Mantis#1942. Thank you kindly, Tyre for a patch that:
updates llTriggerSound() so it accepts an object inventory name too This adds the same functionality like Xantor's patch for llPlaySound()0.6.0-stable
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4a2d5d92cc
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9f9e7d98ea
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@ -1807,7 +1807,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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public void llTriggerSound(string sound, double volume)
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public void llTriggerSound(string sound, double volume)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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m_host.SendSound(sound, volume, true, 0);
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// send the sound, once, to all clients in range
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m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0);
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}
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}
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// Xantor 20080528: Clear prim data of sound instead
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// Xantor 20080528: Clear prim data of sound instead
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@ -1659,7 +1659,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llTriggerSound(string sound, double volume)
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public void llTriggerSound(string sound, double volume)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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m_host.SendSound(sound, volume, true, 0);
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// send the sound, once, to all clients in range
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m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0);
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}
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}
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// Xantor 20080528: Clear prim data of sound instead
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// Xantor 20080528: Clear prim data of sound instead
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