Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
commit
9fd45406be
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@ -711,6 +711,12 @@ namespace OpenSim.Region.Framework.Scenes
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// Tell the physics engines that this prim changed.
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m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
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}
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List<ScenePresence> avs = ParentGroup.GetLinkedAvatars();
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foreach (ScenePresence av in avs)
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{
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av.SendFullUpdateToAllClients();
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}
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}
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}
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}
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@ -1766,7 +1766,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_parentID != 0)
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
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SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
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if (part != null)
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{
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part.TaskInventory.LockItemsForRead(true);
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@ -1822,7 +1822,7 @@ namespace OpenSim.Region.Framework.Scenes
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//CW: If the part isn't null then we can set the current position
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if (part != null)
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{
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Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + (m_pos * partRot); // + av sit offset!
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Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset!
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AbsolutePosition = avWorldStandUp; //KF: Fix stand up.
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part.IsOccupied = false;
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part.ParentGroup.DeleteAvatar(ControllingClient.AgentId);
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@ -2028,7 +2028,9 @@ namespace OpenSim.Region.Framework.Scenes
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//Console.WriteLine("Camera At ={0}", cameraAtOffset);
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//Console.WriteLine("Camera Eye ={0}", cameraEyeOffset);
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ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook);
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//NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child
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ControllingClient.SendSitResponse(part.ParentGroup.UUID, offsetr + part.OffsetPosition, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook);
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m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target
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// This calls HandleAgentSit twice, once from here, and the client calls
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// HandleAgentSit itself after it gets to the location
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@ -2398,7 +2400,17 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
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return;
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}
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}
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m_parentID = m_requestedSitTargetID;
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//We want our offsets to reference the root prim, not the child we may have sat on
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if (!part.IsRoot)
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{
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m_parentID = part.ParentGroup.RootPart.LocalId;
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m_pos += part.OffsetPosition;
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}
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else
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{
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m_parentID = m_requestedSitTargetID;
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}
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Velocity = Vector3.Zero;
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RemoveFromPhysicalScene();
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