minor: since structs are values, assigning them to another variable copies it. Instantiation is unnecessary.
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				|  | @ -1385,7 +1385,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | ||||||
|         public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos) |         public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos) | ||||||
|         { |         { | ||||||
|             version = String.Empty; |             version = String.Empty; | ||||||
|             newpos = new Vector3(pos.X, pos.Y, pos.Z); |             newpos = pos; | ||||||
| 
 | 
 | ||||||
| //            m_log.DebugFormat( | //            m_log.DebugFormat( | ||||||
| //                "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); | //                "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); | ||||||
|  |  | ||||||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)