Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor

avinationmerge
Melanie Thielker 2010-06-21 17:06:59 +02:00
commit 9fd45406be
2 changed files with 22 additions and 4 deletions

View File

@ -711,6 +711,12 @@ namespace OpenSim.Region.Framework.Scenes
// Tell the physics engines that this prim changed.
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
}
List<ScenePresence> avs = ParentGroup.GetLinkedAvatars();
foreach (ScenePresence av in avs)
{
av.SendFullUpdateToAllClients();
}
}
}
}

View File

@ -1766,7 +1766,7 @@ namespace OpenSim.Region.Framework.Scenes
if (m_parentID != 0)
{
SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
if (part != null)
{
part.TaskInventory.LockItemsForRead(true);
@ -1822,7 +1822,7 @@ namespace OpenSim.Region.Framework.Scenes
//CW: If the part isn't null then we can set the current position
if (part != null)
{
Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + (m_pos * partRot); // + av sit offset!
Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset!
AbsolutePosition = avWorldStandUp; //KF: Fix stand up.
part.IsOccupied = false;
part.ParentGroup.DeleteAvatar(ControllingClient.AgentId);
@ -2028,7 +2028,9 @@ namespace OpenSim.Region.Framework.Scenes
//Console.WriteLine("Camera At ={0}", cameraAtOffset);
//Console.WriteLine("Camera Eye ={0}", cameraEyeOffset);
ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook);
//NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child
ControllingClient.SendSitResponse(part.ParentGroup.UUID, offsetr + part.OffsetPosition, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook);
m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target
// This calls HandleAgentSit twice, once from here, and the client calls
// HandleAgentSit itself after it gets to the location
@ -2398,7 +2400,17 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
return;
}
}
m_parentID = m_requestedSitTargetID;
//We want our offsets to reference the root prim, not the child we may have sat on
if (!part.IsRoot)
{
m_parentID = part.ParentGroup.RootPart.LocalId;
m_pos += part.OffsetPosition;
}
else
{
m_parentID = m_requestedSitTargetID;
}
Velocity = Vector3.Zero;
RemoveFromPhysicalScene();