Make "generate map" console command also trigger upload to maptiles as well as asset generation without performing tile generation twice.

mb-throttle-test
Justin Clark-Casey (justincc) 2014-09-26 01:02:19 +01:00
parent d3578e2662
commit 9fcee73326
3 changed files with 118 additions and 50 deletions

View File

@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
/// </remarks> /// </remarks>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MapImageServiceModule")] [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MapImageServiceModule")]
public class MapImageServiceModule : ISharedRegionModule public class MapImageServiceModule : IMapImageUploadModule, ISharedRegionModule
{ {
private static readonly ILog m_log = private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -152,6 +152,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
m_scenes[scene.RegionInfo.RegionID] = scene; m_scenes[scene.RegionInfo.RegionID] = scene;
scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) UploadMapTile(s); }; scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) UploadMapTile(s); };
scene.RegisterModuleInterface<IMapImageUploadModule>(this);
} }
///<summary> ///<summary>
@ -198,14 +200,53 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
m_lastrefresh = Util.EnvironmentTickCount(); m_lastrefresh = Util.EnvironmentTickCount();
} }
public void UploadMapTile(IScene scene, Bitmap mapTile)
{
m_log.DebugFormat("{0} Upload maptile for {1}", LogHeader, scene.Name);
// mapTile.Save( // DEBUG DEBUG
// String.Format("maptiles/raw-{0}-{1}-{2}.jpg", regionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY),
// ImageFormat.Jpeg);
// If the region/maptile is legacy sized, just upload the one tile like it has always been done
if (mapTile.Width == Constants.RegionSize && mapTile.Height == Constants.RegionSize)
{
ConvertAndUploadMaptile(mapTile,
scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY,
scene.RegionInfo.RegionName);
}
else
{
// For larger regions (varregion) we must cut the region image into legacy sized
// pieces since that is how the maptile system works.
// Note the assumption that varregions are always a multiple of legacy size.
for (uint xx = 0; xx < mapTile.Width; xx += Constants.RegionSize)
{
for (uint yy = 0; yy < mapTile.Height; yy += Constants.RegionSize)
{
// Images are addressed from the upper left corner so have to do funny
// math to pick out the sub-tile since regions are numbered from
// the lower left.
Rectangle rect = new Rectangle(
(int)xx,
mapTile.Height - (int)yy - (int)Constants.RegionSize,
(int)Constants.RegionSize, (int)Constants.RegionSize);
using (Bitmap subMapTile = mapTile.Clone(rect, mapTile.PixelFormat))
{
ConvertAndUploadMaptile(subMapTile,
scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize),
scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize),
scene.Name);
}
}
}
}
}
///<summary> ///<summary>
/// ///
///</summary> ///</summary>
private void UploadMapTile(IScene scene) private void UploadMapTile(IScene scene)
{ {
m_log.DebugFormat("{0} Upload maptile for {1}", LogHeader, scene.RegionInfo.RegionName);
string regionName = scene.RegionInfo.RegionName;
// Create a JPG map tile and upload it to the AddMapTile API // Create a JPG map tile and upload it to the AddMapTile API
IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>(); IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>();
if (tileGenerator == null) if (tileGenerator == null)
@ -213,46 +254,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
m_log.WarnFormat("{0} Cannot upload map tile without an ImageGenerator", LogHeader); m_log.WarnFormat("{0} Cannot upload map tile without an ImageGenerator", LogHeader);
return; return;
} }
using (Bitmap mapTile = tileGenerator.CreateMapTile()) using (Bitmap mapTile = tileGenerator.CreateMapTile())
{ {
if (mapTile != null) if (mapTile != null)
{ {
// mapTile.Save( // DEBUG DEBUG UploadMapTile(scene, mapTile);
// String.Format("maptiles/raw-{0}-{1}-{2}.jpg", regionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY),
// ImageFormat.Jpeg);
// If the region/maptile is legacy sized, just upload the one tile like it has always been done
if (mapTile.Width == Constants.RegionSize && mapTile.Height == Constants.RegionSize)
{
ConvertAndUploadMaptile(mapTile,
scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY,
scene.RegionInfo.RegionName);
}
else
{
// For larger regions (varregion) we must cut the region image into legacy sized
// pieces since that is how the maptile system works.
// Note the assumption that varregions are always a multiple of legacy size.
for (uint xx = 0; xx < mapTile.Width; xx += Constants.RegionSize)
{
for (uint yy = 0; yy < mapTile.Height; yy += Constants.RegionSize)
{
// Images are addressed from the upper left corner so have to do funny
// math to pick out the sub-tile since regions are numbered from
// the lower left.
Rectangle rect = new Rectangle(
(int)xx,
mapTile.Height - (int)yy - (int)Constants.RegionSize,
(int)Constants.RegionSize, (int)Constants.RegionSize);
using (Bitmap subMapTile = mapTile.Clone(rect, mapTile.PixelFormat))
{
ConvertAndUploadMaptile(subMapTile,
scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize),
scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize),
regionName);
}
}
}
}
} }
else else
{ {

View File

@ -68,6 +68,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
private static readonly UUID STOP_UUID = UUID.Random(); private static readonly UUID STOP_UUID = UUID.Random();
private static readonly string m_mapLayerPath = "0001/"; private static readonly string m_mapLayerPath = "0001/";
private IMapImageGenerator m_mapImageGenerator;
private IMapImageUploadModule m_mapImageServiceModule;
private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>(); private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>();
protected Scene m_scene; protected Scene m_scene;
@ -100,7 +103,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
= Util.GetConfigVarFromSections<int>(config, "BlacklistTimeout", configSections, 10 * 60) * 1000; = Util.GetConfigVarFromSections<int>(config, "BlacklistTimeout", configSections, 10 * 60) * 1000;
} }
public virtual void AddRegion (Scene scene) public virtual void AddRegion(Scene scene)
{ {
if (!m_Enabled) if (!m_Enabled)
return; return;
@ -144,8 +147,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
return; return;
m_ServiceThrottle = scene.RequestModuleInterface<IServiceThrottleModule>(); m_ServiceThrottle = scene.RequestModuleInterface<IServiceThrottleModule>();
}
m_mapImageGenerator = m_scene.RequestModuleInterface<IMapImageGenerator>();
m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapImageUploadModule>();
}
public virtual void Close() public virtual void Close()
{ {
@ -1315,7 +1320,17 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
if (consoleScene != null && consoleScene != m_scene) if (consoleScene != null && consoleScene != m_scene)
return; return;
GenerateMaptile(); if (m_mapImageGenerator == null)
{
Console.WriteLine("No map image generator available for {0}", m_scene.Name);
return;
}
using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile())
{
GenerateMaptile(mapbmp);
m_mapImageServiceModule.UploadMapTile(m_scene, mapbmp);
}
} }
public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint) public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint)
@ -1444,16 +1459,25 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
if (m_scene.Heightmap == null) if (m_scene.Heightmap == null)
return; return;
//create a texture asset of the terrain m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.Name);
IMapImageGenerator terrain = m_scene.RequestModuleInterface<IMapImageGenerator>();
if (terrain == null)
return;
m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.RegionInfo.RegionName); using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile())
GenerateMaptile(mapbmp);
}
byte[] data = terrain.WriteJpeg2000Image(); private void GenerateMaptile(Bitmap mapbmp)
if (data == null) {
byte[] data;
try
{
data = OpenJPEG.EncodeFromImage(mapbmp, true);
}
catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
{
m_log.Error("[WORLD MAP]: Failed generating terrain map: " + e);
return; return;
}
byte[] overlay = GenerateOverlay(); byte[] overlay = GenerateOverlay();

View File

@ -0,0 +1,37 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Drawing;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IMapImageUploadModule
{
void UploadMapTile(IScene scene, Bitmap mapTile);
}
}