Remove database connection locking in MySQLXAssetData. This is unnecessary as connections aren't shared and transactions are already in place where necessary.
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3d49be21bc
commit
a068c1dd9d
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@ -57,7 +57,6 @@ namespace OpenSim.Data.MySQL
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private bool m_enableCompression = false;
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private string m_connectionString;
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private object m_dbLock = new object();
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/// <summary>
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/// We can reuse this for all hashing since all methods are single-threaded through m_dbBLock
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@ -131,8 +130,7 @@ namespace OpenSim.Data.MySQL
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// m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID);
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AssetBase asset = null;
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lock (m_dbLock)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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@ -168,12 +166,12 @@ namespace OpenSim.Data.MySQL
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{
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MemoryStream outputStream = new MemoryStream();
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WebUtil.CopyStream(decompressionStream, outputStream, int.MaxValue);
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// int compressedLength = asset.Data.Length;
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// int compressedLength = asset.Data.Length;
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asset.Data = outputStream.ToArray();
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// m_log.DebugFormat(
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// "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}",
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// asset.ID, asset.Name, asset.Data.Length, compressedLength);
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// m_log.DebugFormat(
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// "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}",
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// asset.ID, asset.Name, asset.Data.Length, compressedLength);
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}
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}
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@ -187,7 +185,6 @@ namespace OpenSim.Data.MySQL
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}
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}
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}
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}
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return asset;
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}
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@ -201,8 +198,6 @@ namespace OpenSim.Data.MySQL
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{
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// m_log.DebugFormat("[XASSETS DB]: Storing asset {0} {1}", asset.Name, asset.ID);
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lock (m_dbLock)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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@ -233,7 +228,7 @@ namespace OpenSim.Data.MySQL
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using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress, false))
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{
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// Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue));
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// Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue));
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// We have to close the compression stream in order to make sure it writes everything out to the underlying memory output stream.
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compressionStream.Close();
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byte[] compressedData = outputStream.ToArray();
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@ -310,7 +305,6 @@ namespace OpenSim.Data.MySQL
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}
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}
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}
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}
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/// <summary>
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/// Updates the access time of the asset if it was accessed above a given threshhold amount of time.
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@ -328,8 +322,6 @@ namespace OpenSim.Data.MySQL
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if ((now - Utils.UnixTimeToDateTime(accessTime)).TotalDays < DaysBetweenAccessTimeUpdates)
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return;
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lock (m_dbLock)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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@ -354,7 +346,6 @@ namespace OpenSim.Data.MySQL
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}
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}
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}
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}
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/// <summary>
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/// We assume we already have the m_dbLock.
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@ -411,8 +402,6 @@ namespace OpenSim.Data.MySQL
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string ids = "'" + string.Join("','", uuids) + "'";
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string sql = string.Format("SELECT ID FROM assets WHERE ID IN ({0})", ids);
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lock (m_dbLock)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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@ -428,7 +417,6 @@ namespace OpenSim.Data.MySQL
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}
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}
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}
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}
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bool[] results = new bool[uuids.Length];
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for (int i = 0; i < uuids.Length; i++)
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@ -449,8 +437,6 @@ namespace OpenSim.Data.MySQL
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{
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List<AssetMetadata> retList = new List<AssetMetadata>(count);
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lock (m_dbLock)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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@ -487,7 +473,6 @@ namespace OpenSim.Data.MySQL
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m_log.Error("[XASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
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}
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}
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}
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return retList;
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}
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@ -496,8 +481,6 @@ namespace OpenSim.Data.MySQL
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{
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// m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id);
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lock (m_dbLock)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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@ -511,7 +494,6 @@ namespace OpenSim.Data.MySQL
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// TODO: How do we deal with data from deleted assets? Probably not easily reapable unless we
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// keep a reference count (?)
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}
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}
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return true;
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}
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