after much discussion, and overwhelming +1 on the -dev list, switch the

default script engine to XEngine.  This won't change anything if you
already specified the default in your OpenSim.ini.
0.6.1-post-fixes
Sean Dague 2008-12-11 20:32:57 +00:00
parent 31bccdffd9
commit a02efe6dcc
2 changed files with 3 additions and 3 deletions

View File

@ -127,7 +127,7 @@ namespace OpenSim
config.Set("storage_prim_inventories", true); config.Set("storage_prim_inventories", true);
config.Set("startup_console_commands_file", String.Empty); config.Set("startup_console_commands_file", String.Empty);
config.Set("shutdown_console_commands_file", String.Empty); config.Set("shutdown_console_commands_file", String.Empty);
config.Set("DefaultScriptEngine", "ScriptEngine.DotNetEngine"); config.Set("DefaultScriptEngine", "XEngine");
config.Set("asset_database", "sqlite"); config.Set("asset_database", "sqlite");
config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
} }

View File

@ -169,8 +169,8 @@
; ## SCRIPT ENGINE ; ## SCRIPT ENGINE
; ## ; ##
DefaultScriptEngine = "ScriptEngine.DotNetEngine" ;DefaultScriptEngine = "ScriptEngine.DotNetEngine"
;DefaultScriptEngine = "XEngine" DefaultScriptEngine = "XEngine"
; ## ; ##
; ## WORLD MAP ; ## WORLD MAP