* Add the ability to type help <command> for more detailed help about a specific command if any is available

0.6.3-post-fixes
Justin Clarke Casey 2009-02-09 20:52:04 +00:00
parent 66dc421be7
commit a034b640da
5 changed files with 137 additions and 19 deletions

View File

@ -38,24 +38,108 @@ namespace OpenSim.Framework.Console
public class Commands
{
/// <summary>
/// Encapsulates a command that can be invoked from the console
/// </summary>
private class CommandInfo
{
/// <value>
/// The module from which this command comes
/// </value>
public string module;
/// <value>
/// Very short BNF description
/// </value>
public string help_text;
/// <value>
/// Longer one line help text
/// </value>
public string long_help;
/// <value>
/// Full descriptive help for this command
/// </value>
public string descriptive_help;
/// <value>
/// The method to invoke for this command
/// </value>
public CommandDelegate fn;
}
/// <value>
/// Commands organized by keyword in a tree
/// </value>
private Dictionary<string, Object> tree =
new Dictionary<string, Object>();
public List<string> GetHelp()
/// <summary>
/// Get help for the given help string
/// </summary>
/// <param name="helpParts">Parsed parts of the help string. If empty then general help is returned.</param>
/// <returns></returns>
public List<string> GetHelp(string[] cmd)
{
List<string> help = new List<string>();
List<string> helpParts = new List<string>(cmd);
// Remove initial help keyword
helpParts.RemoveAt(0);
// General help
if (helpParts.Count == 0)
{
help.AddRange(CollectHelp(tree));
help.Sort();
}
else
{
help.AddRange(CollectHelp(helpParts));
}
return help;
}
/// <summary>
/// See if we can find the requested command in order to display longer help
/// </summary>
/// <param name="helpParts"></param>
/// <returns></returns>
private List<string> CollectHelp(List<string> helpParts)
{
string originalHelpRequest = string.Join(" ", helpParts.ToArray());
List<string> help = new List<string>();
Dictionary<string, object> dict = tree;
while (helpParts.Count > 0)
{
string helpPart = helpParts[0];
if (!dict.ContainsKey(helpPart))
break;
//System.Console.WriteLine("Found {0}", helpParts[0]);
if (dict[helpPart] is Dictionary<string, Object>)
dict = (Dictionary<string, object>)dict[helpPart];
helpParts.RemoveAt(0);
}
// There was a command for the given help string
if (dict.ContainsKey(String.Empty))
{
CommandInfo commandInfo = (CommandInfo)dict[String.Empty];
help.Add(commandInfo.help_text);
help.Add(commandInfo.long_help);
help.Add(commandInfo.descriptive_help);
}
else
{
help.Add(string.Format("No help is available for {0}", originalHelpRequest));
}
return help;
}
@ -80,11 +164,36 @@ namespace OpenSim.Framework.Console
return result;
}
public void AddCommand(string module, string command, string help, string longhelp, CommandDelegate fn)
/// <summary>
/// Add a command to those which can be invoked from the console.
/// </summary>
/// <param name="module"></param>
/// <param name="command"></param>
/// <param name="help"></param>
/// <param name="longhelp"></param>
/// <param name="fn"></param>
public void AddCommand(
string module, string command, string help, string longhelp, CommandDelegate fn)
{
AddCommand(module, command, help, longhelp, String.Empty, fn);
}
/// <summary>
/// Add a command to those which can be invoked from the console.
/// </summary>
/// <param name="module"></param>
/// <param name="command"></param>
/// <param name="help"></param>
/// <param name="longhelp"></param>
/// <param name="descriptivehelp"></param>
/// <param name="fn"></param>
public void AddCommand(
string module, string command, string help, string longhelp, string descriptivehelp, CommandDelegate fn)
{
string[] parts = Parser.Parse(command);
Dictionary<string, Object> current = tree;
foreach (string s in parts)
{
if (current.ContainsKey(s))
@ -105,10 +214,12 @@ namespace OpenSim.Framework.Console
if (current.ContainsKey(String.Empty))
return;
CommandInfo info = new CommandInfo();
info.module = module;
info.help_text = help;
info.long_help = longhelp;
info.descriptive_help = descriptivehelp;
info.fn = fn;
current[String.Empty] = info;
}
@ -285,7 +396,9 @@ namespace OpenSim.Framework.Console
{
DefaultPrompt = defaultPrompt;
Commands.AddCommand("console", "help", "help", "Get command list", Help);
Commands.AddCommand(
"console", "help", "help [<command>]",
"Get general command list or more detailed help on a specific command", Help);
}
private void AddToHistory(string text)
@ -517,7 +630,7 @@ namespace OpenSim.Framework.Console
private void Help(string module, string[] cmd)
{
List<string> help = Commands.GetHelp();
List<string> help = Commands.GetHelp(cmd);
foreach (string s in help)
Output(s);

View File

@ -142,7 +142,8 @@ namespace OpenSim
m_console.Commands.AddCommand("region", "save oar",
"save oar <oar name>",
"Save a region's data to an OAR archive", SaveOar);
"Save a region's data to an OAR archive",
"More information on forthcoming options here soon", SaveOar);
m_console.Commands.AddCommand("region", "save inventory",
"save inventory <first> <last> <path> <file>",

View File

@ -68,7 +68,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
public void ArchiveRegion(string savePath)
{
m_log.InfoFormat("[SCENE]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
m_log.InfoFormat(
"[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
new ArchiveWriteRequestPreparation(m_scene, savePath).ArchiveRegion();
}
@ -80,7 +81,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
public void DearchiveRegion(string loadPath)
{
m_log.InfoFormat("[SCENE]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
m_log.InfoFormat(
"[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
new ArchiveReadRequest(m_scene, loadPath).DearchiveRegion();
}

View File

@ -204,7 +204,9 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
m_bypassPermissions = val;
m_log.InfoFormat("[PERMISSIONS] Set permissions bypass to {0} for {1}", m_bypassPermissions, m_scene.RegionInfo.RegionName);
m_log.InfoFormat(
"[PERMISSIONS]: Set permissions bypass to {0} for {1}",
m_bypassPermissions, m_scene.RegionInfo.RegionName);
}
}