From a02dae566ce510e7f43c6324996e70442cba3f46 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Sat, 30 Aug 2014 00:26:18 +0100 Subject: [PATCH] Fix issue where moving a seated avatar would not adjust their subsequent stand position. Addresses http://opensimulator.org/mantis/view.php?id=7299 --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ebbc6f3906..f744464f31 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2631,7 +2631,7 @@ namespace OpenSim.Region.Framework.Scenes // Vector3 standPositionAdjustment // = part.SitTargetPosition + new Vector3(0.5f, 0f, m_sitAvatarHeight / 2f); - Vector3 adjustmentForSitPosition = part.SitTargetPosition * part.GetWorldRotation(); + Vector3 adjustmentForSitPosition = (part.SitTargetPosition + OffsetPosition) * part.GetWorldRotation(); // XXX: This is based on the physics capsule sizes. Need to find a better way to read this rather than // hardcoding here.