diff --git a/OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs b/OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs index 2f2c04eb40..325b78878f 100644 --- a/OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs +++ b/OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs @@ -1,80 +1,80 @@ -using System; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Modules.Terrain; -using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes; - -namespace OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects.Effects -{ - public class ChannelDigger : ITerrainEffect - { - private readonly int num_h = 4; - private readonly int num_w = 4; - - private readonly ITerrainFloodEffect raiseFunction = new RaiseArea(); - private readonly ITerrainFloodEffect smoothFunction = new SmoothArea(); - - #region ITerrainEffect Members - - public void RunEffect(ITerrainChannel map) - { - FillMap(map, 15); - BuildTiles(map, 7); - SmoothMap(map, 3); - } - - #endregion - - private void SmoothMap(ITerrainChannel map, int rounds) - { - Boolean[,] bitmap = new bool[map.Width,map.Height]; - for (int x = 0; x < map.Width; x++) - { - for (int y = 0; y < map.Height; y++) - { - bitmap[x, y] = true; - } - } - - for (int i = 0; i < rounds; i++) - { - smoothFunction.FloodEffect(map, bitmap, 1.0); - } - } - - private void FillMap(ITerrainChannel map, double val) - { - for (int x = 0; x < map.Width; x++) - for (int y = 0; y < map.Height; y++) - map[x, y] = val; - } - - private void BuildTiles(ITerrainChannel map, double height) - { - int channelWidth = (int) Math.Floor((map.Width / num_w) * 0.8); - int channelHeight = (int) Math.Floor((map.Height / num_h) * 0.8); - int channelXOffset = (map.Width / num_w) - channelWidth; - int channelYOffset = (map.Height / num_h) - channelHeight; - - for (int x = 0; x < num_w; x++) - { - for (int y = 0; y < num_h; y++) - { - int xoff = ((channelXOffset + channelWidth) * x) + (channelXOffset / 2); - int yoff = ((channelYOffset + channelHeight) * y) + (channelYOffset / 2); - - Boolean[,] bitmap = new bool[map.Width,map.Height]; - - for (int dx = 0; dx < channelWidth; dx++) - { - for (int dy = 0; dy < channelHeight; dy++) - { - bitmap[dx + xoff, dy + yoff] = true; - } - } - - raiseFunction.FloodEffect(map, bitmap, height); - } - } - } - } +using System; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Modules.Terrain; +using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes; + +namespace OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects.Effects +{ + public class ChannelDigger : ITerrainEffect + { + private readonly int num_h = 4; + private readonly int num_w = 4; + + private readonly ITerrainFloodEffect raiseFunction = new RaiseArea(); + private readonly ITerrainFloodEffect smoothFunction = new SmoothArea(); + + #region ITerrainEffect Members + + public void RunEffect(ITerrainChannel map) + { + FillMap(map, 15); + BuildTiles(map, 7); + SmoothMap(map, 3); + } + + #endregion + + private void SmoothMap(ITerrainChannel map, int rounds) + { + Boolean[,] bitmap = new bool[map.Width,map.Height]; + for (int x = 0; x < map.Width; x++) + { + for (int y = 0; y < map.Height; y++) + { + bitmap[x, y] = true; + } + } + + for (int i = 0; i < rounds; i++) + { + smoothFunction.FloodEffect(map, bitmap, 1.0); + } + } + + private void FillMap(ITerrainChannel map, double val) + { + for (int x = 0; x < map.Width; x++) + for (int y = 0; y < map.Height; y++) + map[x, y] = val; + } + + private void BuildTiles(ITerrainChannel map, double height) + { + int channelWidth = (int) Math.Floor((map.Width / num_w) * 0.8); + int channelHeight = (int) Math.Floor((map.Height / num_h) * 0.8); + int channelXOffset = (map.Width / num_w) - channelWidth; + int channelYOffset = (map.Height / num_h) - channelHeight; + + for (int x = 0; x < num_w; x++) + { + for (int y = 0; y < num_h; y++) + { + int xoff = ((channelXOffset + channelWidth) * x) + (channelXOffset / 2); + int yoff = ((channelYOffset + channelHeight) * y) + (channelYOffset / 2); + + Boolean[,] bitmap = new bool[map.Width,map.Height]; + + for (int dx = 0; dx < channelWidth; dx++) + { + for (int dy = 0; dy < channelHeight; dy++) + { + bitmap[dx + xoff, dy + yoff] = true; + } + } + + raiseFunction.FloodEffect(map, bitmap, height); + } + } + } + } } \ No newline at end of file