Merge branch 'master' of ssh://opensim/var/git/opensim
commit
9fad90a914
|
@ -180,7 +180,7 @@ namespace OpenSim.Framework
|
||||||
/// Validate the key used for storing separate data stores.
|
/// Validate the key used for storing separate data stores.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name='key'></param>
|
/// <param name='key'></param>
|
||||||
private static void ValidateKey(string key)
|
public static void ValidateKey(string key)
|
||||||
{
|
{
|
||||||
if (key.Length < MIN_STORE_NAME_LENGTH)
|
if (key.Length < MIN_STORE_NAME_LENGTH)
|
||||||
throw new Exception("Minimum store name length is " + MIN_STORE_NAME_LENGTH);
|
throw new Exception("Minimum store name length is " + MIN_STORE_NAME_LENGTH);
|
||||||
|
|
|
@ -0,0 +1,98 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Text;
|
||||||
|
using System.Xml;
|
||||||
|
using System.Xml.Schema;
|
||||||
|
using System.Xml.Serialization;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenMetaverse.StructuredData;
|
||||||
|
|
||||||
|
namespace OpenSim.Framework
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// This class stores and retrieves dynamic objects.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Experimental - DO NOT USE.
|
||||||
|
/// </remarks>
|
||||||
|
public class DOMap
|
||||||
|
{
|
||||||
|
private IDictionary<string, object> m_map;
|
||||||
|
|
||||||
|
public void Add(string key, object dynObj)
|
||||||
|
{
|
||||||
|
DAMap.ValidateKey(key);
|
||||||
|
|
||||||
|
lock (this)
|
||||||
|
{
|
||||||
|
if (m_map == null)
|
||||||
|
m_map = new Dictionary<string, object>();
|
||||||
|
|
||||||
|
m_map.Add(key, dynObj);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ContainsKey(string key)
|
||||||
|
{
|
||||||
|
return Get(key) != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get a dynamic object
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Not providing an index method so that users can't casually overwrite each other's objects.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name='key'></param>
|
||||||
|
public object Get(string key)
|
||||||
|
{
|
||||||
|
lock (this)
|
||||||
|
{
|
||||||
|
if (m_map == null)
|
||||||
|
return null;
|
||||||
|
else
|
||||||
|
return m_map[key];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Remove(string key)
|
||||||
|
{
|
||||||
|
lock (this)
|
||||||
|
{
|
||||||
|
if (m_map == null)
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return m_map.Remove(key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -218,7 +218,7 @@ namespace OpenSim.Framework
|
||||||
Console.WriteLine ("Looking for updates...");
|
Console.WriteLine ("Looking for updates...");
|
||||||
Repositories.UpdateAllRepositories (ps);
|
Repositories.UpdateAllRepositories (ps);
|
||||||
Console.WriteLine ("Available add-in updates:");
|
Console.WriteLine ("Available add-in updates:");
|
||||||
bool found = false;
|
|
||||||
AddinRepositoryEntry[] entries = Repositories.GetAvailableUpdates();
|
AddinRepositoryEntry[] entries = Repositories.GetAvailableUpdates();
|
||||||
|
|
||||||
foreach (AddinRepositoryEntry entry in entries)
|
foreach (AddinRepositoryEntry entry in entries)
|
||||||
|
@ -541,7 +541,7 @@ namespace OpenSim.Framework
|
||||||
{
|
{
|
||||||
list.AddRange(PluginRegistry.GetAddins());
|
list.AddRange(PluginRegistry.GetAddins());
|
||||||
}
|
}
|
||||||
catch(Exception e)
|
catch (Exception)
|
||||||
{
|
{
|
||||||
Addin[] x = xlist.ToArray(typeof(Addin)) as Addin[];
|
Addin[] x = xlist.ToArray(typeof(Addin)) as Addin[];
|
||||||
return x;
|
return x;
|
||||||
|
|
|
@ -303,12 +303,12 @@ namespace OpenSim.Framework
|
||||||
// Clamp the maximum magnitude of a vector
|
// Clamp the maximum magnitude of a vector
|
||||||
public static Vector3 ClampV(Vector3 x, float max)
|
public static Vector3 ClampV(Vector3 x, float max)
|
||||||
{
|
{
|
||||||
Vector3 ret = x;
|
|
||||||
float lenSq = x.LengthSquared();
|
float lenSq = x.LengthSquared();
|
||||||
if (lenSq > (max * max))
|
if (lenSq > (max * max))
|
||||||
{
|
{
|
||||||
x = x / x.Length() * max;
|
x = x / x.Length() * max;
|
||||||
}
|
}
|
||||||
|
|
||||||
return x;
|
return x;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -7069,7 +7069,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
if (handlerUpdatePrimFlags != null)
|
if (handlerUpdatePrimFlags != null)
|
||||||
{
|
{
|
||||||
byte[] data = Pack.ToBytes();
|
// byte[] data = Pack.ToBytes();
|
||||||
// 46,47,48 are special positions within the packet
|
// 46,47,48 are special positions within the packet
|
||||||
// This may change so perhaps we need a better way
|
// This may change so perhaps we need a better way
|
||||||
// of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?)
|
// of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?)
|
||||||
|
|
|
@ -85,19 +85,27 @@ namespace OpenSim.Region.Framework.DynamicAttributes.DAExampleModule
|
||||||
{
|
{
|
||||||
OSDMap attrs = null;
|
OSDMap attrs = null;
|
||||||
SceneObjectPart sop = m_scene.GetSceneObjectPart(groupId);
|
SceneObjectPart sop = m_scene.GetSceneObjectPart(groupId);
|
||||||
|
|
||||||
|
if (sop == null)
|
||||||
|
return true;
|
||||||
|
|
||||||
if (!sop.DynAttrs.TryGetValue(Name, out attrs))
|
if (!sop.DynAttrs.TryGetValue(Name, out attrs))
|
||||||
attrs = new OSDMap();
|
attrs = new OSDMap();
|
||||||
|
|
||||||
OSDInteger newValue;
|
OSDInteger newValue;
|
||||||
|
|
||||||
if (!attrs.ContainsKey("moves"))
|
// We have to lock on the entire dynamic attributes map to avoid race conditions with serialization code.
|
||||||
newValue = new OSDInteger(1);
|
lock (sop.DynAttrs)
|
||||||
else
|
{
|
||||||
newValue = new OSDInteger(((OSDInteger)attrs["moves"]).AsInteger() + 1);
|
if (!attrs.ContainsKey("moves"))
|
||||||
|
newValue = new OSDInteger(1);
|
||||||
|
else
|
||||||
|
newValue = new OSDInteger(attrs["moves"].AsInteger() + 1);
|
||||||
|
|
||||||
attrs["moves"] = newValue;
|
attrs["moves"] = newValue;
|
||||||
|
|
||||||
sop.DynAttrs[Name] = attrs;
|
sop.DynAttrs[Name] = attrs;
|
||||||
|
}
|
||||||
|
|
||||||
m_dialogMod.SendGeneralAlert(string.Format("{0} {1} moved {2} times", sop.Name, sop.UUID, newValue));
|
m_dialogMod.SendGeneralAlert(string.Format("{0} {1} moved {2} times", sop.Name, sop.UUID, newValue));
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,117 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using log4net;
|
||||||
|
using Mono.Addins;
|
||||||
|
using Nini.Config;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenMetaverse.Packets;
|
||||||
|
using OpenMetaverse.StructuredData;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.Framework;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Framework.DynamicAttributes.DOExampleModule
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Example module for experimenting with and demonstrating dynamic object ideas.
|
||||||
|
/// </summary>
|
||||||
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DOExampleModule")]
|
||||||
|
public class DOExampleModule : INonSharedRegionModule
|
||||||
|
{
|
||||||
|
public class MyObject
|
||||||
|
{
|
||||||
|
public int Moves { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
private static readonly bool ENABLED = false; // enable for testing
|
||||||
|
|
||||||
|
private Scene m_scene;
|
||||||
|
private IDialogModule m_dialogMod;
|
||||||
|
|
||||||
|
public string Name { get { return "DOExample Module"; } }
|
||||||
|
public Type ReplaceableInterface { get { return null; } }
|
||||||
|
|
||||||
|
public void Initialise(IConfigSource source) {}
|
||||||
|
|
||||||
|
public void AddRegion(Scene scene)
|
||||||
|
{
|
||||||
|
if (ENABLED)
|
||||||
|
{
|
||||||
|
m_scene = scene;
|
||||||
|
m_scene.EventManager.OnObjectAddedToScene += OnObjectAddedToScene;
|
||||||
|
m_scene.EventManager.OnSceneGroupMove += OnSceneGroupMove;
|
||||||
|
m_dialogMod = m_scene.RequestModuleInterface<IDialogModule>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveRegion(Scene scene)
|
||||||
|
{
|
||||||
|
if (ENABLED)
|
||||||
|
{
|
||||||
|
m_scene.EventManager.OnSceneGroupMove -= OnSceneGroupMove;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegionLoaded(Scene scene) {}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
RemoveRegion(m_scene);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnObjectAddedToScene(SceneObjectGroup so)
|
||||||
|
{
|
||||||
|
so.RootPart.DynObjs.Add(Name, new MyObject());
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool OnSceneGroupMove(UUID groupId, Vector3 delta)
|
||||||
|
{
|
||||||
|
SceneObjectGroup so = m_scene.GetSceneObjectGroup(groupId);
|
||||||
|
|
||||||
|
if (so == null)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
object rawObj = so.RootPart.DynObjs.Get(Name);
|
||||||
|
|
||||||
|
if (rawObj != null)
|
||||||
|
{
|
||||||
|
MyObject myObj = (MyObject)rawObj;
|
||||||
|
|
||||||
|
m_dialogMod.SendGeneralAlert(string.Format("{0} {1} moved {2} times", so.Name, so.UUID, ++myObj.Moves));
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -66,6 +66,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool WaitForAgentArrivedAtDestination { get; set; }
|
public bool WaitForAgentArrivedAtDestination { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If true then we ask the viewer to disable teleport cancellation and ignore teleport requests.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This is useful in situations where teleport is very likely to always succeed and we want to avoid a
|
||||||
|
/// situation where avatars can be come 'stuck' due to a failed teleport cancellation. Unfortunately, the
|
||||||
|
/// nature of the teleport protocol makes it extremely difficult (maybe impossible) to make teleport
|
||||||
|
/// cancellation consistently suceed.
|
||||||
|
/// </remarks>
|
||||||
|
public bool DisableInterRegionTeleportCancellation { get; set; }
|
||||||
|
|
||||||
protected bool m_Enabled = false;
|
protected bool m_Enabled = false;
|
||||||
|
|
||||||
public Scene Scene { get; private set; }
|
public Scene Scene { get; private set; }
|
||||||
|
@ -116,6 +127,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
IConfig transferConfig = source.Configs["EntityTransfer"];
|
IConfig transferConfig = source.Configs["EntityTransfer"];
|
||||||
if (transferConfig != null)
|
if (transferConfig != null)
|
||||||
{
|
{
|
||||||
|
DisableInterRegionTeleportCancellation
|
||||||
|
= transferConfig.GetBoolean("DisableInterRegionTeleportCancellation", false);
|
||||||
|
|
||||||
WaitForAgentArrivedAtDestination
|
WaitForAgentArrivedAtDestination
|
||||||
= transferConfig.GetBoolean("wait_for_callback", WaitForAgentArrivedAtDestinationDefault);
|
= transferConfig.GetBoolean("wait_for_callback", WaitForAgentArrivedAtDestinationDefault);
|
||||||
|
|
||||||
|
@ -150,6 +164,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
{
|
{
|
||||||
client.OnTeleportHomeRequest += TeleportHome;
|
client.OnTeleportHomeRequest += TeleportHome;
|
||||||
client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
|
client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
|
||||||
|
|
||||||
|
if (!DisableInterRegionTeleportCancellation)
|
||||||
|
client.OnTeleportCancel += OnClientCancelTeleport;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void Close() {}
|
public virtual void Close() {}
|
||||||
|
@ -168,6 +185,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
#region Agent Teleports
|
#region Agent Teleports
|
||||||
|
|
||||||
|
private void OnClientCancelTeleport(IClientAPI client)
|
||||||
|
{
|
||||||
|
m_entityTransferStateMachine.UpdateInTransit(client.AgentId, AgentTransferState.Cancelling);
|
||||||
|
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[ENTITY TRANSFER MODULE]: Received teleport cancel request from {0} in {1}", client.Name, Scene.Name);
|
||||||
|
}
|
||||||
|
|
||||||
public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags)
|
public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags)
|
||||||
{
|
{
|
||||||
if (sp.Scene.Permissions.IsGridGod(sp.UUID))
|
if (sp.Scene.Permissions.IsGridGod(sp.UUID))
|
||||||
|
@ -519,6 +544,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
if (sp.ParentID != (uint)0)
|
if (sp.ParentID != (uint)0)
|
||||||
sp.StandUp();
|
sp.StandUp();
|
||||||
|
|
||||||
|
if (DisableInterRegionTeleportCancellation)
|
||||||
|
teleportFlags |= (uint)TeleportFlags.DisableCancel;
|
||||||
|
|
||||||
// At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to
|
// At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to
|
||||||
// the viewer. However, it might mean that the viewer does not see the black teleport screen (untested).
|
// the viewer. However, it might mean that the viewer does not see the black teleport screen (untested).
|
||||||
sp.ControllingClient.SendTeleportStart(teleportFlags);
|
sp.ControllingClient.SendTeleportStart(teleportFlags);
|
||||||
|
@ -567,6 +595,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Cancelling)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[ENTITY TRANSFER MODULE]: Cancelled teleport of {0} to {1} from {2} after CreateAgent on client request",
|
||||||
|
sp.Name, finalDestination.RegionName, sp.Scene.Name);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Past this point we have to attempt clean up if the teleport fails, so update transfer state.
|
// Past this point we have to attempt clean up if the teleport fails, so update transfer state.
|
||||||
m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
|
m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
|
||||||
|
|
||||||
|
@ -631,7 +668,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest");
|
if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Cancelling)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[ENTITY TRANSFER MODULE]: Cancelled teleport of {0} to {1} from {2} after UpdateAgent on client request",
|
||||||
|
sp.Name, finalDestination.RegionName, sp.Scene.Name);
|
||||||
|
|
||||||
|
CleanupAbortedInterRegionTeleport(sp, finalDestination);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
|
"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
|
||||||
|
@ -714,14 +760,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
// }
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout)
|
/// <summary>
|
||||||
|
/// Clean up an inter-region teleport that did not complete, either because of simulator failure or cancellation.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// All operations here must be idempotent so that we can call this method at any point in the teleport process
|
||||||
|
/// up until we send the TeleportFinish event quene event to the viewer.
|
||||||
|
/// <remarks>
|
||||||
|
/// <param name='sp'> </param>
|
||||||
|
/// <param name='finalDestination'></param>
|
||||||
|
protected virtual void CleanupAbortedInterRegionTeleport(ScenePresence sp, GridRegion finalDestination)
|
||||||
{
|
{
|
||||||
m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
|
m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
|
||||||
|
|
||||||
// Client never contacted destination. Let's restore everything back
|
|
||||||
sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
|
|
||||||
|
|
||||||
// Fail. Reset it back
|
|
||||||
sp.IsChildAgent = false;
|
sp.IsChildAgent = false;
|
||||||
ReInstantiateScripts(sp);
|
ReInstantiateScripts(sp);
|
||||||
|
|
||||||
|
@ -729,7 +780,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
// Finally, kill the agent we just created at the destination.
|
// Finally, kill the agent we just created at the destination.
|
||||||
Scene.SimulationService.CloseAgent(finalDestination, sp.UUID);
|
Scene.SimulationService.CloseAgent(finalDestination, sp.UUID);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Signal that the inter-region teleport failed and perform cleanup.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name='sp'></param>
|
||||||
|
/// <param name='finalDestination'></param>
|
||||||
|
/// <param name='logout'></param>
|
||||||
|
protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout)
|
||||||
|
{
|
||||||
|
CleanupAbortedInterRegionTeleport(sp, finalDestination);
|
||||||
|
|
||||||
|
sp.ControllingClient.SendTeleportFailed(
|
||||||
|
string.Format("Problems connecting to destination {0}", finalDestination.RegionName));
|
||||||
sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout);
|
sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2097,7 +2161,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
public bool IsInTransit(UUID id)
|
public bool IsInTransit(UUID id)
|
||||||
{
|
{
|
||||||
return m_entityTransferStateMachine.IsInTransit(id);
|
return m_entityTransferStateMachine.GetAgentTransferState(id) != null;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void ReInstantiateScripts(ScenePresence sp)
|
protected void ReInstantiateScripts(ScenePresence sp)
|
||||||
|
|
|
@ -51,8 +51,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
/// This is a state machine.
|
/// This is a state machine.
|
||||||
///
|
///
|
||||||
/// [Entry] => Preparing
|
/// [Entry] => Preparing
|
||||||
/// Preparing => { Transferring || CleaningUp || [Exit] }
|
/// Preparing => { Transferring || Cancelling || CleaningUp || [Exit] }
|
||||||
/// Transferring => { ReceivedAtDestination || CleaningUp }
|
/// Transferring => { ReceivedAtDestination || Cancelling || CleaningUp }
|
||||||
|
/// Cancelling => CleaningUp
|
||||||
/// ReceivedAtDestination => CleaningUp
|
/// ReceivedAtDestination => CleaningUp
|
||||||
/// CleaningUp => [Exit]
|
/// CleaningUp => [Exit]
|
||||||
///
|
///
|
||||||
|
@ -64,7 +65,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
Preparing, // The agent is being prepared for transfer
|
Preparing, // The agent is being prepared for transfer
|
||||||
Transferring, // The agent is in the process of being transferred to a destination
|
Transferring, // The agent is in the process of being transferred to a destination
|
||||||
ReceivedAtDestination, // The destination has notified us that the agent has been successfully received
|
ReceivedAtDestination, // The destination has notified us that the agent has been successfully received
|
||||||
CleaningUp // The agent is being changed to child/removed after a transfer
|
CleaningUp, // The agent is being changed to child/removed after a transfer
|
||||||
|
Cancelling // The user has cancelled the teleport but we have yet to act upon this.
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -115,42 +117,110 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
/// <param name='newState'></param>
|
/// <param name='newState'></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
/// <exception cref='Exception'>Illegal transitions will throw an Exception</exception>
|
/// <exception cref='Exception'>Illegal transitions will throw an Exception</exception>
|
||||||
internal void UpdateInTransit(UUID id, AgentTransferState newState)
|
internal bool UpdateInTransit(UUID id, AgentTransferState newState)
|
||||||
{
|
{
|
||||||
|
bool transitionOkay = false;
|
||||||
|
|
||||||
|
// We don't want to throw an exception on cancel since this can come it at any time.
|
||||||
|
bool failIfNotOkay = true;
|
||||||
|
|
||||||
|
// Should be a failure message if failure is not okay.
|
||||||
|
string failureMessage = null;
|
||||||
|
|
||||||
|
AgentTransferState? oldState = null;
|
||||||
|
|
||||||
lock (m_agentsInTransit)
|
lock (m_agentsInTransit)
|
||||||
{
|
{
|
||||||
// Illegal to try and update an agent that's not actually in transit.
|
// Illegal to try and update an agent that's not actually in transit.
|
||||||
if (!m_agentsInTransit.ContainsKey(id))
|
if (!m_agentsInTransit.ContainsKey(id))
|
||||||
throw new Exception(
|
{
|
||||||
string.Format(
|
if (newState != AgentTransferState.Cancelling)
|
||||||
"Agent with ID {0} is not registered as in transit in {1}",
|
failureMessage = string.Format(
|
||||||
id, m_mod.Scene.RegionInfo.RegionName));
|
"Agent with ID {0} is not registered as in transit in {1}",
|
||||||
|
id, m_mod.Scene.RegionInfo.RegionName);
|
||||||
|
else
|
||||||
|
failIfNotOkay = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
oldState = m_agentsInTransit[id];
|
||||||
|
|
||||||
AgentTransferState oldState = m_agentsInTransit[id];
|
if (newState == AgentTransferState.CleaningUp && oldState != AgentTransferState.CleaningUp)
|
||||||
|
{
|
||||||
|
transitionOkay = true;
|
||||||
|
}
|
||||||
|
else if (newState == AgentTransferState.Transferring && oldState == AgentTransferState.Preparing)
|
||||||
|
{
|
||||||
|
transitionOkay = true;
|
||||||
|
}
|
||||||
|
else if (newState == AgentTransferState.ReceivedAtDestination && oldState == AgentTransferState.Transferring)
|
||||||
|
{
|
||||||
|
transitionOkay = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (newState == AgentTransferState.Cancelling
|
||||||
|
&& (oldState == AgentTransferState.Preparing || oldState == AgentTransferState.Transferring))
|
||||||
|
{
|
||||||
|
transitionOkay = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
failIfNotOkay = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool transitionOkay = false;
|
if (!transitionOkay)
|
||||||
|
failureMessage
|
||||||
if (newState == AgentTransferState.CleaningUp && oldState != AgentTransferState.CleaningUp)
|
= string.Format(
|
||||||
transitionOkay = true;
|
"Agent with ID {0} is not allowed to move from old transit state {1} to new state {2} in {3}",
|
||||||
else if (newState == AgentTransferState.Transferring && oldState == AgentTransferState.Preparing)
|
id, oldState, newState, m_mod.Scene.RegionInfo.RegionName);
|
||||||
transitionOkay = true;
|
}
|
||||||
else if (newState == AgentTransferState.ReceivedAtDestination && oldState == AgentTransferState.Transferring)
|
|
||||||
transitionOkay = true;
|
|
||||||
|
|
||||||
if (transitionOkay)
|
if (transitionOkay)
|
||||||
|
{
|
||||||
m_agentsInTransit[id] = newState;
|
m_agentsInTransit[id] = newState;
|
||||||
else
|
|
||||||
throw new Exception(
|
// m_log.DebugFormat(
|
||||||
string.Format(
|
// "[ENTITY TRANSFER STATE MACHINE]: Changed agent with id {0} from state {1} to {2} in {3}",
|
||||||
"Agent with ID {0} is not allowed to move from old transit state {1} to new state {2} in {3}",
|
// id, oldState, newState, m_mod.Scene.Name);
|
||||||
id, oldState, newState, m_mod.Scene.RegionInfo.RegionName));
|
}
|
||||||
|
else if (failIfNotOkay)
|
||||||
|
{
|
||||||
|
throw new Exception(failureMessage);
|
||||||
|
}
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// if (oldState != null)
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[ENTITY TRANSFER STATE MACHINE]: Ignored change of agent with id {0} from state {1} to {2} in {3}",
|
||||||
|
// id, oldState, newState, m_mod.Scene.Name);
|
||||||
|
// else
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[ENTITY TRANSFER STATE MACHINE]: Ignored change of agent with id {0} to state {1} in {2} since agent not in transit",
|
||||||
|
// id, newState, m_mod.Scene.Name);
|
||||||
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return transitionOkay;
|
||||||
}
|
}
|
||||||
|
|
||||||
internal bool IsInTransit(UUID id)
|
/// <summary>
|
||||||
|
/// Gets the current agent transfer state.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Null if the agent is not in transit</returns>
|
||||||
|
/// <param name='id'>
|
||||||
|
/// Identifier.
|
||||||
|
/// </param>
|
||||||
|
internal AgentTransferState? GetAgentTransferState(UUID id)
|
||||||
{
|
{
|
||||||
lock (m_agentsInTransit)
|
lock (m_agentsInTransit)
|
||||||
return m_agentsInTransit.ContainsKey(id);
|
{
|
||||||
|
if (!m_agentsInTransit.ContainsKey(id))
|
||||||
|
return null;
|
||||||
|
else
|
||||||
|
return m_agentsInTransit[id];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -203,14 +273,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
lock (m_agentsInTransit)
|
lock (m_agentsInTransit)
|
||||||
{
|
{
|
||||||
if (!IsInTransit(id))
|
AgentTransferState? currentState = GetAgentTransferState(id);
|
||||||
|
|
||||||
|
if (currentState == null)
|
||||||
throw new Exception(
|
throw new Exception(
|
||||||
string.Format(
|
string.Format(
|
||||||
"Asked to wait for destination callback for agent with ID {0} in {1} but agent is not in transit",
|
"Asked to wait for destination callback for agent with ID {0} in {1} but agent is not in transit",
|
||||||
id, m_mod.Scene.RegionInfo.RegionName));
|
id, m_mod.Scene.RegionInfo.RegionName));
|
||||||
|
|
||||||
AgentTransferState currentState = m_agentsInTransit[id];
|
|
||||||
|
|
||||||
if (currentState != AgentTransferState.Transferring && currentState != AgentTransferState.ReceivedAtDestination)
|
if (currentState != AgentTransferState.Transferring && currentState != AgentTransferState.ReceivedAtDestination)
|
||||||
throw new Exception(
|
throw new Exception(
|
||||||
string.Format(
|
string.Format(
|
||||||
|
|
|
@ -516,6 +516,9 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||||
foreach (string line in GetLines(data, dataDelim))
|
foreach (string line in GetLines(data, dataDelim))
|
||||||
{
|
{
|
||||||
string nextLine = line.Trim();
|
string nextLine = line.Trim();
|
||||||
|
|
||||||
|
// m_log.DebugFormat("[VECTOR RENDER MODULE]: Processing line '{0}'", nextLine);
|
||||||
|
|
||||||
//replace with switch, or even better, do some proper parsing
|
//replace with switch, or even better, do some proper parsing
|
||||||
if (nextLine.StartsWith("MoveTo"))
|
if (nextLine.StartsWith("MoveTo"))
|
||||||
{
|
{
|
||||||
|
@ -829,6 +832,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||||
float y = Convert.ToSingle(yVal, CultureInfo.InvariantCulture);
|
float y = Convert.ToSingle(yVal, CultureInfo.InvariantCulture);
|
||||||
PointF point = new PointF(x, y);
|
PointF point = new PointF(x, y);
|
||||||
points[i / 2] = point;
|
points[i / 2] = point;
|
||||||
|
|
||||||
|
// m_log.DebugFormat("[VECTOR RENDER MODULE]: Got point {0}", points[i / 2]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -130,6 +130,27 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public DAMap DynAttrs { get; set; }
|
public DAMap DynAttrs { get; set; }
|
||||||
|
|
||||||
|
private DOMap m_dynObjs;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Dynamic objects that can be created and deleted as required.
|
||||||
|
/// </summary>
|
||||||
|
public DOMap DynObjs
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (m_dynObjs == null)
|
||||||
|
m_dynObjs = new DOMap();
|
||||||
|
|
||||||
|
return m_dynObjs;
|
||||||
|
}
|
||||||
|
|
||||||
|
set
|
||||||
|
{
|
||||||
|
m_dynObjs = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <value>
|
/// <value>
|
||||||
/// Is this a root part?
|
/// Is this a root part?
|
||||||
/// </value>
|
/// </value>
|
||||||
|
|
|
@ -662,13 +662,18 @@ namespace SecondLife
|
||||||
{
|
{
|
||||||
string severity = CompErr.IsWarning ? "Warning" : "Error";
|
string severity = CompErr.IsWarning ? "Warning" : "Error";
|
||||||
|
|
||||||
KeyValuePair<int, int> lslPos;
|
KeyValuePair<int, int> errorPos;
|
||||||
|
|
||||||
// Show 5 errors max, but check entire list for errors
|
// Show 5 errors max, but check entire list for errors
|
||||||
|
|
||||||
if (severity == "Error")
|
if (severity == "Error")
|
||||||
{
|
{
|
||||||
lslPos = FindErrorPosition(CompErr.Line, CompErr.Column, m_lineMaps[assembly]);
|
// C# scripts will not have a linemap since theres no line translation involved.
|
||||||
|
if (!m_lineMaps.ContainsKey(assembly))
|
||||||
|
errorPos = new KeyValuePair<int, int>(CompErr.Line, CompErr.Column);
|
||||||
|
else
|
||||||
|
errorPos = FindErrorPosition(CompErr.Line, CompErr.Column, m_lineMaps[assembly]);
|
||||||
|
|
||||||
string text = CompErr.ErrorText;
|
string text = CompErr.ErrorText;
|
||||||
|
|
||||||
// Use LSL type names
|
// Use LSL type names
|
||||||
|
@ -678,7 +683,7 @@ namespace SecondLife
|
||||||
// The Second Life viewer's script editor begins
|
// The Second Life viewer's script editor begins
|
||||||
// countingn lines and columns at 0, so we subtract 1.
|
// countingn lines and columns at 0, so we subtract 1.
|
||||||
errtext += String.Format("({0},{1}): {4} {2}: {3}\n",
|
errtext += String.Format("({0},{1}): {4} {2}: {3}\n",
|
||||||
lslPos.Key - 1, lslPos.Value - 1,
|
errorPos.Key - 1, errorPos.Value - 1,
|
||||||
CompErr.ErrorNumber, text, severity);
|
CompErr.ErrorNumber, text, severity);
|
||||||
hadErrors = true;
|
hadErrors = true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -541,6 +541,13 @@
|
||||||
; shout_distance = 100
|
; shout_distance = 100
|
||||||
|
|
||||||
|
|
||||||
|
[EntityTransfer]
|
||||||
|
;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false
|
||||||
|
;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
|
||||||
|
;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
|
||||||
|
;DisableInterRegionTeleportCancellation = false
|
||||||
|
|
||||||
|
|
||||||
[Messaging]
|
[Messaging]
|
||||||
;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *}
|
;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *}
|
||||||
;; Module to handle offline messaging. The core module requires an external
|
;; Module to handle offline messaging. The core module requires an external
|
||||||
|
|
|
@ -628,6 +628,11 @@
|
||||||
; Minimum user level required for HyperGrid teleports
|
; Minimum user level required for HyperGrid teleports
|
||||||
LevelHGTeleport = 0
|
LevelHGTeleport = 0
|
||||||
|
|
||||||
|
; Determine whether the cancel button is shown at all during teleports.
|
||||||
|
; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
|
||||||
|
; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
|
||||||
|
DisableInterRegionTeleportCancellation = false
|
||||||
|
|
||||||
|
|
||||||
[Messaging]
|
[Messaging]
|
||||||
; Control which region module is used for instant messaging.
|
; Control which region module is used for instant messaging.
|
||||||
|
|
Loading…
Reference in New Issue