minor: since structs are values, assigning them to another variable copies it. Instantiation is unnecessary.
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				|  | @ -1385,7 +1385,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
|         public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos) | ||||
|         { | ||||
|             version = String.Empty; | ||||
|             newpos = new Vector3(pos.X, pos.Y, pos.Z); | ||||
|             newpos = pos; | ||||
| 
 | ||||
| //            m_log.DebugFormat( | ||||
| //                "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)