diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 3b7de5331d..c4f90d21c7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs @@ -301,7 +301,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins float dy; float dz; - Quaternion q = SensePoint.RotationOffset; +// Quaternion q = SensePoint.RotationOffset; + Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! if (SensePoint.ParentGroup.RootPart.IsAttachment) { // In attachments, the sensor cone always orients with the