* Attempting to fix a issue with console commands & the estate module. Again.
parent
24d5b57503
commit
a030e3d61b
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@ -858,8 +858,30 @@ namespace OpenSim.Region.CoreModules.World.Estate
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{
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if (y == -1 || m_scene.RegionInfo.RegionLocY == y)
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{
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m_log.Debug("[ESTATEMODULE] Setting terrain textures for " + m_scene.RegionInfo.RegionName);
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setEstateTerrainBaseTexture(null, int.Parse(num), UUID.Parse(uuid));
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int corner = int.Parse(num);
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UUID texture = UUID.Parse(uuid);
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m_log.Debug("[ESTATEMODULE] Setting terrain textures for " + m_scene.RegionInfo.RegionName +
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string.Format(" (C#{0} = {1})", corner, texture));
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switch (corner)
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{
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case 0:
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m_scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
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break;
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case 1:
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m_scene.RegionInfo.RegionSettings.TerrainTexture2 = texture;
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break;
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case 2:
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m_scene.RegionInfo.RegionSettings.TerrainTexture3 = texture;
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break;
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case 3:
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m_scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
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break;
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}
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m_scene.RegionInfo.RegionSettings.Save();
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sendRegionInfoPacketToAll();
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}
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}
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}
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@ -876,8 +898,34 @@ namespace OpenSim.Region.CoreModules.World.Estate
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{
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if (y == -1 || m_scene.RegionInfo.RegionLocY == y)
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{
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m_log.Debug("[ESTATEMODULE] Setting terrain heights " + m_scene.RegionInfo.RegionName);
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setEstateTerrainTextureHeights(null, int.Parse(num), float.Parse(min), float.Parse(max));
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int corner = int.Parse(num);
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float lowValue = float.Parse(min);
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float highValue = float.Parse(max);
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m_log.Debug("[ESTATEMODULE] Setting terrain heights " + m_scene.RegionInfo.RegionName +
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string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue));
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switch (corner)
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{
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case 0:
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m_scene.RegionInfo.RegionSettings.Elevation1SW = lowValue;
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m_scene.RegionInfo.RegionSettings.Elevation2SW = highValue;
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break;
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case 1:
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m_scene.RegionInfo.RegionSettings.Elevation1NW = lowValue;
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m_scene.RegionInfo.RegionSettings.Elevation2NW = highValue;
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break;
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case 2:
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m_scene.RegionInfo.RegionSettings.Elevation1SE = lowValue;
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m_scene.RegionInfo.RegionSettings.Elevation2SE = highValue;
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break;
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case 3:
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m_scene.RegionInfo.RegionSettings.Elevation1NE = lowValue;
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m_scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
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break;
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}
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m_scene.RegionInfo.RegionSettings.Save();
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sendRegionHandshakeToAll();
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}
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}
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}
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