Resolve merge failure
commit
9fba4b66bb
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@ -407,9 +407,8 @@ scan_old_style:
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}
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if (migrations.Count < 1)
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{
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m_log.InfoFormat("[MIGRATIONS]: {0} up to date, no migrations to apply", _type);
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}
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m_log.DebugFormat("[MIGRATIONS]: {0} data tables already up to date at revision {1}", _type, after);
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return migrations;
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}
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}
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@ -210,6 +210,9 @@ namespace OpenSim.Data.MySQL
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if (data.Data.ContainsKey("locY"))
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data.Data.Remove("locY");
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if (data.RegionName.Length > 32)
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data.RegionName = data.RegionName.Substring(0, 32);
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string[] fields = new List<string>(data.Data.Keys).ToArray();
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using (MySqlCommand cmd = new MySqlCommand())
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@ -4634,6 +4634,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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// m_log.DebugFormat(
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// "[LLCLIENTVIEW]: Constructing client update for part {0} {1} with flags {2}, localId {3}",
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// data.Name, update.FullID, flags, update.ID);
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update.UpdateFlags = (uint)flags;
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#endregion PrimFlags
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@ -4766,7 +4770,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AddLocalPacketHandler(PacketType.ObjectScale, HandleObjectScale);
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AddLocalPacketHandler(PacketType.ObjectRotation, HandleObjectRotation);
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AddLocalPacketHandler(PacketType.ObjectFlagUpdate, HandleObjectFlagUpdate);
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AddLocalPacketHandler(PacketType.ObjectImage, HandleObjectImage);
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// Handle ObjectImage (TextureEntry) updates synchronously, since when updating multiple prim faces at once,
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// some clients will send out a separate ObjectImage packet for each face
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AddLocalPacketHandler(PacketType.ObjectImage, HandleObjectImage, false);
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AddLocalPacketHandler(PacketType.ObjectGrab, HandleObjectGrab, false);
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AddLocalPacketHandler(PacketType.ObjectGrabUpdate, HandleObjectGrabUpdate, false);
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AddLocalPacketHandler(PacketType.ObjectDeGrab, HandleObjectDeGrab);
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@ -130,8 +130,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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return (EntityBase) MemberwiseClone();
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}
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public abstract void SetText(string text, Vector3 color, double alpha);
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}
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//Nested Classes
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@ -1363,7 +1363,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_regInfo.EstateSettings.Save();
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}
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else
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m_log.ErrorFormat("[SCENE]: Unable to store account. If this simulator is connected to a grid,\n you must create the estate owner account first.");
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m_log.ErrorFormat("[SCENE]: Unable to store account. If this simulator is connected to a grid, you must create the estate owner account first.");
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}
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else
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{
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@ -1629,7 +1629,7 @@ namespace OpenSim.Region.Framework.Scenes
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ScheduleGroupForFullUpdate();
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}
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public override void SetText(string text, Vector3 color, double alpha)
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public void SetText(string text, Vector3 color, double alpha)
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{
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Color = Color.FromArgb(0xff - (int) (alpha * 0xff),
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(int) (color.X * 0xff),
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@ -1868,10 +1868,10 @@ namespace OpenSim.Region.Framework.Scenes
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dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true);
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}
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List<SceneObjectPart> partList;
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lockPartsForRead(true);
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List<SceneObjectPart> partList;
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partList = new List<SceneObjectPart>(m_parts.Values);
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lockPartsForRead(false);
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@ -1890,8 +1890,26 @@ namespace OpenSim.Region.Framework.Scenes
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newPart.LinkNum = part.LinkNum;
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}
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}
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// Need to duplicate the physics actor as well
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if (part.PhysActor != null && userExposed)
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{
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PrimitiveBaseShape pbs = part.Shape;
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part.PhysActor
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= m_scene.PhysicsScene.AddPrimShape(
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part.Name,
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pbs,
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part.AbsolutePosition,
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part.Scale,
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part.RotationOffset,
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part.PhysActor.IsPhysical);
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part.PhysActor.LocalID = part.LocalId;
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part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true);
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}
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}
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if (userExposed)
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{
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dupe.UpdateParentIDs();
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@ -1900,6 +1918,7 @@ namespace OpenSim.Region.Framework.Scenes
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ScheduleGroupForFullUpdate();
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}
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}
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finally
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{
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@ -151,8 +151,17 @@ namespace OpenSim.Region.Framework.Scenes
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// TODO: This needs to be persisted in next XML version update!
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[XmlIgnore]
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public int[] PayPrice = {-2,-2,-2,-2,-2};
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[XmlIgnore]
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public PhysicsActor PhysActor;
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public PhysicsActor PhysActor
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{
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get { return m_physActor; }
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set
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{
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// m_log.DebugFormat("[SOP]: PhysActor set to {0} for {1} {2}", value, Name, UUID);
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m_physActor = value;
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}
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}
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//Xantor 20080528 Sound stuff:
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// Note: This isn't persisted in the database right now, as the fields for that aren't just there yet.
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@ -307,6 +316,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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private byte m_updateFlag;
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private PhysicsActor m_physActor;
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protected Vector3 m_acceleration;
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protected Vector3 m_angularVelocity;
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@ -406,7 +416,7 @@ namespace OpenSim.Region.Framework.Scenes
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// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
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// the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
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_flags = 0;
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Flags = 0;
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CreateSelected = true;
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TrimPermissions();
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@ -434,7 +444,7 @@ namespace OpenSim.Region.Framework.Scenes
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private uint _groupMask = (uint)PermissionMask.None;
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private uint _everyoneMask = (uint)PermissionMask.None;
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private uint _nextOwnerMask = (uint)PermissionMask.All;
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private PrimFlags _flags = 0;
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private PrimFlags _flags = PrimFlags.None;
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private DateTime m_expires;
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private DateTime m_rezzed;
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private bool m_createSelected = false;
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@ -485,10 +495,14 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// This is idential to the Flags property, except that the returned value is uint rather than PrimFlags
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/// </summary>
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[Obsolete("Use Flags property instead")]
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public uint ObjectFlags
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{
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get { return (uint)_flags; }
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set { _flags = (PrimFlags)value; }
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get { return (uint)Flags; }
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set { Flags = (PrimFlags)value; }
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}
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public UUID UUID
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@ -718,20 +732,20 @@ namespace OpenSim.Region.Framework.Scenes
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// Tell the physics engines that this prim changed.
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m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
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}
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if (!m_parentGroup.m_dupeInProgress)
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{
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List<ScenePresence> avs = ParentGroup.GetLinkedAvatars();
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foreach (ScenePresence av in avs)
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{
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if (av.LinkedPrim == m_uuid)
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{
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Vector3 offset = (m_offsetPosition - oldpos);
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av.OffsetPosition += offset;
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av.SendFullUpdateToAllClients();
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}
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}
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}
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if (!m_parentGroup.m_dupeInProgress)
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{
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List<ScenePresence> avs = ParentGroup.GetLinkedAvatars();
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foreach (ScenePresence av in avs)
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{
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if (av.LinkedPrim == m_uuid)
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{
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Vector3 offset = (m_offsetPosition - oldpos);
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av.OffsetPosition += offset;
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av.SendFullUpdateToAllClients();
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}
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}
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}
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}
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TriggerScriptChangedEvent(Changed.POSITION);
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@ -1026,7 +1040,11 @@ namespace OpenSim.Region.Framework.Scenes
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public bool CreateSelected
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{
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get { return m_createSelected; }
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set { m_createSelected = value; }
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set
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{
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// m_log.DebugFormat("[SOP]: Setting CreateSelected to {0} for {1} {2}", value, Name, UUID);
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m_createSelected = value;
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}
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}
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#endregion
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@ -1194,7 +1212,11 @@ namespace OpenSim.Region.Framework.Scenes
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public PrimFlags Flags
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{
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get { return _flags; }
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set { _flags = value; }
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set
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{
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// m_log.DebugFormat("[SOP]: Setting flags for {0} {1} to {2}", UUID, Name, value);
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_flags = value;
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}
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}
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[XmlIgnore]
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@ -1329,7 +1351,7 @@ namespace OpenSim.Region.Framework.Scenes
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if ((ObjectFlags & (uint) flag) == 0)
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{
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//m_log.Debug("Adding flag: " + ((PrimFlags) flag).ToString());
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_flags |= flag;
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Flags |= flag;
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if (flag == PrimFlags.TemporaryOnRez)
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ResetExpire();
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@ -1554,7 +1576,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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m_log.DebugFormat("[SPEW]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID);
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m_log.DebugFormat("[SOP]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID);
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}
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}
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}
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@ -1824,7 +1846,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// that's not wholesome. Had to make Scene public
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//PhysActor = null;
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if ((ObjectFlags & (uint)PrimFlags.Phantom) == 0)
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if ((Flags & PrimFlags.Phantom) == 0)
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{
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if (UsePhysics)
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{
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@ -1971,12 +1993,14 @@ namespace OpenSim.Region.Framework.Scenes
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}
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public uint GetEffectiveObjectFlags()
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{
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PrimFlags f = _flags;
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if (m_parentGroup == null || m_parentGroup.RootPart == this)
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f &= ~(PrimFlags.Touch | PrimFlags.Money);
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{
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// Commenting this section of code out since it doesn't actually do anything, as enums are handled by
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// value rather than reference
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// PrimFlags f = _flags;
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// if (m_parentGroup == null || m_parentGroup.RootPart == this)
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// f &= ~(PrimFlags.Touch | PrimFlags.Money);
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return (uint)_flags | (uint)LocalFlags;
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return (uint)Flags | (uint)LocalFlags;
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}
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public Vector3 GetGeometricCenter()
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@ -2733,10 +2757,10 @@ namespace OpenSim.Region.Framework.Scenes
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public void RemFlag(PrimFlags flag)
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{
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// PrimFlags prevflag = Flags;
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if ((ObjectFlags & (uint) flag) != 0)
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if ((Flags & flag) != 0)
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{
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//m_log.Debug("Removing flag: " + ((PrimFlags)flag).ToString());
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_flags &= ~flag;
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Flags &= ~flag;
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}
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//m_log.Debug("prev: " + prevflag.ToString() + " curr: " + Flags.ToString());
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//ScheduleFullUpdate();
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@ -2999,10 +3023,10 @@ namespace OpenSim.Region.Framework.Scenes
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if (remoteClient.AgentId == _ownerID)
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{
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if ((uint) (_flags & PrimFlags.CreateSelected) != 0)
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if ((Flags & PrimFlags.CreateSelected) != 0)
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{
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clientFlags |= (uint) PrimFlags.CreateSelected;
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_flags &= ~PrimFlags.CreateSelected;
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Flags &= ~PrimFlags.CreateSelected;
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}
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}
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//bool isattachment = IsAttachment;
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|
@ -3308,6 +3332,7 @@ namespace OpenSim.Region.Framework.Scenes
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texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f);
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tex.FaceTextures[face].RGBA = texcolor;
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UpdateTexture(tex);
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TriggerScriptChangedEvent(Changed.COLOR);
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return;
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}
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else if (face == ALL_SIDES)
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|
@ -3329,6 +3354,7 @@ namespace OpenSim.Region.Framework.Scenes
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tex.DefaultTexture.RGBA = texcolor;
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}
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UpdateTexture(tex);
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TriggerScriptChangedEvent(Changed.COLOR);
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return;
|
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}
|
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}
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|
|
File diff suppressed because it is too large
Load Diff
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@ -48,24 +48,42 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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TestHelper.InMethod();
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Scene scene = SceneSetupHelpers.SetupScene();
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|
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UUID ownerUuid = new UUID("00000000-0000-0000-0000-000000000010");
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string objName = "obj1";
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UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
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UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
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string part1Name = "part1";
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UUID part1Id = new UUID("00000000-0000-0000-0000-000000000001");
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string part2Name = "part2";
|
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UUID part2Id = new UUID("00000000-0000-0000-0000-000000000002");
|
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|
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SceneObjectPart part
|
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= new SceneObjectPart(ownerUuid, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = objName, UUID = objUuid };
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SceneObjectPart part1
|
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= new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
|
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{ Name = part1Name, UUID = part1Id };
|
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SceneObjectGroup so = new SceneObjectGroup(part1);
|
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SceneObjectPart part2
|
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= new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
|
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{ Name = part2Name, UUID = part2Id };
|
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so.AddPart(part2);
|
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|
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scene.AddNewSceneObject(new SceneObjectGroup(part), false);
|
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scene.AddNewSceneObject(so, false);
|
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|
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SceneObjectGroup duplicatedSo
|
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SceneObjectGroup dupeSo
|
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= scene.SceneGraph.DuplicateObject(
|
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part.LocalId, new Vector3(10, 0, 0), 0, ownerUuid, UUID.Zero, Quaternion.Identity);
|
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part1.LocalId, new Vector3(10, 0, 0), 0, ownerId, UUID.Zero, Quaternion.Identity);
|
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Assert.That(dupeSo.Children.Count, Is.EqualTo(2));
|
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|
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Assert.That(duplicatedSo.Children.Count, Is.EqualTo(1));
|
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Assert.That(duplicatedSo.RootPart.LocalId, Is.Not.EqualTo(part.LocalId));
|
||||
SceneObjectPart dupePart1 = dupeSo.GetLinkNumPart(1);
|
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SceneObjectPart dupePart2 = dupeSo.GetLinkNumPart(2);
|
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Assert.That(dupePart1.LocalId, Is.Not.EqualTo(part1.LocalId));
|
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Assert.That(dupePart2.LocalId, Is.Not.EqualTo(part2.LocalId));
|
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|
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//SceneObjectPart retrievedPart = scene.GetSceneObjectPart(objUuid);
|
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Assert.That(dupePart1.Flags, Is.EqualTo(part1.Flags));
|
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Assert.That(dupePart2.Flags, Is.EqualTo(part2.Flags));
|
||||
|
||||
/*
|
||||
Assert.That(part1.PhysActor, Is.Not.Null);
|
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Assert.That(part2.PhysActor, Is.Not.Null);
|
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Assert.That(dupePart1.PhysActor, Is.Not.Null);
|
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Assert.That(dupePart2.PhysActor, Is.Not.Null);
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
|
@ -247,21 +247,8 @@ namespace OpenSim.Services.GridService
|
|||
}
|
||||
|
||||
regInfo.RegionID = regionID;
|
||||
Uri uri = null;
|
||||
try
|
||||
{
|
||||
uri = new Uri(externalName);
|
||||
regInfo.ExternalHostName = uri.Host;
|
||||
regInfo.HttpPort = (uint)uri.Port;
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.WarnFormat("[HYPERGRID LINKER]: Remote Gatekeeper at {0} provided malformed ExternalName {1}", regInfo.ExternalHostName, externalName);
|
||||
}
|
||||
string name = regInfo.RegionName;
|
||||
regInfo.RegionName = regInfo.ExternalHostName + ":" + regInfo.HttpPort;
|
||||
if (name != string.Empty)
|
||||
regInfo.RegionName += ":" + name;
|
||||
if (regInfo.RegionName == string.Empty)
|
||||
regInfo.RegionName = regInfo.ExternalHostName;
|
||||
|
||||
// Try get the map image
|
||||
//regInfo.TerrainImage = m_GatekeeperConnector.GetMapImage(regionID, imageURL);
|
||||
|
@ -384,8 +371,6 @@ namespace OpenSim.Services.GridService
|
|||
|
||||
private void AddHyperlinkRegion(GridRegion regionInfo, ulong regionHandle)
|
||||
{
|
||||
//m_HyperlinkRegions[regionInfo.RegionID] = regionInfo;
|
||||
//m_HyperlinkHandles[regionInfo.RegionID] = regionHandle;
|
||||
|
||||
RegionData rdata = m_GridService.RegionInfo2RegionData(regionInfo);
|
||||
int flags = (int)OpenSim.Data.RegionFlags.Hyperlink + (int)OpenSim.Data.RegionFlags.NoDirectLogin + (int)OpenSim.Data.RegionFlags.RegionOnline;
|
||||
|
@ -397,12 +382,6 @@ namespace OpenSim.Services.GridService
|
|||
|
||||
private void RemoveHyperlinkRegion(UUID regionID)
|
||||
{
|
||||
//// Try the hyperlink collection
|
||||
//if (m_HyperlinkRegions.ContainsKey(regionID))
|
||||
//{
|
||||
// m_HyperlinkRegions.Remove(regionID);
|
||||
// m_HyperlinkHandles.Remove(regionID);
|
||||
//}
|
||||
m_Database.Delete(regionID);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue