diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 1ff18d4f03..992d06fde6 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4329,11 +4329,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
protected virtual void RegisterLocalPacketHandlers()
{
- AddLocalPacketHandler(PacketType.LogoutRequest, Logout);
+ AddLocalPacketHandler(PacketType.LogoutRequest, HandleLogout);
AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate);
AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect);
- AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached);
- AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate);
+ AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached);
+ AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate);
AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest);
AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest);
AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest);
@@ -4602,7 +4602,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
///
///
- protected virtual bool Logout(IClientAPI client, Packet packet)
+ protected virtual bool HandleLogout(IClientAPI client, Packet packet)
{
if (packet.Type == PacketType.LogoutRequest)
{
@@ -4640,7 +4640,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
///
///
- protected bool AgentTextureCached(IClientAPI simclient, Packet packet)
+ protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
{
//m_log.Debug("texture cached: " + packet.ToString());
AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
@@ -4670,7 +4670,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true;
}
- protected bool MultipleObjUpdate(IClientAPI simClient, Packet packet)
+ protected bool HandleMultipleObjUpdate(IClientAPI simClient, Packet packet)
{
MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
if (multipleupdate.AgentData.SessionID != SessionId) return false;
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index a211508184..9792bcd824 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -256,8 +256,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
byte[][] datas = packet.ToBytesMultiple();
int packetCount = datas.Length;
- //if (packetCount > 1)
- // m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets");
+ if (packetCount < 1)
+ m_log.Error("[LLUDPSERVER]: Failed to split " + packet.Type + " with estimated length " + packet.Length);
for (int i = 0; i < packetCount; i++)
{
@@ -295,8 +295,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
byte[][] datas = packet.ToBytesMultiple();
int packetCount = datas.Length;
- //if (packetCount > 1)
- // m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets");
+ if (packetCount < 1)
+ m_log.Error("[LLUDPSERVER]: Failed to split " + packet.Type + " with estimated length " + packet.Length);
for (int i = 0; i < packetCount; i++)
{
diff --git a/OpenSim/TestSuite/PhysicsBot.cs b/OpenSim/TestSuite/PhysicsBot.cs
index 9c9c1ea2aa..fac42756a8 100644
--- a/OpenSim/TestSuite/PhysicsBot.cs
+++ b/OpenSim/TestSuite/PhysicsBot.cs
@@ -130,9 +130,9 @@ namespace OpenSim.TestSuite
public void startup()
{
client.Settings.LOGIN_SERVER = loginURI;
- client.Network.OnConnected += new NetworkManager.ConnectedCallback(this.Network_OnConnected);
- client.Network.OnSimConnected += new NetworkManager.SimConnectedCallback(this.Network_OnConnected);
- client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(this.Network_OnDisconnected);
+ client.Network.LoginProgress += this.Network_LoginProgress;
+ client.Network.SimConnected += this.Network_SimConnected;
+ client.Network.Disconnected += this.Network_OnDisconnected;
if (client.Network.Login(firstname, lastname, password, "pCampBot", "Your name"))
{
@@ -155,19 +155,22 @@ namespace OpenSim.TestSuite
}
}
- public void Network_OnConnected(object sender)
+ public void Network_LoginProgress(object sender, LoginProgressEventArgs args)
{
- if (OnConnected != null)
+ if (args.Status == LoginStatus.Success)
{
- OnConnected(this, EventType.CONNECTED);
+ if (OnConnected != null)
+ {
+ OnConnected(this, EventType.CONNECTED);
+ }
}
}
- public void Simulator_Connected(object sender)
+ public void Network_SimConnected(object sender, SimConnectedEventArgs args)
{
}
- public void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message)
+ public void Network_OnDisconnected(object sender, DisconnectedEventArgs args)
{
if (OnDisconnected != null)
{
diff --git a/OpenSim/Tools/pCampBot/PhysicsBot.cs b/OpenSim/Tools/pCampBot/PhysicsBot.cs
index 38986a28ff..5d4af3144c 100644
--- a/OpenSim/Tools/pCampBot/PhysicsBot.cs
+++ b/OpenSim/Tools/pCampBot/PhysicsBot.cs
@@ -151,9 +151,9 @@ namespace pCampBot
client.Throttle.Texture = 100000;
client.Throttle.Wind = 100000;
client.Throttle.Total = 400000;
- client.Network.OnConnected += new NetworkManager.ConnectedCallback(this.Network_OnConnected);
- client.Network.OnSimConnected += new NetworkManager.SimConnectedCallback(this.Network_OnConnected);
- client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(this.Network_OnDisconnected);
+ client.Network.LoginProgress += this.Network_LoginProgress;
+ client.Network.SimConnected += this.Network_SimConnected;
+ client.Network.Disconnected += this.Network_OnDisconnected;
client.Objects.ObjectUpdate += Objects_NewPrim;
//client.Assets.OnAssetReceived += Asset_ReceivedCallback;
if (client.Network.Login(firstname, lastname, password, "pCampBot", "Your name"))
@@ -349,19 +349,22 @@ namespace pCampBot
return clothfolder;
}
- public void Network_OnConnected(object sender)
+ public void Network_LoginProgress(object sender, LoginProgressEventArgs args)
{
- if (OnConnected != null)
+ if (args.Status == LoginStatus.Success)
{
- OnConnected(this, EventType.CONNECTED);
+ if (OnConnected != null)
+ {
+ OnConnected(this, EventType.CONNECTED);
+ }
}
}
- public void Simulator_Connected(object sender)
+ public void Network_SimConnected(object sender, SimConnectedEventArgs args)
{
}
- public void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message)
+ public void Network_OnDisconnected(object sender, DisconnectedEventArgs args)
{
if (OnDisconnected != null)
{
diff --git a/bin/OpenMetaverse.dll b/bin/OpenMetaverse.dll
index 8b07942fcb..edbf3ce2bb 100644
Binary files a/bin/OpenMetaverse.dll and b/bin/OpenMetaverse.dll differ
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 3877164bc0..3952e2db78 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -42,7 +42,7 @@
; SmartThreadPool is reported to work well on Mono/Linux, but
; UnsafeQueueUserWorkItem has been benchmarked with better
; performance on .NET/Windows
- ;async_call_method = SmartThreadPool
+ async_call_method = SmartThreadPool
; There are several operations on large collections (such as
; the current avatar list) that can be run synchronously or