Implement command "land show". This shows all the parcels on the currently selected region/s

This is useful for diagnostics.  The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
viewer-2-initial-appearance
Justin Clark-Casey (justincc) 2011-01-26 21:12:41 +00:00
parent c4727645b8
commit a0469daf75
5 changed files with 126 additions and 19 deletions

View File

@ -76,7 +76,7 @@ namespace OpenSim.Framework.Console
System.Console.WriteLine(text);
}
public virtual void OutputFormat(string format, params string[] components)
public virtual void OutputFormat(string format, params object[] components)
{
Output(string.Format(format, components));
}

View File

@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land
#endregion
private readonly Scene m_scene;
private readonly LandManagementModule m_landManagementModule;
private readonly LandManagementModule m_landManagementModule;
public LandChannel(Scene scene, LandManagementModule landManagementMod)
{

View File

@ -30,6 +30,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using OpenMetaverse;
@ -37,19 +38,22 @@ using OpenMetaverse.StructuredData;
using OpenMetaverse.Messages.Linden;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using Caps=OpenSim.Framework.Capabilities.Caps;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.CoreModules.World.Land
{
// used for caching
internal class ExtendedLandData {
internal class ExtendedLandData
{
public LandData LandData;
public ulong RegionHandle;
public uint X, Y;
@ -65,6 +69,9 @@ namespace OpenSim.Region.CoreModules.World.Land
private LandChannel landChannel;
private Scene m_scene;
protected Commander m_commander = new Commander("land");
protected IUserManagement m_userManager;
// Minimum for parcels to work is 64m even if we don't actually use them.
#pragma warning disable 0429
@ -127,19 +134,27 @@ namespace OpenSim.Region.CoreModules.World.Land
m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
m_scene.EventManager.OnParcelPrimCountTainted += EventManagerOnParcelPrimCountTainted;
m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps;
m_scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole;
lock (m_scene)
{
m_scene.LandChannel = (ILandChannel)landChannel;
}
InstallInterfaces();
}
public void RegionLoaded(Scene scene)
{
m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
}
public void RemoveRegion(Scene scene)
{
{
// TODO: Also release other event manager listeners here
m_scene.EventManager.OnPluginConsole -= EventManagerOnPluginConsole;
m_scene.UnregisterModuleCommander(m_commander.Name);
}
// private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
@ -148,6 +163,29 @@ namespace OpenSim.Region.CoreModules.World.Land
// reason = "You are not allowed to enter this sim.";
// return nearestParcel != null;
// }
/// <summary>
/// Processes commandline input. Do not call directly.
/// </summary>
/// <param name="args">Commandline arguments</param>
protected void EventManagerOnPluginConsole(string[] args)
{
if (args[0] == "land")
{
if (args.Length == 1)
{
m_commander.ProcessConsoleCommand("help", new string[0]);
return;
}
string[] tmpArgs = new string[args.Length - 2];
int i;
for (i = 2; i < args.Length; i++)
tmpArgs[i - 2] = args[i];
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
}
}
void EventManagerOnNewClient(IClientAPI client)
{
@ -209,11 +247,6 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
public void PostInitialise()
{
}
public void Close()
{
}
@ -223,11 +256,6 @@ namespace OpenSim.Region.CoreModules.World.Land
get { return "LandManagementModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
#region Parcel Add/Remove/Get/Create
@ -1591,5 +1619,44 @@ namespace OpenSim.Region.CoreModules.World.Land
UpdateLandObject(localID, land.LandData);
}
protected void InstallInterfaces()
{
Command showCommand =
new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowParcelsCommand, "Shows all parcels on the current region.");
m_commander.RegisterCommand("show", showCommand);
// Add this to our scene so scripts can call these functions
m_scene.RegisterModuleCommander(m_commander);
}
protected void ShowParcelsCommand(Object[] args)
{
StringBuilder report = new StringBuilder();
report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName);
report.AppendFormat(
"{0,-20} {1,-9} {2,-18} {3,-18} {4,-20}\n",
"Parcel Name",
"Area",
"Starts",
"Ends",
"Owner");
lock (m_landList)
{
foreach (ILandObject lo in m_landList.Values)
{
LandData ld = lo.LandData;
report.AppendFormat(
"{0,-20} {1,-9} {2,-18} {3,-18} {4,-20}\n",
ld.Name, ld.Area, lo.StartPoint, lo.EndPoint, m_userManager.GetUserName(ld.OwnerID));
}
}
MainConsole.Instance.Output(report.ToString());
}
}
}
}

View File

@ -77,7 +77,43 @@ namespace OpenSim.Region.CoreModules.World.Land
{
get { return m_scene.RegionInfo.RegionID; }
}
public Vector3 StartPoint
{
get
{
for (int y = 0; y < landArrayMax; y++)
{
for (int x = 0; x < landArrayMax; x++)
{
if (LandBitmap[x, y])
return new Vector3(x * 4, y * 4, 0);
}
}
return new Vector3(-1, -1, -1);
}
}
public Vector3 EndPoint
{
get
{
for (int y = landArrayMax - 1; y >= 0; y--)
{
for (int x = landArrayMax - 1; x >= 0; x--)
{
if (LandBitmap[x, y])
{
return new Vector3(x * 4, y * 4, 0);
}
}
}
return new Vector3(-1, -1, -1);
}
}
#region Constructors
public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
@ -96,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.Land
#region Member Functions
#region General Functions
/// <summary>
/// Checks to see if this land object contains a point
/// </summary>

View File

@ -43,7 +43,11 @@ namespace OpenSim.Region.Framework.Interfaces
LandData LandData { get; set; }
bool[,] LandBitmap { get; set; }
UUID RegionUUID { get; }
Vector3 StartPoint { get; }
Vector3 EndPoint { get; }
bool ContainsPoint(int x, int y);
ILandObject Copy();
void SendLandUpdateToAvatarsOverMe();