if (m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, userID) == null)
|
||||
{
|
||||
// The user does not have a local account; let's cache its service URL
|
||||
string inventoryURL = string.Empty;
|
||||
ScenePresence sp = null;
|
||||
foreach (Scene scene in m_Scenes)
|
||||
{
|
||||
scene.TryGetScenePresence(userID, out sp);
|
||||
if (sp != null)
|
||||
{
|
||||
AgentCircuitData aCircuit = scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
|
||||
if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
|
||||
{
|
||||
inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
|
||||
if (inventoryURL != null && inventoryURL != string.Empty)
|
||||
{
|
||||
inventoryURL = inventoryURL.Trim(new char[] { '/' });
|
||||
m_InventoryURLs.Add(userID, inventoryURL);
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Added {0} to the cache of inventory URLs", inventoryURL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// else put a null; it means that the methods should forward to local grid's inventory
|
||||
m_InventoryURLs.Add(userID, null);
|
||||
}
|
||||
|
||||
private void DropInventoryServiceURL(UUID userID)
|
||||
{
|
||||
lock (m_InventoryURLs)
|
||||
if (m_InventoryURLs.ContainsKey(userID))
|
||||
{
|
||||
string url = m_InventoryURLs[userID];
|
||||
m_InventoryURLs.Remove(userID);
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Removed {0} from the cache of inventory URLs", url);
|
||||
}
|
||||
}
|
||||
|
||||
public string GetInventoryServiceURL(UUID userID)
|
||||
{
|
||||
if (m_InventoryURLs.ContainsKey(userID))
|
||||
return m_InventoryURLs[userID];
|
||||
|
||||
else
|
||||
CacheInventoryServiceURL(userID);
|
||||
|
||||
return m_InventoryURLs[userID];
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IInventoryService
|
||||
|
||||
public override bool CreateUserInventory(UUID userID)
|
||||
public bool CreateUserInventory(UUID userID)
|
||||
{
|
||||
return m_GridService.CreateUserInventory(userID);
|
||||
return m_LocalGridInventoryService.CreateUserInventory(userID);
|
||||
}
|
||||
|
||||
public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
||||
{
|
||||
return m_GridService.GetInventorySkeleton(userId);
|
||||
return m_LocalGridInventoryService.GetInventorySkeleton(userId);
|
||||
}
|
||||
|
||||
public override InventoryCollection GetUserInventory(UUID userID)
|
||||
public InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
}
|
||||
|
||||
// Inherited. See base
|
||||
//public override InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
||||
//{
|
||||
// if (IsLocalGridUser(userID))
|
||||
// return m_GridService.GetFolderForType(userID, type);
|
||||
// else
|
||||
// {
|
||||
// UUID sessionID = GetSessionID(userID);
|
||||
// string uri = GetUserInventoryURI(userID) + "/" + userID.ToString();
|
||||
// // !!!!!!
|
||||
// return null;
|
||||
// //return m_HGService.GetFolderForType(uri, sessionID, type);
|
||||
// }
|
||||
//}
|
||||
|
||||
public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
public InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
string uri = string.Empty;
|
||||
if (!IsForeignUser(userID, out uri))
|
||||
return m_GridService.GetFolderContent(userID, folderID);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(userID);
|
||||
uri = uri + "/" + userID.ToString();
|
||||
return m_HGService.GetFolderContent(uri, folderID, sessionID);
|
||||
}
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetRootFolder for {0}", userID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(userID);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.GetRootFolder(userID);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.GetRootFolder(userID);
|
||||
}
|
||||
|
||||
public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
|
||||
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
||||
{
|
||||
string uri = string.Empty;
|
||||
if (!IsForeignUser(userID, out uri))
|
||||
{
|
||||
// This is not pretty, but it will have to do for now
|
||||
if (m_GridService is BaseInventoryConnector)
|
||||
{
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetSystemsFolders redirected to RemoteInventoryServiceConnector module");
|
||||
return ((BaseInventoryConnector)m_GridService).GetSystemFolders(userID);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetSystemsFolders redirected to GetSystemFoldersLocal");
|
||||
return GetSystemFoldersLocal(userID);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(userID);
|
||||
uri = uri + "/" + userID.ToString();
|
||||
return m_HGService.GetSystemFolders(uri, sessionID);
|
||||
}
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetFolderForType {0} type {1}", userID, type);
|
||||
|
||||
string invURL = GetInventoryServiceURL(userID);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.GetFolderForType(userID, type);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.GetFolderForType(userID, type);
|
||||
}
|
||||
|
||||
private Dictionary<AssetType, InventoryFolderBase> GetSystemFoldersLocal(UUID userID)
|
||||
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
{
|
||||
InventoryFolderBase root = m_GridService.GetRootFolder(userID);
|
||||
if (root != null)
|
||||
{
|
||||
InventoryCollection content = m_GridService.GetFolderContent(userID, root.ID);
|
||||
if (content != null)
|
||||
{
|
||||
Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
|
||||
foreach (InventoryFolderBase folder in content.Folders)
|
||||
{
|
||||
//m_log.DebugFormat("[HG INVENTORY CONNECTOR]: scanning folder type {0}", (AssetType)folder.Type);
|
||||
if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
|
||||
folders[(AssetType)folder.Type] = folder;
|
||||
}
|
||||
// Put the root folder there, as type Folder
|
||||
folders[AssetType.Folder] = root;
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: System folders count for {0}: {1}", userID, folders.Count);
|
||||
return folders;
|
||||
}
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Root folder content not found for {0}", userID);
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderContent " + folderID);
|
||||
|
||||
}
|
||||
string invURL = GetInventoryServiceURL(userID);
|
||||
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Root folder not found for {0}", userID);
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.GetFolderContent(userID, folderID);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.GetFolderContent(userID, folderID);
|
||||
|
||||
return new Dictionary<AssetType, InventoryFolderBase>();
|
||||
}
|
||||
|
||||
public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
{
|
||||
string uri = string.Empty;
|
||||
if (!IsForeignUser(userID, out uri))
|
||||
return m_GridService.GetFolderItems(userID, folderID);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(userID);
|
||||
uri = uri + "/" + userID.ToString();
|
||||
return m_HGService.GetFolderItems(uri, folderID, sessionID);
|
||||
}
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderItems " + folderID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(userID);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.GetFolderItems(userID, folderID);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.GetFolderItems(userID, folderID);
|
||||
|
||||
}
|
||||
|
||||
public override bool AddFolder(InventoryFolderBase folder)
|
||||
public bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return false;
|
||||
|
||||
string uri = string.Empty;
|
||||
if (!IsForeignUser(folder.Owner, out uri))
|
||||
return m_GridService.AddFolder(folder);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(folder.Owner);
|
||||
uri = uri + "/" + folder.Owner.ToString();
|
||||
return m_HGService.AddFolder(uri, folder, sessionID);
|
||||
}
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: AddFolder " + folder.ID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(folder.Owner);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.AddFolder(folder);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.AddFolder(folder);
|
||||
}
|
||||
|
||||
public override bool UpdateFolder(InventoryFolderBase folder)
|
||||
public bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return false;
|
||||
|
||||
string uri = string.Empty;
|
||||
if (!IsForeignUser(folder.Owner, out uri))
|
||||
return m_GridService.UpdateFolder(folder);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(folder.Owner);
|
||||
uri = uri + "/" + folder.Owner.ToString();
|
||||
return m_HGService.UpdateFolder(uri, folder, sessionID);
|
||||
}
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: UpdateFolder " + folder.ID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(folder.Owner);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.UpdateFolder(folder);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.UpdateFolder(folder);
|
||||
}
|
||||
|
||||
public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
|
||||
public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
|
||||
{
|
||||
if (folderIDs == null)
|
||||
return false;
|
||||
if (folderIDs.Count == 0)
|
||||
return false;
|
||||
|
||||
string uri = string.Empty;
|
||||
if (!IsForeignUser(ownerID, out uri))
|
||||
return m_GridService.DeleteFolders(ownerID, folderIDs);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(ownerID);
|
||||
uri = uri + "/" + ownerID.ToString();
|
||||
return m_HGService.DeleteFolders(uri, folderIDs, sessionID);
|
||||
}
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: DeleteFolders for " + ownerID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(ownerID);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.DeleteFolders(ownerID, folderIDs);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.DeleteFolders(ownerID, folderIDs);
|
||||
}
|
||||
|
||||
public override bool MoveFolder(InventoryFolderBase folder)
|
||||
public bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return false;
|
||||
|
||||
string uri = string.Empty;
|
||||
if (!IsForeignUser(folder.Owner, out uri))
|
||||
return m_GridService.MoveFolder(folder);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(folder.Owner);
|
||||
uri = uri + "/" + folder.Owner.ToString();
|
||||
return m_HGService.MoveFolder(uri, folder, sessionID);
|
||||
}
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: MoveFolder for " + folder.Owner);
|
||||
|
||||
string invURL = GetInventoryServiceURL(folder.Owner);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.MoveFolder(folder);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.MoveFolder(folder);
|
||||
}
|
||||
|
||||
public override bool PurgeFolder(InventoryFolderBase folder)
|
||||
public bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return false;
|
||||
|
||||
string uri = string.Empty;
|
||||
if (!IsForeignUser(folder.Owner, out uri))
|
||||
return m_GridService.PurgeFolder(folder);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(folder.Owner);
|
||||
uri = uri + "/" + folder.Owner.ToString();
|
||||
return m_HGService.PurgeFolder(uri, folder, sessionID);
|
||||
}
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: PurgeFolder for " + folder.Owner);
|
||||
|
||||
string invURL = GetInventoryServiceURL(folder.Owner);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.PurgeFolder(folder);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.PurgeFolder(folder);
|
||||
}
|
||||
|
||||
// public bool AddItem(InventoryItemBase item) inherited
|
||||
// Uses AddItemPlain
|
||||
|
||||
protected override bool AddItemPlain(InventoryItemBase item)
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
if (item == null)
|
||||
return false;
|
||||
|
||||
string uri = string.Empty;
|
||||
if (!IsForeignUser(item.Owner, out uri))
|
||||
{
|
||||
return m_GridService.AddItem(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(item.Owner);
|
||||
uri = uri + "/" + item.Owner.ToString();
|
||||
return m_HGService.AddItem(uri, item, sessionID);
|
||||
}
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: AddItem " + item.ID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(item.Owner);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.AddItem(item);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.AddItem(item);
|
||||
}
|
||||
|
||||
public override bool UpdateItem(InventoryItemBase item)
|
||||
public bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
if (item == null)
|
||||
return false;
|
||||
|
||||
string uri = string.Empty;
|
||||
if (!IsForeignUser(item.Owner, out uri))
|
||||
return m_GridService.UpdateItem(item);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(item.Owner);
|
||||
uri = uri + "/" + item.Owner.ToString();
|
||||
return m_HGService.UpdateItem(uri, item, sessionID);
|
||||
}
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: UpdateItem " + item.ID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(item.Owner);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.UpdateItem(item);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.UpdateItem(item);
|
||||
}
|
||||
|
||||
public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||
{
|
||||
if (items == null)
|
||||
return false;
|
||||
if (items.Count == 0)
|
||||
return true;
|
||||
|
||||
string uri = string.Empty;
|
||||
if (!IsForeignUser(ownerID, out uri))
|
||||
return m_GridService.MoveItems(ownerID, items);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(ownerID);
|
||||
uri = uri + "/" + ownerID.ToString();
|
||||
return m_HGService.MoveItems(uri, items, sessionID);
|
||||
}
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: MoveItems for " + ownerID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(ownerID);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.MoveItems(ownerID, items);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.MoveItems(ownerID, items);
|
||||
}
|
||||
|
||||
public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
|
||||
public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
|
||||
{
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Delete {0} items for user {1}", itemIDs.Count, ownerID);
|
||||
|
||||
|
@ -431,109 +458,98 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
if (itemIDs.Count == 0)
|
||||
return true;
|
||||
|
||||
string uri = string.Empty;
|
||||
if (!IsForeignUser(ownerID, out uri))
|
||||
return m_GridService.DeleteItems(ownerID, itemIDs);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(ownerID);
|
||||
uri = uri + "/" + ownerID.ToString();
|
||||
return m_HGService.DeleteItems(uri, itemIDs, sessionID);
|
||||
}
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: DeleteItems for " + ownerID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(ownerID);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.DeleteItems(ownerID, itemIDs);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.DeleteItems(ownerID, itemIDs);
|
||||
}
|
||||
|
||||
public override InventoryItemBase GetItem(InventoryItemBase item)
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
if (item == null)
|
||||
return null;
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetItem {0} for user {1}", item.ID, item.Owner);
|
||||
string uri = string.Empty;
|
||||
if (!IsForeignUser(item.Owner, out uri))
|
||||
return m_GridService.GetItem(item);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(item.Owner);
|
||||
uri = uri + "/" + item.Owner.ToString();
|
||||
return m_HGService.QueryItem(uri, item, sessionID);
|
||||
}
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: GetItem " + item.ID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(item.Owner);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.GetItem(item);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.GetItem(item);
|
||||
}
|
||||
|
||||
public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return null;
|
||||
|
||||
string uri = string.Empty;
|
||||
if (!IsForeignUser(folder.Owner, out uri))
|
||||
return m_GridService.GetFolder(folder);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(folder.Owner);
|
||||
uri = uri + "/" + folder.Owner.ToString();
|
||||
return m_HGService.QueryFolder(uri, folder, sessionID);
|
||||
}
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolder " + folder.ID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(folder.Owner);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.GetFolder(folder);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.GetFolder(folder);
|
||||
}
|
||||
|
||||
public override bool HasInventoryForUser(UUID userID)
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
{
|
||||
return new List<InventoryItemBase>();
|
||||
}
|
||||
|
||||
public override int GetAssetPermissions(UUID userID, UUID assetID)
|
||||
public int GetAssetPermissions(UUID userID, UUID assetID)
|
||||
{
|
||||
string uri = string.Empty;
|
||||
if (!IsForeignUser(userID, out uri))
|
||||
return m_GridService.GetAssetPermissions(userID, assetID);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(userID);
|
||||
uri = uri + "/" + userID.ToString();
|
||||
return m_HGService.GetAssetPermissions(uri, assetID, sessionID);
|
||||
}
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: GetAssetPermissions " + assetID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(userID);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.GetAssetPermissions(userID, assetID);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.GetAssetPermissions(userID, assetID);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UUID GetSessionID(UUID userID)
|
||||
private IInventoryService GetConnector(string url)
|
||||
{
|
||||
ScenePresence sp = null;
|
||||
if (m_Scene.TryGetScenePresence(userID, out sp))
|
||||
IInventoryService connector = null;
|
||||
lock (m_connectors)
|
||||
{
|
||||
return sp.ControllingClient.SessionId;
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: scene presence for {0} not found", userID);
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
private bool IsForeignUser(UUID userID, out string inventoryURL)
|
||||
{
|
||||
inventoryURL = string.Empty;
|
||||
UserAccount account = null;
|
||||
if (m_Scene.UserAccountService != null)
|
||||
account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, userID);
|
||||
|
||||
if (account == null) // foreign user
|
||||
{
|
||||
ScenePresence sp = null;
|
||||
m_Scene.TryGetScenePresence(userID, out sp);
|
||||
if (sp != null)
|
||||
if (m_connectors.ContainsKey(url))
|
||||
{
|
||||
AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
|
||||
if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
|
||||
{
|
||||
inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
|
||||
inventoryURL = inventoryURL.Trim(new char[] { '/' });
|
||||
return true;
|
||||
}
|
||||
connector = m_connectors[url];
|
||||
}
|
||||
else
|
||||
{
|
||||
// We're instantiating this class explicitly, but this won't
|
||||
// work in general, because the remote grid may be running
|
||||
// an inventory server that has a different protocol.
|
||||
// Eventually we will want a piece of protocol asking
|
||||
// the remote server about its kind. Definitely cool thing to do!
|
||||
connector = new RemoteXInventoryServicesConnector(url);
|
||||
m_connectors.Add(url, connector);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return connector;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,556 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using OpenSim.Framework;
|
||||
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Services.Connectors;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
{
|
||||
public class HGInventoryBroker2 : ISharedRegionModule, IInventoryService
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static bool m_Enabled = false;
|
||||
|
||||
private static IInventoryService m_LocalGridInventoryService;
|
||||
private Dictionary<string, IInventoryService> m_connectors = new Dictionary<string, IInventoryService>();
|
||||
|
||||
// A cache of userIDs --> ServiceURLs, for HGBroker only
|
||||
protected Dictionary<UUID, string> m_InventoryURLs = new Dictionary<UUID,string>();
|
||||
|
||||
private List<Scene> m_Scenes = new List<Scene>();
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "HGInventoryBroker2"; }
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig moduleConfig = source.Configs["Modules"];
|
||||
if (moduleConfig != null)
|
||||
{
|
||||
string name = moduleConfig.GetString("InventoryServices", "");
|
||||
if (name == Name)
|
||||
{
|
||||
IConfig inventoryConfig = source.Configs["InventoryService"];
|
||||
if (inventoryConfig == null)
|
||||
{
|
||||
m_log.Error("[HG INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
|
||||
return;
|
||||
}
|
||||
|
||||
string localDll = inventoryConfig.GetString("LocalGridInventoryService",
|
||||
String.Empty);
|
||||
//string HGDll = inventoryConfig.GetString("HypergridInventoryService",
|
||||
// String.Empty);
|
||||
|
||||
if (localDll == String.Empty)
|
||||
{
|
||||
m_log.Error("[HG INVENTORY CONNECTOR]: No LocalGridInventoryService named in section InventoryService");
|
||||
//return;
|
||||
throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
|
||||
}
|
||||
|
||||
Object[] args = new Object[] { source };
|
||||
m_LocalGridInventoryService =
|
||||
ServerUtils.LoadPlugin<IInventoryService>(localDll,
|
||||
args);
|
||||
|
||||
if (m_LocalGridInventoryService == null)
|
||||
{
|
||||
m_log.Error("[HG INVENTORY CONNECTOR]: Can't load local inventory service");
|
||||
return;
|
||||
}
|
||||
|
||||
m_Enabled = true;
|
||||
m_log.InfoFormat("[HG INVENTORY CONNECTOR]: HG inventory broker enabled with inner connector of type {0}", m_LocalGridInventoryService.GetType());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_Scenes.Add(scene);
|
||||
|
||||
scene.RegisterModuleInterface<IInventoryService>(this);
|
||||
|
||||
scene.EventManager.OnClientClosed += OnClientClosed;
|
||||
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_Scenes.Remove(scene);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_log.InfoFormat("[HG INVENTORY CONNECTOR]: Enabled HG inventory for region {0}", scene.RegionInfo.RegionName);
|
||||
|
||||
}
|
||||
|
||||
#region URL Cache
|
||||
|
||||
void OnClientClosed(UUID clientID, Scene scene)
|
||||
{
|
||||
if (m_InventoryURLs.ContainsKey(clientID)) // if it's in cache
|
||||
{
|
||||
ScenePresence sp = null;
|
||||
foreach (Scene s in m_Scenes)
|
||||
{
|
||||
s.TryGetScenePresence(clientID, out sp);
|
||||
if ((sp != null) && !sp.IsChildAgent && (s != scene))
|
||||
{
|
||||
m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping inventoryURL in cache",
|
||||
scene.RegionInfo.RegionName, clientID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
DropInventoryServiceURL(clientID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the user's inventory URL from its serviceURLs, if the user is foreign,
|
||||
/// and sticks it in the cache
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
private void CacheInventoryServiceURL(UUID userID)
|
||||
{
|
||||
if (m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, userID) == null)
|
||||
{
|
||||
// The user does not have a local account; let's cache its service URL
|
||||
string inventoryURL = string.Empty;
|
||||
ScenePresence sp = null;
|
||||
foreach (Scene scene in m_Scenes)
|
||||
{
|
||||
scene.TryGetScenePresence(userID, out sp);
|
||||
if (sp != null)
|
||||
{
|
||||
AgentCircuitData aCircuit = scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
|
||||
if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
|
||||
{
|
||||
inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
|
||||
if (inventoryURL != null && inventoryURL != string.Empty)
|
||||
{
|
||||
inventoryURL = inventoryURL.Trim(new char[] { '/' });
|
||||
m_InventoryURLs.Add(userID, inventoryURL);
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Added {0} to the cache of inventory URLs", inventoryURL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// else put a null; it means that the methods should forward to local grid's inventory
|
||||
m_InventoryURLs.Add(userID, null);
|
||||
}
|
||||
|
||||
private void DropInventoryServiceURL(UUID userID)
|
||||
{
|
||||
lock (m_InventoryURLs)
|
||||
if (m_InventoryURLs.ContainsKey(userID))
|
||||
{
|
||||
string url = m_InventoryURLs[userID];
|
||||
m_InventoryURLs.Remove(userID);
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Removed {0} from the cache of inventory URLs", url);
|
||||
}
|
||||
}
|
||||
|
||||
public string GetInventoryServiceURL(UUID userID)
|
||||
{
|
||||
if (m_InventoryURLs.ContainsKey(userID))
|
||||
return m_InventoryURLs[userID];
|
||||
|
||||
else
|
||||
CacheInventoryServiceURL(userID);
|
||||
|
||||
return m_InventoryURLs[userID];
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IInventoryService
|
||||
|
||||
public bool CreateUserInventory(UUID userID)
|
||||
{
|
||||
return m_LocalGridInventoryService.CreateUserInventory(userID);
|
||||
}
|
||||
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
||||
{
|
||||
return m_LocalGridInventoryService.GetInventorySkeleton(userId);
|
||||
}
|
||||
|
||||
public InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetRootFolder for {0}", userID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(userID);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.GetRootFolder(userID);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.GetRootFolder(userID);
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
||||
{
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetFolderForType {0} type {1}", userID, type);
|
||||
|
||||
string invURL = GetInventoryServiceURL(userID);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.GetFolderForType(userID, type);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.GetFolderForType(userID, type);
|
||||
}
|
||||
|
||||
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
{
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderContent " + folderID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(userID);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.GetFolderContent(userID, folderID);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.GetFolderContent(userID, folderID);
|
||||
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
{
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderItems " + folderID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(userID);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.GetFolderItems(userID, folderID);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.GetFolderItems(userID, folderID);
|
||||
|
||||
}
|
||||
|
||||
public bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return false;
|
||||
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: AddFolder " + folder.ID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(folder.Owner);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.AddFolder(folder);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.AddFolder(folder);
|
||||
}
|
||||
|
||||
public bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return false;
|
||||
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: UpdateFolder " + folder.ID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(folder.Owner);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.UpdateFolder(folder);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.UpdateFolder(folder);
|
||||
}
|
||||
|
||||
public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
|
||||
{
|
||||
if (folderIDs == null)
|
||||
return false;
|
||||
if (folderIDs.Count == 0)
|
||||
return false;
|
||||
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: DeleteFolders for " + ownerID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(ownerID);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.DeleteFolders(ownerID, folderIDs);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.DeleteFolders(ownerID, folderIDs);
|
||||
}
|
||||
|
||||
public bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return false;
|
||||
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: MoveFolder for " + folder.Owner);
|
||||
|
||||
string invURL = GetInventoryServiceURL(folder.Owner);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.MoveFolder(folder);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.MoveFolder(folder);
|
||||
}
|
||||
|
||||
public bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return false;
|
||||
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: PurgeFolder for " + folder.Owner);
|
||||
|
||||
string invURL = GetInventoryServiceURL(folder.Owner);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.PurgeFolder(folder);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.PurgeFolder(folder);
|
||||
}
|
||||
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
if (item == null)
|
||||
return false;
|
||||
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: AddItem " + item.ID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(item.Owner);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.AddItem(item);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.AddItem(item);
|
||||
}
|
||||
|
||||
public bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
if (item == null)
|
||||
return false;
|
||||
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: UpdateItem " + item.ID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(item.Owner);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.UpdateItem(item);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.UpdateItem(item);
|
||||
}
|
||||
|
||||
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||
{
|
||||
if (items == null)
|
||||
return false;
|
||||
if (items.Count == 0)
|
||||
return true;
|
||||
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: MoveItems for " + ownerID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(ownerID);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.MoveItems(ownerID, items);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.MoveItems(ownerID, items);
|
||||
}
|
||||
|
||||
public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
|
||||
{
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Delete {0} items for user {1}", itemIDs.Count, ownerID);
|
||||
|
||||
if (itemIDs == null)
|
||||
return false;
|
||||
if (itemIDs.Count == 0)
|
||||
return true;
|
||||
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: DeleteItems for " + ownerID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(ownerID);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.DeleteItems(ownerID, itemIDs);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.DeleteItems(ownerID, itemIDs);
|
||||
}
|
||||
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
if (item == null)
|
||||
return null;
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: GetItem " + item.ID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(item.Owner);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.GetItem(item);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.GetItem(item);
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return null;
|
||||
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolder " + folder.ID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(folder.Owner);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.GetFolder(folder);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.GetFolder(folder);
|
||||
}
|
||||
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
{
|
||||
return new List<InventoryItemBase>();
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(UUID userID, UUID assetID)
|
||||
{
|
||||
m_log.Debug("[HG INVENTORY CONNECTOR]: GetAssetPermissions " + assetID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(userID);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
return m_LocalGridInventoryService.GetAssetPermissions(userID, assetID);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.GetAssetPermissions(userID, assetID);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private IInventoryService GetConnector(string url)
|
||||
{
|
||||
IInventoryService connector = null;
|
||||
lock (m_connectors)
|
||||
{
|
||||
if (m_connectors.ContainsKey(url))
|
||||
{
|
||||
connector = m_connectors[url];
|
||||
}
|
||||
else
|
||||
{
|
||||
// We're instantiating this class explicitly, but this won't
|
||||
// work in general, because the remote grid may be running
|
||||
// an inventory server that has a different protocol.
|
||||
// Eventually we will want a piece of protocol asking
|
||||
// the remote server about its kind. Definitely cool thing to do!
|
||||
connector = new RemoteXInventoryServicesConnector(url);
|
||||
m_connectors.Add(url, connector);
|
||||
}
|
||||
}
|
||||
return connector;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -41,7 +41,7 @@ using OpenMetaverse;
|
|||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
{
|
||||
public class LocalInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
|
||||
public class LocalInventoryServicesConnector : ISharedRegionModule, IInventoryService
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
|
@ -50,7 +50,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
private IInventoryService m_InventoryService;
|
||||
|
||||
private bool m_Enabled = false;
|
||||
private bool m_Initialized = false;
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
|
@ -93,23 +92,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
if (m_InventoryService == null)
|
||||
{
|
||||
m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: Can't load inventory service");
|
||||
//return;
|
||||
throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
|
||||
}
|
||||
|
||||
//List<IInventoryDataPlugin> plugins
|
||||
// = DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>(
|
||||
// configSettings.StandaloneInventoryPlugin,
|
||||
// configSettings.StandaloneInventorySource);
|
||||
|
||||
//foreach (IInventoryDataPlugin plugin in plugins)
|
||||
//{
|
||||
// // Using the OSP wrapper plugin for database plugins should be made configurable at some point
|
||||
// m_InventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this));
|
||||
//}
|
||||
|
||||
Init(source);
|
||||
|
||||
m_Enabled = true;
|
||||
m_log.Info("[LOCAL INVENTORY SERVICES CONNECTOR]: Local inventory connector enabled");
|
||||
}
|
||||
|
@ -129,98 +114,59 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
if (!m_Initialized)
|
||||
{
|
||||
m_Initialized = true;
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[LOCAL INVENTORY SERVICES CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName);
|
||||
|
||||
scene.RegisterModuleInterface<IInventoryService>(this);
|
||||
m_cache.AddRegion(scene);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_cache.RemoveRegion(scene);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[LOCAL INVENTORY SERVICES CONNECTOR]: Enabled local inventory for region {0}", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
#region IInventoryService
|
||||
|
||||
public override bool CreateUserInventory(UUID user)
|
||||
public bool CreateUserInventory(UUID user)
|
||||
{
|
||||
return m_InventoryService.CreateUserInventory(user);
|
||||
}
|
||||
|
||||
public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
||||
{
|
||||
return m_InventoryService.GetInventorySkeleton(userId);
|
||||
}
|
||||
|
||||
public override InventoryCollection GetUserInventory(UUID id)
|
||||
public InventoryCollection GetUserInventory(UUID id)
|
||||
{
|
||||
return m_InventoryService.GetUserInventory(id);
|
||||
}
|
||||
|
||||
public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
m_InventoryService.GetUserInventory(userID, callback);
|
||||
}
|
||||
|
||||
// Inherited. See base
|
||||
//public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
||||
//{
|
||||
// return m_InventoryService.GetFolderForType(userID, type);
|
||||
//}
|
||||
|
||||
public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
|
||||
public InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
InventoryFolderBase root = m_InventoryService.GetRootFolder(userID);
|
||||
if (root != null)
|
||||
{
|
||||
InventoryCollection content = GetFolderContent(userID, root.ID);
|
||||
if (content != null)
|
||||
{
|
||||
Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
|
||||
foreach (InventoryFolderBase folder in content.Folders)
|
||||
{
|
||||
if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
|
||||
{
|
||||
//m_log.InfoFormat("[INVENTORY CONNECTOR]: folder type {0} ", folder.Type);
|
||||
folders[(AssetType)folder.Type] = folder;
|
||||
}
|
||||
}
|
||||
// Put the root folder there, as type Folder
|
||||
folders[AssetType.Folder] = root;
|
||||
//m_log.InfoFormat("[INVENTORY CONNECTOR]: root folder is type {0} ", root.Type);
|
||||
|
||||
return folders;
|
||||
}
|
||||
}
|
||||
m_log.WarnFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: System folders for {0} not found", userID);
|
||||
return new Dictionary<AssetType, InventoryFolderBase>();
|
||||
return m_InventoryService.GetRootFolder(userID);
|
||||
}
|
||||
|
||||
public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
||||
{
|
||||
return m_InventoryService.GetFolderForType(userID, type);
|
||||
}
|
||||
|
||||
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
{
|
||||
return m_InventoryService.GetFolderContent(userID, folderID);
|
||||
}
|
||||
|
||||
|
||||
public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
{
|
||||
return m_InventoryService.GetFolderItems(userID, folderID);
|
||||
}
|
||||
|
@ -230,7 +176,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully added</returns>
|
||||
public override bool AddFolder(InventoryFolderBase folder)
|
||||
public bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return m_InventoryService.AddFolder(folder);
|
||||
}
|
||||
|
@ -240,7 +186,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully updated</returns>
|
||||
public override bool UpdateFolder(InventoryFolderBase folder)
|
||||
public bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return m_InventoryService.UpdateFolder(folder);
|
||||
}
|
||||
|
@ -250,12 +196,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
/// </summary>
|
||||
/// <param name="folder">A folder containing the details of the new location</param>
|
||||
/// <returns>true if the folder was successfully moved</returns>
|
||||
public override bool MoveFolder(InventoryFolderBase folder)
|
||||
public bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return m_InventoryService.MoveFolder(folder);
|
||||
}
|
||||
|
||||
public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
|
||||
public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
|
||||
{
|
||||
return m_InventoryService.DeleteFolders(ownerID, folderIDs);
|
||||
}
|
||||
|
@ -265,18 +211,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully purged</returns>
|
||||
public override bool PurgeFolder(InventoryFolderBase folder)
|
||||
public bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return m_InventoryService.PurgeFolder(folder);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new item to the user's inventory, plain
|
||||
/// Called by base class AddItem
|
||||
/// Add a new item to the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully added</returns>
|
||||
protected override bool AddItemPlain(InventoryItemBase item)
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
return m_InventoryService.AddItem(item);
|
||||
}
|
||||
|
@ -286,13 +231,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully updated</returns>
|
||||
public override bool UpdateItem(InventoryItemBase item)
|
||||
public bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
return m_InventoryService.UpdateItem(item);
|
||||
}
|
||||
|
||||
|
||||
public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||
{
|
||||
return m_InventoryService.MoveItems(ownerID, items);
|
||||
}
|
||||
|
@ -302,12 +247,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully deleted</returns>
|
||||
public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
|
||||
public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
|
||||
{
|
||||
return m_InventoryService.DeleteItems(ownerID, itemIDs);
|
||||
}
|
||||
|
||||
public override InventoryItemBase GetItem(InventoryItemBase item)
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
|
||||
|
||||
|
@ -322,7 +267,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return item;
|
||||
}
|
||||
|
||||
public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return m_InventoryService.GetFolder(folder);
|
||||
}
|
||||
|
@ -332,17 +277,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
public override bool HasInventoryForUser(UUID userID)
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
{
|
||||
return m_InventoryService.HasInventoryForUser(userID);
|
||||
}
|
||||
|
||||
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
{
|
||||
return m_InventoryService.GetActiveGestures(userId);
|
||||
}
|
||||
|
||||
public override int GetAssetPermissions(UUID userID, UUID assetID)
|
||||
public int GetAssetPermissions(UUID userID, UUID assetID)
|
||||
{
|
||||
return m_InventoryService.GetAssetPermissions(userID, assetID);
|
||||
}
|
||||
|
|
|
@ -135,7 +135,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
data.Y = 0;
|
||||
blocks.Add(data);
|
||||
|
||||
remoteClient.SendMapBlock(blocks, 0);
|
||||
remoteClient.SendMapBlock(blocks, 2);
|
||||
}
|
||||
|
||||
private Scene GetClientScene(IClientAPI client)
|
||||
|
|
|
@ -4556,6 +4556,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
foreach (SceneObjectPart child in partList)
|
||||
{
|
||||
child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
|
||||
child.TriggerScriptChangedEvent(Changed.OWNER);
|
||||
child.ApplyNextOwnerPermissions();
|
||||
}
|
||||
}
|
||||
|
@ -4565,6 +4566,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
group.HasGroupChanged = true;
|
||||
part.GetProperties(remoteClient);
|
||||
part.TriggerScriptChangedEvent(Changed.OWNER);
|
||||
group.ResumeScripts();
|
||||
part.ScheduleFullUpdate();
|
||||
|
||||
break;
|
||||
|
|
|
@ -1082,12 +1082,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
|
||||
item.CurrentPermissions |= 8;
|
||||
}
|
||||
item.OwnerChanged = true;
|
||||
item.CurrentPermissions &= item.NextPermissions;
|
||||
item.BasePermissions &= item.NextPermissions;
|
||||
item.EveryonePermissions &= item.NextPermissions;
|
||||
}
|
||||
|
||||
m_part.TriggerScriptChangedEvent(Changed.OWNER);
|
||||
}
|
||||
|
||||
public void ApplyGodPermissions(uint perms)
|
||||
|
@ -1180,7 +1179,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
foreach (IScriptModule engine in engines)
|
||||
{
|
||||
if (engine != null)
|
||||
{
|
||||
engine.PostScriptEvent(item.ItemID, "changed", new Object[] { Changed.OWNER });
|
||||
engine.ResumeScript(item.ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -549,5 +549,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int STATS_ACTIVE_SCRIPTS = 19;
|
||||
public const int STATS_SCRIPT_LPS = 20;
|
||||
|
||||
public const string URL_REQUEST_GRANTED = "URL_REQUEST_GRANTED";
|
||||
public const string URL_REQUEST_DENIED = "URL_REQUEST_DENIED";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
;;
|
||||
|
||||
[Startup]
|
||||
ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:InventoryServiceInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8003/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:HGInventoryServiceInConnector,8002/OpenSim.Server.Handlers.dll:AssetServiceConnector"
|
||||
ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:XInventoryServiceInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8003/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector,8002/OpenSim.Server.Handlers.dll:AssetServiceConnector"
|
||||
|
||||
; * This is common for all services, it's the network setup for the entire
|
||||
; * server instance, if none if specified above
|
||||
|
@ -44,8 +44,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
; * the function of the legacy inventory server
|
||||
; *
|
||||
[InventoryService]
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
SessionAuthentication = "false"
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
|
||||
; * This is the new style grid service.
|
||||
; * "Realm" is the table that is used for user lookup.
|
||||
|
@ -92,7 +91,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
|
||||
[PresenceService]
|
||||
; for the server connector
|
||||
|
@ -116,7 +115,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
; for the service
|
||||
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
; *
|
||||
[Startup]
|
||||
|
||||
ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:InventoryServiceInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
|
||||
ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:XInventoryInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
|
||||
|
||||
; * This is common for all services, it's the network setup for the entire
|
||||
; * server instance, if none if specified above
|
||||
|
@ -45,8 +45,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
; * the function of the legacy inventory server
|
||||
; *
|
||||
[InventoryService]
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
SessionAuthentication = "false"
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
|
||||
; * This is the new style grid service.
|
||||
; * "Realm" is the table that is used for user lookup.
|
||||
|
@ -94,7 +93,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
|
||||
[PresenceService]
|
||||
; for the server connector
|
||||
|
@ -118,7 +117,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
; for the service
|
||||
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
[Modules]
|
||||
AssetServices = "RemoteAssetServicesConnector"
|
||||
InventoryServices = "RemoteInventoryServicesConnector"
|
||||
InventoryServices = "RemoteXInventoryServicesConnector"
|
||||
GridServices = "RemoteGridServicesConnector"
|
||||
AvatarServices = "RemoteAvatarServicesConnector"
|
||||
NeighbourServices = "RemoteNeighbourServicesConnector"
|
||||
|
|
|
@ -30,8 +30,7 @@
|
|||
HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"
|
||||
|
||||
[InventoryService]
|
||||
LocalGridInventoryService = "OpenSim.Region.CoreModules.dll:RemoteInventoryServicesConnector"
|
||||
HypergridInventoryService = "OpenSim.Services.Connectors.dll:HGInventoryServiceConnector"
|
||||
LocalGridInventoryService = "OpenSim.Region.CoreModules.dll:RemoteXInventoryServicesConnector"
|
||||
|
||||
[GridService]
|
||||
; RemoteGridServicesConnector instantiates a LocalGridServicesConnector,
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
||||
|
||||
[InventoryService]
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
|
||||
[LibraryService]
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
|
||||
|
@ -56,7 +56,7 @@
|
|||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
|
||||
[GridUserService]
|
||||
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
|
||||
|
@ -71,7 +71,7 @@
|
|||
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
|
||||
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||
|
|
|
@ -33,11 +33,10 @@
|
|||
HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"
|
||||
|
||||
[InventoryService]
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
|
||||
; For HGInventoryBroker
|
||||
LocalGridInventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
HypergridInventoryService = "OpenSim.Services.Connectors.dll:HGInventoryServiceConnector"
|
||||
LocalGridInventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
|
||||
[AvatarService]
|
||||
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||
|
@ -74,7 +73,7 @@
|
|||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
|
||||
[FriendsService]
|
||||
LocalServiceModule = "OpenSim.Services.FriendsService.dll"
|
||||
|
@ -88,7 +87,7 @@
|
|||
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
|
||||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||
|
|
|
@ -3,6 +3,11 @@
|
|||
[DatabaseService]
|
||||
StorageProvider = "OpenSim.Data.SQLite.dll"
|
||||
|
||||
[InventoryService]
|
||||
;ConnectionString = "URI=file:inventory.db,version=3"
|
||||
; if you have a legacy inventory store use the connection string below
|
||||
ConnectionString = "URI=file:inventory.db,version=3,UseUTF16Encoding=True"
|
||||
|
||||
[AvatarService]
|
||||
ConnectionString = "URI=file:avatars.db,version=3"
|
||||
|
||||
|
@ -14,3 +19,4 @@
|
|||
|
||||
[FriendsService]
|
||||
ConnectionString = "URI=file:friends.db,version=3"
|
||||
|
||||
|
|
Loading…
Reference in New Issue