missed a creatMesh in chODE. temporary removed m_meshfailed test since it may colide with how meshs and sculpts are loaded. This needs a good revision..
parent
316f272b62
commit
a03c55fee7
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@ -2137,13 +2137,18 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_targetSpace = targetspace;
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if (_mesh == null && m_meshfailed == false)
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if (_mesh == null) // && m_meshfailed == false)
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{
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if (_parent_scene.needsMeshing(_pbs))
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{
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bool convex;
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if (m_shapetype == 2)
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convex = true;
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else
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convex = false;
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try
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{
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_mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, (int)LevelOfDetail.High, true);
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_mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, (int)LevelOfDetail.High, true,convex);
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}
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catch
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{
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@ -2382,7 +2387,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// we don't need to do space calculation because the client sends a position update also.
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// Construction of new prim
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if (_parent_scene.needsMeshing(_pbs) && m_meshfailed == false)
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if (_parent_scene.needsMeshing(_pbs))// && m_meshfailed == false)
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{
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float meshlod = _parent_scene.meshSculptLOD;
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@ -2493,7 +2498,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (_size.Z <= 0) _size.Z = 0.01f;
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// Construction of new prim
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if (_parent_scene.needsMeshing(_pbs) && m_meshfailed == false)
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if (_parent_scene.needsMeshing(_pbs))// && m_meshfailed == false)
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{
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// Don't need to re-enable body.. it's done in SetMesh
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float meshlod = _parent_scene.meshSculptLOD;
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