This change adds support for the attach event in scripts.
[1] Added a new OnAttach event to Scene/EventManager [2] Hooked up existing attach event handler in XEngine. [3] Modified SceneGraph and Scene.Inventory to trigger attach events at the appropriate places. I was forced to distribut the changes across two files because of the way attach processing is distributed across the two files. [4] In the case of RezSingleAttachmentFromInventory it is necessary to handle event scheduling in a special way. There is no synchronous path available, so the fact that this object is attached, and who it is attached to, is cached when the ScriptInstance is created. When the script is started, the attached handler is driven after on_rez (but before changed, this should be reviewed). Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>arthursv
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21e62e87c7
commit
9ffe4d850e
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@ -298,6 +298,13 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate void EmptyScriptCompileQueue(int numScriptsFailed, string message);
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public event EmptyScriptCompileQueue OnEmptyScriptCompileQueue;
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/// <summary>
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/// Called whenever an object is attached, or detached
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/// from an in-world presence.
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/// </summary>
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public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
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public event Attach OnAttach;
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public class MoneyTransferArgs : EventArgs
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{
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public UUID sender;
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@ -438,6 +445,15 @@ namespace OpenSim.Region.Framework.Scenes
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private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null;
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private Attach handlerOnAttach = null;
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public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
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{
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handlerOnAttach = OnAttach;
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if (handlerOnAttach != null)
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handlerOnAttach(localID, itemID, avatarID);
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}
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public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
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{
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handlerGetScriptRunning = OnGetScriptRunning;
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@ -2574,6 +2574,11 @@ namespace OpenSim.Region.Framework.Scenes
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EventManager.TriggerStopScript(part.LocalId, itemID);
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}
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internal void SendAttachEvent(uint localID, UUID itemID, UUID avatarID)
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{
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EventManager.TriggerOnAttach(localID, itemID, avatarID);
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}
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public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID,
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uint AttachmentPt)
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{
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@ -2684,6 +2689,7 @@ namespace OpenSim.Region.Framework.Scenes
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remoteClient.SendRemoveInventoryItem(inventoryID);
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}
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}
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SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
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}
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public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
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@ -489,6 +489,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Calls attach with a Zero position
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//
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AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false);
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m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromAssetID(), remoteClient.AgentId);
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}
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public SceneObjectGroup RezSingleAttachment(
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@ -537,6 +538,7 @@ namespace OpenSim.Region.Framework.Scenes
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group = (SceneObjectGroup)entity;
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if (group.GetFromAssetID() == itemID)
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{
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m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero);
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group.DetachToInventoryPrep();
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m_log.Debug("[DETACH]: Saving attachpoint: " +
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((uint)group.GetAttachmentPoint()).ToString());
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@ -89,6 +89,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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private long m_eventDelayTicks = 0;
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private long m_nextEventTimeTicks = 0;
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private bool m_startOnInit = true;
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private bool m_isAttachment = false;
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private UUID m_attachedAvatar = UUID.Zero;
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private StateSource m_stateSource;
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private bool m_postOnRez;
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private bool m_startedFromSavedState = false;
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@ -232,6 +234,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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m_MaxScriptQueue = maxScriptQueue;
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m_stateSource = stateSource;
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m_postOnRez = postOnRez;
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m_isAttachment = part.IsAttachment;
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m_attachedAvatar = part.AttachedAvatar;
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m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
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if (part != null)
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@ -379,6 +383,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0]));
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}
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if (m_isAttachment)
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{
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PostEvent(new EventParams("attach",
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new object[] { new LSL_Types.LSLString(m_attachedAvatar.ToString()) }, new DetectParams[0]));
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}
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if (m_stateSource == StateSource.NewRez)
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{
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// m_log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script");
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@ -403,6 +413,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0]));
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}
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if (m_isAttachment)
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{
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PostEvent(new EventParams("attach",
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new object[] { new LSL_Types.LSLString(m_attachedAvatar.ToString()) }, new DetectParams[0]));
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}
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}
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}
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@ -53,6 +53,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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myScriptEngine = _ScriptEngine;
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m_log.Info("[XEngine] Hooking up to server events");
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myScriptEngine.World.EventManager.OnAttach += attach;
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myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
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myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end;
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myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
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