Merge branch 'master' into careminster
Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs OpenSim/Services/Connectors/Asset/AssetServicesConnector.csavinationmerge
commit
a022ee5766
|
@ -684,6 +684,9 @@ namespace OpenSim.Groups
|
||||||
{
|
{
|
||||||
serviceLocation = string.Empty;
|
serviceLocation = string.Empty;
|
||||||
name = string.Empty;
|
name = string.Empty;
|
||||||
|
if (groupID.Equals(UUID.Zero))
|
||||||
|
return true;
|
||||||
|
|
||||||
ExtendedGroupRecord group = m_LocalGroupsConnector.GetGroupRecord(UUID.Zero.ToString(), groupID, string.Empty);
|
ExtendedGroupRecord group = m_LocalGroupsConnector.GetGroupRecord(UUID.Zero.ToString(), groupID, string.Empty);
|
||||||
if (group == null)
|
if (group == null)
|
||||||
{
|
{
|
||||||
|
|
|
@ -209,14 +209,11 @@ namespace OpenSim.Groups
|
||||||
public void SetAgentActiveGroup(string AgentID, GroupMembershipDelegate d)
|
public void SetAgentActiveGroup(string AgentID, GroupMembershipDelegate d)
|
||||||
{
|
{
|
||||||
GroupMembershipData activeGroup = d();
|
GroupMembershipData activeGroup = d();
|
||||||
if (activeGroup != null)
|
|
||||||
{
|
|
||||||
string cacheKey = "active-" + AgentID.ToString();
|
string cacheKey = "active-" + AgentID.ToString();
|
||||||
lock (m_Cache)
|
lock (m_Cache)
|
||||||
if (m_Cache.Contains(cacheKey))
|
if (m_Cache.Contains(cacheKey))
|
||||||
m_Cache.AddOrUpdate(cacheKey, activeGroup, GROUPS_CACHE_TIMEOUT);
|
m_Cache.AddOrUpdate(cacheKey, activeGroup, GROUPS_CACHE_TIMEOUT);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public ExtendedGroupMembershipData GetAgentActiveMembership(string AgentID, GroupMembershipDelegate d)
|
public ExtendedGroupMembershipData GetAgentActiveMembership(string AgentID, GroupMembershipDelegate d)
|
||||||
{
|
{
|
||||||
|
|
|
@ -174,6 +174,7 @@ namespace OpenSim.Capabilities.Handlers
|
||||||
|
|
||||||
newTexture.Flags = AssetFlags.Collectable;
|
newTexture.Flags = AssetFlags.Collectable;
|
||||||
newTexture.Temporary = true;
|
newTexture.Temporary = true;
|
||||||
|
newTexture.Local = true;
|
||||||
m_assetService.Store(newTexture);
|
m_assetService.Store(newTexture);
|
||||||
WriteTextureData(request, response, newTexture, format);
|
WriteTextureData(request, response, newTexture, format);
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -0,0 +1,90 @@
|
||||||
|
:VERSION 1 # -------------------------------
|
||||||
|
|
||||||
|
begin;
|
||||||
|
|
||||||
|
CREATE TABLE IF NOT EXISTS classifieds (
|
||||||
|
classifieduuid char(36) NOT NULL PRIMARY KEY,
|
||||||
|
creatoruuid char(36) NOT NULL,
|
||||||
|
creationdate int(20) NOT NULL,
|
||||||
|
expirationdate int(20) NOT NULL,
|
||||||
|
category varchar(20) NOT NULL,
|
||||||
|
name varchar(255) NOT NULL,
|
||||||
|
description text NOT NULL,
|
||||||
|
parceluuid char(36) NOT NULL,
|
||||||
|
parentestate int(11) NOT NULL,
|
||||||
|
snapshotuuid char(36) NOT NULL,
|
||||||
|
simname varchar(255) NOT NULL,
|
||||||
|
posglobal varchar(255) NOT NULL,
|
||||||
|
parcelname varchar(255) NOT NULL,
|
||||||
|
classifiedflags int(8) NOT NULL,
|
||||||
|
priceforlisting int(5) NOT NULL
|
||||||
|
);
|
||||||
|
|
||||||
|
commit;
|
||||||
|
|
||||||
|
begin;
|
||||||
|
|
||||||
|
CREATE TABLE IF NOT EXISTS usernotes (
|
||||||
|
useruuid varchar(36) NOT NULL,
|
||||||
|
targetuuid varchar(36) NOT NULL,
|
||||||
|
notes text NOT NULL,
|
||||||
|
UNIQUE (useruuid,targetuuid) ON CONFLICT REPLACE
|
||||||
|
);
|
||||||
|
|
||||||
|
commit;
|
||||||
|
|
||||||
|
begin;
|
||||||
|
|
||||||
|
CREATE TABLE IF NOT EXISTS userpicks (
|
||||||
|
pickuuid varchar(36) NOT NULL PRIMARY KEY,
|
||||||
|
creatoruuid varchar(36) NOT NULL,
|
||||||
|
toppick int NOT NULL,
|
||||||
|
parceluuid varchar(36) NOT NULL,
|
||||||
|
name varchar(255) NOT NULL,
|
||||||
|
description text NOT NULL,
|
||||||
|
snapshotuuid varchar(36) NOT NULL,
|
||||||
|
user varchar(255) NOT NULL,
|
||||||
|
originalname varchar(255) NOT NULL,
|
||||||
|
simname varchar(255) NOT NULL,
|
||||||
|
posglobal varchar(255) NOT NULL,
|
||||||
|
sortorder int(2) NOT NULL,
|
||||||
|
enabled int NOT NULL
|
||||||
|
);
|
||||||
|
|
||||||
|
commit;
|
||||||
|
|
||||||
|
begin;
|
||||||
|
|
||||||
|
CREATE TABLE IF NOT EXISTS userprofile (
|
||||||
|
useruuid varchar(36) NOT NULL PRIMARY KEY,
|
||||||
|
profilePartner varchar(36) NOT NULL,
|
||||||
|
profileAllowPublish binary(1) NOT NULL,
|
||||||
|
profileMaturePublish binary(1) NOT NULL,
|
||||||
|
profileURL varchar(255) NOT NULL,
|
||||||
|
profileWantToMask int(3) NOT NULL,
|
||||||
|
profileWantToText text NOT NULL,
|
||||||
|
profileSkillsMask int(3) NOT NULL,
|
||||||
|
profileSkillsText text NOT NULL,
|
||||||
|
profileLanguages text NOT NULL,
|
||||||
|
profileImage varchar(36) NOT NULL,
|
||||||
|
profileAboutText text NOT NULL,
|
||||||
|
profileFirstImage varchar(36) NOT NULL,
|
||||||
|
profileFirstText text NOT NULL
|
||||||
|
);
|
||||||
|
|
||||||
|
commit;
|
||||||
|
|
||||||
|
:VERSION 2 # -------------------------------
|
||||||
|
|
||||||
|
begin;
|
||||||
|
|
||||||
|
CREATE TABLE IF NOT EXISTS userdata (
|
||||||
|
UserId char(36) NOT NULL,
|
||||||
|
TagId varchar(64) NOT NULL,
|
||||||
|
DataKey varchar(255),
|
||||||
|
DataVal varchar(255),
|
||||||
|
PRIMARY KEY (UserId,TagId)
|
||||||
|
);
|
||||||
|
|
||||||
|
commit;
|
||||||
|
|
|
@ -0,0 +1,904 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Data;
|
||||||
|
using System.Reflection;
|
||||||
|
using log4net;
|
||||||
|
#if CSharpSqlite
|
||||||
|
using Community.CsharpSqlite.Sqlite;
|
||||||
|
#else
|
||||||
|
using Mono.Data.Sqlite;
|
||||||
|
#endif
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenMetaverse.StructuredData;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
|
||||||
|
namespace OpenSim.Data.SQLite
|
||||||
|
{
|
||||||
|
public class SQLiteUserProfilesData: IProfilesData
|
||||||
|
{
|
||||||
|
private static readonly ILog m_log =
|
||||||
|
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
private SqliteConnection m_connection;
|
||||||
|
private string m_connectionString;
|
||||||
|
|
||||||
|
private FieldInfo[] m_Fields;
|
||||||
|
private Dictionary<string, FieldInfo> m_FieldMap =
|
||||||
|
new Dictionary<string, FieldInfo>();
|
||||||
|
|
||||||
|
protected virtual Assembly Assembly
|
||||||
|
{
|
||||||
|
get { return GetType().Assembly; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public SQLiteUserProfilesData()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public SQLiteUserProfilesData(string connectionString)
|
||||||
|
{
|
||||||
|
Initialise(connectionString);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialise(string connectionString)
|
||||||
|
{
|
||||||
|
if (Util.IsWindows())
|
||||||
|
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
|
||||||
|
|
||||||
|
m_connectionString = connectionString;
|
||||||
|
|
||||||
|
m_log.Info("[PROFILES_DATA]: Sqlite - connecting: "+m_connectionString);
|
||||||
|
|
||||||
|
m_connection = new SqliteConnection(m_connectionString);
|
||||||
|
m_connection.Open();
|
||||||
|
|
||||||
|
Migration m = new Migration(m_connection, Assembly, "UserProfiles");
|
||||||
|
m.Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
private string[] FieldList
|
||||||
|
{
|
||||||
|
get { return new List<string>(m_FieldMap.Keys).ToArray(); }
|
||||||
|
}
|
||||||
|
|
||||||
|
#region IProfilesData implementation
|
||||||
|
public OSDArray GetClassifiedRecords(UUID creatorId)
|
||||||
|
{
|
||||||
|
OSDArray data = new OSDArray();
|
||||||
|
string query = "SELECT classifieduuid, name FROM classifieds WHERE creatoruuid = :Id";
|
||||||
|
IDataReader reader = null;
|
||||||
|
|
||||||
|
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
cmd.CommandText = query;
|
||||||
|
cmd.Parameters.AddWithValue(":Id", creatorId);
|
||||||
|
reader = cmd.ExecuteReader();
|
||||||
|
}
|
||||||
|
|
||||||
|
while (reader.Read())
|
||||||
|
{
|
||||||
|
OSDMap n = new OSDMap();
|
||||||
|
UUID Id = UUID.Zero;
|
||||||
|
string Name = null;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
UUID.TryParse(Convert.ToString( reader["classifieduuid"]), out Id);
|
||||||
|
Name = Convert.ToString(reader["name"]);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES_DATA]" +
|
||||||
|
": UserAccount exception {0}", e.Message);
|
||||||
|
}
|
||||||
|
n.Add("classifieduuid", OSD.FromUUID(Id));
|
||||||
|
n.Add("name", OSD.FromString(Name));
|
||||||
|
data.Add(n);
|
||||||
|
}
|
||||||
|
|
||||||
|
reader.Close();
|
||||||
|
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
public bool UpdateClassifiedRecord(UserClassifiedAdd ad, ref string result)
|
||||||
|
{
|
||||||
|
string query = string.Empty;
|
||||||
|
|
||||||
|
query += "INSERT OR REPLACE INTO classifieds (";
|
||||||
|
query += "`classifieduuid`,";
|
||||||
|
query += "`creatoruuid`,";
|
||||||
|
query += "`creationdate`,";
|
||||||
|
query += "`expirationdate`,";
|
||||||
|
query += "`category`,";
|
||||||
|
query += "`name`,";
|
||||||
|
query += "`description`,";
|
||||||
|
query += "`parceluuid`,";
|
||||||
|
query += "`parentestate`,";
|
||||||
|
query += "`snapshotuuid`,";
|
||||||
|
query += "`simname`,";
|
||||||
|
query += "`posglobal`,";
|
||||||
|
query += "`parcelname`,";
|
||||||
|
query += "`classifiedflags`,";
|
||||||
|
query += "`priceforlisting`) ";
|
||||||
|
query += "VALUES (";
|
||||||
|
query += ":ClassifiedId,";
|
||||||
|
query += ":CreatorId,";
|
||||||
|
query += ":CreatedDate,";
|
||||||
|
query += ":ExpirationDate,";
|
||||||
|
query += ":Category,";
|
||||||
|
query += ":Name,";
|
||||||
|
query += ":Description,";
|
||||||
|
query += ":ParcelId,";
|
||||||
|
query += ":ParentEstate,";
|
||||||
|
query += ":SnapshotId,";
|
||||||
|
query += ":SimName,";
|
||||||
|
query += ":GlobalPos,";
|
||||||
|
query += ":ParcelName,";
|
||||||
|
query += ":Flags,";
|
||||||
|
query += ":ListingPrice ) ";
|
||||||
|
|
||||||
|
if(string.IsNullOrEmpty(ad.ParcelName))
|
||||||
|
ad.ParcelName = "Unknown";
|
||||||
|
if(ad.ParcelId == null)
|
||||||
|
ad.ParcelId = UUID.Zero;
|
||||||
|
if(string.IsNullOrEmpty(ad.Description))
|
||||||
|
ad.Description = "No Description";
|
||||||
|
|
||||||
|
DateTime epoch = new DateTime(1970, 1, 1);
|
||||||
|
DateTime now = DateTime.Now;
|
||||||
|
TimeSpan epochnow = now - epoch;
|
||||||
|
TimeSpan duration;
|
||||||
|
DateTime expiration;
|
||||||
|
TimeSpan epochexp;
|
||||||
|
|
||||||
|
if(ad.Flags == 2)
|
||||||
|
{
|
||||||
|
duration = new TimeSpan(7,0,0,0);
|
||||||
|
expiration = now.Add(duration);
|
||||||
|
epochexp = expiration - epoch;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
duration = new TimeSpan(365,0,0,0);
|
||||||
|
expiration = now.Add(duration);
|
||||||
|
epochexp = expiration - epoch;
|
||||||
|
}
|
||||||
|
ad.CreationDate = (int)epochnow.TotalSeconds;
|
||||||
|
ad.ExpirationDate = (int)epochexp.TotalSeconds;
|
||||||
|
|
||||||
|
try {
|
||||||
|
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
cmd.CommandText = query;
|
||||||
|
cmd.Parameters.AddWithValue(":ClassifiedId", ad.ClassifiedId.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":CreatorId", ad.CreatorId.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":CreatedDate", ad.CreationDate.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":ExpirationDate", ad.ExpirationDate.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":Category", ad.Category.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":Name", ad.Name.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":Description", ad.Description.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":ParcelId", ad.ParcelId.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":ParentEstate", ad.ParentEstate.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":SnapshotId", ad.SnapshotId.ToString ());
|
||||||
|
cmd.Parameters.AddWithValue(":SimName", ad.SimName.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":GlobalPos", ad.GlobalPos.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":ParcelName", ad.ParcelName.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":Flags", ad.Flags.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":ListingPrice", ad.Price.ToString ());
|
||||||
|
|
||||||
|
cmd.ExecuteNonQuery();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES_DATA]" +
|
||||||
|
": ClassifiedesUpdate exception {0}", e.Message);
|
||||||
|
result = e.Message;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
public bool DeleteClassifiedRecord(UUID recordId)
|
||||||
|
{
|
||||||
|
string query = string.Empty;
|
||||||
|
|
||||||
|
query += "DELETE FROM classifieds WHERE ";
|
||||||
|
query += "classifieduuid = :ClasifiedId";
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
cmd.CommandText = query;
|
||||||
|
cmd.Parameters.AddWithValue(":ClassifiedId", recordId.ToString());
|
||||||
|
|
||||||
|
cmd.ExecuteNonQuery();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES_DATA]" +
|
||||||
|
": DeleteClassifiedRecord exception {0}", e.Message);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool GetClassifiedInfo(ref UserClassifiedAdd ad, ref string result)
|
||||||
|
{
|
||||||
|
IDataReader reader = null;
|
||||||
|
string query = string.Empty;
|
||||||
|
|
||||||
|
query += "SELECT * FROM classifieds WHERE ";
|
||||||
|
query += "classifieduuid = :AdId";
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
cmd.CommandText = query;
|
||||||
|
cmd.Parameters.AddWithValue(":AdId", ad.ClassifiedId.ToString());
|
||||||
|
|
||||||
|
using (reader = cmd.ExecuteReader())
|
||||||
|
{
|
||||||
|
if(reader.Read ())
|
||||||
|
{
|
||||||
|
ad.CreatorId = new UUID(reader["creatoruuid"].ToString());
|
||||||
|
ad.ParcelId = new UUID(reader["parceluuid"].ToString ());
|
||||||
|
ad.SnapshotId = new UUID(reader["snapshotuuid"].ToString ());
|
||||||
|
ad.CreationDate = Convert.ToInt32(reader["creationdate"]);
|
||||||
|
ad.ExpirationDate = Convert.ToInt32(reader["expirationdate"]);
|
||||||
|
ad.ParentEstate = Convert.ToInt32(reader["parentestate"]);
|
||||||
|
ad.Flags = (byte) Convert.ToUInt32(reader["classifiedflags"]);
|
||||||
|
ad.Category = Convert.ToInt32(reader["category"]);
|
||||||
|
ad.Price = Convert.ToInt16(reader["priceforlisting"]);
|
||||||
|
ad.Name = reader["name"].ToString();
|
||||||
|
ad.Description = reader["description"].ToString();
|
||||||
|
ad.SimName = reader["simname"].ToString();
|
||||||
|
ad.GlobalPos = reader["posglobal"].ToString();
|
||||||
|
ad.ParcelName = reader["parcelname"].ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES_DATA]" +
|
||||||
|
": GetPickInfo exception {0}", e.Message);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public OSDArray GetAvatarPicks(UUID avatarId)
|
||||||
|
{
|
||||||
|
IDataReader reader = null;
|
||||||
|
string query = string.Empty;
|
||||||
|
|
||||||
|
query += "SELECT `pickuuid`,`name` FROM userpicks WHERE ";
|
||||||
|
query += "creatoruuid = :Id";
|
||||||
|
OSDArray data = new OSDArray();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
cmd.CommandText = query;
|
||||||
|
cmd.Parameters.AddWithValue(":Id", avatarId.ToString());
|
||||||
|
|
||||||
|
using (reader = cmd.ExecuteReader())
|
||||||
|
{
|
||||||
|
while (reader.Read())
|
||||||
|
{
|
||||||
|
OSDMap record = new OSDMap();
|
||||||
|
|
||||||
|
record.Add("pickuuid",OSD.FromString((string)reader["pickuuid"]));
|
||||||
|
record.Add("name",OSD.FromString((string)reader["name"]));
|
||||||
|
data.Add(record);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES_DATA]" +
|
||||||
|
": GetAvatarPicks exception {0}", e.Message);
|
||||||
|
}
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
public UserProfilePick GetPickInfo(UUID avatarId, UUID pickId)
|
||||||
|
{
|
||||||
|
IDataReader reader = null;
|
||||||
|
string query = string.Empty;
|
||||||
|
UserProfilePick pick = new UserProfilePick();
|
||||||
|
|
||||||
|
query += "SELECT * FROM userpicks WHERE ";
|
||||||
|
query += "creatoruuid = :CreatorId AND ";
|
||||||
|
query += "pickuuid = :PickId";
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
cmd.CommandText = query;
|
||||||
|
cmd.Parameters.AddWithValue(":CreatorId", avatarId.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":PickId", pickId.ToString());
|
||||||
|
|
||||||
|
using (reader = cmd.ExecuteReader())
|
||||||
|
{
|
||||||
|
|
||||||
|
while (reader.Read())
|
||||||
|
{
|
||||||
|
string description = (string)reader["description"];
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(description))
|
||||||
|
description = "No description given.";
|
||||||
|
|
||||||
|
UUID.TryParse((string)reader["pickuuid"], out pick.PickId);
|
||||||
|
UUID.TryParse((string)reader["creatoruuid"], out pick.CreatorId);
|
||||||
|
UUID.TryParse((string)reader["parceluuid"], out pick.ParcelId);
|
||||||
|
UUID.TryParse((string)reader["snapshotuuid"], out pick.SnapshotId);
|
||||||
|
pick.GlobalPos = (string)reader["posglobal"];
|
||||||
|
bool.TryParse((string)reader["toppick"].ToString(), out pick.TopPick);
|
||||||
|
bool.TryParse((string)reader["enabled"].ToString(), out pick.Enabled);
|
||||||
|
pick.Name = (string)reader["name"];
|
||||||
|
pick.Desc = description;
|
||||||
|
pick.User = (string)reader["user"];
|
||||||
|
pick.OriginalName = (string)reader["originalname"];
|
||||||
|
pick.SimName = (string)reader["simname"];
|
||||||
|
pick.SortOrder = (int)reader["sortorder"];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES_DATA]" +
|
||||||
|
": GetPickInfo exception {0}", e.Message);
|
||||||
|
}
|
||||||
|
return pick;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool UpdatePicksRecord(UserProfilePick pick)
|
||||||
|
{
|
||||||
|
string query = string.Empty;
|
||||||
|
|
||||||
|
query += "INSERT OR REPLACE INTO userpicks (";
|
||||||
|
query += "pickuuid, ";
|
||||||
|
query += "creatoruuid, ";
|
||||||
|
query += "toppick, ";
|
||||||
|
query += "parceluuid, ";
|
||||||
|
query += "name, ";
|
||||||
|
query += "description, ";
|
||||||
|
query += "snapshotuuid, ";
|
||||||
|
query += "user, ";
|
||||||
|
query += "originalname, ";
|
||||||
|
query += "simname, ";
|
||||||
|
query += "posglobal, ";
|
||||||
|
query += "sortorder, ";
|
||||||
|
query += "enabled ) ";
|
||||||
|
query += "VALUES (";
|
||||||
|
query += ":PickId,";
|
||||||
|
query += ":CreatorId,";
|
||||||
|
query += ":TopPick,";
|
||||||
|
query += ":ParcelId,";
|
||||||
|
query += ":Name,";
|
||||||
|
query += ":Desc,";
|
||||||
|
query += ":SnapshotId,";
|
||||||
|
query += ":User,";
|
||||||
|
query += ":Original,";
|
||||||
|
query += ":SimName,";
|
||||||
|
query += ":GlobalPos,";
|
||||||
|
query += ":SortOrder,";
|
||||||
|
query += ":Enabled) ";
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
int top_pick;
|
||||||
|
int.TryParse(pick.TopPick.ToString(), out top_pick);
|
||||||
|
int enabled;
|
||||||
|
int.TryParse(pick.Enabled.ToString(), out enabled);
|
||||||
|
|
||||||
|
cmd.CommandText = query;
|
||||||
|
cmd.Parameters.AddWithValue(":PickId", pick.PickId.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":CreatorId", pick.CreatorId.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":TopPick", top_pick);
|
||||||
|
cmd.Parameters.AddWithValue(":ParcelId", pick.ParcelId.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":Name", pick.Name.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":Desc", pick.Desc.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":SnapshotId", pick.SnapshotId.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":User", pick.User.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":Original", pick.OriginalName.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":SimName",pick.SimName.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":GlobalPos", pick.GlobalPos);
|
||||||
|
cmd.Parameters.AddWithValue(":SortOrder", pick.SortOrder.ToString ());
|
||||||
|
cmd.Parameters.AddWithValue(":Enabled", enabled);
|
||||||
|
|
||||||
|
cmd.ExecuteNonQuery();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES_DATA]" +
|
||||||
|
": UpdateAvatarNotes exception {0}", e.Message);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool DeletePicksRecord(UUID pickId)
|
||||||
|
{
|
||||||
|
string query = string.Empty;
|
||||||
|
|
||||||
|
query += "DELETE FROM userpicks WHERE ";
|
||||||
|
query += "pickuuid = :PickId";
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
cmd.CommandText = query;
|
||||||
|
cmd.Parameters.AddWithValue(":PickId", pickId.ToString());
|
||||||
|
cmd.ExecuteNonQuery();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES_DATA]" +
|
||||||
|
": DeleteUserPickRecord exception {0}", e.Message);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool GetAvatarNotes(ref UserProfileNotes notes)
|
||||||
|
{
|
||||||
|
IDataReader reader = null;
|
||||||
|
string query = string.Empty;
|
||||||
|
|
||||||
|
query += "SELECT `notes` FROM usernotes WHERE ";
|
||||||
|
query += "useruuid = :Id AND ";
|
||||||
|
query += "targetuuid = :TargetId";
|
||||||
|
OSDArray data = new OSDArray();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
cmd.CommandText = query;
|
||||||
|
cmd.Parameters.AddWithValue(":Id", notes.UserId.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":TargetId", notes.TargetId.ToString());
|
||||||
|
|
||||||
|
using (reader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||||
|
{
|
||||||
|
while (reader.Read())
|
||||||
|
{
|
||||||
|
notes.Notes = OSD.FromString((string)reader["notes"]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES_DATA]" +
|
||||||
|
": GetAvatarNotes exception {0}", e.Message);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool UpdateAvatarNotes(ref UserProfileNotes note, ref string result)
|
||||||
|
{
|
||||||
|
string query = string.Empty;
|
||||||
|
bool remove;
|
||||||
|
|
||||||
|
if(string.IsNullOrEmpty(note.Notes))
|
||||||
|
{
|
||||||
|
remove = true;
|
||||||
|
query += "DELETE FROM usernotes WHERE ";
|
||||||
|
query += "useruuid=:UserId AND ";
|
||||||
|
query += "targetuuid=:TargetId";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
remove = false;
|
||||||
|
query += "INSERT OR REPLACE INTO usernotes VALUES ( ";
|
||||||
|
query += ":UserId,";
|
||||||
|
query += ":TargetId,";
|
||||||
|
query += ":Notes )";
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
cmd.CommandText = query;
|
||||||
|
|
||||||
|
if(!remove)
|
||||||
|
cmd.Parameters.AddWithValue(":Notes", note.Notes);
|
||||||
|
cmd.Parameters.AddWithValue(":TargetId", note.TargetId.ToString ());
|
||||||
|
cmd.Parameters.AddWithValue(":UserId", note.UserId.ToString());
|
||||||
|
|
||||||
|
cmd.ExecuteNonQuery();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES_DATA]" +
|
||||||
|
": UpdateAvatarNotes exception {0}", e.Message);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool GetAvatarProperties(ref UserProfileProperties props, ref string result)
|
||||||
|
{
|
||||||
|
IDataReader reader = null;
|
||||||
|
string query = string.Empty;
|
||||||
|
|
||||||
|
query += "SELECT * FROM userprofile WHERE ";
|
||||||
|
query += "useruuid = :Id";
|
||||||
|
|
||||||
|
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
cmd.CommandText = query;
|
||||||
|
cmd.Parameters.AddWithValue(":Id", props.UserId.ToString());
|
||||||
|
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
reader = cmd.ExecuteReader();
|
||||||
|
}
|
||||||
|
catch(Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES_DATA]" +
|
||||||
|
": GetAvatarProperties exception {0}", e.Message);
|
||||||
|
result = e.Message;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if(reader != null && reader.Read())
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES_DATA]" +
|
||||||
|
": Getting data for {0}.", props.UserId);
|
||||||
|
|
||||||
|
props.WebUrl = (string)reader["profileURL"];
|
||||||
|
UUID.TryParse((string)reader["profileImage"], out props.ImageId);
|
||||||
|
props.AboutText = (string)reader["profileAboutText"];
|
||||||
|
UUID.TryParse((string)reader["profileFirstImage"], out props.FirstLifeImageId);
|
||||||
|
props.FirstLifeText = (string)reader["profileFirstText"];
|
||||||
|
UUID.TryParse((string)reader["profilePartner"], out props.PartnerId);
|
||||||
|
props.WantToMask = (int)reader["profileWantToMask"];
|
||||||
|
props.WantToText = (string)reader["profileWantToText"];
|
||||||
|
props.SkillsMask = (int)reader["profileSkillsMask"];
|
||||||
|
props.SkillsText = (string)reader["profileSkillsText"];
|
||||||
|
props.Language = (string)reader["profileLanguages"];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES_DATA]" +
|
||||||
|
": No data for {0}", props.UserId);
|
||||||
|
|
||||||
|
props.WebUrl = string.Empty;
|
||||||
|
props.ImageId = UUID.Zero;
|
||||||
|
props.AboutText = string.Empty;
|
||||||
|
props.FirstLifeImageId = UUID.Zero;
|
||||||
|
props.FirstLifeText = string.Empty;
|
||||||
|
props.PartnerId = UUID.Zero;
|
||||||
|
props.WantToMask = 0;
|
||||||
|
props.WantToText = string.Empty;
|
||||||
|
props.SkillsMask = 0;
|
||||||
|
props.SkillsText = string.Empty;
|
||||||
|
props.Language = string.Empty;
|
||||||
|
props.PublishProfile = false;
|
||||||
|
props.PublishMature = false;
|
||||||
|
|
||||||
|
query = "INSERT INTO userprofile (";
|
||||||
|
query += "useruuid, ";
|
||||||
|
query += "profilePartner, ";
|
||||||
|
query += "profileAllowPublish, ";
|
||||||
|
query += "profileMaturePublish, ";
|
||||||
|
query += "profileURL, ";
|
||||||
|
query += "profileWantToMask, ";
|
||||||
|
query += "profileWantToText, ";
|
||||||
|
query += "profileSkillsMask, ";
|
||||||
|
query += "profileSkillsText, ";
|
||||||
|
query += "profileLanguages, ";
|
||||||
|
query += "profileImage, ";
|
||||||
|
query += "profileAboutText, ";
|
||||||
|
query += "profileFirstImage, ";
|
||||||
|
query += "profileFirstText) VALUES (";
|
||||||
|
query += ":userId, ";
|
||||||
|
query += ":profilePartner, ";
|
||||||
|
query += ":profileAllowPublish, ";
|
||||||
|
query += ":profileMaturePublish, ";
|
||||||
|
query += ":profileURL, ";
|
||||||
|
query += ":profileWantToMask, ";
|
||||||
|
query += ":profileWantToText, ";
|
||||||
|
query += ":profileSkillsMask, ";
|
||||||
|
query += ":profileSkillsText, ";
|
||||||
|
query += ":profileLanguages, ";
|
||||||
|
query += ":profileImage, ";
|
||||||
|
query += ":profileAboutText, ";
|
||||||
|
query += ":profileFirstImage, ";
|
||||||
|
query += ":profileFirstText)";
|
||||||
|
|
||||||
|
using (SqliteCommand put = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
put.CommandText = query;
|
||||||
|
put.Parameters.AddWithValue(":userId", props.UserId.ToString());
|
||||||
|
put.Parameters.AddWithValue(":profilePartner", props.PartnerId.ToString());
|
||||||
|
put.Parameters.AddWithValue(":profileAllowPublish", props.PublishProfile);
|
||||||
|
put.Parameters.AddWithValue(":profileMaturePublish", props.PublishMature);
|
||||||
|
put.Parameters.AddWithValue(":profileURL", props.WebUrl);
|
||||||
|
put.Parameters.AddWithValue(":profileWantToMask", props.WantToMask);
|
||||||
|
put.Parameters.AddWithValue(":profileWantToText", props.WantToText);
|
||||||
|
put.Parameters.AddWithValue(":profileSkillsMask", props.SkillsMask);
|
||||||
|
put.Parameters.AddWithValue(":profileSkillsText", props.SkillsText);
|
||||||
|
put.Parameters.AddWithValue(":profileLanguages", props.Language);
|
||||||
|
put.Parameters.AddWithValue(":profileImage", props.ImageId.ToString());
|
||||||
|
put.Parameters.AddWithValue(":profileAboutText", props.AboutText);
|
||||||
|
put.Parameters.AddWithValue(":profileFirstImage", props.FirstLifeImageId.ToString());
|
||||||
|
put.Parameters.AddWithValue(":profileFirstText", props.FirstLifeText);
|
||||||
|
|
||||||
|
put.ExecuteNonQuery();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool UpdateAvatarProperties(ref UserProfileProperties props, ref string result)
|
||||||
|
{
|
||||||
|
string query = string.Empty;
|
||||||
|
|
||||||
|
query += "UPDATE userprofile SET ";
|
||||||
|
query += "profilePartner=:profilePartner, ";
|
||||||
|
query += "profileURL=:profileURL, ";
|
||||||
|
query += "profileImage=:image, ";
|
||||||
|
query += "profileAboutText=:abouttext,";
|
||||||
|
query += "profileFirstImage=:firstlifeimage,";
|
||||||
|
query += "profileFirstText=:firstlifetext ";
|
||||||
|
query += "WHERE useruuid=:uuid";
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
cmd.CommandText = query;
|
||||||
|
cmd.Parameters.AddWithValue(":profileURL", props.WebUrl);
|
||||||
|
cmd.Parameters.AddWithValue(":profilePartner", props.PartnerId.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":image", props.ImageId.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":abouttext", props.AboutText);
|
||||||
|
cmd.Parameters.AddWithValue(":firstlifeimage", props.FirstLifeImageId.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":firstlifetext", props.FirstLifeText);
|
||||||
|
cmd.Parameters.AddWithValue(":uuid", props.UserId.ToString());
|
||||||
|
|
||||||
|
cmd.ExecuteNonQuery();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES_DATA]" +
|
||||||
|
": AgentPropertiesUpdate exception {0}", e.Message);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool UpdateAvatarInterests(UserProfileProperties up, ref string result)
|
||||||
|
{
|
||||||
|
string query = string.Empty;
|
||||||
|
|
||||||
|
query += "UPDATE userprofile SET ";
|
||||||
|
query += "profileWantToMask=:WantMask, ";
|
||||||
|
query += "profileWantToText=:WantText,";
|
||||||
|
query += "profileSkillsMask=:SkillsMask,";
|
||||||
|
query += "profileSkillsText=:SkillsText, ";
|
||||||
|
query += "profileLanguages=:Languages ";
|
||||||
|
query += "WHERE useruuid=:uuid";
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
cmd.CommandText = query;
|
||||||
|
cmd.Parameters.AddWithValue(":WantMask", up.WantToMask);
|
||||||
|
cmd.Parameters.AddWithValue(":WantText", up.WantToText);
|
||||||
|
cmd.Parameters.AddWithValue(":SkillsMask", up.SkillsMask);
|
||||||
|
cmd.Parameters.AddWithValue(":SkillsText", up.SkillsText);
|
||||||
|
cmd.Parameters.AddWithValue(":Languages", up.Language);
|
||||||
|
cmd.Parameters.AddWithValue(":uuid", up.UserId.ToString());
|
||||||
|
|
||||||
|
cmd.ExecuteNonQuery();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES_DATA]" +
|
||||||
|
": AgentInterestsUpdate exception {0}", e.Message);
|
||||||
|
result = e.Message;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
public bool GetUserAppData(ref UserAppData props, ref string result)
|
||||||
|
{
|
||||||
|
IDataReader reader = null;
|
||||||
|
string query = string.Empty;
|
||||||
|
|
||||||
|
query += "SELECT * FROM `userdata` WHERE ";
|
||||||
|
query += "UserId = :Id AND ";
|
||||||
|
query += "TagId = :TagId";
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
cmd.CommandText = query;
|
||||||
|
cmd.Parameters.AddWithValue(":Id", props.UserId.ToString());
|
||||||
|
cmd.Parameters.AddWithValue (":TagId", props.TagId.ToString());
|
||||||
|
|
||||||
|
using (reader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||||
|
{
|
||||||
|
if(reader.Read())
|
||||||
|
{
|
||||||
|
props.DataKey = (string)reader["DataKey"];
|
||||||
|
props.DataVal = (string)reader["DataVal"];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
query += "INSERT INTO userdata VALUES ( ";
|
||||||
|
query += ":UserId,";
|
||||||
|
query += ":TagId,";
|
||||||
|
query += ":DataKey,";
|
||||||
|
query += ":DataVal) ";
|
||||||
|
|
||||||
|
using (SqliteCommand put = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
put.Parameters.AddWithValue(":Id", props.UserId.ToString());
|
||||||
|
put.Parameters.AddWithValue(":TagId", props.TagId.ToString());
|
||||||
|
put.Parameters.AddWithValue(":DataKey", props.DataKey.ToString());
|
||||||
|
put.Parameters.AddWithValue(":DataVal", props.DataVal.ToString());
|
||||||
|
|
||||||
|
put.ExecuteNonQuery();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES_DATA]" +
|
||||||
|
": Requst application data exception {0}", e.Message);
|
||||||
|
result = e.Message;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
public bool SetUserAppData(UserAppData props, ref string result)
|
||||||
|
{
|
||||||
|
string query = string.Empty;
|
||||||
|
|
||||||
|
query += "UPDATE userdata SET ";
|
||||||
|
query += "TagId = :TagId, ";
|
||||||
|
query += "DataKey = :DataKey, ";
|
||||||
|
query += "DataVal = :DataVal WHERE ";
|
||||||
|
query += "UserId = :UserId AND ";
|
||||||
|
query += "TagId = :TagId";
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
cmd.CommandText = query;
|
||||||
|
cmd.Parameters.AddWithValue(":UserId", props.UserId.ToString());
|
||||||
|
cmd.Parameters.AddWithValue(":TagId", props.TagId.ToString ());
|
||||||
|
cmd.Parameters.AddWithValue(":DataKey", props.DataKey.ToString ());
|
||||||
|
cmd.Parameters.AddWithValue(":DataVal", props.DataKey.ToString ());
|
||||||
|
|
||||||
|
cmd.ExecuteNonQuery();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES_DATA]" +
|
||||||
|
": SetUserData exception {0}", e.Message);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
public OSDArray GetUserImageAssets(UUID avatarId)
|
||||||
|
{
|
||||||
|
IDataReader reader = null;
|
||||||
|
OSDArray data = new OSDArray();
|
||||||
|
string query = "SELECT `snapshotuuid` FROM {0} WHERE `creatoruuid` = :Id";
|
||||||
|
|
||||||
|
// Get classified image assets
|
||||||
|
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
cmd.CommandText = query;
|
||||||
|
cmd.Parameters.AddWithValue(":Id", avatarId.ToString());
|
||||||
|
|
||||||
|
using (reader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||||
|
{
|
||||||
|
while(reader.Read())
|
||||||
|
{
|
||||||
|
data.Add(new OSDString((string)reader["snapshotuuid"].ToString()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
cmd.CommandText = query;
|
||||||
|
cmd.Parameters.AddWithValue(":Id", avatarId.ToString());
|
||||||
|
|
||||||
|
using (reader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||||
|
{
|
||||||
|
if(reader.Read())
|
||||||
|
{
|
||||||
|
data.Add(new OSDString((string)reader["snapshotuuid"].ToString ()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
query = "SELECT `profileImage`, `profileFirstImage` FROM `userprofile` WHERE `useruuid` = :Id";
|
||||||
|
|
||||||
|
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||||
|
{
|
||||||
|
cmd.CommandText = query;
|
||||||
|
cmd.Parameters.AddWithValue(":Id", avatarId.ToString());
|
||||||
|
|
||||||
|
using (reader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||||
|
{
|
||||||
|
if(reader.Read())
|
||||||
|
{
|
||||||
|
data.Add(new OSDString((string)reader["profileImage"].ToString ()));
|
||||||
|
data.Add(new OSDString((string)reader["profileFirstImage"].ToString ()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES_DATA]" +
|
||||||
|
": GetAvatarNotes exception {0}", e.Message);
|
||||||
|
}
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -1850,8 +1850,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
m_httpListener2.Start(64);
|
m_httpListener2.Start(64);
|
||||||
|
|
||||||
// Long Poll Service Manager with 3 worker threads a 25 second timeout for no events
|
// Long Poll Service Manager with 3 worker threads a 25 second timeout for no events
|
||||||
// m_PollServiceManager = new PollServiceRequestManager(this, 3, 25000);
|
|
||||||
m_PollServiceManager = new PollServiceRequestManager(this, 4, 25000);
|
m_PollServiceManager = new PollServiceRequestManager(this, 4, 25000);
|
||||||
|
m_PollServiceManager.Start();
|
||||||
HTTPDRunning = true;
|
HTTPDRunning = true;
|
||||||
|
|
||||||
//HttpListenerContext context;
|
//HttpListenerContext context;
|
||||||
|
@ -1904,7 +1904,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
HTTPDRunning = false;
|
HTTPDRunning = false;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// m_PollServiceManager.Stop();
|
m_PollServiceManager.Stop();
|
||||||
|
|
||||||
m_httpListener2.ExceptionThrown -= httpServerException;
|
m_httpListener2.ExceptionThrown -= httpServerException;
|
||||||
//m_httpListener2.DisconnectHandler = null;
|
//m_httpListener2.DisconnectHandler = null;
|
||||||
|
|
|
@ -203,14 +203,17 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
m_server = pSrv;
|
m_server = pSrv;
|
||||||
m_WorkerThreadCount = pWorkerThreadCount;
|
m_WorkerThreadCount = pWorkerThreadCount;
|
||||||
m_workerThreads = new Thread[m_WorkerThreadCount];
|
m_workerThreads = new Thread[m_WorkerThreadCount];
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
//startup worker threads
|
//startup worker threads
|
||||||
for (uint i = 0; i < m_WorkerThreadCount; i++)
|
for (uint i = 0; i < m_WorkerThreadCount; i++)
|
||||||
{
|
{
|
||||||
m_workerThreads[i]
|
m_workerThreads[i]
|
||||||
= Watchdog.StartThread(
|
= Watchdog.StartThread(
|
||||||
PoolWorkerJob,
|
PoolWorkerJob,
|
||||||
String.Format("PollServiceWorkerThread{0}", i),
|
string.Format("PollServiceWorkerThread{0}:{1}", i, m_server.Port),
|
||||||
ThreadPriority.Normal,
|
ThreadPriority.Normal,
|
||||||
false,
|
false,
|
||||||
false,
|
false,
|
||||||
|
@ -220,7 +223,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
|
|
||||||
m_retrysThread = Watchdog.StartThread(
|
m_retrysThread = Watchdog.StartThread(
|
||||||
this.CheckRetries,
|
this.CheckRetries,
|
||||||
"PollServiceWatcherThread",
|
string.Format("PollServiceWatcherThread:{0}", m_server.Port),
|
||||||
ThreadPriority.Normal,
|
ThreadPriority.Normal,
|
||||||
false,
|
false,
|
||||||
true,
|
true,
|
||||||
|
@ -228,7 +231,6 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
1000 * 60 * 10);
|
1000 * 60 * 10);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private void ReQueueEvent(PollServiceHttpRequest req)
|
private void ReQueueEvent(PollServiceHttpRequest req)
|
||||||
{
|
{
|
||||||
if (m_running)
|
if (m_running)
|
||||||
|
@ -279,7 +281,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
~PollServiceRequestManager()
|
public void Stop()
|
||||||
{
|
{
|
||||||
m_running = false;
|
m_running = false;
|
||||||
// m_timeout = -10000; // cause all to expire
|
// m_timeout = -10000; // cause all to expire
|
||||||
|
|
|
@ -57,6 +57,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
|
||||||
|
|
||||||
public void Initialise(IConfigSource config)
|
public void Initialise(IConfigSource config)
|
||||||
{
|
{
|
||||||
|
if(config.Configs["UserProfiles"] != null)
|
||||||
|
return;
|
||||||
|
|
||||||
m_log.DebugFormat("[PROFILE MODULE]: Basic Profile Module enabled");
|
m_log.DebugFormat("[PROFILE MODULE]: Basic Profile Module enabled");
|
||||||
m_Enabled = true;
|
m_Enabled = true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -130,6 +130,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
||||||
|
|
||||||
if (profileConfig == null)
|
if (profileConfig == null)
|
||||||
{
|
{
|
||||||
|
m_log.Debug("[PROFILES]: UserProfiles disabled, no configuration");
|
||||||
Enabled = false;
|
Enabled = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1316,7 +1317,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
||||||
Stream rstream = webResponse.GetResponseStream();
|
Stream rstream = webResponse.GetResponseStream();
|
||||||
|
|
||||||
OSDMap response = new OSDMap();
|
OSDMap response = new OSDMap();
|
||||||
|
try
|
||||||
|
{
|
||||||
response = (OSDMap)OSDParser.DeserializeJson(rstream);
|
response = (OSDMap)OSDParser.DeserializeJson(rstream);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES]: JsonRpcRequest Error {0} - remote user with legacy profiles?", e.Message);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if(response.ContainsKey("error"))
|
if(response.ContainsKey("error"))
|
||||||
{
|
{
|
||||||
data = response["error"];
|
data = response["error"];
|
||||||
|
|
|
@ -322,7 +322,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
||||||
// a copy of the local asset.
|
// a copy of the local asset.
|
||||||
m_Cache.Cache(asset);
|
m_Cache.Cache(asset);
|
||||||
|
|
||||||
if (asset.Temporary || asset.Local)
|
if (asset.Local)
|
||||||
{
|
{
|
||||||
if (m_Cache != null)
|
if (m_Cache != null)
|
||||||
m_Cache.Cache(asset);
|
m_Cache.Cache(asset);
|
||||||
|
|
|
@ -258,7 +258,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
||||||
if (m_Cache != null)
|
if (m_Cache != null)
|
||||||
m_Cache.Cache(asset);
|
m_Cache.Cache(asset);
|
||||||
|
|
||||||
if (asset.Temporary || asset.Local)
|
if (asset.Local)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[LOCAL ASSET SERVICE CONNECTOR]: Returning asset {0} {1} without querying database since status Temporary = {2}, Local = {3}",
|
// "[LOCAL ASSET SERVICE CONNECTOR]: Returning asset {0} {1} without querying database since status Temporary = {2}, Local = {3}",
|
||||||
|
|
|
@ -93,7 +93,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.Tests
|
||||||
LocalAssetServicesConnector lasc = new LocalAssetServicesConnector();
|
LocalAssetServicesConnector lasc = new LocalAssetServicesConnector();
|
||||||
lasc.Initialise(config);
|
lasc.Initialise(config);
|
||||||
|
|
||||||
|
// If it is local, it should not be stored
|
||||||
AssetBase a1 = AssetHelpers.CreateNotecardAsset();
|
AssetBase a1 = AssetHelpers.CreateNotecardAsset();
|
||||||
|
a1.Local = true;
|
||||||
a1.Temporary = true;
|
a1.Temporary = true;
|
||||||
|
|
||||||
lasc.Store(a1);
|
lasc.Store(a1);
|
||||||
|
@ -102,6 +104,24 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.Tests
|
||||||
Assert.That(lasc.GetData(a1.ID), Is.Null);
|
Assert.That(lasc.GetData(a1.ID), Is.Null);
|
||||||
Assert.That(lasc.GetMetadata(a1.ID), Is.Null);
|
Assert.That(lasc.GetMetadata(a1.ID), Is.Null);
|
||||||
|
|
||||||
|
// If it is remote, it should be stored
|
||||||
|
// AssetBase a2 = AssetHelpers.CreateNotecardAsset();
|
||||||
|
// a2.Local = false;
|
||||||
|
// a2.Temporary = true;
|
||||||
|
|
||||||
|
// lasc.Store(a2);
|
||||||
|
|
||||||
|
// AssetBase retreivedA2 = lasc.Get(a2.ID);
|
||||||
|
// Assert.That(retreivedA2.ID, Is.EqualTo(a2.ID));
|
||||||
|
// Assert.That(retreivedA2.Metadata.ID, Is.EqualTo(a2.Metadata.ID));
|
||||||
|
// Assert.That(retreivedA2.Data.Length, Is.EqualTo(a2.Data.Length));
|
||||||
|
|
||||||
|
// AssetMetadata retrievedA2Metadata = lasc.GetMetadata(a2.ID);
|
||||||
|
// Assert.That(retrievedA2Metadata.ID, Is.EqualTo(a2.ID));
|
||||||
|
|
||||||
|
// byte[] retrievedA2Data = lasc.GetData(a2.ID);
|
||||||
|
// Assert.That(retrievedA2Data.Length, Is.EqualTo(a2.Data.Length));
|
||||||
|
|
||||||
// TODO: Add cache and check that this does receive a copy of the asset
|
// TODO: Add cache and check that this does receive a copy of the asset
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -148,7 +148,7 @@ public abstract class BSPhysObject : PhysicsActor
|
||||||
// The asset state is first 'Unknown' then 'Waiting' then either 'Failed' or 'Fetched'.
|
// The asset state is first 'Unknown' then 'Waiting' then either 'Failed' or 'Fetched'.
|
||||||
public enum PrimAssetCondition
|
public enum PrimAssetCondition
|
||||||
{
|
{
|
||||||
Unknown, Waiting, Failed, Fetched
|
Unknown, Waiting, FailedAssetFetch, FailedMeshing, Fetched
|
||||||
}
|
}
|
||||||
public PrimAssetCondition PrimAssetState { get; set; }
|
public PrimAssetCondition PrimAssetState { get; set; }
|
||||||
|
|
||||||
|
|
|
@ -249,7 +249,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
|
||||||
TerrainManager.CreateInitialGroundPlaneAndTerrain();
|
TerrainManager.CreateInitialGroundPlaneAndTerrain();
|
||||||
|
|
||||||
// Put some informational messages into the log file.
|
// Put some informational messages into the log file.
|
||||||
m_log.WarnFormat("{0} Linksets implemented with {1}", LogHeader, (BSLinkset.LinksetImplementation)BSParam.LinksetImplementation);
|
m_log.InfoFormat("{0} Linksets implemented with {1}", LogHeader, (BSLinkset.LinksetImplementation)BSParam.LinksetImplementation);
|
||||||
|
|
||||||
InTaintTime = false;
|
InTaintTime = false;
|
||||||
m_initialized = true;
|
m_initialized = true;
|
||||||
|
@ -374,7 +374,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("{0} Selected bullet engine {1} -> {2}/{3}", LogHeader, engineName, ret.BulletEngineName, ret.BulletEngineVersion);
|
m_log.InfoFormat("{0} Selected bullet engine {1} -> {2}/{3}", LogHeader, engineName, ret.BulletEngineName, ret.BulletEngineVersion);
|
||||||
}
|
}
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
|
|
@ -167,7 +167,7 @@ public abstract class BSShape
|
||||||
// Prevent trying to keep fetching the mesh by declaring failure.
|
// Prevent trying to keep fetching the mesh by declaring failure.
|
||||||
if (prim.PrimAssetState == BSPhysObject.PrimAssetCondition.Fetched)
|
if (prim.PrimAssetState == BSPhysObject.PrimAssetCondition.Fetched)
|
||||||
{
|
{
|
||||||
prim.PrimAssetState = BSPhysObject.PrimAssetCondition.Failed;
|
prim.PrimAssetState = BSPhysObject.PrimAssetCondition.FailedMeshing;
|
||||||
physicsScene.Logger.WarnFormat("{0} Fetched asset would not mesh. {1}, texture={2}",
|
physicsScene.Logger.WarnFormat("{0} Fetched asset would not mesh. {1}, texture={2}",
|
||||||
LogHeader, prim.PhysObjectName, prim.BaseShape.SculptTexture);
|
LogHeader, prim.PhysObjectName, prim.BaseShape.SculptTexture);
|
||||||
physicsScene.DetailLog("{0},BSShape.VerifyMeshCreated,setFailed,objNam={1},tex={2}",
|
physicsScene.DetailLog("{0},BSShape.VerifyMeshCreated,setFailed,objNam={1},tex={2}",
|
||||||
|
@ -177,7 +177,8 @@ public abstract class BSShape
|
||||||
{
|
{
|
||||||
// If this mesh has an underlying asset and we have not failed getting it before, fetch the asset
|
// If this mesh has an underlying asset and we have not failed getting it before, fetch the asset
|
||||||
if (prim.BaseShape.SculptEntry
|
if (prim.BaseShape.SculptEntry
|
||||||
&& prim.PrimAssetState != BSPhysObject.PrimAssetCondition.Failed
|
&& prim.PrimAssetState != BSPhysObject.PrimAssetCondition.FailedAssetFetch
|
||||||
|
&& prim.PrimAssetState != BSPhysObject.PrimAssetCondition.FailedMeshing
|
||||||
&& prim.PrimAssetState != BSPhysObject.PrimAssetCondition.Waiting
|
&& prim.PrimAssetState != BSPhysObject.PrimAssetCondition.Waiting
|
||||||
&& prim.BaseShape.SculptTexture != OMV.UUID.Zero
|
&& prim.BaseShape.SculptTexture != OMV.UUID.Zero
|
||||||
)
|
)
|
||||||
|
@ -219,7 +220,7 @@ public abstract class BSShape
|
||||||
}
|
}
|
||||||
if (!assetFound)
|
if (!assetFound)
|
||||||
{
|
{
|
||||||
yprim.PrimAssetState = BSPhysObject.PrimAssetCondition.Failed;
|
yprim.PrimAssetState = BSPhysObject.PrimAssetCondition.FailedAssetFetch;
|
||||||
}
|
}
|
||||||
physicsScene.DetailLog("{0},BSShape.VerifyMeshCreated,fetchAssetCallback,found={1},isSculpt={2},ids={3}",
|
physicsScene.DetailLog("{0},BSShape.VerifyMeshCreated,fetchAssetCallback,found={1},isSculpt={2},ids={3}",
|
||||||
yprim.LocalID, assetFound, yprim.BaseShape.SculptEntry, mismatchIDs );
|
yprim.LocalID, assetFound, yprim.BaseShape.SculptEntry, mismatchIDs );
|
||||||
|
@ -227,7 +228,7 @@ public abstract class BSShape
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
xprim.PrimAssetState = BSPhysObject.PrimAssetCondition.Failed;
|
xprim.PrimAssetState = BSPhysObject.PrimAssetCondition.FailedAssetFetch;
|
||||||
physicsScene.Logger.ErrorFormat("{0} Physical object requires asset but no asset provider. Name={1}",
|
physicsScene.Logger.ErrorFormat("{0} Physical object requires asset but no asset provider. Name={1}",
|
||||||
LogHeader, physicsScene.Name);
|
LogHeader, physicsScene.Name);
|
||||||
}
|
}
|
||||||
|
@ -235,13 +236,20 @@ public abstract class BSShape
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (prim.PrimAssetState == BSPhysObject.PrimAssetCondition.Failed)
|
if (prim.PrimAssetState == BSPhysObject.PrimAssetCondition.FailedAssetFetch)
|
||||||
{
|
{
|
||||||
physicsScene.Logger.WarnFormat("{0} Mesh failed to fetch asset. obj={1}, texture={2}",
|
physicsScene.Logger.WarnFormat("{0} Mesh failed to fetch asset. obj={1}, texture={2}",
|
||||||
LogHeader, prim.PhysObjectName, prim.BaseShape.SculptTexture);
|
LogHeader, prim.PhysObjectName, prim.BaseShape.SculptTexture);
|
||||||
physicsScene.DetailLog("{0},BSShape.VerifyMeshCreated,wasFailed,objNam={1},tex={2}",
|
physicsScene.DetailLog("{0},BSShape.VerifyMeshCreated,wasFailed,objNam={1},tex={2}",
|
||||||
prim.LocalID, prim.PhysObjectName, prim.BaseShape.SculptTexture);
|
prim.LocalID, prim.PhysObjectName, prim.BaseShape.SculptTexture);
|
||||||
}
|
}
|
||||||
|
if (prim.PrimAssetState == BSPhysObject.PrimAssetCondition.FailedMeshing)
|
||||||
|
{
|
||||||
|
physicsScene.Logger.WarnFormat("{0} Mesh asset would not mesh. obj={1}, texture={2}",
|
||||||
|
LogHeader, prim.PhysObjectName, prim.BaseShape.SculptTexture);
|
||||||
|
physicsScene.DetailLog("{0},BSShape.VerifyMeshCreated,wasFailedMeshing,objNam={1},tex={2}",
|
||||||
|
prim.LocalID, prim.PhysObjectName, prim.BaseShape.SculptTexture);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -374,7 +382,9 @@ public class BSShapeMesh : BSShape
|
||||||
|
|
||||||
// Check to see if mesh was created (might require an asset).
|
// Check to see if mesh was created (might require an asset).
|
||||||
newShape = VerifyMeshCreated(physicsScene, newShape, prim);
|
newShape = VerifyMeshCreated(physicsScene, newShape, prim);
|
||||||
if (!newShape.isNativeShape || prim.PrimAssetState == BSPhysObject.PrimAssetCondition.Failed)
|
if (!newShape.isNativeShape
|
||||||
|
|| prim.PrimAssetState == BSPhysObject.PrimAssetCondition.FailedMeshing
|
||||||
|
|| prim.PrimAssetState == BSPhysObject.PrimAssetCondition.FailedAssetFetch)
|
||||||
{
|
{
|
||||||
// If a mesh was what was created, remember the built shape for later sharing.
|
// If a mesh was what was created, remember the built shape for later sharing.
|
||||||
// Also note that if meshing failed we put it in the mesh list as there is nothing else to do about the mesh.
|
// Also note that if meshing failed we put it in the mesh list as there is nothing else to do about the mesh.
|
||||||
|
@ -519,7 +529,7 @@ public class BSShapeMesh : BSShape
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Force the asset condition to 'failed' so we won't try to keep fetching and processing this mesh.
|
// Force the asset condition to 'failed' so we won't try to keep fetching and processing this mesh.
|
||||||
prim.PrimAssetState = BSPhysObject.PrimAssetCondition.Failed;
|
prim.PrimAssetState = BSPhysObject.PrimAssetCondition.FailedMeshing;
|
||||||
physicsScene.Logger.DebugFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}",
|
physicsScene.Logger.DebugFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}",
|
||||||
LogHeader, prim.PhysObjectName, prim.RawPosition, physicsScene.Name);
|
LogHeader, prim.PhysObjectName, prim.RawPosition, physicsScene.Name);
|
||||||
physicsScene.DetailLog("{0},BSShapeMesh.CreatePhysicalMesh,allDegenerate,key={1}", prim.LocalID, newMeshKey);
|
physicsScene.DetailLog("{0},BSShapeMesh.CreatePhysicalMesh,allDegenerate,key={1}", prim.LocalID, newMeshKey);
|
||||||
|
@ -561,7 +571,9 @@ public class BSShapeHull : BSShape
|
||||||
|
|
||||||
// Check to see if hull was created (might require an asset).
|
// Check to see if hull was created (might require an asset).
|
||||||
newShape = VerifyMeshCreated(physicsScene, newShape, prim);
|
newShape = VerifyMeshCreated(physicsScene, newShape, prim);
|
||||||
if (!newShape.isNativeShape || prim.PrimAssetState == BSPhysObject.PrimAssetCondition.Failed)
|
if (!newShape.isNativeShape
|
||||||
|
|| prim.PrimAssetState == BSPhysObject.PrimAssetCondition.FailedMeshing
|
||||||
|
|| prim.PrimAssetState == BSPhysObject.PrimAssetCondition.FailedAssetFetch)
|
||||||
{
|
{
|
||||||
// If a mesh was what was created, remember the built shape for later sharing.
|
// If a mesh was what was created, remember the built shape for later sharing.
|
||||||
Hulls.Add(newHullKey, retHull);
|
Hulls.Add(newHullKey, retHull);
|
||||||
|
@ -1081,10 +1093,13 @@ public class BSShapeGImpact : BSShape
|
||||||
// Check to see if mesh was created (might require an asset).
|
// Check to see if mesh was created (might require an asset).
|
||||||
newShape = VerifyMeshCreated(physicsScene, newShape, prim);
|
newShape = VerifyMeshCreated(physicsScene, newShape, prim);
|
||||||
newShape.shapeKey = newMeshKey;
|
newShape.shapeKey = newMeshKey;
|
||||||
if (!newShape.isNativeShape || prim.PrimAssetState == BSPhysObject.PrimAssetCondition.Failed)
|
if (!newShape.isNativeShape
|
||||||
|
|| prim.PrimAssetState == BSPhysObject.PrimAssetCondition.FailedMeshing
|
||||||
|
|| prim.PrimAssetState == BSPhysObject.PrimAssetCondition.FailedAssetFetch)
|
||||||
{
|
{
|
||||||
// If a mesh was what was created, remember the built shape for later sharing.
|
// If a mesh was what was created, remember the built shape for later sharing.
|
||||||
// Also note that if meshing failed we put it in the mesh list as there is nothing else to do about the mesh.
|
// Also note that if meshing failed we put it in the mesh list as there is nothing
|
||||||
|
// else to do about the mesh.
|
||||||
GImpacts.Add(newMeshKey, retGImpact);
|
GImpacts.Add(newMeshKey, retGImpact);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2,11 +2,6 @@ CURRENT PROBLEMS TO FIX AND/OR LOOK AT
|
||||||
=================================================
|
=================================================
|
||||||
Script changing rotation of child prim while vehicle moving (eg turning wheel) causes
|
Script changing rotation of child prim while vehicle moving (eg turning wheel) causes
|
||||||
the wheel to appear to jump back. Looks like sending position from previous update.
|
the wheel to appear to jump back. Looks like sending position from previous update.
|
||||||
Vehicle ride, get up, ride again. Second time vehicle does not act correctly.
|
|
||||||
Have to rez new vehicle and delete the old to fix situation.
|
|
||||||
Hitting RESET on Nebadon's vehicle while riding causes vehicle to get into odd
|
|
||||||
position state where it will not settle onto ground properly, etc
|
|
||||||
Two of Nebadon vehicles in a sim max the CPU. This is new.
|
|
||||||
Enable vehicle border crossings (at least as poorly as ODE)
|
Enable vehicle border crossings (at least as poorly as ODE)
|
||||||
Terrain skirts
|
Terrain skirts
|
||||||
Avatar created in previous region and not new region when crossing border
|
Avatar created in previous region and not new region when crossing border
|
||||||
|
@ -23,24 +18,17 @@ vehicle angular banking
|
||||||
Center-of-gravity
|
Center-of-gravity
|
||||||
Vehicle angular deflection
|
Vehicle angular deflection
|
||||||
Preferred orientation angular correction fix
|
Preferred orientation angular correction fix
|
||||||
when should angular and linear motor targets be zeroed? when selected?
|
|
||||||
Need a vehicle.clear()? Or an 'else' in prestep if not physical.
|
|
||||||
Teravus llMoveToTarget script debug
|
Teravus llMoveToTarget script debug
|
||||||
Mixing of hover, buoyancy/gravity, moveToTarget, into one force
|
Mixing of hover, buoyancy/gravity, moveToTarget, into one force
|
||||||
Setting hover height to zero disables hover even if hover flags are on (from SL wiki)
|
Setting hover height to zero disables hover even if hover flags are on (from SL wiki)
|
||||||
limitMotorUp calibration (more down?)
|
limitMotorUp calibration (more down?)
|
||||||
llRotLookAt
|
llRotLookAt
|
||||||
llLookAt
|
llLookAt
|
||||||
Avatars walking up stairs (HALF DONE)
|
Convert to avatar mesh capsule. Include rotation of capsule.
|
||||||
Avatar movement
|
|
||||||
flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE)
|
|
||||||
walking up stairs is not calibrated correctly (stairs out of Kepler cabin) (DONE)
|
|
||||||
avatar capsule rotation completed (NOT DONE - Bullet's capsule shape is not the solution)
|
|
||||||
Vehicle script tuning/debugging
|
Vehicle script tuning/debugging
|
||||||
Avanti speed script
|
Avanti speed script
|
||||||
Weapon shooter script
|
Weapon shooter script
|
||||||
Move material definitions (friction, ...) into simulator.
|
Move material definitions (friction, ...) into simulator.
|
||||||
Add material densities to the material types.
|
|
||||||
One sided meshes? Should terrain be built into a closed shape?
|
One sided meshes? Should terrain be built into a closed shape?
|
||||||
When meshes get partially wedged into the terrain, they cannot push themselves out.
|
When meshes get partially wedged into the terrain, they cannot push themselves out.
|
||||||
It is possible that Bullet processes collisions whether entering or leaving a mesh.
|
It is possible that Bullet processes collisions whether entering or leaving a mesh.
|
||||||
|
@ -53,12 +41,8 @@ LINEAR_MOTOR_DIRECTION values should be clamped to reasonable numbers.
|
||||||
Same for other velocity settings.
|
Same for other velocity settings.
|
||||||
UBit improvements to remove rubber-banding of avatars sitting on vehicle child prims:
|
UBit improvements to remove rubber-banding of avatars sitting on vehicle child prims:
|
||||||
https://github.com/UbitUmarov/Ubit-opensim
|
https://github.com/UbitUmarov/Ubit-opensim
|
||||||
Border crossing with linked vehicle causes crash
|
|
||||||
20121129.1411: editting/moving phys object across region boundries causes crash
|
|
||||||
getPos-> btRigidBody::upcast -> getBodyType -> BOOM
|
|
||||||
Vehicles (Move smoothly)
|
Vehicles (Move smoothly)
|
||||||
Some vehicles should not be able to turn if no speed or off ground.
|
Some vehicles should not be able to turn if no speed or off ground.
|
||||||
What to do if vehicle and prim buoyancy differ?
|
|
||||||
Cannot edit/move a vehicle being ridden: it jumps back to the origional position.
|
Cannot edit/move a vehicle being ridden: it jumps back to the origional position.
|
||||||
Neb car jiggling left and right
|
Neb car jiggling left and right
|
||||||
Happens on terrain and any other mesh object. Flat cubes are much smoother.
|
Happens on terrain and any other mesh object. Flat cubes are much smoother.
|
||||||
|
@ -68,8 +52,6 @@ For limitMotorUp, use raycast down to find if vehicle is in the air.
|
||||||
Verify llGetVel() is returning a smooth and good value for vehicle movement.
|
Verify llGetVel() is returning a smooth and good value for vehicle movement.
|
||||||
llGetVel() should return the root's velocity if requested in a child prim.
|
llGetVel() should return the root's velocity if requested in a child prim.
|
||||||
Implement function efficiency for lineaar and angular motion.
|
Implement function efficiency for lineaar and angular motion.
|
||||||
After getting off a vehicle, the root prim is phantom (can be walked through)
|
|
||||||
Need to force a position update for the root prim after compound shape destruction
|
|
||||||
Linkset explosion after three "rides" on Nebadon lite vehicle (LinksetConstraint)
|
Linkset explosion after three "rides" on Nebadon lite vehicle (LinksetConstraint)
|
||||||
Remove vehicle angular velocity zeroing in BSPrim.UpdateProperties().
|
Remove vehicle angular velocity zeroing in BSPrim.UpdateProperties().
|
||||||
A kludge that isn't fixing the real problem of Bullet adding extra motion.
|
A kludge that isn't fixing the real problem of Bullet adding extra motion.
|
||||||
|
@ -78,11 +60,10 @@ Incorporate inter-relationship of angular corrections. For instance, angularDefl
|
||||||
creates over-correction and over-shoot and wabbling.
|
creates over-correction and over-shoot and wabbling.
|
||||||
Vehicle attributes are not restored when a vehicle is rezzed on region creation
|
Vehicle attributes are not restored when a vehicle is rezzed on region creation
|
||||||
Create vehicle, setup vehicle properties, restart region, vehicle is not reinitialized.
|
Create vehicle, setup vehicle properties, restart region, vehicle is not reinitialized.
|
||||||
|
What to do if vehicle and prim buoyancy differ?
|
||||||
|
|
||||||
GENERAL TODO LIST:
|
GENERAL TODO LIST:
|
||||||
=================================================
|
=================================================
|
||||||
Explore btGImpactMeshShape as alternative to convex hulls for simplified physical objects.
|
|
||||||
Regular triangle meshes don't do physical collisions.
|
|
||||||
Resitution of a prim works on another prim but not on terrain.
|
Resitution of a prim works on another prim but not on terrain.
|
||||||
The dropped prim doesn't bounce properly on the terrain.
|
The dropped prim doesn't bounce properly on the terrain.
|
||||||
Add a sanity check for PIDTarget location.
|
Add a sanity check for PIDTarget location.
|
||||||
|
@ -359,4 +340,25 @@ Lock axis (DONE 20130401)
|
||||||
Terrain detail: double terrain mesh detail (DONE)
|
Terrain detail: double terrain mesh detail (DONE)
|
||||||
Use the HACD convex hull routine in Bullet rather than the C# version.
|
Use the HACD convex hull routine in Bullet rather than the C# version.
|
||||||
Speed up hullifying large meshes. (DONE)
|
Speed up hullifying large meshes. (DONE)
|
||||||
|
Vehicle ride, get up, ride again. Second time vehicle does not act correctly.
|
||||||
|
Have to rez new vehicle and delete the old to fix situation.
|
||||||
|
(DONE 20130520: normalize rotations)
|
||||||
|
Hitting RESET on Nebadon's vehicle while riding causes vehicle to get into odd
|
||||||
|
position state where it will not settle onto ground properly, etc
|
||||||
|
(DONE 20130520: normalize rotations)
|
||||||
|
Two of Nebadon vehicles in a sim max the CPU. This is new.
|
||||||
|
(DONE 20130520: two problems: if asset failed to mesh, constantly refetched
|
||||||
|
asset; vehicle was sending too many messages to all linkset members)
|
||||||
|
Add material densities to the material types. (WILL NOT BE DONE: not how it is done)
|
||||||
|
Avatars walking up stairs (DONE)
|
||||||
|
Avatar movement
|
||||||
|
flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE)
|
||||||
|
walking up stairs is not calibrated correctly (stairs out of Kepler cabin) (DONE)
|
||||||
|
avatar capsule rotation completed (NOT DONE - Bullet's capsule shape is not the solution)
|
||||||
|
After getting off a vehicle, the root prim is phantom (can be walked through)
|
||||||
|
Need to force a position update for the root prim after compound shape destruction
|
||||||
|
(DONE)
|
||||||
|
Explore btGImpactMeshShape as alternative to convex hulls for simplified physical objects.
|
||||||
|
Regular triangle meshes don't do physical collisions.
|
||||||
|
(DONE: discovered GImpact is VERY CPU intensive)
|
||||||
|
|
||||||
|
|
|
@ -5109,6 +5109,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
s = Math.Cos(angle * 0.5);
|
s = Math.Cos(angle * 0.5);
|
||||||
t = Math.Sin(angle * 0.5); // temp value to avoid 2 more sin() calcs
|
t = Math.Sin(angle * 0.5); // temp value to avoid 2 more sin() calcs
|
||||||
|
axis = LSL_Vector.Norm(axis);
|
||||||
x = axis.x * t;
|
x = axis.x * t;
|
||||||
y = axis.y * t;
|
y = axis.y * t;
|
||||||
z = axis.z * t;
|
z = axis.z * t;
|
||||||
|
@ -5149,7 +5150,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
y = rot.y / s;
|
y = rot.y / s;
|
||||||
z = rot.z / s;
|
z = rot.z / s;
|
||||||
}
|
}
|
||||||
|
if ((double.IsNaN(x)) || double.IsInfinity(x)) x = 0;
|
||||||
|
if ((double.IsNaN(y)) || double.IsInfinity(y)) y = 0;
|
||||||
|
if ((double.IsNaN(z)) || double.IsInfinity(z)) z = 0;
|
||||||
return new LSL_Vector(x,y,z);
|
return new LSL_Vector(x,y,z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5171,7 +5174,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
|
|
||||||
double angle = 2 * Math.Acos(rot.s);
|
double angle = 2 * Math.Acos(rot.s);
|
||||||
|
if ((double.IsNaN(angle)) || double.IsInfinity(angle)) angle = 0;
|
||||||
return angle;
|
return angle;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -371,6 +371,31 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
#region Methods
|
||||||
|
public Quaternion Normalize()
|
||||||
|
{
|
||||||
|
double length = Math.Sqrt(x * x + y * y + z * z + s * s);
|
||||||
|
if (length < float.Epsilon)
|
||||||
|
{
|
||||||
|
x = 1;
|
||||||
|
y = 0;
|
||||||
|
z = 0;
|
||||||
|
s = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
double invLength = 1.0 / length;
|
||||||
|
x *= invLength;
|
||||||
|
y *= invLength;
|
||||||
|
z *= invLength;
|
||||||
|
s *= invLength;
|
||||||
|
}
|
||||||
|
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
#region Overriders
|
#region Overriders
|
||||||
|
|
||||||
public override int GetHashCode()
|
public override int GetHashCode()
|
||||||
|
|
Loading…
Reference in New Issue