From this commit and a few hours into the future ScriptEngine will be unstable:
* Speeding up ScriptEngine shutdown * Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution) You can choose more script exec threads if you want of course. In this commit: Sharing maintenance thread between all regions.afrisby-rexmerge
parent
ff12395a3d
commit
a040008cb9
|
@ -452,14 +452,14 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
/// <summary>
|
///// <summary>
|
||||||
/// If set to true then threads and stuff should try to make a graceful exit
|
///// If set to true then threads and stuff should try to make a graceful exit
|
||||||
/// </summary>
|
///// </summary>
|
||||||
public bool PleaseShutdown
|
//public bool PleaseShutdown
|
||||||
{
|
//{
|
||||||
get { return _PleaseShutdown; }
|
// get { return _PleaseShutdown; }
|
||||||
set { _PleaseShutdown = value; }
|
// set { _PleaseShutdown = value; }
|
||||||
}
|
//}
|
||||||
private bool _PleaseShutdown = false;
|
//private bool _PleaseShutdown = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -38,12 +38,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class MaintenanceThread : iScriptEngineFunctionModule
|
public class MaintenanceThread : iScriptEngineFunctionModule
|
||||||
{
|
{
|
||||||
public ScriptEngine m_ScriptEngine;
|
//public ScriptEngine m_ScriptEngine;
|
||||||
private int MaintenanceLoopms;
|
private int MaintenanceLoopms;
|
||||||
|
|
||||||
public MaintenanceThread(ScriptEngine _ScriptEngine)
|
public MaintenanceThread()
|
||||||
{
|
{
|
||||||
m_ScriptEngine = _ScriptEngine;
|
//m_ScriptEngine = _ScriptEngine;
|
||||||
|
|
||||||
ReadConfig();
|
ReadConfig();
|
||||||
|
|
||||||
|
@ -95,9 +95,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (MaintenanceThreadThread != null && MaintenanceThreadThread.IsAlive)
|
if (MaintenanceThreadThread != null && MaintenanceThreadThread.IsAlive)
|
||||||
{
|
{
|
||||||
MaintenanceThreadThread.Abort();
|
MaintenanceThreadThread.Abort();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
|
@ -105,14 +105,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private ScriptEngine lastScriptEngine; // Keep track of what ScriptEngine instance we are at so we can give exception
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A thread should run in this loop and check all running scripts
|
/// A thread should run in this loop and check all running scripts
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void MaintenanceLoop()
|
public void MaintenanceLoop()
|
||||||
{
|
{
|
||||||
if (m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens < MaintenanceLoopms)
|
//if (m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens < MaintenanceLoopms)
|
||||||
m_ScriptEngine.Log.Warn("[" + m_ScriptEngine.ScriptEngineName + "]: " +
|
// m_ScriptEngine.Log.Warn("[" + m_ScriptEngine.ScriptEngineName + "]: " +
|
||||||
"Configuration error: MaxEventExecutionTimeMs is less than MaintenanceLoopms. The Maintenance Loop will only check scripts once per run.");
|
// "Configuration error: MaxEventExecutionTimeMs is less than MaintenanceLoopms. The Maintenance Loop will only check scripts once per run.");
|
||||||
|
|
||||||
long Last_maxFunctionExecutionTimens = 0; // DateTime.Now.Ticks;
|
long Last_maxFunctionExecutionTimens = 0; // DateTime.Now.Ticks;
|
||||||
long Last_ReReadConfigFilens = DateTime.Now.Ticks;
|
long Last_ReReadConfigFilens = DateTime.Now.Ticks;
|
||||||
|
@ -126,35 +127,41 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
if (PleaseShutdown)
|
if (PleaseShutdown)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (m_ScriptEngine != null)
|
foreach (ScriptEngine m_ScriptEngine in ScriptEngine.ScriptEngines)
|
||||||
{
|
{
|
||||||
// Re-reading config every x seconds
|
lastScriptEngine = m_ScriptEngine;
|
||||||
if (m_ScriptEngine.RefreshConfigFilens > 0)
|
if (m_ScriptEngine != null)
|
||||||
{
|
{
|
||||||
// Check if its time to re-read config
|
// Re-reading config every x seconds
|
||||||
if (DateTime.Now.Ticks - Last_ReReadConfigFilens > m_ScriptEngine.RefreshConfigFilens)
|
if (m_ScriptEngine.RefreshConfigFilens > 0)
|
||||||
{
|
{
|
||||||
//Console.WriteLine("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens );
|
// Check if its time to re-read config
|
||||||
// Its time to re-read config file
|
if (DateTime.Now.Ticks - Last_ReReadConfigFilens >
|
||||||
m_ScriptEngine.ReadConfig();
|
m_ScriptEngine.RefreshConfigFilens)
|
||||||
Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
|
{
|
||||||
|
//Console.WriteLine("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens );
|
||||||
|
// Its time to re-read config file
|
||||||
|
m_ScriptEngine.ReadConfig();
|
||||||
|
Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// Adjust number of running script threads if not correct
|
// Adjust number of running script threads if not correct
|
||||||
if (m_ScriptEngine.m_EventQueueManager != null)
|
if (m_ScriptEngine.m_EventQueueManager != null)
|
||||||
m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
|
m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
|
||||||
|
|
||||||
// Check if any script has exceeded its max execution time
|
// Check if any script has exceeded its max execution time
|
||||||
if (m_ScriptEngine.m_EventQueueManager != null && m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime)
|
if (m_ScriptEngine.m_EventQueueManager != null &&
|
||||||
{
|
m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime)
|
||||||
// We are enforcing execution time
|
|
||||||
if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens >
|
|
||||||
m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens)
|
|
||||||
{
|
{
|
||||||
// Its time to check again
|
// We are enforcing execution time
|
||||||
m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
|
if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens >
|
||||||
Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
|
m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens)
|
||||||
|
{
|
||||||
|
// Its time to check again
|
||||||
|
m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
|
||||||
|
Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -162,7 +169,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: " + ex.ToString());
|
ScriptEngine.Log.Error("[" + lastScriptEngine.ScriptEngineName + "]: Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: " + ex.ToString());
|
||||||
Thread.Sleep(5000);
|
Thread.Sleep(5000);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -27,6 +27,7 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenSim.Framework.Console;
|
using OpenSim.Framework.Console;
|
||||||
|
@ -46,13 +47,14 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
{
|
{
|
||||||
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
public static List<ScriptEngine> ScriptEngines = new List<ScriptEngine>();
|
||||||
public Scene World;
|
public Scene World;
|
||||||
public EventManager m_EventManager; // Handles and queues incoming events from OpenSim
|
public EventManager m_EventManager; // Handles and queues incoming events from OpenSim
|
||||||
public EventQueueManager m_EventQueueManager; // Executes events, handles script threads
|
public EventQueueManager m_EventQueueManager; // Executes events, handles script threads
|
||||||
public ScriptManager m_ScriptManager; // Load, unload and execute scripts
|
public ScriptManager m_ScriptManager; // Load, unload and execute scripts
|
||||||
public AppDomainManager m_AppDomainManager; // Handles loading/unloading of scripts into AppDomains
|
public AppDomainManager m_AppDomainManager; // Handles loading/unloading of scripts into AppDomains
|
||||||
public AsyncLSLCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event)
|
public AsyncLSLCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event)
|
||||||
public MaintenanceThread m_MaintenanceThread; // Thread that does different kinds of maintenance, for example refreshing config and killing scripts that has been running too long
|
public static MaintenanceThread m_MaintenanceThread; // Thread that does different kinds of maintenance, for example refreshing config and killing scripts that has been running too long
|
||||||
|
|
||||||
public IConfigSource ConfigSource;
|
public IConfigSource ConfigSource;
|
||||||
public IConfig ScriptConfigSource;
|
public IConfig ScriptConfigSource;
|
||||||
|
@ -74,15 +76,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
|
|
||||||
public abstract ScriptManager _GetScriptManager();
|
public abstract ScriptManager _GetScriptManager();
|
||||||
|
|
||||||
public log4net.ILog Log
|
public static log4net.ILog Log
|
||||||
{
|
{
|
||||||
get { return m_log; }
|
get { return m_log; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public ScriptEngine()
|
public ScriptEngine()
|
||||||
{
|
{
|
||||||
//Common.SendToDebug("ScriptEngine Object Initialized");
|
Common.mySE = this; // For logging, just need any instance, doesn't matter
|
||||||
Common.mySE = this;
|
ScriptEngines.Add(this); // Keep a list of ScriptEngines for shared threads to process all instances
|
||||||
}
|
}
|
||||||
|
|
||||||
public void InitializeEngine(Scene Sceneworld, IConfigSource config, bool HookUpToServer, ScriptManager newScriptManager)
|
public void InitializeEngine(Scene Sceneworld, IConfigSource config, bool HookUpToServer, ScriptManager newScriptManager)
|
||||||
|
@ -106,7 +108,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
m_ScriptManager = newScriptManager;
|
m_ScriptManager = newScriptManager;
|
||||||
m_AppDomainManager = new AppDomainManager(this);
|
m_AppDomainManager = new AppDomainManager(this);
|
||||||
m_ASYNCLSLCommandManager = new AsyncLSLCommandManager(this);
|
m_ASYNCLSLCommandManager = new AsyncLSLCommandManager(this);
|
||||||
m_MaintenanceThread = new MaintenanceThread(this);
|
if (m_MaintenanceThread == null)
|
||||||
|
m_MaintenanceThread = new MaintenanceThread();
|
||||||
|
|
||||||
m_log.Info("[" + ScriptEngineName + "]: Reading configuration from config section \"" + ScriptEngineName + "\"");
|
m_log.Info("[" + ScriptEngineName + "]: Reading configuration from config section \"" + ScriptEngineName + "\"");
|
||||||
ReadConfig();
|
ReadConfig();
|
||||||
|
@ -118,6 +121,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
public void Shutdown()
|
public void Shutdown()
|
||||||
{
|
{
|
||||||
// We are shutting down
|
// We are shutting down
|
||||||
|
ScriptEngines.Remove(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager()
|
ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager()
|
||||||
|
@ -178,12 +182,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// If set to true then threads and stuff should try to make a graceful exit
|
/// If set to true then threads and stuff should try to make a graceful exit
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool PleaseShutdown
|
//public bool PleaseShutdown
|
||||||
{
|
//{
|
||||||
get { return _PleaseShutdown; }
|
// get { return _PleaseShutdown; }
|
||||||
set { _PleaseShutdown = value; }
|
// set { _PleaseShutdown = value; }
|
||||||
}
|
//}
|
||||||
private bool _PleaseShutdown = false;
|
//private bool _PleaseShutdown = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -169,15 +169,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
// Abort load/unload thread
|
// Abort load/unload thread
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
PleaseShutdown = true;
|
//PleaseShutdown = true;
|
||||||
Thread.Sleep(100);
|
//Thread.Sleep(100);
|
||||||
if (scriptLoadUnloadThread != null)
|
if (scriptLoadUnloadThread != null && scriptLoadUnloadThread.IsAlive == true)
|
||||||
{
|
{
|
||||||
if (scriptLoadUnloadThread.IsAlive == true)
|
scriptLoadUnloadThread.Abort();
|
||||||
{
|
//scriptLoadUnloadThread.Join();
|
||||||
scriptLoadUnloadThread.Abort();
|
|
||||||
scriptLoadUnloadThread.Join();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
|
@ -297,10 +294,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
/// <param name="args">Arguments to pass to function</param>
|
/// <param name="args">Arguments to pass to function</param>
|
||||||
internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, EventQueueManager.Queue_llDetectParams_Struct qParams, object[] args)
|
internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, EventQueueManager.Queue_llDetectParams_Struct qParams, object[] args)
|
||||||
{
|
{
|
||||||
//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
|
//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
|
||||||
///#if DEBUG
|
///#if DEBUG
|
||||||
/// Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
|
/// Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
|
||||||
///#endif
|
///#endif
|
||||||
// Execute a function in the script
|
// Execute a function in the script
|
||||||
//m_scriptEngine.Log.Info("[" + ScriptEngineName + "]: Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
|
//m_scriptEngine.Log.Info("[" + ScriptEngineName + "]: Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
|
||||||
//ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID);
|
//ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID);
|
||||||
|
@ -309,10 +306,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
|
//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
|
||||||
///#if DEBUG
|
///#if DEBUG
|
||||||
/// Console.WriteLine("ScriptEngine: Executing event: " + FunctionName);
|
/// Console.WriteLine("ScriptEngine: Executing event: " + FunctionName);
|
||||||
///#endif
|
///#endif
|
||||||
// Must be done in correct AppDomain, so leaving it up to the script itself
|
// Must be done in correct AppDomain, so leaving it up to the script itself
|
||||||
Script.llDetectParams = qParams;
|
Script.llDetectParams = qParams;
|
||||||
Script.Exec.ExecuteEvent(FunctionName, args);
|
Script.Exec.ExecuteEvent(FunctionName, args);
|
||||||
|
@ -418,15 +415,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
/// <summary>
|
///// <summary>
|
||||||
/// If set to true then threads and stuff should try to make a graceful exit
|
///// If set to true then threads and stuff should try to make a graceful exit
|
||||||
/// </summary>
|
///// </summary>
|
||||||
public bool PleaseShutdown
|
//public bool PleaseShutdown
|
||||||
{
|
//{
|
||||||
get { return _PleaseShutdown; }
|
// get { return _PleaseShutdown; }
|
||||||
set { _PleaseShutdown = value; }
|
// set { _PleaseShutdown = value; }
|
||||||
}
|
//}
|
||||||
private bool _PleaseShutdown = false;
|
//private bool _PleaseShutdown = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -35,6 +35,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
public interface iScriptEngineFunctionModule
|
public interface iScriptEngineFunctionModule
|
||||||
{
|
{
|
||||||
void ReadConfig();
|
void ReadConfig();
|
||||||
bool PleaseShutdown { get; set; }
|
// bool PleaseShutdown { get; set; }
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue