diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 2386c6fb35..49620237a3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs @@ -93,11 +93,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools public bool in_startup = true; public void ReadConfig() { - // Turning on the compiler by default so hardcoding this option to - // true. Once it's clear we won't be going back to the old - // "compiler" this code will be removed completely. - // Mike, 2008.07.28 - //m_UseCompiler = m_scriptEngine.Config.GetBoolean("UseNewCompiler", true); + m_UseCompiler = m_scriptEngine.Config.GetBoolean("UseNewCompiler", true); // Get some config WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", true); diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 66229971d8..aa5708d4c0 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -617,7 +617,7 @@ AutoSavePeriod = 15 ; Number of minutes between autosave backups [XEngine] ; Use the newer LSL to CS compiler (experimental) -UseNewCompiler = false +UseNewCompiler = true ; How many threads to keep alive even if nothing is happening MinThreads = 2 ; How many threads to start at maximum load