Make llGetLinkPrimitiveParams() abort and return existing list of params when it encounters an invalid link number, rather than throwing an exception
Addresses http://opensimulator.org/mantis/view.php?id=6768 Thanks to talun for the patch on that commit - in the end I took a different approach that also deals with invalid PRIM_LINK_TARGET However, not yet generating the same warning on invalid PRIM_LINK_TARGET as seen on LL grid This commit also adds regression tests for some cases of llGetLinkPrimitiveParams()0.7.6-extended
parent
86c39d618e
commit
9fcf1de0fa
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@ -8190,6 +8190,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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while (true)
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while (true)
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{
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{
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// m_log.DebugFormat(
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// "[LSL API]: GetEntityParams has {0} rules with scene entity named {1}",
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// rules.Length, entity != null ? entity.Name : "NULL");
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if (entity == null)
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return result;
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if (entity is SceneObjectPart)
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if (entity is SceneObjectPart)
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remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result);
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remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result);
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else
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else
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@ -8400,7 +8407,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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while (idx < rules.Length)
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while (idx < rules.Length)
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{
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{
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int code = (int)rules.GetLSLIntegerItem(idx++);
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int code = (int)rules.GetLSLIntegerItem(idx++);
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int remain = rules.Length-idx;
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int remain = rules.Length - idx;
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switch (code)
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switch (code)
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{
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{
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@ -8777,7 +8784,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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));
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));
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break;
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break;
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case (int)ScriptBaseClass.PRIM_LINK_TARGET:
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case (int)ScriptBaseClass.PRIM_LINK_TARGET:
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if(remain < 3)
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// TODO: Should be issuing a runtime script warning in this case.
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if (remain < 3)
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return null;
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return null;
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return rules.GetSublist(idx, -1);
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return rules.GetSublist(idx, -1);
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@ -0,0 +1,385 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
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using OpenSim.Region.OptionalModules.World.NPC;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.Instance;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
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namespace OpenSim.Region.ScriptEngine.Shared.Tests
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{
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[TestFixture]
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public class LSL_ApiObjectTests : OpenSimTestCase
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{
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private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
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private const float FLOAT_ACCURACY = 0.00005f;
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protected Scene m_scene;
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protected XEngine.XEngine m_engine;
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[SetUp]
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public override void SetUp()
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{
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base.SetUp();
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IConfigSource initConfigSource = new IniConfigSource();
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IConfig config = initConfigSource.AddConfig("XEngine");
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config.Set("Enabled", "true");
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m_scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
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m_engine = new XEngine.XEngine();
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m_engine.Initialise(initConfigSource);
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m_engine.AddRegion(m_scene);
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}
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[Test]
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public void TestllGetLinkPrimitiveParams()
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{
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TestHelpers.InMethod();
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TestHelpers.EnableLogging();
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UUID ownerId = TestHelpers.ParseTail(0x1);
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SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10);
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grp1.AbsolutePosition = new Vector3(10, 11, 12);
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m_scene.AddSceneObject(grp1);
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LSL_Api apiGrp1 = new LSL_Api();
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apiGrp1.Initialize(m_engine, grp1.RootPart, null, null);
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// Check simple 1 prim case
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{
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LSL_List resList
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= apiGrp1.llGetLinkPrimitiveParams(1, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
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Assert.That(resList.Length, Is.EqualTo(1));
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}
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// Check invalid parameters are ignored
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{
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LSL_List resList
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= apiGrp1.llGetLinkPrimitiveParams(3, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
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Assert.That(resList.Length, Is.EqualTo(0));
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}
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// Check all parameters are ignored if an initial bad link is given
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{
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LSL_List resList
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= apiGrp1.llGetLinkPrimitiveParams(
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3,
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new LSL_List(
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new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
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new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
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new LSL_Integer(1),
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new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
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Assert.That(resList.Length, Is.EqualTo(0));
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}
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// Check only subsequent parameters are ignored when we hit the first bad link number
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{
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LSL_List resList
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= apiGrp1.llGetLinkPrimitiveParams(
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1,
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new LSL_List(
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new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
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new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
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new LSL_Integer(3),
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new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
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Assert.That(resList.Length, Is.EqualTo(1));
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}
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}
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[Test]
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// llSetPrimitiveParams and llGetPrimitiveParams test.
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public void TestllSetPrimitiveParams()
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{
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TestHelpers.InMethod();
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// Create Prim1.
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Scene scene = new SceneHelpers().SetupScene();
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string obj1Name = "Prim1";
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UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
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SceneObjectPart part1 =
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new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default,
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Vector3.Zero, Quaternion.Identity,
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Vector3.Zero) { Name = obj1Name, UUID = objUuid };
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Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
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LSL_Api apiGrp1 = new LSL_Api();
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apiGrp1.Initialize(m_engine, part1, null, null);
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// Note that prim hollow check is passed with the other prim params in order to allow the
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// specification of a different check value from the prim param. A cylinder, prism, sphere,
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// torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below
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// specifies a value of 95% and checks to see if 70% was properly returned.
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// Test a sphere.
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CheckllSetPrimitiveParams(
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apiGrp1,
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"test 1", // Prim test identification string
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new LSL_Types.Vector3(6.0d, 9.9d, 9.9d), // Prim size
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ScriptBaseClass.PRIM_TYPE_SPHERE, // Prim type
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ScriptBaseClass.PRIM_HOLE_DEFAULT, // Prim hole type
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new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut
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0.80f, // Prim hollow
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(0.32d, 0.76d, 0.0d), // Prim dimple
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0.80f); // Prim hollow check
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// Test a prism.
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CheckllSetPrimitiveParams(
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apiGrp1,
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"test 2", // Prim test identification string
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new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
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ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
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ScriptBaseClass.PRIM_HOLE_CIRCLE, // Prim hole type
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
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0.90f, // Prim hollow
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
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0.90f); // Prim hollow check
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// Test a box.
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CheckllSetPrimitiveParams(
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apiGrp1,
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"test 3", // Prim test identification string
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new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
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ScriptBaseClass.PRIM_TYPE_BOX, // Prim type
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ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
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0.95f, // Prim hollow
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new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
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0.95f); // Prim hollow check
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// Test a tube.
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CheckllSetPrimitiveParams(
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apiGrp1,
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"test 4", // Prim test identification string
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new LSL_Types.Vector3(4.2d, 4.2d, 4.2d), // Prim size
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ScriptBaseClass.PRIM_TYPE_TUBE, // Prim type
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ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
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0.00f, // Prim hollow
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new LSL_Types.Vector3(1.0d, -1.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(1.0d, 0.05d, 0.0d), // Prim hole size
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// Expression for y selected to test precision problems during byte
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// cast in SetPrimitiveShapeParams.
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new LSL_Types.Vector3(0.0d, 0.35d + 0.1d, 0.0d), // Prim shear
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim profile cut
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// Expression for y selected to test precision problems during sbyte
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// cast in SetPrimitiveShapeParams.
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new LSL_Types.Vector3(-1.0d, 0.70d + 0.1d + 0.1d, 0.0d), // Prim taper
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1.11f, // Prim revolutions
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0.88f, // Prim radius
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0.95f, // Prim skew
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0.00f); // Prim hollow check
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// Test a prism.
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CheckllSetPrimitiveParams(
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apiGrp1,
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"test 5", // Prim test identification string
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new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
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ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
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ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
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0.95f, // Prim hollow
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// Expression for x selected to test precision problems during sbyte
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// cast in SetPrimitiveShapeBlockParams.
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new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d), // Prim twist
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// Expression for y selected to test precision problems during sbyte
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// cast in SetPrimitiveShapeParams.
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new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
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0.70f); // Prim hollow check
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// Test a sculpted prim.
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CheckllSetPrimitiveParams(
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apiGrp1,
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"test 6", // Prim test identification string
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new LSL_Types.Vector3(2.0d, 2.0d, 2.0d), // Prim size
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ScriptBaseClass.PRIM_TYPE_SCULPT, // Prim type
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"be293869-d0d9-0a69-5989-ad27f1946fd4", // Prim map
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ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE); // Prim sculpt type
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}
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// Set prim params for a box, cylinder or prism and check results.
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public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
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LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
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float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear,
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float primHollowCheck)
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{
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// Set the prim params.
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api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
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ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
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primCut, primHollow, primTwist, primTaper, primShear));
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// Get params for prim to validate settings.
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LSL_Types.list primParams =
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api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
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// Validate settings.
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CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
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Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
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"TestllSetPrimitiveParams " + primTest + " prim type check fail");
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Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2),
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"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
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CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut");
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Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY,
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"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
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CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist");
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CheckllSetPrimitiveParamsVector(primTaper, api.llList2Vector(primParams, 6), primTest + " prim taper");
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CheckllSetPrimitiveParamsVector(primShear, api.llList2Vector(primParams, 7), primTest + " prim shear");
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}
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// Set prim params for a sphere and check results.
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public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
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LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
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float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, float primHollowCheck)
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{
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// Set the prim params.
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||||||
|
api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
|
||||||
|
ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
|
||||||
|
primCut, primHollow, primTwist, primDimple));
|
||||||
|
|
||||||
|
// Get params for prim to validate settings.
|
||||||
|
LSL_Types.list primParams =
|
||||||
|
api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
|
||||||
|
|
||||||
|
// Validate settings.
|
||||||
|
CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
|
||||||
|
Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
|
||||||
|
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
|
||||||
|
Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2),
|
||||||
|
"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
|
||||||
|
CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut");
|
||||||
|
Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY,
|
||||||
|
"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
|
||||||
|
CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist");
|
||||||
|
CheckllSetPrimitiveParamsVector(primDimple, api.llList2Vector(primParams, 6), primTest + " prim dimple");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set prim params for a torus, tube or ring and check results.
|
||||||
|
public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
|
||||||
|
LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
|
||||||
|
float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize,
|
||||||
|
LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper,
|
||||||
|
float primRev, float primRadius, float primSkew, float primHollowCheck)
|
||||||
|
{
|
||||||
|
// Set the prim params.
|
||||||
|
api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
|
||||||
|
ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
|
||||||
|
primCut, primHollow, primTwist, primHoleSize, primShear, primProfCut,
|
||||||
|
primTaper, primRev, primRadius, primSkew));
|
||||||
|
|
||||||
|
// Get params for prim to validate settings.
|
||||||
|
LSL_Types.list primParams =
|
||||||
|
api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
|
||||||
|
|
||||||
|
// Valdate settings.
|
||||||
|
CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
|
||||||
|
Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
|
||||||
|
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
|
||||||
|
Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2),
|
||||||
|
"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
|
||||||
|
CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut");
|
||||||
|
Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY,
|
||||||
|
"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
|
||||||
|
CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist");
|
||||||
|
CheckllSetPrimitiveParamsVector(primHoleSize, api.llList2Vector(primParams, 6), primTest + " prim hole size");
|
||||||
|
CheckllSetPrimitiveParamsVector(primShear, api.llList2Vector(primParams, 7), primTest + " prim shear");
|
||||||
|
CheckllSetPrimitiveParamsVector(primProfCut, api.llList2Vector(primParams, 8), primTest + " prim profile cut");
|
||||||
|
CheckllSetPrimitiveParamsVector(primTaper, api.llList2Vector(primParams, 9), primTest + " prim taper");
|
||||||
|
Assert.AreEqual(primRev, api.llList2Float(primParams, 10), FLOAT_ACCURACY,
|
||||||
|
"TestllSetPrimitiveParams " + primTest + " prim revolutions fail");
|
||||||
|
Assert.AreEqual(primRadius, api.llList2Float(primParams, 11), FLOAT_ACCURACY,
|
||||||
|
"TestllSetPrimitiveParams " + primTest + " prim radius fail");
|
||||||
|
Assert.AreEqual(primSkew, api.llList2Float(primParams, 12), FLOAT_ACCURACY,
|
||||||
|
"TestllSetPrimitiveParams " + primTest + " prim skew fail");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set prim params for a sculpted prim and check results.
|
||||||
|
public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
|
||||||
|
LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType)
|
||||||
|
{
|
||||||
|
// Set the prim params.
|
||||||
|
api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
|
||||||
|
ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType));
|
||||||
|
|
||||||
|
// Get params for prim to validate settings.
|
||||||
|
LSL_Types.list primParams =
|
||||||
|
api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
|
||||||
|
|
||||||
|
// Validate settings.
|
||||||
|
CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
|
||||||
|
Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
|
||||||
|
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
|
||||||
|
Assert.AreEqual(primMap, (string)api.llList2String(primParams, 2),
|
||||||
|
"TestllSetPrimitiveParams " + primTest + " prim map check fail");
|
||||||
|
Assert.AreEqual(primSculptType, api.llList2Integer(primParams, 3),
|
||||||
|
"TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg)
|
||||||
|
{
|
||||||
|
// Check each vector component against expected result.
|
||||||
|
Assert.AreEqual(vecCheck.x, vecReturned.x, VECTOR_COMPONENT_ACCURACY,
|
||||||
|
"TestllSetPrimitiveParams " + msg + " vector check fail on x component");
|
||||||
|
Assert.AreEqual(vecCheck.y, vecReturned.y, VECTOR_COMPONENT_ACCURACY,
|
||||||
|
"TestllSetPrimitiveParams " + msg + " vector check fail on y component");
|
||||||
|
Assert.AreEqual(vecCheck.z, vecReturned.z, VECTOR_COMPONENT_ACCURACY,
|
||||||
|
"TestllSetPrimitiveParams " + msg + " vector check fail on z component");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -47,9 +47,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
[TestFixture, LongRunning]
|
[TestFixture, LongRunning]
|
||||||
public class LSL_ApiTest
|
public class LSL_ApiTest
|
||||||
{
|
{
|
||||||
private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
|
|
||||||
private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
|
private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
|
||||||
private const float FLOAT_ACCURACY = 0.00005f;
|
private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
|
||||||
private LSL_Api m_lslApi;
|
private LSL_Api m_lslApi;
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
|
@ -254,241 +253,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
Assert.AreEqual(0.0, check.z, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Z bounds check fail");
|
Assert.AreEqual(0.0, check.z, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Z bounds check fail");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
|
||||||
// llSetPrimitiveParams and llGetPrimitiveParams test.
|
|
||||||
public void TestllSetPrimitiveParams()
|
|
||||||
{
|
|
||||||
TestHelpers.InMethod();
|
|
||||||
|
|
||||||
// Create Prim1.
|
|
||||||
Scene scene = new SceneHelpers().SetupScene();
|
|
||||||
string obj1Name = "Prim1";
|
|
||||||
UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
|
|
||||||
SceneObjectPart part1 =
|
|
||||||
new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default,
|
|
||||||
Vector3.Zero, Quaternion.Identity,
|
|
||||||
Vector3.Zero) { Name = obj1Name, UUID = objUuid };
|
|
||||||
Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
|
|
||||||
|
|
||||||
// Note that prim hollow check is passed with the other prim params in order to allow the
|
|
||||||
// specification of a different check value from the prim param. A cylinder, prism, sphere,
|
|
||||||
// torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below
|
|
||||||
// specifies a value of 95% and checks to see if 70% was properly returned.
|
|
||||||
|
|
||||||
// Test a sphere.
|
|
||||||
CheckllSetPrimitiveParams(
|
|
||||||
"test 1", // Prim test identification string
|
|
||||||
new LSL_Types.Vector3(6.0d, 9.9d, 9.9d), // Prim size
|
|
||||||
ScriptBaseClass.PRIM_TYPE_SPHERE, // Prim type
|
|
||||||
ScriptBaseClass.PRIM_HOLE_DEFAULT, // Prim hole type
|
|
||||||
new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut
|
|
||||||
0.80f, // Prim hollow
|
|
||||||
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
|
|
||||||
new LSL_Types.Vector3(0.32d, 0.76d, 0.0d), // Prim dimple
|
|
||||||
0.80f); // Prim hollow check
|
|
||||||
|
|
||||||
// Test a prism.
|
|
||||||
CheckllSetPrimitiveParams(
|
|
||||||
"test 2", // Prim test identification string
|
|
||||||
new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
|
|
||||||
ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
|
|
||||||
ScriptBaseClass.PRIM_HOLE_CIRCLE, // Prim hole type
|
|
||||||
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
|
|
||||||
0.90f, // Prim hollow
|
|
||||||
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
|
|
||||||
new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
|
|
||||||
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
|
|
||||||
0.90f); // Prim hollow check
|
|
||||||
|
|
||||||
// Test a box.
|
|
||||||
CheckllSetPrimitiveParams(
|
|
||||||
"test 3", // Prim test identification string
|
|
||||||
new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
|
|
||||||
ScriptBaseClass.PRIM_TYPE_BOX, // Prim type
|
|
||||||
ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type
|
|
||||||
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
|
|
||||||
0.95f, // Prim hollow
|
|
||||||
new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist
|
|
||||||
new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper
|
|
||||||
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
|
|
||||||
0.95f); // Prim hollow check
|
|
||||||
|
|
||||||
// Test a tube.
|
|
||||||
CheckllSetPrimitiveParams(
|
|
||||||
"test 4", // Prim test identification string
|
|
||||||
new LSL_Types.Vector3(4.2d, 4.2d, 4.2d), // Prim size
|
|
||||||
ScriptBaseClass.PRIM_TYPE_TUBE, // Prim type
|
|
||||||
ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
|
|
||||||
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
|
|
||||||
0.00f, // Prim hollow
|
|
||||||
new LSL_Types.Vector3(1.0d, -1.0d, 0.0d), // Prim twist
|
|
||||||
new LSL_Types.Vector3(1.0d, 0.05d, 0.0d), // Prim hole size
|
|
||||||
// Expression for y selected to test precision problems during byte
|
|
||||||
// cast in SetPrimitiveShapeParams.
|
|
||||||
new LSL_Types.Vector3(0.0d, 0.35d + 0.1d, 0.0d), // Prim shear
|
|
||||||
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim profile cut
|
|
||||||
// Expression for y selected to test precision problems during sbyte
|
|
||||||
// cast in SetPrimitiveShapeParams.
|
|
||||||
new LSL_Types.Vector3(-1.0d, 0.70d + 0.1d + 0.1d, 0.0d), // Prim taper
|
|
||||||
1.11f, // Prim revolutions
|
|
||||||
0.88f, // Prim radius
|
|
||||||
0.95f, // Prim skew
|
|
||||||
0.00f); // Prim hollow check
|
|
||||||
|
|
||||||
// Test a prism.
|
|
||||||
CheckllSetPrimitiveParams(
|
|
||||||
"test 5", // Prim test identification string
|
|
||||||
new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
|
|
||||||
ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
|
|
||||||
ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
|
|
||||||
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
|
|
||||||
0.95f, // Prim hollow
|
|
||||||
// Expression for x selected to test precision problems during sbyte
|
|
||||||
// cast in SetPrimitiveShapeBlockParams.
|
|
||||||
new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d), // Prim twist
|
|
||||||
// Expression for y selected to test precision problems during sbyte
|
|
||||||
// cast in SetPrimitiveShapeParams.
|
|
||||||
new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper
|
|
||||||
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
|
|
||||||
0.70f); // Prim hollow check
|
|
||||||
|
|
||||||
// Test a sculpted prim.
|
|
||||||
CheckllSetPrimitiveParams(
|
|
||||||
"test 6", // Prim test identification string
|
|
||||||
new LSL_Types.Vector3(2.0d, 2.0d, 2.0d), // Prim size
|
|
||||||
ScriptBaseClass.PRIM_TYPE_SCULPT, // Prim type
|
|
||||||
"be293869-d0d9-0a69-5989-ad27f1946fd4", // Prim map
|
|
||||||
ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE); // Prim sculpt type
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set prim params for a box, cylinder or prism and check results.
|
|
||||||
public void CheckllSetPrimitiveParams(string primTest,
|
|
||||||
LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
|
|
||||||
float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear,
|
|
||||||
float primHollowCheck)
|
|
||||||
{
|
|
||||||
// Set the prim params.
|
|
||||||
m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
|
|
||||||
ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
|
|
||||||
primCut, primHollow, primTwist, primTaper, primShear));
|
|
||||||
|
|
||||||
// Get params for prim to validate settings.
|
|
||||||
LSL_Types.list primParams =
|
|
||||||
m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
|
|
||||||
|
|
||||||
// Validate settings.
|
|
||||||
CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
|
|
||||||
Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
|
|
||||||
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
|
|
||||||
Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
|
|
||||||
"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
|
|
||||||
CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
|
|
||||||
Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
|
|
||||||
"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
|
|
||||||
CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
|
|
||||||
CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 6), primTest + " prim taper");
|
|
||||||
CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set prim params for a sphere and check results.
|
|
||||||
public void CheckllSetPrimitiveParams(string primTest,
|
|
||||||
LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
|
|
||||||
float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, float primHollowCheck)
|
|
||||||
{
|
|
||||||
// Set the prim params.
|
|
||||||
m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
|
|
||||||
ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
|
|
||||||
primCut, primHollow, primTwist, primDimple));
|
|
||||||
|
|
||||||
// Get params for prim to validate settings.
|
|
||||||
LSL_Types.list primParams =
|
|
||||||
m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
|
|
||||||
|
|
||||||
// Validate settings.
|
|
||||||
CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
|
|
||||||
Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
|
|
||||||
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
|
|
||||||
Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
|
|
||||||
"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
|
|
||||||
CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
|
|
||||||
Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
|
|
||||||
"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
|
|
||||||
CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
|
|
||||||
CheckllSetPrimitiveParamsVector(primDimple, m_lslApi.llList2Vector(primParams, 6), primTest + " prim dimple");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set prim params for a torus, tube or ring and check results.
|
|
||||||
public void CheckllSetPrimitiveParams(string primTest,
|
|
||||||
LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
|
|
||||||
float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize,
|
|
||||||
LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper,
|
|
||||||
float primRev, float primRadius, float primSkew, float primHollowCheck)
|
|
||||||
{
|
|
||||||
// Set the prim params.
|
|
||||||
m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
|
|
||||||
ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
|
|
||||||
primCut, primHollow, primTwist, primHoleSize, primShear, primProfCut,
|
|
||||||
primTaper, primRev, primRadius, primSkew));
|
|
||||||
|
|
||||||
// Get params for prim to validate settings.
|
|
||||||
LSL_Types.list primParams =
|
|
||||||
m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
|
|
||||||
|
|
||||||
// Valdate settings.
|
|
||||||
CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
|
|
||||||
Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
|
|
||||||
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
|
|
||||||
Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
|
|
||||||
"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
|
|
||||||
CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
|
|
||||||
Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
|
|
||||||
"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
|
|
||||||
CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
|
|
||||||
CheckllSetPrimitiveParamsVector(primHoleSize, m_lslApi.llList2Vector(primParams, 6), primTest + " prim hole size");
|
|
||||||
CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear");
|
|
||||||
CheckllSetPrimitiveParamsVector(primProfCut, m_lslApi.llList2Vector(primParams, 8), primTest + " prim profile cut");
|
|
||||||
CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 9), primTest + " prim taper");
|
|
||||||
Assert.AreEqual(primRev, m_lslApi.llList2Float(primParams, 10), FLOAT_ACCURACY,
|
|
||||||
"TestllSetPrimitiveParams " + primTest + " prim revolutions fail");
|
|
||||||
Assert.AreEqual(primRadius, m_lslApi.llList2Float(primParams, 11), FLOAT_ACCURACY,
|
|
||||||
"TestllSetPrimitiveParams " + primTest + " prim radius fail");
|
|
||||||
Assert.AreEqual(primSkew, m_lslApi.llList2Float(primParams, 12), FLOAT_ACCURACY,
|
|
||||||
"TestllSetPrimitiveParams " + primTest + " prim skew fail");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set prim params for a sculpted prim and check results.
|
|
||||||
public void CheckllSetPrimitiveParams(string primTest,
|
|
||||||
LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType)
|
|
||||||
{
|
|
||||||
// Set the prim params.
|
|
||||||
m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
|
|
||||||
ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType));
|
|
||||||
|
|
||||||
// Get params for prim to validate settings.
|
|
||||||
LSL_Types.list primParams =
|
|
||||||
m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
|
|
||||||
|
|
||||||
// Validate settings.
|
|
||||||
CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
|
|
||||||
Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
|
|
||||||
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
|
|
||||||
Assert.AreEqual(primMap, (string)m_lslApi.llList2String(primParams, 2),
|
|
||||||
"TestllSetPrimitiveParams " + primTest + " prim map check fail");
|
|
||||||
Assert.AreEqual(primSculptType, m_lslApi.llList2Integer(primParams, 3),
|
|
||||||
"TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail");
|
|
||||||
}
|
|
||||||
|
|
||||||
public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg)
|
|
||||||
{
|
|
||||||
// Check each vector component against expected result.
|
|
||||||
Assert.AreEqual(vecCheck.x, vecReturned.x, VECTOR_COMPONENT_ACCURACY,
|
|
||||||
"TestllSetPrimitiveParams " + msg + " vector check fail on x component");
|
|
||||||
Assert.AreEqual(vecCheck.y, vecReturned.y, VECTOR_COMPONENT_ACCURACY,
|
|
||||||
"TestllSetPrimitiveParams " + msg + " vector check fail on y component");
|
|
||||||
Assert.AreEqual(vecCheck.z, vecReturned.z, VECTOR_COMPONENT_ACCURACY,
|
|
||||||
"TestllSetPrimitiveParams " + msg + " vector check fail on z component");
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestllVecNorm()
|
public void TestllVecNorm()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue