Remove vestigal RegionStatus.SlaveScene.
This appears to be code clutter since the code that uses this has long gone.0.7.2-post-fixes
parent
3920e56dd4
commit
9ff3d9221b
|
@ -33,15 +33,12 @@ namespace OpenSim.Framework
|
||||||
{
|
{
|
||||||
public delegate void restart(RegionInfo thisRegion);
|
public delegate void restart(RegionInfo thisRegion);
|
||||||
|
|
||||||
//public delegate void regionup (RegionInfo thisRegion);
|
|
||||||
|
|
||||||
public enum RegionStatus : int
|
public enum RegionStatus : int
|
||||||
{
|
{
|
||||||
Down = 0,
|
Down = 0,
|
||||||
Up = 1,
|
Up = 1,
|
||||||
Crashed = 2,
|
Crashed = 2,
|
||||||
Starting = 3,
|
Starting = 3,
|
||||||
SlaveScene = 4
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <value>
|
/// <value>
|
||||||
|
|
|
@ -929,25 +929,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
UUID sessionID = useCircuitCode.CircuitCode.SessionID;
|
UUID sessionID = useCircuitCode.CircuitCode.SessionID;
|
||||||
uint circuitCode = useCircuitCode.CircuitCode.Code;
|
uint circuitCode = useCircuitCode.CircuitCode.Code;
|
||||||
|
|
||||||
if (m_scene.RegionStatus != RegionStatus.SlaveScene)
|
AuthenticateResponse sessionInfo;
|
||||||
|
if (IsClientAuthorized(useCircuitCode, out sessionInfo))
|
||||||
{
|
{
|
||||||
AuthenticateResponse sessionInfo;
|
AddClient(circuitCode, agentID, sessionID, remoteEndPoint, sessionInfo);
|
||||||
if (IsClientAuthorized(useCircuitCode, out sessionInfo))
|
|
||||||
{
|
|
||||||
AddClient(circuitCode, agentID, sessionID, remoteEndPoint, sessionInfo);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Don't create circuits for unauthorized clients
|
|
||||||
m_log.WarnFormat(
|
|
||||||
"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
|
|
||||||
useCircuitCode.CircuitCode.ID, useCircuitCode.CircuitCode.Code, remoteEndPoint);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Slave regions don't accept new clients
|
// Don't create circuits for unauthorized clients
|
||||||
m_log.Debug("[LLUDPSERVER]: Slave region " + m_scene.RegionInfo.RegionName + " ignoring UseCircuitCode packet");
|
m_log.WarnFormat(
|
||||||
|
"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
|
||||||
|
useCircuitCode.CircuitCode.ID, useCircuitCode.CircuitCode.Code, remoteEndPoint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1288,56 +1288,53 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
|
tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (RegionStatus != RegionStatus.SlaveScene)
|
if (Frame % m_update_events == 0)
|
||||||
{
|
{
|
||||||
if (Frame % m_update_events == 0)
|
int evMS = Util.EnvironmentTickCount();
|
||||||
{
|
UpdateEvents();
|
||||||
int evMS = Util.EnvironmentTickCount();
|
eventMS = Util.EnvironmentTickCountSubtract(evMS); ;
|
||||||
UpdateEvents();
|
|
||||||
eventMS = Util.EnvironmentTickCountSubtract(evMS); ;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Frame % m_update_backup == 0)
|
|
||||||
{
|
|
||||||
int backMS = Util.EnvironmentTickCount();
|
|
||||||
UpdateStorageBackup();
|
|
||||||
backupMS = Util.EnvironmentTickCountSubtract(backMS);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Frame % m_update_terrain == 0)
|
|
||||||
{
|
|
||||||
int terMS = Util.EnvironmentTickCount();
|
|
||||||
UpdateTerrain();
|
|
||||||
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
|
|
||||||
}
|
|
||||||
|
|
||||||
//if (Frame % m_update_land == 0)
|
|
||||||
//{
|
|
||||||
// int ldMS = Util.EnvironmentTickCount();
|
|
||||||
// UpdateLand();
|
|
||||||
// landMS = Util.EnvironmentTickCountSubtract(ldMS);
|
|
||||||
//}
|
|
||||||
|
|
||||||
frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
|
|
||||||
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
|
|
||||||
lastCompletedFrame = Util.EnvironmentTickCount();
|
|
||||||
|
|
||||||
// if (Frame%m_update_avatars == 0)
|
|
||||||
// UpdateInWorldTime();
|
|
||||||
StatsReporter.AddPhysicsFPS(physicsFPS);
|
|
||||||
StatsReporter.AddTimeDilation(TimeDilation);
|
|
||||||
StatsReporter.AddFPS(1);
|
|
||||||
StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount());
|
|
||||||
StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount());
|
|
||||||
StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount());
|
|
||||||
StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount());
|
|
||||||
StatsReporter.addFrameMS(frameMS);
|
|
||||||
StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
|
|
||||||
StatsReporter.addOtherMS(otherMS);
|
|
||||||
StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
|
|
||||||
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Frame % m_update_backup == 0)
|
||||||
|
{
|
||||||
|
int backMS = Util.EnvironmentTickCount();
|
||||||
|
UpdateStorageBackup();
|
||||||
|
backupMS = Util.EnvironmentTickCountSubtract(backMS);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Frame % m_update_terrain == 0)
|
||||||
|
{
|
||||||
|
int terMS = Util.EnvironmentTickCount();
|
||||||
|
UpdateTerrain();
|
||||||
|
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
|
||||||
|
}
|
||||||
|
|
||||||
|
//if (Frame % m_update_land == 0)
|
||||||
|
//{
|
||||||
|
// int ldMS = Util.EnvironmentTickCount();
|
||||||
|
// UpdateLand();
|
||||||
|
// landMS = Util.EnvironmentTickCountSubtract(ldMS);
|
||||||
|
//}
|
||||||
|
|
||||||
|
frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
|
||||||
|
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
|
||||||
|
lastCompletedFrame = Util.EnvironmentTickCount();
|
||||||
|
|
||||||
|
// if (Frame%m_update_avatars == 0)
|
||||||
|
// UpdateInWorldTime();
|
||||||
|
StatsReporter.AddPhysicsFPS(physicsFPS);
|
||||||
|
StatsReporter.AddTimeDilation(TimeDilation);
|
||||||
|
StatsReporter.AddFPS(1);
|
||||||
|
StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount());
|
||||||
|
StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount());
|
||||||
|
StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount());
|
||||||
|
StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount());
|
||||||
|
StatsReporter.addFrameMS(frameMS);
|
||||||
|
StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
|
||||||
|
StatsReporter.addOtherMS(otherMS);
|
||||||
|
StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
|
||||||
|
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
|
||||||
|
|
||||||
if (LoginsDisabled && Frame == 20)
|
if (LoginsDisabled && Frame == 20)
|
||||||
{
|
{
|
||||||
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
|
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
|
||||||
|
|
Loading…
Reference in New Issue