minor: since structs are values, assigning them to another variable copies it. Instantiation is unnecessary.
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4fa843ff19
commit
9fefbcf7fc
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@ -1385,7 +1385,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos)
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public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos)
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{
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{
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version = String.Empty;
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version = String.Empty;
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newpos = new Vector3(pos.X, pos.Y, pos.Z);
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newpos = pos;
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name);
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// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name);
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