diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs index 44a2914794..8099069f03 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs @@ -35,10 +35,13 @@ namespace OpenSim.Region.ClientStack.Linden // fees are normalized to 1.0 // this parameters scale them to basic cost ( so 1.0 translates to 10 ) - public float ModelMeshCostFactor = 1.0f; // scale total cost relative to basic (excluding textures) - public float ModelTextureCostFactor = 1.00f; // keep full price because texture price + public float ModelMeshCostFactor = 0f; //Free + public float ModelMinCostFactor = 0f; // Free + //public float ModelMeshCostFactor = 1.0f; // scale total cost relative to basic (excluding textures) + //public float ModelMinCostFactor = 0.5f; // minimum total model free excluding textures + + //public float ModelTextureCostFactor = 1.00f; // keep full price because texture price // is based on it's storage needs not on usability - public float ModelMinCostFactor = 0.5f; // minimum total model free excluding textures // itens costs in normalized values // ie will be multiplied by basicCost and factors above