This change adds support for the attach event in scripts.

[1] Added a new OnAttach event to Scene/EventManager
  [2] Hooked up existing attach event handler in XEngine.
  [3] Modified SceneGraph and Scene.Inventory to trigger
      attach events at the appropriate places. I was forced
      to distribut the changes across two files because of
      the way attach processing is distributed across the
      two files.
  [4] In the case of RezSingleAttachmentFromInventory it is
      necessary to handle event scheduling in a special way.
      There is no synchronous path available, so the fact
      that this object is attached, and who it is attached to,
      is cached when the ScriptInstance is created. When
      the script is started, the attached handler is driven
      after on_rez (but before changed, this should be reviewed).

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
arthursv
Alan Webb 2009-08-03 21:43:08 -04:00 committed by dr scofield (aka dirk husemann)
parent 21e62e87c7
commit 9ffe4d850e
5 changed files with 41 additions and 0 deletions

View File

@ -298,6 +298,13 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void EmptyScriptCompileQueue(int numScriptsFailed, string message);
public event EmptyScriptCompileQueue OnEmptyScriptCompileQueue;
/// <summary>
/// Called whenever an object is attached, or detached
/// from an in-world presence.
/// </summary>
public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
public event Attach OnAttach;
public class MoneyTransferArgs : EventArgs
{
public UUID sender;
@ -438,6 +445,15 @@ namespace OpenSim.Region.Framework.Scenes
private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null;
private Attach handlerOnAttach = null;
public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
{
handlerOnAttach = OnAttach;
if (handlerOnAttach != null)
handlerOnAttach(localID, itemID, avatarID);
}
public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
{
handlerGetScriptRunning = OnGetScriptRunning;

View File

@ -2574,6 +2574,11 @@ namespace OpenSim.Region.Framework.Scenes
EventManager.TriggerStopScript(part.LocalId, itemID);
}
internal void SendAttachEvent(uint localID, UUID itemID, UUID avatarID)
{
EventManager.TriggerOnAttach(localID, itemID, avatarID);
}
public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID,
uint AttachmentPt)
{
@ -2684,6 +2689,7 @@ namespace OpenSim.Region.Framework.Scenes
remoteClient.SendRemoveInventoryItem(inventoryID);
}
}
SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
}
public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)

View File

@ -489,6 +489,7 @@ namespace OpenSim.Region.Framework.Scenes
// Calls attach with a Zero position
//
AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false);
m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromAssetID(), remoteClient.AgentId);
}
public SceneObjectGroup RezSingleAttachment(
@ -537,6 +538,7 @@ namespace OpenSim.Region.Framework.Scenes
group = (SceneObjectGroup)entity;
if (group.GetFromAssetID() == itemID)
{
m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero);
group.DetachToInventoryPrep();
m_log.Debug("[DETACH]: Saving attachpoint: " +
((uint)group.GetAttachmentPoint()).ToString());

View File

@ -89,6 +89,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
private long m_eventDelayTicks = 0;
private long m_nextEventTimeTicks = 0;
private bool m_startOnInit = true;
private bool m_isAttachment = false;
private UUID m_attachedAvatar = UUID.Zero;
private StateSource m_stateSource;
private bool m_postOnRez;
private bool m_startedFromSavedState = false;
@ -232,6 +234,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_MaxScriptQueue = maxScriptQueue;
m_stateSource = stateSource;
m_postOnRez = postOnRez;
m_isAttachment = part.IsAttachment;
m_attachedAvatar = part.AttachedAvatar;
m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
if (part != null)
@ -379,6 +383,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0]));
}
if (m_isAttachment)
{
PostEvent(new EventParams("attach",
new object[] { new LSL_Types.LSLString(m_attachedAvatar.ToString()) }, new DetectParams[0]));
}
if (m_stateSource == StateSource.NewRez)
{
// m_log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script");
@ -403,6 +413,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0]));
}
if (m_isAttachment)
{
PostEvent(new EventParams("attach",
new object[] { new LSL_Types.LSLString(m_attachedAvatar.ToString()) }, new DetectParams[0]));
}
}
}

View File

@ -53,6 +53,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
myScriptEngine = _ScriptEngine;
m_log.Info("[XEngine] Hooking up to server events");
myScriptEngine.World.EventManager.OnAttach += attach;
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end;
myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;