after much discussion, and overwhelming +1 on the -dev list, switch the
default script engine to XEngine. This won't change anything if you already specified the default in your OpenSim.ini.0.6.1-post-fixes
parent
31bccdffd9
commit
a02efe6dcc
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@ -127,7 +127,7 @@ namespace OpenSim
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config.Set("storage_prim_inventories", true);
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config.Set("storage_prim_inventories", true);
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config.Set("startup_console_commands_file", String.Empty);
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config.Set("startup_console_commands_file", String.Empty);
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config.Set("shutdown_console_commands_file", String.Empty);
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config.Set("shutdown_console_commands_file", String.Empty);
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config.Set("DefaultScriptEngine", "ScriptEngine.DotNetEngine");
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config.Set("DefaultScriptEngine", "XEngine");
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config.Set("asset_database", "sqlite");
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config.Set("asset_database", "sqlite");
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config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
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config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
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}
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}
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@ -169,8 +169,8 @@
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; ## SCRIPT ENGINE
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; ## SCRIPT ENGINE
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; ##
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; ##
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DefaultScriptEngine = "ScriptEngine.DotNetEngine"
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;DefaultScriptEngine = "ScriptEngine.DotNetEngine"
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;DefaultScriptEngine = "XEngine"
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DefaultScriptEngine = "XEngine"
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; ##
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; ##
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; ## WORLD MAP
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; ## WORLD MAP
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